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[June] Fighter Damage Reduction

First post First post First post
Author
Anger'is strength
Imperial Academy
Amarr Empire
#721 - 2017-06-09 18:29:12 UTC  |  Edited by: Anger'is strength
Changes like this are why you loose subscribers. As if its not bad enough you guys encourage RMT through PLEX and destabilize the plex market causing a 300+mill inflation of Monthly PLEX costs, which half of eve called before it even happened. now you've moved on to wrecking some of your consumers source of paying for those PLEX. Please CCP stop being so bad at your job.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#722 - 2017-06-09 18:29:53 UTC
evan mclean wrote:
no point in wasting anymore money on this game. going form pay $$$ to pvp in carrier to just carebearing in a Ishtar so I can plex my account what a fun game. you suck ccp

Amen
Sterling Blades
Windstalker Security Corp
United Neopian Federation
#723 - 2017-06-09 18:30:15 UTC
My issue with this nerf isn't from the carrier viewpoint side, but the structure utility side, as this is a blanket FIGHTER nerf, and not a direct carrier nerf. A hard chunk of citadel defensive DPS is getting stripped with this, making structure defense a mite more difficult. Its more an annoyance to me than anything else, as it still quantifies a strong force multiplier when utilized right even after the fighter nerfs hit on tuesday, but considering fighters are one of the few viable anti-subcap defenses in citadel reportoires right now(Point Defense and bomb launchers not withstanding), it seems a bit ill-thought since fighter changes don't just affect carriers anymore.

The gods are out there. They watch us. They guide, they manipulate. We rally behind the ones we adore, and rain fire against those who rally behind the ones we hate. The question now is, to whom does your allegiance fall behind, dear Empyreans?

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#724 - 2017-06-09 18:30:47 UTC
Vaktul wrote:
This makes no sense. So you're sweeping the biggest ISK making game-breaking exploit and guilty parties under the rug while at the same time punishing people that are actually out their grinding for their ISK instead? You people are the equivalent of corrupt politicians with how you represent us and you're equally as out-of-touch.

Yup Yup yup
Frostys Virpio
KarmaFleet
Goonswarm Federation
#725 - 2017-06-09 18:33:26 UTC
Brigadine Ferathine wrote:
Vaktul wrote:
This makes no sense. So you're sweeping the biggest ISK making game-breaking exploit and guilty parties under the rug while at the same time punishing people that are actually out their grinding for their ISK instead? You people are the equivalent of corrupt politicians with how you represent us and you're equally as out-of-touch.

Yup Yup yup


Yeah but it's an actual gravy train for CCP and does not generate any surplus ISK in the economy. :CCP:
waltari
Militaris Industries
Northern Coalition.
#726 - 2017-06-09 18:33:31 UTC
If its due to PVE just make some area effect similar to those in wormholes to weaken the fighters or whatever that ****** up idea of yours is, The PVP part is more like correct usage of correct mods in correct situations and its all dependant on either Fleet Commanders, fleet concept or pilots themselves and there are no NPCs involved so not your fuckin concern. You gave us **** to use, we do it, dont try to fix somethingthat you ****** up enough already.... AGAIN!
Valence Benedetto
South of Heaven Ltd
Ishuk-Raata Enforcement Directive
#727 - 2017-06-09 18:33:33 UTC
The magnitude of this overreaction is hard to believe.

As compared to VNI ratting, carrier ratting is very active and requires a lot of attention by the player. There should be a reward for that. It also requires that you put more ISK on the table. There should be a reward for that.

A 20% damage nerf plus a 15% increase to the chance that rats will gank your fighters is just ridiculous.

The damage nerf alone would be ridiculous. The notion of trying to make one of the most active forms of pve in the game even more intensive is just punitive.

I hope you will reconsider.
Ahwall Utrigas
Caldari Provisions
Caldari State
#728 - 2017-06-09 18:34:22 UTC
This is a bad idea. I understand some damage reduction but this is a bit too much. Also, NPCs already target fighters 100% of the time. Whats the point in upping that?
People cheer on the succesful more than they encourage the weak.
evan mclean
Doomheim
#729 - 2017-06-09 18:35:14 UTC
Sterling Blades wrote:
My issue with this nerf isn't from the carrier viewpoint side, but the structure utility side, as this is a blanket FIGHTER nerf, and not a direct carrier nerf. A hard chunk of citadel defensive DPS is getting stripped with this, making structure defense a mite more difficult. Its more an annoyance to me than anything else, as it still quantifies a strong force multiplier when utilized right even after the fighter nerfs hit on tuesday, but considering fighters are one of the few viable anti-subcap defenses in citadel reportoires right now(Point Defense and bomb launchers not withstanding), it seems a bit ill-thought since fighter changes don't just affect carriers anymore.


sounds like a carebear problem and carebears + ccp = lame ass game
Ping PangWang
ImperiaI Federation
Goonswarm Federation
#730 - 2017-06-09 18:35:29 UTC
everyone unsubbing contract me your stuff thxs bye /o
MItchell Jensen
Caldari Provisions
Caldari State
#731 - 2017-06-09 18:36:08 UTC
You're surprised that we saw the most effective way to make ISK and everyone with the means to do it flocked towards it? The carriers are not the issue here! Reduce NPC bounties in high end Null sites, or increase their EHP! Don't nerf a ship class. You're already nerfing Escalations.

Carriers are already rarely fielded in Dreadnought Online.

CCP Dropbear: rofl

edit: ah crap, dev account. Oh well, official rofl at you sir.

