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What exactly did CCP nerf and what's all the fuss about?

Author
Scialt
Corporate Navy Police Force
Sleep Reapers
#61 - 2017-06-12 19:02:18 UTC
Jenn aSide wrote:
Scialt wrote:


Nothing about anything I've proposed in any way nerfs anomalies for anyone OTHER than cap pilots.


Yes it does, you were the one who mentioned gates. Gates would put a big crimp in sub cap income earning and make subcaps safer for even unaware players which is the wrong thing to do. Taking carriers out of anoms is bad too, and scrwing around with coding issues when you have a simple fix in front of you is terrible.

And why? All because it doesn't 'feel" right to do it the simplest way? Regardless of how it feels, it's a good thing because CCP isn't repeating an old mistake by trying to fix a ship by nerfing the anoms that aren't the problem. The biggest mistake CCP could have made would have been failing to learn from that long ago lesson.


How exactly would gates put a big crimp in sub cap income earning? Are you talking about the time it takes to get to range once you enter as opposed to arriving at range?

I honestly use both ranged and warp to zero anom ships (all subcap) and I simply don't understand this at all. Hitting a MJD isn't exactly time consuming. What are you seeing that I'm missing?

Why is taking carriers out of anoms bad? I think it will happen either way. Taking them out of PvP AND anoms seems worse than just taking them out of anoms.

As far as the safety... that's not a nerf for sub-cap ratters. If you are correct and it makes them a lot safer... that's a buff.

The ONLY problem is income from carriers in anoms. Right? If that's the case why nerf both their PvP and anom running potential when you can just do one? Your reasons don't seem to match what you're proposing. If carrier's are only a problem in anomalies... why nerf them in PvP?
Chainsaw Plankton
FaDoyToy
#62 - 2017-06-12 19:03:13 UTC
Jenn aSide wrote:
People used Ishtar's and rattlesnakes and carriers for years before the Introduction of Fighter Squadrons and bounty injection into the economy stayed stead for years. It takes an Ishtar 5 hours to make what a ratting super makes in one. And even if that super pilot switches to 5 Ishtars it's better all around because that's 5 accounts being plexed (high end ratters tend to plex) instead of one, helping drive demand for plex and sinking more isk from transaction taxes for buying those plexes

all the posts threatening to 10 box vnis and make even more isk are hard to take credibly as they could have always done that.

Herzog Wolfhammer wrote:
Interesting.

Do you think CCP will finally just drop all SOV mechanics and let the players sort it out?

Probably not.

Probably not indeed. would be foolish to completely get rid of it, need to have some sort of mechanic to say who owns the space. Might be worth rethinking what benefits come with sov, and how the system determines who has sov. but that's a hard problem.

@ChainsawPlankto on twitter

Scialt
Corporate Navy Police Force
Sleep Reapers
#63 - 2017-06-12 19:11:41 UTC
Zanar Skwigelf wrote:
There is no way anyone advocating for gates to anoms has ratted behind a gate with neuts in system.

You know where the safest place in the system is when your blinged BS is getting probed down? Inside the gate. If you can kill everything in that room before the neut lands, hit your cloak and you are now 100% impossible to find since the neut can't warp to you and hope they decloak you when they land.

If you can't kill everything before the neut arrives, you can either:

1) set up an ambush and kill the neut since you know exactly where he will land.
2) set up a bubble, align to your safe, wait for him to land in your bubble and warp off.
3) warp off without a bubble in your wake.

There is no reason to warp to a safe when you are behind a gate when neuts enter system, because you don't know where they are, and they can't reach you behind the gate. I know that gated anoms would still be on the scan list, but placing a cloaked alt / small t1 bubble / handful of corpmates in pvp ships at the entrance gate will give significantly more protection compared to what we have currently, since the neut can land anywhere in the anom.

Its like LM said in the RNK pipe bombing video, if you control where your enemy is on the battlefield, you are at a significant advantage. Gating anoms gives complete control of the neut's location to the ratter and his friends/alts.



Here's the thing... I do fly a blinged BS... both in anoms and on gates. If I see reds in system I warp out immediately... because I'm a coward and don't want to lose by blinged BS. I understand that behind a gate I have more time. I do realize I can probably finish off the ship I'm killing before calling my gecko back and warping to a safe and cloaking. Unless the guy is REALLY fast and lucky and finding my anom, guessing the range I'm at and landing a scram... I'm safe either way. The extra 30 seconds or so doesn't matter.

