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[June] Fighter Damage Reduction

First post First post First post
Author
Cyrenius Crendraven
The Scope
Gallente Federation
#801 - 2017-06-09 19:53:12 UTC  |  Edited by: Cyrenius Crendraven
Here's a novel idea. How about you increase the downtime between site respawns instead of "its broke get the nerf bat" I'm sure in CCPs infinite wisdom they could calculate the proper amount of time between respawns that would decrease the amount of isk/hr a carrier/super would make and still not affect smaller ships ratting sites. Vni = 20+ minutes. Carrier = ~10min. Super\smartbombing bs = ~4.5min. I mean c'mon, the same thing has been mentioned about the 5 hour dt of colossals right?? Why can't the same thing happen for amoms without gimpimg pvp potential of ships people invest in?
Admiral Sarah Solette
Lmao Ty For Structure
#802 - 2017-06-09 19:54:56 UTC
rhiload Feron-drake wrote:
im afraid your overestimating carriers/supers. they will not be strong as you think as they are now, its better to just increase the HP of the rats in havens and or decrease bounties. as you've seen in recent large scale fights, carriers dont win fights, dreads do, and this will be even more the case as dread dominance will prevail over any cap.

Based Rhiload gets it.

Carriers/Supers are already in a somewhat poor state in PvP outside of memeing, dreads are the actual killer and decider of fights. I mean, that and mass DD titans.
Bron Ander Haltern
Special Mining Ops Inc.
#803 - 2017-06-09 19:55:59 UTC
Ok so next patch we will be buying ships directly from CCP Is that you are heading for?
Kharador Harakoron
Caldari Provisions
Caldari State
#804 - 2017-06-09 19:59:32 UTC
I never post here but i must now...

-3 acc
Asset Confiscation Officer
Viziam
Amarr Empire
#805 - 2017-06-09 19:59:49 UTC  |  Edited by: Asset Confiscation Officer
Nerfing damage, possibly acceptable IF accompanied by an increase in fighter health and / or speed.

Making fighters collect even more aggro than they already do, NOT acceptable at all, without a serious increase in fighter health.

In short, unbalanced nerfs where you either, "give and not take" or you, "take and not give", often turns out badly.
Shogun A
Viziam
Amarr Empire
#806 - 2017-06-09 19:59:54 UTC
CCP are happy for a 3 Bill BS in hi sec to make 200mill an hour in incursions

3Bill Carrier making 150mill an hour in Null is unacceptable to CCP

They have the whole risk/reward thing completely backwards

Its an atrocious change

Wierd Beard
Imperium Technologies
Sigma Grindset
#807 - 2017-06-09 20:00:08 UTC
If you wanted another big war, just bring back Lenny Kravitz2 and the casinos. They seemed to generate plenty of controversy and content and focus the ire of the proletariat away from the Boyars of CCP.

Never thought the cries of "Unassailable wealth!" would ring sweetly in hindsight.

EA Games, here we come!
Winston 4Head
Science and Trade Institute
Caldari State
#808 - 2017-06-09 20:04:48 UTC
so rattlesnake is basically a better option to rat with now, and you have carriers being useless both pve and pvp-wise


where are you going with these changes ?
Aeron Deyanira
Hashshashin Inc.
#809 - 2017-06-09 20:04:56 UTC
So you arent making enough @86mil/year and now need to nerf this, so more people will have to buy plex with real money? Because thats the only real reason i can see for such ridiculous nerfs.
Soulis Sectar
Republic Military School
Minmatar Republic
#810 - 2017-06-09 20:08:00 UTC
I've been playing EVE for a long time and I'd like to think i'm their ideal customer. I pay for my subs (3of them currently) in RL money, I regularly Buy plex ($200-300/month) to fund the things i want to do ingame (injectors, ships, skins, etc) and i've played in most of the different scenarios the game offers from straight ratting to incursion running to WH expl, to big fleet fights and some basic one on one pvp. I play a few hours a day and change what i do on a regular basis.

I choose what i want to do in game because its fun and keeps me engaged. I'm not a player that multi boxes or afk rats. I chose to get into a carrier because it was fun, needed my input and could make a reliable income.

