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[June] Fighter Damage Reduction

First post First post First post
Author
Creecher Virpio
AlcoDOTTE
Test Alliance Please Ignore
#421 - 2017-06-09 14:36:20 UTC
Suitonia wrote:
Lightbringer wrote:
April was 2 months ago. bit late for a joke.

I do wonder if CCP even play their own game.
We also think that Carriers and Supercarriers are a bit too effective in PvP now., so now they do no damage before instantly dieing because of the previous nerf? :D RIP.


How do they go from overpowered to no damage if they lose 20% DPS. Seems reasonable to me.


i know you hate carriers because you cant fight them in your t1 frigates, but this is a terrible change for people who actually fly these ships.
Panther X
Destructive Influence
Northern Coalition.
#422 - 2017-06-09 14:36:32 UTC
rhiload Feron-drake wrote:
im afraid your overestimating carriers/supers. they will not be strong as you think as they are now, its better to just increase the HP of the rats in havens and or decrease bounties. as you've seen in recent large scale fights, carriers dont win fights, dreads do, and this will be even more the case as dread dominance will prevail over any cap.


Sorry to disagree Rhiload, but the answer to the economy's problem of accumulated and generated wealth is not stopping the revenue stream, it should be managing it. By clawing back the amount of risk free wealth, player generated wealth through bounties and insurance payments, you will have a more balanced and fair to everyone system.

My Titan smells of rich Corinthian Leather...

Cant tell Ifserious
Caldari Provisions
Caldari State
#423 - 2017-06-09 14:36:40 UTC  |  Edited by: Cant tell Ifserious
Stop making isk making and pve worse and worse in already dated and **** pve system. No it will not make people buy plex instead of spending extra time making money. People will just Quit. i guess it will just be dreads online if there is even ne one left to play.
Mute Karimar
GeoCorp.
The Initiative.
#424 - 2017-06-09 14:37:15 UTC
When I compare my almost maxed Rattle-skills and the ticks I generate with that with my mediocre carrier-skills and their ticks that 20% nerf actually will make it more worthwhile for me to go in a Rattle than to bring the Carrier.

So I gotta second the question asked often here yet: Why not remove the damn carriers at all? Or just sell me a damn SKIN for lets say 60EUR that makes my Rattle look like a carrier?
Texas Queens
Amok.
Goonswarm Federation
#425 - 2017-06-09 14:38:49 UTC
rhiload Feron-drake wrote:
im afraid your overestimating carriers/supers. they will not be strong as you think as they are now, its better to just increase the HP of the rats in havens and or decrease bounties. as you've seen in recent large scale fights, carriers dont win fights, dreads do, and this will be even more the case as dread dominance will prevail over any cap.


Its a shame that they wont listen to player feedback and will just do what they want anyway, why this is posted in the 'Feedback Center' is beyond me.
Dengdeng Xiao
Mechanical Force of Vision
#426 - 2017-06-09 14:38:58 UTC
so...why you delete my reply ?
Tribal Trogdor
Doomheim
#427 - 2017-06-09 14:39:15 UTC  |  Edited by: Tribal Trogdor
Fighters could do with a slight nerf to their alpha, but hitting sustained dps is kind of garbage. Keeping sustained dps is already hard with how easy they are to kill now.

You didn't want to affect other people doing anoms, which is why the focus was only on carrier/super ratting, correct? There was no other way to do this? What issues did you come across when looking into other solutions? Could the types of rats in high end anoms not be swapped to include some more sig tanking cruisers or such? What about spawn locations? Could waves in the higher end anoms not be scattered with somethink like group A,B,C spawing 50km in different directions with rats of various engagment ranges, where travel time would lower income? Most other larger ships should be able to hit that far no problem with longer range weapons/sentries.