If I fall asleep at my keyboard... I'm toast either way. The extra 30 seconds or so doesn't matter.

We're really talking about the situation where the reds warp in on you as a NPC gets a scram as the only scenario where it realistically makes a difference in terms of being able to be safe.

Now your discussions about counters are correct... but so what? That's still conflict. There are still bait games and traps an anomalies now. While it makes the dynamics of the fight closer to restricted FW plexes than the current way of conflict at anomalies or belts, I fail to see why that matters. It doesn't make them significantly more able to avoid a fight... it just makes it more possible for them to take the fight and win. And more fights being taken = more content... which is good, right? We aren't talking about the attackers winning more... we're talking about being able to force a fight.
Jenn aSide
Soul Machines
The Initiative.
#64 - 2017-06-12 19:13:24 UTC
Scialt wrote:

How exactly would gates put a big crimp in sub cap income earning? Are you talking about the time it takes to get to range once you enter as opposed to arriving at range?

I honestly use both ranged and warp to zero anom ships (all subcap) and I simply don't understand this at all. Hitting a MJD isn't exactly time consuming. What are you seeing that I'm missing?


Do this. go to an upgraded system, and have some kind of timer. spend an hour doing anoms the regualr way. see how much you make.

The next hour, use your timer and wait 30 seconds longer after finishing a site before warping to the next. See what you make after than hour. I know how this work because I did it once to prove that warp times affect income when it comes to anomalies. It's more than noticeable.

And that doesn't include the times you might get hung up on a gate... Don't trust my word, try it for yourself, I'm not making anything up.


Quote:

Why is taking carriers out of anoms bad? I think it will happen either way. Taking them out of PvP AND anoms seems worse than just taking them out of anoms.


Nothing is going to take them out of pvp, they have uses a 10% DPS nerf isn't going to end. but forcing them out of anoms kills some of the best hunter content the game has. And making it to where nothing can cyno into an anom? You just created sub cap safe spots that would be abused to no end.

Quote:

As far as the safety... that's not a nerf for sub-cap ratters. If you are correct and it makes them a lot safer... that's a buff.


Ratting is balanced by danger. Subcaps don't need a ratting nerf, nor do they need a ratting buff. It is carriers and supers than need fixing. look at the bounty figures I copy/pasted from CCP Larrikin's announcement.

Quote:

The ONLY problem is income from carriers in anoms. Right? If that's the case why nerf both their PvP and anom running potential when you can just do one? Your reasons don't seem to match what you're proposing. If carrier's are only a problem in anomalies... why nerf them in PvP?


Because "just doing one" would screw up other things, while doing what CCP is doing has the least impact on both pvp and the economy.

The pvp nerf is incidental and regrettable, but capital pvp in sov only affects a few people relatively speaking (lots of people play EVE without partaking in sov warfare), the economy affects every single EVE player and is more important.
Scialt
Corporate Navy Police Force
Sleep Reapers
#65 - 2017-06-12 19:22:57 UTC
Coralas wrote:
Scialt wrote:


Um... this change (reducing fighter damage) DOES take carriers out of anomalies. They'll be replaced by Rattlesnakes that (even with the new prices for pirate BS) will be able to make the same isk at half the cost. That's the same result as not allowing the carriers into the anomaly or not allowing them to make isk in the anomaly. The only difference is those other two actions don't ALSO nerf the carrier for PvP.



(a) god forbid a battleship be useful.
(b) supercarriers will still make more isk/hr than a rattlesnake.
(c) I will be able to fly a thanatos long before I bother to go back and train a useful amount of missiles to make a rattlesnake do full damage.
(d) I'd still expect a thanatos to rat at ~45m/tick, which is still a massive upgrade from my domi.




I don't use Domi's... but my VNI makes about 20m a tick and my RS makes about 30-35m a tick (though it's probably focused too much on the tank side to maximize income from anoms... plus I'm using T1 missiles).

