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Bounty system - where dreads thrive and knights shine

Author
Belvin Disepret
Republic University
Minmatar Republic
#21 - 2017-06-09 00:10:24 UTC
Frostys Virpio wrote:
Belvin Disepret wrote:
Dark Lord Trump wrote:
What keeps me from using my Bounty Hunter alt to collect the bounty anyone puts on me?


I said its fine to have an alt on either side of spectrum. I mentioned there would be limited timer as to how often one person could shoot same Wanted person so they wouldn't abuse alt farming. I proposed 1 hour, but it can always be tweaked.


I can also create more alts to shoot my main...



Well thats why this has to be done right form the get-go. Such as by implementing timers between pod kills and receiving reward, less reward or no reward for Bounty Hunter. Once Wanted player has clean slate, he has to kill more players to allow BH collect more from his death. Things of this sort can be implemented to prevent fast and not very lucrative alt farming and abuse.
Suren Scott
Extra-galactic Cooperative
#22 - 2017-06-09 00:27:04 UTC
Belvin Disepret wrote:
Frostys Virpio wrote:
I can also create more alts to shoot my main...

Well thats why this has to be done right form the get-go. Such as by implementing timers between pod kills and receiving reward, less reward or no reward for Bounty Hunter. Once Wanted player has clean slate, he has to kill more players to allow BH collect more from his death. Things of this sort can be implemented to prevent fast and not very lucrative alt farming and abuse.

If I have an alt (or 3) in each empire, pre-loaded with the resources to acquire a bounty hunting license, and one of my mains gets a bounty placed on them, there's no trouble at all activating my nearest alt and killing myself for the reward. There will be 0 time for legit hunters to find me because I already know where I am and can meet up at my own safe.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#23 - 2017-06-09 00:53:33 UTC
Danika Princip wrote:
Belvin Disepret wrote:


Oh I see now what you saying, you can still participate as Hunter or Wanted except to collect or place bounty requires you to be in high and low sec, null and WH is already lawless hence it wouldn't make sense why you could do it there.

As far as placing bounty on players because of random acts of kindness? that just taking advantage of already broken system.
That should not have a place in the game to begin with. I recall when that initially came out, people would place bounty at random just because someones name popped in chat or they didn't have one already ..lol



I cannot participate in your bounty system unless I leave the space I live in entirely. Why is that good?

Can you explain why you do not think that people in a vast and lawless area would want to pay money to have other people in said lawless area killed? How does this not make sense?


Why should placing bounties on people for scamming, bumping, corp theft, local smack, being in test, being industrial competition, flying expensive ships, shiptoasting on the forums or having terrible hair not be allowed? Why is it a bad thing for me to want to pay someone money to pod you for your posting?


The Fallacy of your argument is that you live in nullsec......why do you care on your main about what happens in Highsec or lowsec, if you really want to participate then fly out of Null/WH or get an alt for those times you just want to go around dispensing some Lawful Justice. Otherwise, quit crying null and WH have a lot of things that either trumps Highsec/Lowsec or is exclusive to those areas. This should be restricted from Nullsec regions....ie nullsec becomes the place to hide if you really dont want that bounty collected.
Nevyn Auscent
Broke Sauce
#24 - 2017-06-09 01:28:32 UTC
Max Deveron wrote:

The Fallacy of your argument is that you live in nullsec......why do you care on your main about what happens in Highsec or lowsec, if you really want to participate then fly out of Null/WH or get an alt for those times you just want to go around dispensing some Lawful Justice. Otherwise, quit crying null and WH have a lot of things that either trumps Highsec/Lowsec or is exclusive to those areas. This should be restricted from Nullsec regions....ie nullsec becomes the place to hide if you really dont want that bounty collected.

I'm not a null sec dweller now nor have I been for a while, but I'm still going to call you on this and go 'why'.
Why is it good for the game to remove bounties from Null & WH's where they currently do work.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#25 - 2017-06-09 01:38:06 UTC  |  Edited by: Max Deveron
Nevyn Auscent wrote:
Max Deveron wrote:

The Fallacy of your argument is that you live in nullsec......why do you care on your main about what happens in Highsec or lowsec, if you really want to participate then fly out of Null/WH or get an alt for those times you just want to go around dispensing some Lawful Justice. Otherwise, quit crying null and WH have a lot of things that either trumps Highsec/Lowsec or is exclusive to those areas. This should be restricted from Nullsec regions....ie nullsec becomes the place to hide if you really dont want that bounty collected.

