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Incursion fixes/feedback thread

First post First post
Author
Annoyed Tritanium Bar
Doomheim
#121 - 2012-01-24 02:27:45 UTC
EI7FPB 3 wrote:


... any pilot who’s Security Status falls below 0 will be transported to HIsec, ( No IF’s, AND’s or BUT’s ).




Actually, that's the only sentence that makes the post a 1/10 troll - someone posting a sentence like that may actually really be dumb enough to actually believe in that conglomerate of unbelievable idiocy the rest of your post was.

Wow - just wow...
Ispia Jaydrath
Reib Autonomous Industries
#122 - 2012-01-24 02:32:25 UTC
JusFooling Around wrote:


When writing :words: on the internet it really helps if you sum up your thesis in one sentence at the beginning of the post. I think yours is something like 'darius lost a ship in an ad-hoc shitfleet therefore incursions are really dangerous', but it's hard to tell.

Once you have your thesis, then you use supporting arguments. These are the things that are appropriate to be of paragraph length.
ImNotaCYNOALTGuys
Doomheim
#123 - 2012-01-24 02:34:54 UTC
I think incursions should go like this:

Incursion Spawns and sites are run. Once the nfluence reaches 0%, MOM Spawns but gate is locked. No new sites are spawned. The gate to the MOM is unlocked once ALL OTHER sites are complete in the constellation.
Kel hound
The Scope
Gallente Federation
#124 - 2012-01-24 02:41:10 UTC
Troll thread is full of troll, adding my voice anyway.


Vanguards are too good. They have bread over-specialisation and need to be addressed. For just a base line example, a vanguard is worth 10mil isk, an assault, 18mil, and a HQ 31mil. This meens an HQ site is only worth 3x more isk than a vanguard and takes roughly 5 times as long to complete. Either the isk gained from assaults and HQ's needs to be buffed up or a better solution would be to reduce the payout from vanguards by about 20%.

Vanguard sites should also be tweaked to reduce over-specialisation. Nation Commander Outposts should include more cruiser and at least one battleship sized target, while Override Transfer Arrays should have their spawn mechanics changed to require the destruction of all Auga Hypophysis so that more than the destruction of 3 ships is required to complete the site. Nation Mining Colony's are teribad and the lyavite should be removed in favour of a destructible pressure silo to complete the site.

Assaults are probably the best balanced of all incursion sites. The only thing I would change is to allow ships of any size to use either gate in a Nation Consolidation Network.

HQ site's are about as interesting as watching paint dry. The only thing that makes them more fun than vanguards is having 40 people to talk to over comms. True Creations Rebirth Facility and True Power Provisional Headquarters are both just one long POS bash. True Creations Rebirth Facility is at least made interesting my the re-spawning mechanics of the site, but the alpha damage on warp in is so horrific most people dont want to run them.
True Power Provisional Headquarters are just bad. You spend 20 min moving through gates then another 20min just watching your guns cycle. Would it be possible to replace the entire last room in this site with like a carrier fight or something? With stuff re-spawning while you fight the carrier. Maybe have a carrier applying reps to a busted sansha station?


If you listen to a few other suggestions here and remove the ISK payout entirely then some new goodies need to be added to the LP store. There's little in the concord store worth selling and a cold turkey switch to pure LP right now would pretty much kill incursions. Thats not to say it couldn't be done or that its a bad idea, but the LP store would definitely need something better than 6% implants and meta 2 capital mods first.

Lastly, and this isn't exactly a little thing, but lastly, it would be pretty awesome if incursions could be made more disruptive and more dynamic. Right now an incursion just means and end to missions and mining in the area, the mothership spawns when the bar is made blue. The status bar itself doesn't actually represent how much of an impact the Sansha have, its just a debuff that goes away with time.
A better system might be to have more Sansha gate/station camps with a big red bar, to have concord rats show up and fight the sansha rats as the bar changes to blue, to have the mothership spawn more intelligently and to have it be a big thing, with the mothership providing a buff to the rate at which the influence bar changes and thus the rate at which the sansha are reinforced.