Just a FYI on the RS... with no missiles fitted it still out DPS's a Dominix. I was slow to buy one. I wish I had made the jump sooner.
Scialt
Corporate Navy Police Force
Sleep Reapers
#66 - 2017-06-12 19:37:36 UTC
Jenn aSide wrote:


Because "just doing one" would screw up other things, while doing what CCP is doing has the least impact on both pvp and the economy.

The pvp nerf is incidental and regrettable, but capital pvp in sov only affects a few people relatively speaking (lots of people play EVE without partaking in sov warfare), the economy affects every single EVE player and is more important.


Nobody is arguing the economic need to remove the insane ticks from carriers in anoms. The only discussion is the solution.

CCP's solution is to nerf the carrier as a class of ship in all areas of the game.

I'm saying the nerf should only happen where the problem is... in anomalies.

I can concede that what ideas I float may be flawed. My thinking about this issue has involved all of a few hours of thought. But I can't understand why anyone would favor a blanket nerf when nobody thinks carriers are overpowerd in PvP... only in ratting.

Look... divide bounties for anyone in a carrier/supercarrier by 2 (or 3, or for or whatever is appropriate). This has the same impact in their ability to make isk... but leaves their viability in PvP. We are already doing a bounty calculation ont he server every time you kill a rat. It already does mathematical operations (divide by the number of ships in your fleet on grid). So... add one that divides the bounty at that time based on shiptype.

The problem is in the way the economy is impacted. We all agree on that. Make the solution isk based rather than damage based. You solve the problem without screwing with the ship's use in PvP.
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#67 - 2017-06-12 19:41:12 UTC
Scialt wrote:
I understand that behind a gate I have more time. I do realize I can probably finish off the ship I'm killing before calling my gecko back and warping to a safe and cloaking.


The difference is that you don't have to leave the gate to cloak up, and you know exactly where the neut is going to land and which direction he is coming from.

Right now, you can get landed on from any of the system gates, a wormhole that just spawned, or a login from a safespot. With the anom gate, the neut can only land at the beacon, from the direction of the anom gate.

None of those things matter when you are alone in a system running a 10/10, but when you are home with 30 corpmates in local, the predictability gives you a significant advantage to sending the neut home on the pod express.
Scialt
Corporate Navy Police Force
Sleep Reapers
#68 - 2017-06-12 19:50:19 UTC  |  Edited by: Scialt
Zanar Skwigelf wrote:
Scialt wrote:
I understand that behind a gate I have more time. I do realize I can probably finish off the ship I'm killing before calling my gecko back and warping to a safe and cloaking.


The difference is that you don't have to leave the gate to cloak up, and you know exactly where the neut is going to land and which direction he is coming from.

Right now, you can get landed on from any of the system gates, a wormhole that just spawned, or a login from a safespot. With the anom gate, the neut can only land at the beacon, from the direction of the anom gate.

None of those things matter when you are alone in a system running a 10/10, but when you are home with 30 corpmates in local, the predictability gives you a significant advantage to sending the neut home on the pod express.



If the red gets blown up really isn't material to my safety if I'm ratting. I guess the point is that if I'm running at the first sign of trouble... I'm safe regardless of the gate. The closest I've ever been is when my drones were 50km away and I waited to recall them... and even then I was entering warp just as the red was landing on grid. My losses in anoms were when I thought I could go AFK for a couple of minutes and came back to find myself tackled (or dead). That result wouldn't have changed with a gate.

I don't really think the ability to trap and kill the red factors into the discussion of safety. That's content... and it's not about who wins the content that's as important as if the content occurs. If gates created more ganks of hunters... that would be a positive factor in the discussion... because the fight happened. Doesn't really matter who wins.

But again, I'm not hung up on gates as the answer. I just think that if the OP-ness of carriers is SOLELY due to their anom ratting potential... the nerf should be limited to that as well. Divide carrier bounties by 3. Don't let them in. Whatever the answer is it doesn't make sense to implement a blanket nerf that kills their usefullness in an area where they are not OP to answer an issue in an area where they are.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#69 - 2017-06-12 21:00:22 UTC
What's the fuss? The brain dead morons who haven't a clue how to balance a game or devise a solution to issues (and believe me it's not that hard) think that the solution to too much ISK floating around is to nerf PvP.