I'm not a null sec dweller now nor have I been for a while, but I'm still going to call you on this and go 'why'.
Why is it good for the game to remove bounties from Null & WH's where they currently do work.



The point of good and Real Bounty system is the relevance of its gameplay and where basically the Law and Goverment exists is in Empire Space.
Empire Space is where the Lore wars(FW) is fought, and most of the crimewatch shenanigans occur. In nullsec no one cares about the crimewatch flags, it is mostly only about the Player Meta Politics.

Of course some times they wish to travel or have reason(other than shenanigans) to come into Empire space....when they do, if they have a Bounty or want Bounty Hunt then they can participate in it(Bounty system). But in nullsec and WH....there is no reason really for Bounty Hunting. Out there a kill is just a kill, a blue is blue until its not blue, and Player Laws, Rules, and Regulation reign supreme, not the crime watch system.

Besides, if you RP at all and read up on some Lore....only the Caldari State recognizes Null security entities as Sovereign Nations in their own rights, the rest of the Empires see Nullsec as squatters, pirates, scum, drifters, and basically lower than the trash a Fedo feeds off.
Nevyn Auscent
Broke Sauce
#26 - 2017-06-09 01:50:43 UTC
None of which explains a thing about why you want to remove bounties from Null.
Bounties are not connected to crime watch and are not meant to be connected to crime watch either btw, but that is also unconnected from why it's a good thing to remove gameplay that currently exists.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#27 - 2017-06-09 02:16:34 UTC
Nevyn Auscent wrote:
None of which explains a thing about why you want to remove bounties from Null.
Bounties are not connected to crime watch and are not meant to be connected to crime watch either btw, but that is also unconnected from why it's a good thing to remove gameplay that currently exists.



Ok, how are they are in nullsec anyway? Is there Bounty Offices? and by the OP's idea the change is involving the Lore examples into the system.......

Goonswarm, NCdot, Provibloc, Test, PL, etc last I knew are not Lore examples....they are Player organizations.
So really there is no such thing as removing bounties from null.

Now if you are are asking about the fact of making it so you can only collect bounties while in Empire space, well then again look at the primary change.....which is involving NPC Lore Examples into the equation.
The only way a real and meaningful Bounty system is going to work is by implementing a change in the system where the NPC Lore Example is involved....the player base can not and most likely will not(already proven) create a meaningful Bounty system.
It doesnt care to.........
Unless they game it
Unless they can tear farm from it
Unless they do something with it that has nothing to do with being a Bounty Hunter.

I like the proposal for a few reasons......
1.) It involves non-player entity that can be improved or fleshed out more.
2.) It provides a meaningful occupation for those that want to hunt gankers and ganking related groups.
3.) It provides a danger level(albeit low) to non-Empire dwellers that visit that is otherwise meaningless where they llive.
4.) you can be wardecc'd but you cant place a bounty on the aggressor (ie merc groups).
5.) you cant use it against fellow corp/alliance mates (have to kick them first, GL with the timer though)
6.) It does not project a death sentence on haulers/freighters (unless your a baddie that enters the wrong Empire Space with one)
Suren Scott
Extra-galactic Cooperative
#28 - 2017-06-09 03:29:54 UTC
Max Deveron wrote:
The point of good and Real Bounty system is the relevance of its gameplay and where basically the Law and Goverment exists is in Empire Space.
Empire Space is where the Lore wars(FW) is fought, and most of the crimewatch shenanigans occur. In nullsec no one cares about the crimewatch flags, it is mostly only about the Player Meta Politics.

Of course some times they wish to travel or have reason(other than shenanigans) to come into Empire space....when they do, if they have a Bounty or want Bounty Hunt then they can participate in it(Bounty system). But in nullsec and WH....there is no reason really for Bounty Hunting. Out there a kill is just a kill, a blue is blue until its not blue, and Player Laws, Rules, and Regulation reign supreme, not the crime watch system.

Besides, if you RP at all and read up on some Lore....only the Caldari State recognizes Null security entities as Sovereign Nations in their own rights, the rest of the Empires see Nullsec as squatters, pirates, scum, drifters, and basically lower than the trash a Fedo feeds off.