To quote Ammzi:
"An interactive battlefield where the incursion rats also spread themselves to surrounding systems/gates/celestials.
An incursion where all classes of systems are being fought in and no one left alone on the sideline.
A more immersive gameplay and realtime decision making for who to primary and what strategies/ships to be used. "
Recoil Happens
Debatable Results
#125 - 2012-01-24 02:53:24 UTC
Ispia Jaydrath wrote:
JusFooling Around wrote:


When writing :words: on the internet it really helps if you sum up your thesis in one sentence at the beginning of the post. I think yours is something like 'darius lost a ship in an ad-hoc shitfleet therefore incursions are really dangerous', but it's hard to tell.

Once you have your thesis, then you use supporting arguments. These are the things that are appropriate to be of paragraph length.



lol - good try to demean the great post - gee I thought this was a forum, not a dissertation committee.

sorry you are unable to focus for the two minutes it takes to read a great post.

A.D.D. much?
Herzog Wolfhammer
Sigma Special Tactics Group
#126 - 2012-01-24 02:55:27 UTC
Wyte Ragnarok wrote:
Darius III wrote:

That was certainly an interesting read. I like the idea of a system going from Vanguards -> Assaults -> Special HQ -> Lockdown, then a mom might spawn and end incursion. Nice idea there.



I still think some interesting sparks will fly if the mom has a despawn timer and if not destroyed in that time, ALL ISK and LP payouts do not happen.

Be even more "sparky" if only the people who were involved in the mom destruction got their ISK and LP. Twisted

Yeah I'm an *******.

Bring back DEEEEP Space!

O Maybelline
The Grudgebringers
#127 - 2012-01-24 02:55:42 UTC
Jafit McJafitson wrote:
Dinsdale Pirannha wrote:
DO NOT listen to anyone who has taken great glee in destroying Incursion fleets, or destroying the potential income generation of so many.


What do you even need isk for anyway?


Why? For grandma's surgery, you dolt
Ispia Jaydrath
Reib Autonomous Industries
#128 - 2012-01-24 03:01:47 UTC
Recoil Happens wrote:
Ispia Jaydrath wrote:
JusFooling Around wrote:


When writing :words: on the internet it really helps if you sum up your thesis in one sentence at the beginning of the post. I think yours is something like 'darius lost a ship in an ad-hoc shitfleet therefore incursions are really dangerous', but it's hard to tell.

Once you have your thesis, then you use supporting arguments. These are the things that are appropriate to be of paragraph length.



lol - good try to demean the great post - gee I thought this was a forum, not a dissertation committee.

sorry you are unable to focus for the two minutes it takes to read a great post.

A.D.D. much?


I'm sure it was a wonderful post, whatever it was about. I am sorry for my obvious inadequacies and promise not to encourage clear and concise communication in the future.
Rocket Rose
Viziam
Amarr Empire
#129 - 2012-01-24 03:09:29 UTC
Ispia Jaydrath wrote:
Recoil Happens wrote:
Ispia Jaydrath wrote:
JusFooling Around wrote:


When writing :words: on the internet it really helps if you sum up your thesis in one sentence at the beginning of the post. I think yours is something like 'darius lost a ship in an ad-hoc shitfleet therefore incursions are really dangerous', but it's hard to tell.

Once you have your thesis, then you use supporting arguments. These are the things that are appropriate to be of paragraph length.



lol - good try to demean the great post - gee I thought this was a forum, not a dissertation committee.

sorry you are unable to focus for the two minutes it takes to read a great post.

A.D.D. much?


I'm sure it was a wonderful post, whatever it was about. I am sorry for my obvious inadequacies and promise not to encourage clear and concise communication in the future.