I have no skin in the game, I have no carrier, I am not trained for capitals. I just utterly despise moronic game balancing.

For me, I've already unsubbed and will continue to be unsubbed for an unspecified period of time, perhaps forever.
Perkin Warbeck
Higher Than Everest
#70 - 2017-06-12 21:12:53 UTC
Admiral Sarah Solette wrote:
Perkin Warbeck wrote:
Lets face it the only time carriers were used before the nerf was for PvE. I'm sure you can point to a few null sec doctrines and that one time you dropped them on a super at band camp but apart from that they are used in havens because, unlike subcaps, they can tank the rat dread when it spawns. That's what the nerf is about and that's why the summer of rage is a farce.


I don't think I've ever seen a player so ignorant of a ship class. Carriers were only used in PvE? Really? Because almost every major battle had carriers and dreads. Carriers are only used because they can tank dreadnaughts? So can rattles and T3Cs.

Maybe you should actually do a bit of research before you go spouting off horse **** from your high horse.


Annnd Force Auxillaries were created in what 2015? Welcone back returning player. A lot has changed. Drakes are no longer good.
Blade Darth
Room for Improvement
Good Sax
#71 - 2017-06-12 21:36:27 UTC
Nerf incursions and blitzing while at it, 100-200m/h in almost absolute safety isn't fair.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#72 - 2017-06-12 21:55:39 UTC
Easy way to nerf bounties is simply overfarming mechanics. As NPCs get killed fewer spawn over time because well... youre killing them and so they go elsewhere to do their dirty work, while other areas of the system, such as asteroids, relic/datas or signatures increase to make up for the relative system value forcing you out of your niche over time into other activities or forcing you to move systems.

Any dynamic system would help alleviate such issues in the future yet if you keep the relative isk/system/hour roughly the same it would work for specific overfarming for any one single weapon/activity type.

You could potentially even drop sec status in certain systems while raising them within the constellations other systems over time. Given a dynamic constellation sec status overfarmed systems become worse and worse as time goes on for only one activity profile but just as profitable for a general or total isk/hr profile given all the various activities within Eve while the other underfarmed/underused systems see a sec increase and therefore an isk/hr increase. So simply ratting means that ratting would become functionally highly unprofitable while other areas would gain huge over time. This means flavor of the month ships, weapons and activities would be nerfed by simple overusage and be a players own fault if their bounties or "mah isk/hour!!" gets 'nerfed' by their own activities.

Just my two cents, but Im busy getting drunk, enjoy your thread.Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Blade Darth
Room for Improvement
Good Sax
#73 - 2017-06-12 23:59:38 UTC
^^
It would be very good because it would fine-tune itself on the fly, instead of CCP's mega nerfs/ buffs that come 3 months too late.
CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#74 - 2017-06-13 03:59:13 UTC
Some pretty big wall of texts in here lol
CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#75 - 2017-06-13 04:09:13 UTC
I've been reading in some of these comments that "Nearly everyone can use carriers" and "Nearly everyone has a carrier"
I don't know about you but i have about 90-140 days until i can use ANY of the carriers, and haven't got a way of printing isk to buy 10 injectors (or however many injectors it would take to get a carrier in just a few days) except by spending quiet a bit of real life money to sell plex's for injectors :p

Although i haven't been playing for ages, only about 4-5 months. No harm or triggering intended in this comments just my 0.02 isk.
Chopper Rollins
hahahlolspycorp
#76 - 2017-06-13 05:18:47 UTC
Perkin Warbeck wrote:
[I can kill any nerd trying to entosis anybody's sov. Unlees they are blue. I'm told this is not the done thing.

I can't entosis the node for the sov holder but then why would I want to? If they can't summon the energy to undock an atron with an entosis link then what are your paying them for?



-Any entosis link activated by a player not in the defending alliance is counted as attacking. This means that an alliance can not enlist other entities to defend their structures with entosis links.- from the wiki, still current afaik.
That last line though, 'what are you paying the sov holder for?', oh my.
The mechanic favours dogpiling.

Disclaimer for thread: i trained into archon just in time for the first carrier changes, held off on purchase, got into a mino and chimera for pvp just days before these changes. I don't even want to lawnmower rats for spaec shekels, way to jerk me around ccp.
Still not unsubbing tho, maybe they can get this right.