The issue is predictability. People know exactly what is going to spawn where and when it will happen. It makes it too easy to do stuff like smartbomb ratting, boson ratting, and carrier/super ratting. What if one time you did a haven and the second wave was a bunch of short range battleships, the next time was a mix of long and short range ones, the third time was a large group of battlecruisers, and the forth time was a handful of bs, but four to five tackle frigs. Also want to buy random LOL HIC rats to keep people on their toes :D


This kind of stuff would get you similar results, without specifically hitting a specific type of ship, that has negative effects on application in other situations. Unfortunately we get all of 3 days to have this kind of discussion vov
Natheniel
Kurupt.
Sedition.
#428 - 2017-06-09 14:40:03 UTC
CCP Needs to work on the main issue in the game and that is the unlimited SUPPLY of isk. There is such a thing as 'over farming' and it should apply to a region. Each region needs to have a limited supply of minerals and isk that can be generated, if a large entity is hitting that cap, anoms don't spawn, minerals turn to garbage, things deteriorate until the amount of farming is reduced to a sustainable level. That way it forces large entities to instead of concentrate in one unlimited isk fountain area they spread out and are forced to take more space, thus creating more content. It also lets CCP set a target isk generation cap that they are comfortable with without screwing over smaller groups.

"Life is as a storm, one must be prepared for the hardship and scorn. But with in this is a light, one for which we must fight. For hope is our weapon and our dreams are our shield. When fully armed we can not be felled from the field."

Jenn aSide
Soul Machines
The Initiative.
#429 - 2017-06-09 14:40:33 UTC  |  Edited by: Jenn aSide
Mute Karimar wrote:
When I compare my almost maxed Rattle-skills and the ticks I generate with that with my mediocre carrier-skills and their ticks that 20% nerf actually will make it more worthwhile for me to go in a Rattle than to bring the Carrier.

So I gotta second the question asked often here yet: Why not remove the damn carriers at all? Or just sell me a damn SKIN for lets say 60EUR that makes my Rattle look like a carrier?



I stuck to my Rattlesnake the entire time because as soon as I saw the 1st Monthly Economic Report after the fighter changes and saw that HUGE spike in null sec bounties my 1st thought was "they are going to nerf that".

Now they are nerfing that. I'm glad I kept my last 10 Rattlesnake blueprints Big smile
ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#430 - 2017-06-09 14:40:57 UTC  |  Edited by: ALUCARD 1208
Frostys Virpio wrote:
ALUCARD 1208 wrote:

And before the people who jump in say well hurr durr people have already paid ccp with the plex your paying isk for, yes this is true but if noone can achieve the isk/farm thats needed to do this its extra money in ccps pocket when they buy a a sub.


PLEX price will always adjust to what people can or want to pay for them in ISK.



My points still stand so this is how its going at minute.

Yes plex prices may come down but cost of things are going up so your either stuck with having to grind more of your limited playtime or buy more plex and further lining ccps pockets just to get the isk for that new faction battleship that ccp has so kindly increased the build cost on.

There will also become a point that sp farming is the highest income so more people will make alts for that further lining ccps pockets with subs/plex/multiple account training but this will have a bubble were as the supply is bigger than demand causing prices to tumble and will lead to unsubs.

While at first the sp farms look good on the PCU it actually masks the real amount of players that currently play and looks attractive as ccp are trying to sell the company and dont give a **** after the sale when the bubble burst and the buyers realise the games gone to **** because of stupid decisions that have killed the economy.

Also using the metric of delve is also stupid alot of regions look in line but delve sticks out you, want to know why that is ccp? because goons have 20k+ of the most resourceful members the game has stacked into one region of course its going to look like that
Jonas Skypilot
Deep Axion
Honorable Third Party
#431 - 2017-06-09 14:42:03 UTC
Why dafuq don`t u nerf AFK ratting and WH ratting and Multiboxer instead of hard working Carrier/Superpilot. Did u ever rat in a super CCP? It is ******* cancer, but 80+ Mil Ticks are worth it, but not worth anymore after nerft! Or do you want that so many Superpilots train into rorqs and start mining. I see the next Rorq nerf incoming cause there is too much isk in ores.

CCPlease Evil
Panther X
Destructive Influence
Northern Coalition.
#432 - 2017-06-09 14:42:30 UTC
Why don't you make a change to the banking system as well? Let players choose which CCP/NPC corp sponsored bank their isk wallet is held at and regulate the banking system. Allow for a modest interest rate, but also allow for market fluctuations, "corporate scandals" (Hello Lore Department I'm looking at you) and rising/falling stock indexes be a revenue sink for players, corporations and alliances.

My Titan smells of rich Corinthian Leather...

Frostys Virpio
State War Academy
Caldari State
#433 - 2017-06-09 14:42:38 UTC
Mute Karimar wrote:
When I compare my almost maxed Rattle-skills and the ticks I generate with that with my mediocre carrier-skills and their ticks that 20% nerf actually will make it more worthwhile for me to go in a Rattle than to bring the Carrier.