120 + posts and you found one that needs work... it wouldn't have anything to so with how you feel about incursions would it? try, try real hard, you can understand it - what a victory it will be for you overcoming your deficits to be able to understand a few paragraphs
Ispia Jaydrath
Reib Autonomous Industries
#130 - 2012-01-24 03:15:20 UTC
Rocket Rose wrote:
120 + posts and you found one that needs work... it wouldn't have anything to so with how you feel about incursions would it? try, try real hard, you can understand it - what a victory it will be for you overcoming your deficits to be able to understand a few paragraphs


I'm sorry, I really would like to know what the post means but my mental capacity is just inadequate.
DooDoo Gum
Center for Advanced Studies
Gallente Federation
#131 - 2012-01-24 03:24:42 UTC
Hrmm... did anyone listen to Osama Bin Ladens request's when he had a couple of planes fly into those towers ?

Darius. you need to grow up a bit mate
Miss Congenialty
Aliastra
Gallente Federation
#132 - 2012-01-24 03:37:14 UTC  |  Edited by: Miss Congenialty
Ispia Jaydrath wrote:
Rocket Rose wrote:
120 + posts and you found one that needs work... it wouldn't have anything to so with how you feel about incursions would it? try, try real hard, you can understand it - what a victory it will be for you overcoming your deficits to be able to understand a few paragraphs


I'm sorry, I really would like to know what the post means but my mental capacity is just inadequate.


oh could you try to understand these two simple sentences - use Google define for the big words.

The risk/reward paradigm is not broken by demonstrated skill. That paradigm does not include a certainty of loss,
only a risk of loss.

when you have finished reading, turn off your computer and singlehandedly raise the collective IQ of the internet and rid it of one troll.

Not even self-deprecation can mask a fool
Ispia Jaydrath
Reib Autonomous Industries
#133 - 2012-01-24 04:12:51 UTC
Miss Congenialty wrote:
Ispia Jaydrath wrote:
Rocket Rose wrote:
120 + posts and you found one that needs work... it wouldn't have anything to so with how you feel about incursions would it? try, try real hard, you can understand it - what a victory it will be for you overcoming your deficits to be able to understand a few paragraphs


I'm sorry, I really would like to know what the post means but my mental capacity is just inadequate.


oh could you try to understand these two simple sentences - use Google define for the big words.

The risk/reward paradigm is not broken by demonstrated skill. That paradigm does not include a certainty of loss,
only a risk of loss.

when you have finished reading, turn off your computer and singlehandedly raise the collective IQ of the internet and rid it of one troll.

Not even self-deprecation can mask a fool


Why are you being mean to me just because I'm dumb?

Anyway, Einstein said that unless you can explain something to your grandmother, you don't really understand it. This means that people I can't understand aren't worth listening to.
Valentine V
Kybernauts
Kybernauts Clade
#134 - 2012-01-24 04:32:00 UTC
Joe SMASH wrote:
Reduce payouts across the board. Bring vanguard sites down to level 4 mission (ISK/hr) payouts (per member of fleet).

The people running Level 4 missions can pull about, don’t know from personal experience but from reading from other people asking, about 30-40Mil. Looking at the math an ok Vanguard FG can pull about 5-6 VGs in an hour, with Bio and refilling the fleet on players. That comes out to 50-60Mil, and with the added benefit of what CCP wanted with bringing people together. Missions can be done AFK, and done on auto pilot. If someone messes up and doesn’t follow the FC, the entire fleet can fall due to NPC’s out DPSing the logi.
Joe SMASH wrote:
Anyone else who complains about people killing the Mom are ignorant to the way incursions were supposed to be run. Farming vanguards w/o giving thought to killing the mom to extend the incursion as long as possible is nothing short of an exploit that should be fixed.

You just contradicted yourself in this. “Anyone else who complains about people killing the Mom are ignorant“-“extend the incursion as long as possible is nothing short of an exploit that should be fixed” Incursions were designed to last for about a week. This is the way the players have dealt with that issue and it’s working rather well.
/me-TrollMode InternetCard removed, please stop talking till you have something coherent to say.
Ron Livingston wrote:
Some changes I'd like to see:

- Increase the payouts for scout incursions. To a bit higher than lvl 4 missions.
- Decrease the payouts for vanguards, not a lot though.

