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[June] Fighter Damage Reduction

First post First post First post
Author
Racken Ormand
Victory or Whatever
Nourv Gate Security Commission
#221 - 2017-06-09 12:30:14 UTC
Omega Erkkinen wrote:
This is a poor decision

Months of training, 25bill aprox cost to buy and fit

Rendered effectively useless by CCP spitting in our face with an over the top nerf

Poor poor decision that leaves me questioning the game direction? If I work hard towards an objective and achieve it CCP could ruin it with a stroke of the keyboard.

Why should we bother?


CCPS tagline about building your dream and ruining other people's seems to ring more true for their dev,'s who destroy more player dreams than anyone



That's exactly what they are doing taking end game ships and nerfing them making them pointless. Good way to keep people engaged CCP.
Yavin Four
KarmaFleet
Goonswarm Federation
#222 - 2017-06-09 12:30:43 UTC
How to break your game and anger your players by slashing their income:

Step 1: Increase sig radius to all fighters
Step 2: Decrease damage output to all fighters.
Step 3: Again, Decrease damage output to all fighters by 20%.
Step 4: ???
Step 5: No profit
Jenn aSide
Soul Machines
The Initiative.
#223 - 2017-06-09 12:31:33 UTC
Madbuster73 wrote:
Anthar Thebess wrote:



If you wan to slow down PVE income - reduce bounty, or increase the rat EHP.




THIS ^^


NOT this. Why punish everyone when Carriers and supers are the problem?

I didn't jump on the Carrier/Super Carrier ratting bandwagon (nor the Rorq bandwagon) because I knew this would happen eventually. I rat in sub capital ships and should not have to have a harder time because everyone else jumped on an isk making FOTM.
Barduck Martins
Center for Advanced Studies
Gallente Federation
#224 - 2017-06-09 12:33:24 UTC
With this many people will rat only to plex and cant afford buying ships to big pvp battles in nullsec. When foi think you find a problem you have to think in what outcome your solution will bring. It shows more and more every day your hunger for money from RL.
Faruzen en Divalone
Newbie Friendly Industries
CeskoSlovenska Aliance
#225 - 2017-06-09 12:33:42 UTC
Siobhan MacLeary wrote:
Faruzen en Divalone wrote:
Siobhan MacLeary wrote:
"We want to reduce the income players receive from pirate bounties."

Why not just, y'know, reduce the payout of bounties directly instead of defanging (super)carriers in PVP?


That would also reduce payouts for ratters not using carriers. And that is not intended (and needed) IMO. Carriers are the core of the problem, but nerfing them overall is bad still.


An alternative thought: decrease pirate SIG to make it harder to hit them with fighters.

I feel increasingly like these changes are designed specifically to **** over goons.

Rorqual nerfs, then pirate BS price increase, then carrier nerfs. In order: Screws with income for our members, screws with our future ability to supply high-end doctrines, then fucks with both line member income and utility in PvP.


Goons like to present nerfs as Anti-Goons nerfs but believe me or not, other people also use carriers for ratting.
HuntedMaster
Axiom of Aggression
#226 - 2017-06-09 12:33:47 UTC
Faruzen en Divalone wrote:
Siobhan MacLeary wrote:
"We want to reduce the income players receive from pirate bounties."

Why not just, y'know, reduce the payout of bounties directly instead of defanging (super)carriers in PVP?


That would also reduce payouts for ratters not using carriers. And that is not intended (and needed) IMO. Carriers are the core of the problem, but nerfing them overall is bad still.



Wrong, what your doing is making 6 ishtars the way to go, and still plexing all your accounts, and risking nothing, hell use Vni's. You be talkin a load o dat rubbish der.
Slummin
0 percent tax rate
#227 - 2017-06-09 12:33:54 UTC
Ccp let's trillions of ISK into the economy via afk cheaters and then nerfs people who enjoy actually playing the game
0risis
Doomheim
#228 - 2017-06-09 12:34:11 UTC
(1) Buy injectors on market to shore up "Core Skills"
(2) Finish training needed skills
(3) Begin recouping costs for injectors
(4) Extract "Core Skills" as they become useless
(5) See steps 1-4
Grella Khurelem
Viziam
Amarr Empire
#229 - 2017-06-09 12:34:37 UTC
Total Newbie wrote:
Inquisitor Lucious wrote:
O2 jayjay wrote:
Every one step forward CCP takes 3 steps back. Like a autistic dance move.


those usually incorporate some kinda twirl too


And please don't forget, that shortly after this death nail, a new series of skins will appear.