That's a very clean and modern view of bounties, whereas New Eden is socially closer to the American wild west or Australian bush ranger country. Bounties have been used, historically, by individuals to avoid paying court fees while seeking justice, or to avoid stolen items from being tied up in evidence for any period of time, or to pursue criminals beyond the jurisdiction of their home country. In the modern world, most developed countries and a handful of US states do not sell bond enforcement to private individuals, and if a fugitive enters such a jurisdiction they must be captured by sworn law enforcement, even if their bond is owned by a bounty hunter. For Eve, I'd like the wild west please.

Max Deveron wrote:
Ok, how are they are in nullsec anyway? Is there Bounty Offices?
This applies game-wide, not just in null sec:

You don't need to use a station bounty office to place bounties, just click the + on a character's info page. You don't need to go to a bounty office to collect a bounty, it's paid automatically shortly after the kill report is posted. The bounty offices only provide some ways to view and manage bounties you've placed, bounties on yourself, or browse most wanted character/corp/alliance, and they're just available in stations/citadels everywhere.

So they're currently pretty good for null to passively incentivize fights against people who regularly invade your space or bother your corp. You don't have to look up your corpmates' kill mails periodically and manually gift them ISK. The bounty pool awards a percentage of the value of the ship lost, which sometimes means it's a small payout, but when you catch a bounty target when they're flying a nice ship, it's not a bad tick.

The problem with bounties isn't so much the bounties, it's bounty hunting, which is impractical as a profession because if your target is in high sec, you either have to war dec them (can't do that to NPC corp members) or hope someone they've killed had made their kill right available (and at a reasonable price) and that you catch them in something worth killing them in. So the best use of bounties in high sec would be as a means of repaying your corp/allies during a war against an enemy that isn't too cowardly to undock.

If a system is restrictive and cannot be gamed, people will try it and give up on it. If a system is restrictive but can be min-maxed, the people who can come up with an efficient way to game it will use it until it's nerfed, while regular players will try it and give up on it. If a system is open but weak, people will dabble or even inadvertently end up participating in it, which isn't so bad compared to the first two possibilities.

Quote:
Goonswarm, NCdot, Provibloc, Test, PL, etc last I knew are not Lore examples

Markers are placed in-game to commemorate player-driven events, with a new batch of such markers coming with the switch from outposts to citadels. Eve's official YouTube playlist for The Scope has reported on the Goonswarm attack on the Blood Raider Sotiyo complete with interview with a Goon; reported on the destruction of a CO2 Keepstar; and even described the "State of the Goonian Address" while sounding serious and professional. There is nothing differentiating dev-created lore event videos like the Kyonoke Inquest from reports on player-driven events; same narrator, same graphics, same format. I think we're real as far as New Eden is concerned.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#29 - 2017-06-09 04:02:09 UTC
Suren Scott wrote:


You don't need to use a station bounty office to place bounties, just click the + on a character's info page. You don't need to go to a bounty office to collect a bounty, it's paid automatically shortly after the kill report is posted. The bounty offices only provide some ways to view and manage bounties you've placed, bounties on yourself, or browse most wanted character/corp/alliance, and they're just available in stations/citadels everywhere.

So they're currently pretty good for null to passively incentivize fights against people who regularly invade your space or bother your corp. You don't have to look up your corpmates' kill mails periodically and manually gift them ISK. The bounty pool awards a percentage of the value of the ship lost, which sometimes means it's a small payout, but when you catch a bounty target when they're flying a nice ship, it's not a bad tick.

The problem with bounties isn't so much the bounties, it's bounty hunting, which is impractical as a profession because if your target is in high sec, you either have to war dec them (can't do that to NPC corp members) or hope someone they've killed had made their kill right available (and at a reasonable price) and that you catch them in something worth killing them in. So the best use of bounties in high sec would be as a means of repaying your corp/allies during a war against an enemy that isn't too cowardly to undock.

If a system is restrictive and cannot be gamed, people will try it and give up on it. If a system is restrictive but can be min-maxed, the people who can come up with an efficient way to game it will use it until it's nerfed, while regular players will try it and give up on it. If a system is open but weak, people will dabble or even inadvertently end up participating in it, which isn't so bad compared to the first two possibilities.