This would take away from the base idea of Incursions. I say this because, people are saying that Vanguards “make more than Level 4’s” ATM, but take 10+ people to do. Scouts are so easy that they could do that without the added benefit of having multiple people working them, and farm them faster making a bigger faucet. Also this would make it be even less likely to lose a ship so more grumbling from the builders.
/me-TrollMode InternetCard removed, please stop talking till you have something coherent to say.
mkint wrote:
...
Blitzing needs to be fixed (payouts are fine, 1-2 minute completion times are not. 5-6 minute completion times are completely reasonable.).

Who do you know that run them that fast? Yes an OTA can be 3-5 but not 1-2. That is going way too far to say that, but that's also with a VERY shiny fleet that is set up very well. Also that’s if the Logi knows what they’re doing and can hold the DPS of running three Deltols, something most Logi will not want to do.
mkint wrote:
...
assault/hq need to be buffed isk/hour to be more attractive than vg's by at least 10-20%. I don't know if it's the sites faults, or the FC's, but doing them is painfully slow. 1 hour fleeting up, 30 minutes doing a site, 1 hour waiting for replacements for the people the who dropped because waiting hour and a half between wallet flashes sucks noodles.

It’s not only FC’s Fault, it’s the fact that it does take an hour to form the Assault and HQ fleets, they take a lot of people to do, and they also take properly skilled FC’s to do them without losing a few Bil in ships. Yes, there are people like Holden and a few others that have helped out the two main groups, but it still take the training and trust of the pilots to fly under people that might not know what they are doing.
If we could get people to be less lazy and nut up to taking the job of an FC, mind you, not everyone will follow a knuckle dragger of a person with a few Bil under their pants. We could have more Assault and HQ fleets running.

Post 1
V
Valentine V
Kybernauts
Kybernauts Clade
#135 - 2012-01-24 04:34:33 UTC
Bloodpetal wrote:

The current Vanguards have been mastered to a large degree very easily. I would like to see more "randomness" in those sites that actually branches each individual site into multiple variations that you have to prepare for and potentially delay you randomly.
Some will have a faster completion, some will have a slower completion, but having very random trees of escalation in the individual sites would help keep things more fun, interesting and vary the actual ISK/HR depending on a bit of luck and a bit of preparation.

Do this 1st with Missions then come talk with us. Just because WE are having fun with a group and you’re off in Lala land running a CNR or your mission ship of choice SOLO. It’s funny that no one is complaining about missions and how much little risk is involved in running them with a well fit ship, kinda like incursions. Only big thing with incursions is you gatta trust the guy next to you not to shoot the wrong trigger or to rep you when you call for it. Take the other troll guns and point that at something else. I’m not saying you’re trolling most of what you say is valid, but pointing out parts that are not valid or reasonable.
Sedilis wrote:

3) When the mother ship spawns tail off and eventually stop other sites from spawning so that incursion has to be completed not farmed indefinitely
4) If you do no.3 then reduce the re-spawn timer so another incursion pops up sooner in another region of space. People can move and run the new one

So you are saying don’t let them fame the same one, but farm another one that you need to move to? /me-TrollMode InternetCard removed, please stop talking till you have something coherent to say.
Sarah Schneider wrote:

remove CONCORD or CONCORD responses completely from hisec incursion staging sites during the incursion period.

This is just a way to make people that don’t want to PVP, PVP. Save your warmongering for people that are stupid not people that bring in isk so there alts can go play pew pew with you in your own area.
/me-TrollMode InternetCard removed, please stop talking till you have something not involving warmongering to say.

post 2
V
Valentine V
Kybernauts
Kybernauts Clade
#136 - 2012-01-24 04:36:42 UTC  |  Edited by: Valentine V
Carton Mantory wrote:
Large Collidable Object wrote:
Remove isk rewards entirely, increase LP payout and stop spawning/despawn any sites once the mom has spawned.