Didn't you hear?!? A new set of skins comes out every Tuesday!

Oh CCP, you might want to cut back on that now.
My Nin
Parental Control
Didn't want that Sov anyway.
#230 - 2017-06-09 12:34:46 UTC
CCP Larrikin wrote:
Hi Space Friends,

We also think that Carriers and Supercarriers are a bit too effective in PvP now.
.


Sadly I am forced to call bullshit on you right there CCP Hypercreet Blink
Faruzen en Divalone
Newbie Friendly Industries
CeskoSlovenska Aliance
#231 - 2017-06-09 12:35:12 UTC
Yavin Four wrote:
How to break your game and anger your players by slashing their income:

Step 1: Increase sig radius to all fighters
Step 2: Decrease damage output to all fighters.
Step 3: Again, Decrease damage output to all fighters by 20%.
Step 4: ???
Step 5: No profit


Well the problem is, your income is so high it causes inflation in the game. So .. yes, reducing your income IS the point here.
Grella Khurelem
Viziam
Amarr Empire
#232 - 2017-06-09 12:35:49 UTC
HuntedMaster wrote:
Faruzen en Divalone wrote:
Siobhan MacLeary wrote:
"We want to reduce the income players receive from pirate bounties."

Why not just, y'know, reduce the payout of bounties directly instead of defanging (super)carriers in PVP?


That would also reduce payouts for ratters not using carriers. And that is not intended (and needed) IMO. Carriers are the core of the problem, but nerfing them overall is bad still.



Wrong, what your doing is making 6 ishtars the way to go, and still plexing all your accounts, and risking nothing, hell use Vni's. You be talkin a load o dat rubbish der.


My VNIs are already on their way.
Ar3s1sis
EVE-RO
Goonswarm Federation
#233 - 2017-06-09 12:35:59 UTC
More nerfs nothing new,in fact is ccp way of life but keeping this path you will lose the people that put food on your tables.
Since you introduced the injectors you ****** up this game hard,and you keep doing it.Good job,keep up the shity work.
I can't recall when we had a good war in eve and will never come whit the changes you made,so people are are farming like crazy.And your solution to that is nerfing all ? You guys are pathetic, i don't care about you nerfs because i don't rat or mine but in the big pictures you are killing us slowly.And i can tell you in a very nice way go **** yourself whit this shity game you make for your own profit.I want back the game that was 5-6 years ago because that was fun,not this bullshit you change every month,again for your profit.
Sgt Ocker
What Corp is it
#234 - 2017-06-09 12:36:12 UTC
Jenn aSide wrote:
"JUST BUFF NULLSEC"

The above were the words of many high sec partisan posters on these forums when, in the past, some of us pointed out that there was an imbalance caused by the combination of too much safety and way too lucrative activities in high sec like Incursions and burner mission blitzing that lets you STILL make as much is as a Super Carrier in null sec anoms.

the Guide wrote:
With the introduction of Burner missions to Lv4 mission agents it has become somewhat trivial to consistently make well in excess of 200 million isk per hour with just a little bit of training and preparation. This can be done on a single, well trained character in the relative safety of Hi-Sec, indefinitely.


The reply from the partisans was the same every time. Don't nerf my high sec activities! "JUST BUFF NULL" if you aren't making enough!

This and the Rorqual prove that you can NOT just buff other places to mask the imbalances of high sec. While this will be unpopular to say here, I'll say it anyways, I support this nerf and thing that it doesn't go far enough. CCP needs to also do something about how AFK-able null sec anoms are. You should have to be at your keyboard to make PVE isk in EVE.

And when CCP is done nerfing null sec income to something more reasonable, they HAVE to have a look at high end high sec PVE too, Incursions, burner blitzing, SOE high sec missions and the lot. Hell, it's still possible to make more blitzing lvl 3 missions in high sec than you'd get using the same ship in null. (I spent part of last week seeing if this still works btw, it does if you stick to SOE or Thukker agents).
You do realize this nerf to carriers makes AFKTars more attractive. It isn't carriers that needed nerfing, it was just the "easiest" way due to laziness at CCP and not having the know how to "balance" income.