Quote:
Goonswarm, NCdot, Provibloc, Test, PL, etc last I knew are not Lore examples

Markers are placed in-game to commemorate player-driven events, with a new batch of such markers coming with the switch from outposts to citadels. Eve's official YouTube playlist for The Scope has reported on the Goonswarm attack on the Blood Raider Sotiyo complete with interview with a Goon; reported on the destruction of a CO2 Keepstar; and even described the "State of the Goonian Address" while sounding serious and professional. There is nothing differentiating dev-created lore event videos like the Kyonoke Inquest from reports on player-driven events; same narrator, same graphics, same format. I think we're real as far as New Eden is concerned.


Ok short and sweet to the point.......
Involving the idea of having to return to a station, read the OP, whether you were podded or not to place the bounty in the first place, most likely assumes the point of a Bounty Office, Empire Location(there are 4 factions) and you have to go to one in that faction you want to place in a given time frame.

As to nullsec...ive looked at you and your alts employment record, how new are you? how much time have you spent living in nullsec? I have 3yrs minimum from when i first came to EvE with my 1st account. Bounties do not incentivize crap in nullsec, whether you are blue or not and if you can take the fight does outside of bloc wars and resource control.

Im going to have to search through my own files i saved before the EvEwiki went down, but im sure i can find mirror also somewhere, when i speak of Lore, i mean actual game Lore like the Fact Caldari State used to maintain a presence and own the Sov to the Tribute Region till it just became untenable to remain there as Capsuleer Factions rose to power there, it is documented in the actual game Lore as part of the State's History. so I am not speaking of player-driven events, I am speaking of what can only be cannon until CCP officially retcons it.

all in all though, you are trying to discuss how things are now anyway, when others are talking about a brand new system and way of doing things.
Suren Scott
Extra-galactic Cooperative
#30 - 2017-06-09 05:46:43 UTC
Max Deveron wrote:
all in all though, you are trying to discuss how things are now anyway, when others are talking about a brand new system and way of doing things.

Yes, I assumed "Is there Bounty Offices?" was a question for the present tense as opposed to asking a hypothetical "will/should there be bounty offices?"

Quote:
Bounties do not incentivize crap in nullsec

Comms generally takes note when we manage to get 200k+ bounties from killing someone, especially considering that's after it was split among fleet members present for the kill. Yeah, we would have killed them anyways, but it's nice to see that pop up. Also nice when in a large engagement against a corp that's got a bounty on it, get almost as much ISK as a ratting tick while padding the killboard and having a lot more fun (and that ISK is coming from a player, not thin air). Hence "inadvertently end up participating in it". Something that would be lost under a more restrictive system.

I played on-and-off for a while years ago, like 2007-2009 maybe, but admittedly remember almost nothing from my game time back then. Started following news about Eve again last year, and gave it another shot because of alpha clones.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#31 - 2017-06-09 10:04:58 UTC
Suren Scott wrote:
Max Deveron wrote:
all in all though, you are trying to discuss how things are now anyway, when others are talking about a brand new system and way of doing things.

Yes, I assumed "Is there Bounty Offices?" was a question for the present tense as opposed to asking a hypothetical "will/should there be bounty offices?"

Quote:
Bounties do not incentivize crap in nullsec

Comms generally takes note when we manage to get 200k+ bounties from killing someone, especially considering that's after it was split among fleet members present for the kill. Yeah, we would have killed them anyways, but it's nice to see that pop up. Also nice when in a large engagement against a corp that's got a bounty on it, get almost as much ISK as a ratting tick while padding the killboard and having a lot more fun (and that ISK is coming from a player, not thin air). Hence "inadvertently end up participating in it". Something that would be lost under a more restrictive system.

I played on-and-off for a while years ago, like 2007-2009 maybe, but admittedly remember almost nothing from my game time back then. Started following news about Eve again last year, and gave it another shot because of alpha clones.


yeah sometimes when I am being serious i have trouble articulating typed speech as opposed to spoken speech....its something my Director has promised to buy a skillbook for in the future for me.

Know all too well the excitement of hearing on comms and getting unexpected bounty ISK, it is nice to see it pop up

Been playing since 2010, had at least 1 rage quit moment for 6 months after an argument with an Alliance Executor, made this guy afterwards and been slowly but surely getting more hardcore into what i do and how i play EvE.
I just want to see a legitimate Bounty Hunter profession that is playable by those that wish to, the POD thing in the past was way to exploitable, and what we have now is just lame.
Nevyn Auscent
Broke Sauce
#32 - 2017-06-09 11:40:38 UTC  |  Edited by: Nevyn Auscent
Your way is just as exploitable as the old thing in the past.
Literally no-one has managed to make a system that is both practical for a real bounty hunter profession & not exploitable.
The current way is the closest you can get to it.