Killing any NPC for incursions,Ratting or mission running. Make it all LP and salvage and loot. This goes the entire map 0.0 low-sec and high sec.
Let NPC be like the drone region... enuff said.

Well said, I’ll take it.
Jiltan wrote:
How about incursions only spawning in low sec?
Would require more coordination, which is a good thing. Ganking an incursion fleet should be very hard to do.
Would allow people abusing incursion mechanics to be regulated by player driven fleets.
Would encourage low sec population growth.
Would give low security space a purpose.

just a thought

Someone else trying to kick over other peoples sandcastles. Can we find a forum post that doesn’t resort to warmongering?
Tsubutai wrote:
Introduce mechanics to make it easier to merge fleets - it's pretty crazy that in busy incursions, you'll often have several sub-optimal VG fleets chasing the same sites while two systems over, the assaults go begging. Mechanics that make it easier to form and maintain bigger fleets would encourage people to tackle the bigger sites more often.

I love this idea, it would help out in a big way to get fleets made for people that know how to run the Assault and HQ fleets. Very good idea.
Tsubutai wrote:
Introduce mechanics that put pressure on players to clear an incursion promptly rather than farming it for as long as possible. However, also increase the amount of time required to make the mothership spawn - it's crazy that an incursion can be spawned, farmed to the point that the mothership site appears, and killed all within the space of 6 hours or so.

But, you make no sense in the statement. What is the point in having them go away faster, if you just want them to come back faster? We need to make up our minds people.

Post 3
V
Valentine V
Kybernauts
Kybernauts Clade
#137 - 2012-01-24 04:38:26 UTC
okst666 wrote:
Additionally - to take care of the lack of fleetcommanders - give us the possibility to have NPC-Fleets to join.
The NPC-FC should automatically tag the right targets. And NPC-Fleetmembers should follow them too.
Also NPC-Fleetmembers should be able to listen and follow to the "NEED SHIELD, NEED ENGERY" orders the human fleetmembers give in the fleetwindow.
It would be nice if they have sleeper AI .. they automagically repair eachothers...so the code is allready there..it should be easy to implement incursions NPC-Fleets too.

WTF!? Why would we have bots doing what players are doing? You are asking us to use NPC for a player based game?
/me-TrollMode InternetCard removed, please stop talking till you have something inteligen to say. Must not involve Counter Strike BotParty Reference.
supersexysucker wrote:
Nerf moons, 0.0 has no effort moons, highsec has effort incrusions... you want to nerf incrusions... then get around to them moons too...
Takes what, 1 falcon to screw a whole fleet in an incrusion... billions in loses... takes um what, 1000 people to even try to attack a tech moon. Can't really say risk vs reward now can we?
Also nerf chain ratting if that is still around since all these 0.0 bears seem to want to nerf HS more danger isk.
rofl.

I’ll take this, you hit me in the kisser, hit all of us in the kisser. See how long it takes till they come and rant. I know this won’t happen; CCP has too many people holding that coffer to let them get mad.
okst666 wrote:
Haqar wrote:
okst666 wrote:

OR.....you fc yourself....Blink

I do not want to be responsible for any ship losses. In fact I want the total opposite..I want someone to blame and shout at about ship losses!
Even better if it would be an npc..so it is CCP's fault again.

This is What I’m talking about! This is why we don’t have people running Assaults or HQs. No one will nut up and take the lead. The same comment of “not everyone will follow a knuckle dragger of a person with a few Bil under their pants.” stands but, the other comment still stands true. And this “knuckle dragger” is the last guy I want leading me.

Post 4
V
Valentine V
Kybernauts
Kybernauts Clade
#138 - 2012-01-24 04:40:39 UTC
Myz Toyou wrote:
- let the sec status of the Incursion system drop by 0.2 every 24 hours after the MOM has spawned
- no CONCORD in Incursion systems
- HTFU

Warmonger STFU!
/me-TrollMode InternetCard removed, please stop talking till you have something not involving warmongering to say.

