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Solo PVP advise.

Author
Ingus Runcs
Ronin ONE
Ronin Reloaded
#21 - 2017-03-28 20:37:21 UTC
Guys - how you would go for Solo PVP?

Would you roam around and look for the fight or you would stay in your well known system and sort of camp it?

To me seems that roaming gives more experience and knowledge of the systems.
On other hand camp is more safe because that would mean me picking the fight and choosing fight or not to + roaming is more expensive cuz you never know into what you can bump in.

Both has benefits. FW is sort of solution but it's very high possibility that to defend or attack me will arrive on better ship or more quantity. At least that was case for me in several occasions.
Devil Wears Satin
Doomheim
#22 - 2017-03-28 23:14:53 UTC
W0lf Crendraven wrote:


No, If you only care about max ehp and brawling at 0 you might as well fit a mwd version and use proper guns, but since you are 10mn AB you can actually kite and chase people. Using a t2 warp disruptor is huge, almost any ship can get away from an algos if that has its 10mn on due to the awefull agility, having that exta point range allows you to keep up with AB ships before they get out or hold mwd ships for the last few seconds to get a kill. You do a ton of DPS.

And a 10mn algos might be slow, but its not that much slower then 5mn dessies (and its faster then ab stuff). You need to kite stuff a lot.

Not to mention that downgrading the AB isnt very smart, speed is life in a 10mn ship. Especially for something like a neut, which you never want to use because you never want to be within 7km.


If you fly this ship with the approach button you are flying it wrong.

No, because the MWD version isn't much of a better brawler anyway and the 10mn is just more useful, the Algos is really only good for hull tanking, drone dps and a 10mn because you don't have the CPU for big enough guns so it doesn't make sense to try and cram them on because you end up gimping the fit and you'd be better off going with the 10mn either way.

You really aren't kiting or chasing anyone in a 1,500 m/s ship with a 17 second align time and no, the T2 warp disruptor isn't that important.

The best you can do is go in, fight, kill and leave, the T2 warp disruptor is not necessary for this or as important as the T2 DC which is what makes the Algos so good in the first place (hull tank).

Speed is life on a ship which has none... the 10mn is for maintaining positioning as long as possible, nothing more, the strength of the Algos is in hull tank and drone DPS and the ability to field a 10mn - it's not good at 10mn, it's just the only sensible option, you lose 85 m/s by downgrading it but gain an energy neut which is more useful cause things getting up close is one of your biggest threats and you can shut down their mods and tank with it potentially.

When some cap dependent ship is scram webbing you the extra 85 m/s is gonna mean nothing from the T2 AB whereas the energy neut could actually win the fight.

Same with the extra 500 EHP or so you get from the T2 DC, it's more likely to help you win the fight than a T2 warp disruptor which, let's face it, you're not a tackler - things that wanna escape from you are generally gonna escape no matter what. The Algos is the kind of ship that people are going to come fight in, it's not like you're gonna be catching people and holding them down with it. Get real.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#23 - 2017-03-29 00:29:13 UTC  |  Edited by: W0lf Crendraven
There are fights that come down to the wire where a t2 dcu would be helpfull, but they are super rare, much rarer then some ship dying at 27km because by the time they got away from your web they have eaten your 200+ sustained dps all the time and are super low. A MWD ship might get away, and yes kiting a mwd frig or so is almost impossible.


But kiting an AB frigate isnt, nor is kiting an MWD dessie (some of them are just straight up slower then you are). And you need every bit of speed to get kills and to win dessie duels.


I mean, i can see the point of going dcu > t2 point, but throwing away mobility for a neut which is useless i really cannot see. Almost no ship exists where you need that tiny bit of neuting to tip the scale into your favour.


Edit:


Basicely, the algos is by far the most OP t1 dessie there is (at least of those fighting within point range, and in a environement where you can force engagements to happen up close, a good talwar will easily kill a 10mn algos otherwise, but it doesnt work elswhere), you will win most fights you get. At that point having a t2 point is worth more then 500 more ehp because it gets you more kills. People that are trying to run away, people that are afk for a sec that you land atop, ab stuff, slow dessies and so on, all of those a t2 point lets you kill more easily.

In a straight up 1v1, or in fighting capability youd be right, ehp is better then point range (everything is better the point range because it does absolutely nothing). But getting kills is better then not getting kills. And a lot of fights with the algos end at around 23-27km. At least in my experience.
Kethen T'val
Dontopiax Mining Inc.
#24 - 2017-03-30 05:48:33 UTC  |  Edited by: Kethen T'val
In my experience a scram along with the long point works better than the web. Drop a gun for it if you need fitting room. The whole point of a defensive web is to stop a sole tackler from killing your mwd...
Devil Wears Satin
Doomheim
#25 - 2017-03-30 21:52:55 UTC
Kethen T'val wrote:
In my experience a scram along with the long point works better than the web. Drop a gun for it if you need fitting room. The whole point of a defensive web is to stop a sole tackler from killing your mwd...

Usually I go with a web in low sec but a scram in null sec because low sec has a lot of afterburner fits where the scram would be redundant but the web works against anyone, whether they fit AB or MWD.
Dread Lox
Doomheim
#26 - 2017-06-12 02:35:01 UTC
A corpmate gave me an Algos with the following loadout. Comments appreciated. My objective is T2 ratting.

[Algos, Shin Sae's Algos]
Vortex Compact Magnetic Field Stabilizer
IFFA Compact Damage Control
200mm Rolled Tungsten Compact Plates

1MN Y-S8 Compact Afterburner
Optical Compact Tracking Computer
Small Electrochemical Capacitor Booster I

150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun
150mm Prototype Gauss Gun

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Anti-Explosive Pump I



Federation Navy Hobgoblin x1
Federation Navy Hammerhead x3

Tracking Speed Script x1
Cap Booster 200 x1
Antimatter Charge S x200

Adel Muriell
Stahl Arms
#27 - 2017-06-12 08:53:38 UTC
elitatwo wrote:
Read my guide, now you know.

Now go out there and be a solo pvper.


Link to your guide? :)
W0lf Crendraven
The Tuskers
The Tuskers Co.
#28 - 2017-06-12 13:47:49 UTC
Adel Muriell wrote:
elitatwo wrote:
Read my guide, now you know.

Now go out there and be a solo pvper.


Link to your guide? :)


Its the useless one stickied at the top of this subforum.
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