Frostys Virpio
KarmaFleet
Goonswarm Federation
#732 - 2017-06-09 18:36:44 UTC
waltari wrote:
If its due to PVE just make some area effect similar to those in wormholes to weaken the fighters or whatever that ****** up idea of yours is, The PVP part is more like correct usage of correct mods in correct situations and its all dependant on either Fleet Commanders, fleet concept or pilots themselves and there are no NPCs involved so not your fuckin concern. You gave us **** to use, we do it, dont try to fix somethingthat you ****** up enough already.... AGAIN!


Those effect are system wide so they would impact PvP too unless you ask CCP to design some kind of "NPC command burst" centered on the sites with gigantic ranges that only affect the required type of fighters in the required way. They obviously went with an easier solution...
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#733 - 2017-06-09 18:38:25 UTC
Ahwall Utrigas wrote:
This is a bad idea. I understand some damage reduction but this is a bit too much. Also, NPCs already target fighters 100% of the time. Whats the point in upping that?

Exactly. Do not forget the sig radius nerf last update.
waltari
Militaris Industries
Northern Coalition.
#734 - 2017-06-09 18:38:49 UTC
Frostys Virpio wrote:
waltari wrote:
If its due to PVE just make some area effect similar to those in wormholes to weaken the fighters or whatever that ****** up idea of yours is, The PVP part is more like correct usage of correct mods in correct situations and its all dependant on either Fleet Commanders, fleet concept or pilots themselves and there are no NPCs involved so not your fuckin concern. You gave us **** to use, we do it, dont try to fix somethingthat you ****** up enough already.... AGAIN!


Those effect are system wide so they would impact PvP too unless you ask CCP to design some kind of "NPC command burst" centered on the sites with gigantic ranges that only affect the required type of fighters in the required way. They obviously went with an easier solution...


i mean more like "anomaly are of effect" something like the warp out prevention by some
SurrenderMonkey
The Exchange Collective
Solyaris Chtonium
#735 - 2017-06-09 18:39:12 UTC
Brigadine Ferathine wrote:
Vaktul wrote:
This makes no sense. So you're sweeping the biggest ISK making game-breaking exploit and guilty parties under the rug while at the same time punishing people that are actually out their grinding for their ISK instead? You people are the equivalent of corrupt politicians with how you represent us and you're equally as out-of-touch.

Yup Yup yup


Nope nope nope.

This is patently ridiculous.

First of all, the two situations are not remotely comparable, nor are they at all related.

Ghost training absolutely should be punished in some way (I'd start with an outright deletion of all earned ISK and take it from there), but that has nothing to do with this.

You're not being punished. It's simply necessary, for the health of the game, to reduce the inflow of ISK from carrier ratting. vOv

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

evan mclean
Doomheim
#736 - 2017-06-09 18:43:19 UTC
Brigadine Ferathine wrote:
Ahwall Utrigas wrote:
This is a bad idea. I understand some damage reduction but this is a bit too much. Also, NPCs already target fighters 100% of the time. Whats the point in upping that?

Exactly. Do not forget the sig radius nerf last update.


gate guns rap my fighter every time there go's all my dps anyways to start now they nurf it more suck my balls ccp I hope you ban me fags.
Luna Ito
Pator Tech School
Minmatar Republic
#737 - 2017-06-09 18:44:31 UTC
Panther X
Destructive Influence
Northern Coalition.
#738 - 2017-06-09 18:45:03 UTC
evan mclean wrote:
Sterling Blades wrote:
My issue with this nerf isn't from the carrier viewpoint side, but the structure utility side, as this is a blanket FIGHTER nerf, and not a direct carrier nerf. A hard chunk of citadel defensive DPS is getting stripped with this, making structure defense a mite more difficult. Its more an annoyance to me than anything else, as it still quantifies a strong force multiplier when utilized right even after the fighter nerfs hit on tuesday, but considering fighters are one of the few viable anti-subcap defenses in citadel reportoires right now(Point Defense and bomb launchers not withstanding), it seems a bit ill-thought since fighter changes don't just affect carriers anymore.


sounds like a carebear problem and carebears + ccp = lame ass game


ehhhm, no there's no PVE content on a structure. I don't take over my fortizar's weapons to kill belt rats.

My Titan smells of rich Corinthian Leather...

Admiral Sarah Solette
Lmao Ty For Structure
#739 - 2017-06-09 18:45:11 UTC  |  Edited by: Admiral Sarah Solette
SurrenderMonkey wrote:
Brigadine Ferathine wrote:
Vaktul wrote:
This makes no sense. So you're sweeping the biggest ISK making game-breaking exploit and guilty parties under the rug while at the same time punishing people that are actually out their grinding for their ISK instead? You people are the equivalent of corrupt politicians with how you represent us and you're equally as out-of-touch.

Yup Yup yup


Nope nope nope.

This is patently ridiculous.

First of all, the two situations are not remotely comparable, nor are they at all related.

Ghost training absolutely should be punished in some way (I'd start with an outright deletion of all earned ISK and take it from there), but that has nothing to do with this.

You're not being punished. It's simply necessary, for the health of the game, to reduce the inflow of ISK from carrier ratting. vOv


You're right, it's much more healthy for the game to have a ton of afk players running havens while not actually playing the game. Because that makes sense.
Gip McCool
Lucidus Ordo
Pandemic Legion
#740 - 2017-06-09 18:46:56 UTC  |  Edited by: Gip McCool
let's start ...the Fight for Fighter.
Burn Jita