Post 5: More ranting later. Page 5 and 6 to come.
V
Thank you for reading.
JackStraw56
Run Like an Antelope
#139 - 2012-01-24 04:58:11 UTC  |  Edited by: JackStraw56
Scouts - Make them worth doing. Something that a fleet of maybe 5 people would do instead of 10 so there is a smaller option than Vanguards.

Vanguards - Nerf the payout a bit.

Assaults/HQ - Buff the payout a bit.

That would be a good start.
Aedin Dallocort
Doomheim
#140 - 2012-01-24 05:42:36 UTC
Incursions are the best PVE content in EVE. Do it right, and you’ll get new players. Do it wrong, and you’ll lose players. Tread carefully.

Specific Suggestions:

Changes should be made in context of the story.

1) Scout Sites: Dramatically increase the value of Scout sites. Scout sites should alert Sansha to the presence and strength of their opponents. If too many scout sites are run successfully, the mother ship does not appear and the incursion ends.

2) Vanguard sites: These should be balanced, but only within the context of the incursion. The payout for Vanguard sites should not be decreased, but their frequency of those sites. This will encourage competition and reduce blitzing/farming. The number of Vanguard sites completed should reduce the system penalties. The penalties should not be reset after downtime. (Ideally, penalties should be reduced to 0 before the mother ship appears, but Vanguards should have no direct influence on when that happens).

3) Assault and HQ sites: These sites should trigger the appearance of the mother ship (assuming the scout sites haven’t been blitzed). The mother ship should appear when a fixed (random?) number of Assaults and HQ sites have been completed. (suggestion: 1 point for assaults, 2 points for HQ. Mother ship appears when RND*50+51 points have been accumulated)

4) Mother ship sites: The presence of the mother ship decreases the system’s security status gradually. If the mother ship is not killed right away, some of the lower security systems in the constellation may go turn to low sec. Affected systems security status gradually recovers after an incursion as Concord re-establishes control.

Some minor changes should be implemented to make these sites more interesting:

1) Rats should be able to warp out of the site to be repaired unless they are appropriately tackled. This will create a more PVP style environment.

2) Spawns should have random triggers and random fleet composition. The probability of a spawn should be proportional to the importance of a particular ship in the rat fleet. The difficulty of the site should fall within a range of total hit points of all of the rats.

3) The difficulty of the site should fall within a range of total hit points of all of the rats.

4) Sites should be difficult enough that some players will lose their ships. Optimal player fleet composition (in terms of survivability) should decrease payout. Suboptimal composition increases payout.

5) Alpha strikes are an acceptable tactic to inflict damage to player fleets. After all, that’s how PVP works, right?

The Long View:

Introduce Blood Raider, Gurista, Serpentis, and Angel Incursions in High Sec. Also, introduce Gallente, Caldari, Minmatar, and Amar faction incursions in Low Sec. Allow these incursions to change the sec status of the affected system permanently (or at least until the next incursion).

Null Sec should be similarly affected by incursions. The presence of Sovereignty increases the likelihood of an Incursion.
Incursions should be capable of changing the political map (NPC Space and Alliance controlled space alike).
Faction aligned corporations should be able to assist the incursion rats.

Traditional missions should be replaced with mini incursions. L1 is soloable by new players. L2 is soloable by intermediate players or small gangs of new players. L3s can be completed by small gangs of intermediate players or medium gangs of new players. L4s require medium gangs of intermediate players. L5s require capital ship support. The number of missions completed increases (or decreases) the likelihood of the occurrence of an incursion.

Sleeper incursions can take out the occupants of wormholes. Also, sleepers, who are mildly annoyed with the activities of human infidels can stage incursions where their WH’s spawn and change the sec status to null/unoccupied.

Just some random thoughts. I’ve been thinking about this way too long.