Running highsec Incursions is a far higher income stream than a single carrier in nul - CCP won't touch those for fear of losing highsec bears.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Saftica Fasole
Viziam
Amarr Empire
#235 - 2017-06-09 12:36:31 UTC
Now i have to sell my carriers and start ratting in wh or do incursions. Thx CCP.
Panther X
Destructive Influence
Northern Coalition.
#236 - 2017-06-09 12:36:58 UTC
Total Newbie wrote:
Simple solutions for your simple minds CCP.

Rather than kill entire classes of ships in your effort to throw out the baby with the bath water, why don't you:

1. Have rats apply even more massive damage to fighters/bombers.

2. put a gate on anoms/sites that capital class ships can't enter

3. spend more time finding your terrible code and fixing it.


I mentioned 2 earlier and IMO it's probably the easiest and most "balanced" way to fix this "problem". If you implement #2 then #1 is moot anyway. If you want to implement #2 you will probably have to do #3 anyway, so we ALL win.

Please CCP, listen to us here. Some people CANNOT afford to play this game in a paid subscription/RL money way. If you keep removing viable options for us to play by working for it, then you are going to see a reduction in the Omega clone subscriptions. I'm not saying "I quit" but I will be looking at the number of Omega subs I have. I'm not a high volume player like some people are, and I am not the richest guy in the game, but in my tenure here, I have been able to make good business decisions, and save enough to not HAVE to pay for my subs. But I would rather save that isk for a rainy day, or invest in side projects, than blow it all on however many subs I would need.

At the end of the day (gawd I hate that line) your heavy handed band aid solutions are not garnering you any good will here. Please step back for a moment and re-evaluate your course of action here. Eve isn't here because of you, CCP. It is here because we love this game, and we love the community we have built around it (despite Gons best efforts to the contrary--JK) and it is here because we continue to open our wallets every month, 6 months, 12 months etc and continue to pay your salaries, buy new equipment and bring tourism to Iceland every year. CCP doesn't pay for Fanfest. WE DO.

CCP you would do well to remember that.

My Titan smells of rich Corinthian Leather...

Lenna Volkova
ElitistOps
Deepwater Hooligans
#237 - 2017-06-09 12:37:11 UTC
Just spent months getting my carrier ratting thing going. Now you slow it down even more? What, people not buying enough Plex so you'll slowly nerf isk generation into the ground? Screw you. Unsubbing and melting down sp. Rip 2 ur subs idiots
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#238 - 2017-06-09 12:37:33 UTC
so....4 days before next patch you're ninja-ing these changes?
Where was the CSM in all of this....
Faruzen en Divalone
Newbie Friendly Industries
CeskoSlovenska Aliance
#239 - 2017-06-09 12:38:11 UTC
HuntedMaster wrote:
Faruzen en Divalone wrote:
Siobhan MacLeary wrote:
"We want to reduce the income players receive from pirate bounties."

Why not just, y'know, reduce the payout of bounties directly instead of defanging (super)carriers in PVP?


That would also reduce payouts for ratters not using carriers. And that is not intended (and needed) IMO. Carriers are the core of the problem, but nerfing them overall is bad still.



Wrong, what your doing is making 6 ishtars the way to go, and still plexing all your accounts, and risking nothing, hell use Vni's. You be talkin a load o dat rubbish der.


Well then sites should be redesigned to actually need some interaction. Nerfing payouts overall would of course help the economy the most, but thats quite radical and I imagine people saying here "just reduce payouts overall" bitching like crazy when that change is implemented and saying something like "dont punish us for someone else using carriers".
Eric Podiene
Jerkasaurus Wrecks Inc.
Sedition.
#240 - 2017-06-09 12:38:14 UTC
Please god no


When i first started playing I used to see carriers around and i knew they would really mess me up if i even got close to them and they were dangerous and scary. After the fighter changes around citadel they were still scary albeit much less scary and i saw them and said, "we could take that with the correct fleet". I don't want to end up seeing a nidhogger and say, " i can solo it in my vexor navy". I think caps are a very good endgame piece of equipment that allow older players who don't have the time but have the skills and ISK to be able to continually play and lose ships to us newer players and produce content. while there is a lot of money about i think that it encourages people to buy big ships then lose them gloriously. I think this shows in the number of supers killed with one or two dying on most days. i really think that there a better things to focus your(CCP's) time on and to not mess with things that aren't radically broken. There are still a lot of issues you haven't fixed and you chose to ignore those and instead focus on systems that aren't broken, i find this quite annoying as i find it harder to play this game everyday as it simply becomes harder and harder to do what i want.

my fairly useless two cents