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Player Features and Ideas Discussion

 
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New idea for cyno's

Author
malcarther
Caldari Provisions
Caldari State
#1 - 2017-06-13 15:32:55 UTC
so what i was thinking was that maybe apply a limit to how much mass can move thru a cyno so that u cant have a ton of ships drop on one person. This would mean if u want to have alot of ships drop you'll need multiple cyno pilots to drop the same number of ships.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2 - 2017-06-13 16:22:20 UTC
New indeed, very new.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Old Pervert
Perkone
Caldari State
#3 - 2017-06-13 17:27:49 UTC
Bombers don't have a lot of mass and everyone who has in any form attended a substantial bomber drop knows how effective that is.

(Un)fortunately (depending on your perspective) cyno bridging is used for a LOT more than just hot dropping on people. During our last strategic campaign, we used titan bridges frequently to move battleship fleets into position for engagements to bypass intel and gate camps.

You can't break cyno bridging for hot drops without completely neutering bridges for strategic operations such as that.

And of course, the next question:

Why should there be a limit? If they want to bridge 50 ships onto you, why shouldn't they? Eve isn't fair.
Donnachadh
United Allegiance of Undesirables
#4 - 2017-06-14 13:00:06 UTC  |  Edited by: Donnachadh
Old Pervert wrote:
Why should there be a limit? If they want to bridge 50 ships onto you, why shouldn't they? Eve isn't fair.

You asked so here is a quick thought.
Jump range / jump fatigue was introduced as a way of minimizing the affect large groups can have on life in nul sec, and adding a mass limit to a cyno would be a way of further reducing the affect of large groups on nul sec. In fact one could say that a mass limit might have been a better solution to the problem than jump range / fatigue ever can be.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2017-06-14 13:37:38 UTC  |  Edited by: Rivr Luzade
Donnachadh wrote:
In fact one could say that a mass limit might have been a better solution to the problem than jump range / fatigue ever can be.

Fatigue was introduced to prevent massive capital fleets/massive fleets to travel around the cluster to a location in a very short amount of time and back to their far away home. Mass limits on cynos could not prevent this because you just light more cynos. Yes, you need more cyno pilots for that but alliances with 3-30k members can easily muster these from their vast pool of in and out of alliance alts.

Furthermore, how restrictive should these mass limits be? I mean, a drop of 50 bombers (total mass of 75 million kilograms ) is devastating on anything but they have very little mass. A drop of 50 Taloses (combined mass of 778 million kilograms ) on a target is similarly devastating and also very lightweight in comparison. Both fleets are well under 1 billion kilograms mass but deal a lot more damage than 1 carrier (mass of 1,230 million kilograms). What about BLOPS drops (not bombers, the BS)? I don't see how mass limits can achieve what either of you are looking for without screwing over everything else.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

SurrenderMonkey
State Protectorate
Caldari State
#6 - 2017-06-14 13:51:56 UTC
Donnachadh wrote:
Old Pervert wrote:
Why should there be a limit? If they want to bridge 50 ships onto you, why shouldn't they? Eve isn't fair.

You asked so here is a quick thought.
Jump range / jump fatigue was introduced as a way of minimizing the affect large groups can have on life in nul sec, and adding a mass limit to a cyno would be a way of further reducing the affect of large groups on nul sec. In fact one could say that a mass limit might have been a better solution to the problem than jump range / fatigue ever can be.




So you think limiting hot-drops only to groups with the resources to first bridge a gang of supplemental cyno ships to bring in the rest of the fleet would reduce the power of large groups?

I think you shouldn't ruminate on this subject too much. There are no hotdrops in highsec, anyway.

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