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Afterburner

Author
Zhilia Mann
Tide Way Out Productions
#21 - 2017-05-31 20:14:08 UTC
Frostys Virpio wrote:
The rig is not strictly useless so chance of it getting removed are pretty close to 0. Making the cycle longer with no change to cap usage make the AB more efficient in term of cap. It's an extremely niche use case that probably never actually get used by any player but so is EVE. We still have implants that are strictly worse stat wise than others and nothing is being done about them. The rig at least does something that can't be done in a different way if someone ever actually wanted to do that.


It's also been proposed as useful for burning a cloaky ship out of a bubble. Longer duration obviously means you get more time with your prop mod and cloak simultaneously active. Niche but potentially useful on a BR or some such.
Agent 5B
Venom and Bullet Corporation
#22 - 2017-06-02 19:49:56 UTC
Zhilia Mann wrote:


It's also been proposed as useful for burning a cloaky ship out of a bubble. Longer duration obviously means you get more time with your prop mod and cloak simultaneously active. Niche but potentially useful on a BR or some such.


Doesn't a bubble de-cloak you ?
Kosetzu
Aeons Multiplied
#23 - 2017-06-04 09:12:46 UTC
Agent 5B wrote:
Doesn't a bubble de-cloak you ?

Bubbles doesn't decloak, they only stop you from warping inside them.
Agent 5B
Venom and Bullet Corporation
#24 - 2017-06-05 04:04:58 UTC  |  Edited by: Agent 5B
Kosetzu wrote:
Agent 5B wrote:
Doesn't a bubble de-cloak you ?

Bubbles doesn't decloak, they only stop you from warping inside them.


Interesting

I guess any ship that uses MWD Cloak trick might have a uses for it, maybe allows for a slower less agile ship to align and reach warp before the cycle ends.
Flharfh Lhar
Sasquatch Control Bureau
#25 - 2017-06-09 17:14:21 UTC
Frostys Virpio wrote:
Mizhir wrote:
Agent 5B wrote:
Caleb Seremshur wrote:


The explanation you wanted has been given. Now you're just being obnoxious.



Sorry my bad , what I said about overheating is not true.. there is no possible way having a higher skill could be in any way detrimental to the performance of your ship.

Rest in peace

Although for anyone that doesn't think they know everything , what I posted was correct. If there was no issue with reduction of cycle time why would a rig exist that increases it ? not to mention heat transfer from when you are heating multiple modules in the same rack but anyway enough of this obnoxiousness GF


Lol there is a rig that increase cycle time? CCP really need to rework rigs. So many useless ones. But if you are willing to use a rig on it you may aswell put in a speed rig to increase speed thus reduce the need for overheating.


The rig is not strictly useless so chance of it getting removed are pretty close to 0. Making the cycle longer with no change to cap usage make the AB more efficient in term of cap. It's an extremely niche use case that probably never actually get used by any player but so is EVE. We still have implants that are strictly worse stat wise than others and nothing is being done about them. The rig at least does something that can't be done in a different way if someone ever actually wanted to do that.


The problem isn't that the use is niche - such a rig is theoretically useful on any ship that perma-runs an afterburner, like cruisers in PvE for example. The problem is ABs use relatively little cap to begin with, so what is effectively a 20% reduction in AB cap use is a trivial amount. On a 100mn AB it takes you from 12 to 9 GJ/S or something like that. The only time I could see it being a good choice is if it would push you over the cap stable threshold, and even then you'd likely be better off with a cap rig.
Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#26 - 2017-06-12 11:00:06 UTC  |  Edited by: Dimitrios Bekas
Agent 5B wrote:
Kosetzu wrote:
Agent 5B wrote:
Doesn't a bubble de-cloak you ?

Bubbles doesn't decloak, they only stop you from warping inside them.


Interesting

I guess any ship that uses MWD Cloak trick might have a uses for it, maybe allows for a slower less agile ship to align and reach warp before the cycle ends.


The "green" "blue" Energy Ball won´t decloak you...if there is no Can/drone or whatever around the area where you land in the bubble (which is in most cases).

BUT, the "center" of a bubble decloak you, if you fly near it (both, on anchored bubbles and also probe Bubbles)

https://youtu.be/Bn18pQARnB8?t=532 (proof)

and yes, dead bodies...."decloak" !
Agent 5B
Venom and Bullet Corporation
#27 - 2017-06-12 21:12:52 UTC
Flharfh Lhar wrote:


The problem isn't that the use is niche - such a rig is theoretically useful on any ship that perma-runs an afterburner, like cruisers in PvE for example. The problem is ABs use relatively little cap to begin with, so what is effectively a 20% reduction in AB cap use is a trivial amount. On a 100mn AB it takes you from 12 to 9 GJ/S or something like that. The only time I could see it being a good choice is if it would push you over the cap stable threshold, and even then you'd likely be better off with a cap rig.


100mn AB T2 is 35GJ/s Monoprop 25 GJ/s Afterburner 5 skill will reduce it by 50%
Dynamic Fuel Valve Rig reduces it by 15% which is fairly similar to the bonus you get from Thermal shield rig , only real advantage is that it has a calibration of 50 if you are short of calibration or you are using T2 rigs which have higher calibration.

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