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Wormhole PI - minimizing custom office visits

Author
Mileena Starbreeze
Clan Kalderash
#1 - 2017-06-11 00:35:42 UTC
I am pretty new at PI so I have been experimenting in hi-sec. But knowing resources are much greater on a wormhole planet, I knew I would need a different strategy to spend less time uncloaked at a customs office moving R0, P1, and P2 to a different planet for processing.

I have a few different setups on Singularity which I tried out today so made this video for capsuleers new to PI and interested in wormhole PI.

Excuse the horrible resolution, but if you have visited the planet screen, you can follow along well enough.

https://www.youtube.com/watch?v=l9rHNovk68s

This is NOT maximized for profit, but safety!

CCU skill level 4

Barren Planet I: 2 extractors, 11 heads, 4 basic, 2 advanced, 2 launch pads. R0->P1->P2->Customs Office

Barren Planet II: 2 extractors, 16 heads, 4 launch pads. R0->Customs Office (when you need that specific R0 on another planet)

Barren Planet V: 2 extractors, 7 heads, 2 launch pads, 6 basic, 4 advanced. R0->P1->P2. P2 and excess P1 -> CO

Storm Planet III: 2 extractors, 8 heads, 2 launch pads, 1 storage, 4 basic, 2 advanced. I'll be extracting two different R0 to wind up with a P2, then when my storage is 1/2 full, I will move the heads to pick up 2 different R0 to produce a different P2. Once my storage is full (1/2 P2 superconductors, 1/2 P2 synthetic oil) I will combine the two P3 to Ukomi Superconductors. P3->CO

Planet III (similarly Planet VI for P3 industrial explosives) allows me to keep R0, P1, P2 on planet while only having to visit the CO for moving my P3 off planet. I won't actually have to visit the CO for several days.

I have seen the 'factory planets' however I think there is too much risk because you have to move resources from one CO to another too often to keep things running.

With CCU 5, I'll be able to make more Advanced Processors to keep the P3 processing constant on P III and VI. On the other planets, I'll either add extractor heads or more processors.

I don't think it's worthwhile putting more than 2 extractors on a planet because too much power grid is used up.
Mephiztopheleze
Laphroaig Inc.
#2 - 2017-06-11 03:45:44 UTC
herewith my standard PI copypasta:

Mephiztopheleze wrote:
http://imgur.com/a/nzmjR
The top one is a six P1 input -> P3 factory planet (Gel Matrix Biopaste in this instance). Put ~13k of each required P1 into launchpads in pairs. Route out and back for P2, then the centre three factories make the P3. Can run for two days with full hoppers.
The bottom two are P1-P2 factories. These run for about a day before needing feeding again.

http://imgur.com/a/8d4Zs
This is a four P1 input -> P3 factory planet.
The Red and Yellow sections draw from the launchpads to produce a P2, which routes back evenly to the launchpads. The blue factories down the centre draw P2 and spit out P3. Runs for two days.

With all of these, build from the centre out. They require CCU V.

http://imgur.com/a/qOgq0
Extraction -> P1 facility, can be built with CCU IV.


Two other tips:
1: Always route to and from a buffer.
2: Try to minimise time spent gamboling around in an Epithal.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Andrew Indy
Cleaning Crew
#3 - 2017-06-29 08:34:05 UTC
Never work with R0 products, they are huge and will fill a launch pad in a very small amount of time (R0 is about 16X larger than P2) , Also i think that P0 is not very tax Efficient either (Eve Uni Says almost 2X more tax vs P1) . If you want to Visit the Poco as infrequently as possible a R0-P2 per planet setup is the only way to go.

2 Extractors (~10 heads, with lvl5s) - 6 basic - 3 Advanced - 1 Lauchpad.

With this setup you produce about 360 P2 units per day, a launchpad can handle 4000 with space for R0+P1 so you only need to to Launch every 10 days or so, Poco holds 16000+ units or so. Collection every 6 weeks is doable.