Goggles. Making me look good. Making you look good.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#77 - 2017-06-13 05:50:33 UTC  |  Edited by: Nana Skalski
CMDR-HerpyDerpy Hurishima wrote:
I've been reading in some of these comments that "Nearly everyone can use carriers" and "Nearly everyone has a carrier"
I don't know about you but i have about 90-140 days until i can use ANY of the carriers, and haven't got a way of printing isk to buy 10 injectors (or however many injectors it would take to get a carrier in just a few days) except by spending quiet a bit of real life money to sell plex's for injectors :p

Although i haven't been playing for ages, only about 4-5 months. No harm or triggering intended in this comments just my 0.02 isk.

Well, I can fly a carrier and a super and a dread and a FAX. What is so strange about that. I dont know what to do with all this SP after I settled on a gameplay that is needeing not as much as I have and gives enough ISK to live a comfortable life in EVE.

And chimeras are for 1B now, cheaper than marauders.
Nevyn Auscent
Broke Sauce
#78 - 2017-06-13 05:58:20 UTC  |  Edited by: Nevyn Auscent
Blade Darth wrote:
^^
It would be very good because it would fine-tune itself on the fly, instead of CCP's mega nerfs/ buffs that come 3 months too late.

And if you read the actual thread you would see that it would also be very bad. Because the issue is not everyones bounty income, the issue is a very specific set of ships bounty income, and the solution you are advocating for nerfs everyone.

Also CCP did have issues about carriers volleying subcaps instantly when in groups in PvP as well. Not purely PvE issues, though obviously a far lesser issue.
Mark Marconi
Ministry of War
Amarr Empire
#79 - 2017-06-13 06:39:50 UTC  |  Edited by: Mark Marconi
Well it doesn't matter now.

CCP has folded faster than Superman on laundry day in the face of the tears from the spoiled children of Null.

To the point that they have even changed NPC Fighter Aggression: No Change (was +15%), so that the NPCs don't increase the attack on the fighters themselves.

And they wonder why Hi-Sec and Lo-sec look like ghost towns and they had to make EvE free to play.

It boggles the mind. Especially when you look at the data they included.

The Data:
Let’s set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bounties. Of that:


  • 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers
  • 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers
  • 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers


Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#80 - 2017-06-13 06:51:10 UTC
Nevyn Auscent wrote:
Blade Darth wrote:
^^
It would be very good because it would fine-tune itself on the fly, instead of CCP's mega nerfs/ buffs that come 3 months too late.

And if you read the actual thread you would see that it would also be very bad. Because the issue is not everyones bounty income, the issue is a very specific set of ships bounty income, and the solution you are advocating for nerfs everyone.

Also CCP did have issues about carriers volleying subcaps instantly when in groups in PvP as well. Not purely PvE issues, though obviously a far lesser issue.

I think the "^^" in Blade's text was pointing at my post Nevyn and in that case I think you are incorrect simply because the isk/hr per system stays the same unless you only sit there and use the system for one thing or let other unused content build up unrun. What it does means is that you need to either get other people into your corp/alliance or system that will run that content or you can get into the appropriate ship and run it yourself and then get back to your normal activities. But overall what it would do is force people to stop running in only one system and moving around a bit to farm the better content in other systems in the constellation.

So less renting one system and staying there. Less option to sit only in a few of the better sec systems way off in the back somewhere and forcing more usage of the entire constellation which means more chance of interaction with other players on gates, from more whs spawning and would mean less bubbles everywhere constantly as players would be forced to move around more often and less bubbles to ease travel times, especially for carriers and capitals, would mean more vulnerabilities to enemy fleets roaming around as well.

It would also mean that you would have to have infrastructure built up within the entire constellation or at least a few different systems as safety, security and staging points. So having defensive ships only in one staging system and reshipping would be harder or require people to put more into other citadels and thereby putting more at risk and into play. Still a sad thing they wont go boom more often though.Roll

Now who this WOULD be bad for is the people who only want to do one thing in game. Im reminded of the CODE telling players that only sit and mine in high sec all the time and dont do anything else to HTFU and play the better, broader game here. You dont want to be like one of the high sec miner types do you?What?Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.