The issue for me personally is that now someone else is deciding what i want to do in the game for me. After I've spent time, RL money and effort to be able to do this one thing. I get that carriers are powerful and for the investment they should be. My current Nid gets 3375 dps... if i lose 20% of that it goes down to 2700 then i'll lose even more because I'm not going to field t2 fighters(because of increased aggro) so thats another 10% drop so more like 2500 total dps.

I can fit a vindicator to get 2300dps and go run incursions in high sec at $150-200mil isk/ hour for significantly less investment than my $5+bil carrier and make just as much going forward. Tell me why this should be possible? its less time and isk investment and honestly alot less work to manage 1 account setup this way. To be honest I think alot of people will min-max this way, or find another faucet to open.

Capitals and Super Caps should be better on their own than one or 2 subcaps... by a long shot.. heck i think a carrier should carry the force/income of 5x bs simply because of the degree of difficulty and cost of investment. But If i can out pace a carrier with a BS... why should i bother with that time/isk/RL investment?

If you put a Carrier and a Battleship on a scale would they balance? Nope.. so why should they be balanced here... if you can afford to fly one you should reap the result.
Sabrephenix Pacht-Feng
Fweddit
Free Range Chikuns
#811 - 2017-06-09 20:08:57 UTC
- 3 acc
Foch This
The Scope
Gallente Federation
#812 - 2017-06-09 20:09:42 UTC
I unsubbed, and will be unsubbing all accounts. Clearly the only goal here is nerf any isk making opportunities EXCEPT hi sec incursions. This is an effort for ccp to sell more plex....so no thanks. Its been real.
Sal'am Gu'itza2
Albireo Solem
Pandemic Horde
#813 - 2017-06-09 20:10:22 UTC
So you people are nerfing carrier so more people buy plex with real money, thinking you're about to boost your income. Guess what, you're only going to lose a lot of your player base. Lets see CCP make money off this game when you're left with 1 k active players. It's gonna be the GMs and NPCs in space.
And no, I don't fly caps, i don't want to fly caps, but i'm looking around and all i see is my friends thinking about quitting EVE
Kaze Mester
Perkone
Caldari State
#814 - 2017-06-09 20:10:23 UTC
Lack of end content = nerf so they will think that the old "end content" is new

brilliant
Raz Keriz
Imperial Academy
Amarr Empire
#815 - 2017-06-09 20:15:12 UTC
-2 acc

#UNSUBEVE
VvykiZ
Indigo-Moon
#816 - 2017-06-09 20:15:27 UTC  |  Edited by: VvykiZ
:(
Neva Second
Myst3rium Logistics and Investments
#817 - 2017-06-09 20:16:04 UTC  |  Edited by: Neva Second
I don't hold out much hope that CCP will actually take any of the player base feedback seriously but here goes.

If the isk faucet issue is the catalyst for the nerf it makes much more sense to decrease the value of the anom than it does to diminish the power of the ship. Ships are finite entities whose destruction through pvp/pve activity maintain the needed cycle of production. You want players excited to sit in these big hulls and play space pixels and you should want as many players as possible doing so. PVP is self correcting, every fleet has a counter, even if the counter is just more of the same, so please don't advertise a nerf as some sort of balancing for the sake of player content/fairness. We don't want this balance, if your concerned that our wallets are too fat then cut the value of the anoms and force carrier ratters to play longer for the same amount of isk. This also has the added benefit of giving hunters more juicy targets....and the cycle repeats.


*Also: If you want to make a "pvp" nerf why not take your cue from something you already do, make carrier damage to subcaps harder. Change fighter tracking so that subcaps are safe, Dreads can't track a subcap without specialized guns, why not a reduced dps fighter designed in that vein?
Kaelke
Evil Dutch Bastards
System Wide Adaptive Roam Massacres
#818 - 2017-06-09 20:17:01 UTC
*unsubs 4 carrier alts

So, when you can pay every single employee, including volunteers, 143k a year, that still isnt enough?
GetWrekt Nerds
From Ashes
#819 - 2017-06-09 20:18:21 UTC
-1 subbed account.....ccp ruining eve so they can work on VR....time for some Elite Dangerous
Jasdemi
Deep Core Mining Inc.
Caldari State
#820 - 2017-06-09 20:19:14 UTC
-1 account. I'm glad Albion Online is just around the corner.