So I gotta second the question asked often here yet: Why not remove the damn carriers at all? Or just sell me a damn SKIN for lets say 60EUR that makes my Rattle look like a carrier?


The poweer curve is supposed to be linear increase in power for exponential cost increase. Gaining "just 20%" is supposed to cost you a lot of extra.
Star Desu
Center for Advanced Studies
Gallente Federation
#434 - 2017-06-09 14:43:58 UTC
Guess CCP's management and design team really don't want people playing this game anymore
Dengdeng Xiao
Mechanical Force of Vision
#435 - 2017-06-09 14:44:05 UTC
CCP, do you really like players who have three or four accounts and using smartbomb ratting everytime? you like em?
Jalon Kaladreel
Viziam
Amarr Empire
#436 - 2017-06-09 14:45:10 UTC
lol. Has answer in pocket to make pve harder. Nerfs pvp harder instead. Wtf ccp. Stupid. Carriers do not need another nerf lol.
Jenn aSide
Soul Machines
The Initiative.
#437 - 2017-06-09 14:45:26 UTC
ALUCARD 1208 wrote:
Frostys Virpio wrote:
ALUCARD 1208 wrote:

And before the people who jump in say well hurr durr people have already paid ccp with the plex your paying isk for, yes this is true but if noone can achieve the isk/farm thats needed to do this its extra money in ccps pocket when they buy a a sub.


PLEX price will always adjust to what people can or want to pay for them in ISK.



My points still stand so this is how its going at minute.

Yes plex prices may come down but cost of things are going up so your either stuck with having to grind more of your limited playtime or buy more plex and further lining ccps pockets just to get the isk for that new faction battleship that ccp has so kindly increased the build cost on.


This is not true. If you are doing anomalies you are going to get escalations (less often then now, but you will get them). And you can sell it or run it, and with this change + the escalation nerf the prices of the things you get should be MUCH higher eventually.

The end result is a return to how it used to me, you rat, you make isk, you get an escalation and most times you don't get much but every once in awhile you get that jackpot that pays for a month or 2 of game time.

It's like my role in this thread is to explain to other ratters that "it's going to be ok, just breathe" lol. This is a good change at the end of the day, it will make things easier for all of us who rat for an EVE-living.

Mute Karimar
GeoCorp.
The Initiative.
#438 - 2017-06-09 14:45:35 UTC
Jenn aSide wrote:
I stuck to my Rattlesnake the entire time because as soon as I saw the 1st Monthly Economic Report after the fighter changes and saw that HUGE spike in null sec bounties my 1st thought was "they are going to nerf that".

Now they are nerfing that. I'm glad I kept my last 10 Rattlesnake blueprints Big smile


I gave my rattle to my GFs acc, that is rarely online. Will prolly take it back, cause why put an "above a bill"-ship in space if I can make better ticks in a ship that costs about half of that?

And if its only about ISK-generation, why the heck doesnt CCP turn the bounty-screws, make anoms harder, but instead screws the whole shiptree-balance over?
Ezio Sotken
Infinite Point
Pandemic Horde
#439 - 2017-06-09 14:45:41 UTC
Jenn aSide wrote:
Mute Karimar wrote:
When I compare my almost maxed Rattle-skills and the ticks I generate with that with my mediocre carrier-skills and their ticks that 20% nerf actually will make it more worthwhile for me to go in a Rattle than to bring the Carrier.

So I gotta second the question asked often here yet: Why not remove the damn carriers at all? Or just sell me a damn SKIN for lets say 60EUR that makes my Rattle look like a carrier?



I stuck to my Rattlesnake the entire time because as soon as I saw the 1st Monthly Economic Report after the fighter changes and saw that HUGE spike in null sec bounties my 1st thought was "they are going to nerf that".

Now they are nerfing that. I'm glad I kept my last 10 Rattlesnake blueprints Big smile


Seeing as the average, semi-skilled carrier will make no better than a Ishtar on the average, and a max carrier wwill only make 5-10m more it removes the entire incentive to run a carrier for ratting. Might as well all go back to AFK VNI's and ishtars at this rate.
Mip ONE
Stahlwerk AG
Sigma Grindset
#440 - 2017-06-09 14:45:42 UTC
NERF CCP !!!