Well, or use the C&P forums and a trusted third party to hold isk and then negotiate actual payments with the third party as a mediator. But in terms of a mechanical system rather than actual people.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#33 - 2017-06-09 11:46:53 UTC
Nevyn Auscent wrote:
Your way is just as exploitable as the old thing in the past.
Literally no-one has managed to make a system that is both practical for a real bounty hunter profession & not exploitable.
The current way is the closest you can get to it.

Well, or use the C&P forums and a trusted third party to hold isk and then negotiate actual payments with the third party as a mediator. But in terms of a mechanical system rather than actual people.



Uhm, its not my idea so you better check yourself buddy.
And besides none of us would have any correct numbers in such a system if implemented by CCP

For how much it cost for an Expirable License to be a Bounty Hunter
or How much the ISK reward would actually be
or LP reward would be (if an LP store was create for it)

so really either post something constructive, maybe in the realm of making/discussing positive changes to the system
instead of being a troll.
Again not my idea, im just in support of some of it not all of it, and was attempting to discuss with OP the possibilities.
Nevyn Auscent
Broke Sauce
#34 - 2017-06-09 12:16:04 UTC
Pointing out that the current system is far superior and fills the intended system niche for a bounty system that is not tied to crime watch far better is not being a troll, it is constructive feedback. It's just constructive feedback that says the idea is outright bad and tweaks here and there are not going to save it.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#35 - 2017-06-09 12:50:34 UTC
Nevyn Auscent wrote:
Pointing out that the current system is far superior and fills the intended system niche for a bounty system that is not tied to crime watch far better is not being a troll, it is constructive feedback. It's just constructive feedback that says the idea is outright bad and tweaks here and there are not going to save it.



How is the current system superior?
It is definitely tied into the Crime watch system in totality with KR being the thing or are supposed to be.
It also hamstrings any effectiveness of Bounty Hunting being a profession as opposed to exploration, or mining, or Fleet Commanding.
The only thing the current system did was put an end to the blatant use of an alt to take ISK from someone that wanted you destroyed for whatever reason.

The current system does not work at all.
It does not promote gameplay, does not promote something fun to do, in fact the only thing it promotes anymore is annoyance, tears, and after the fact intel by allowing anybody to place a bounty on anybody for no reason at all.

So, mister troll, please explain how the current system is superior?
Danika Princip
GoonWaffe
Goonswarm Federation
#36 - 2017-06-09 13:22:12 UTC
Max Deveron wrote:
Nevyn Auscent wrote:
Pointing out that the current system is far superior and fills the intended system niche for a bounty system that is not tied to crime watch far better is not being a troll, it is constructive feedback. It's just constructive feedback that says the idea is outright bad and tweaks here and there are not going to save it.



How is the current system superior?
It is definitely tied into the Crime watch system in totality with KR being the thing or are supposed to be.
It also hamstrings any effectiveness of Bounty Hunting being a profession as opposed to exploration, or mining, or Fleet Commanding.
The only thing the current system did was put an end to the blatant use of an alt to take ISK from someone that wanted you destroyed for whatever reason.

The current system does not work at all.
It does not promote gameplay, does not promote something fun to do, in fact the only thing it promotes anymore is annoyance, tears, and after the fact intel by allowing anybody to place a bounty on anybody for no reason at all.

So, mister troll, please explain how the current system is superior?



Because it's fun, promotes gameplay, annoys people and makes them cry all over the forums?
Asset Confiscation Officer
Viziam
Amarr Empire
#37 - 2017-06-09 18:32:37 UTC
It is a broken system without hope for repair. Perhaps in a game that isnt itself so damned gameable a bounty system might work but not in EVE, so please stop posting about your bounty system hopes and dreams.


*crushing hopes and dreams since, well really not that long ago.
Dark Lord Trump
Infinite Point
Pandemic Horde
#38 - 2017-06-09 19:33:27 UTC
Belvin Disepret wrote:
Dark Lord Trump wrote:
What keeps me from using my Bounty Hunter alt to collect the bounty anyone puts on me?


I said its fine to have an alt on either side of spectrum. I mentioned there would be limited timer as to how often one person could shoot same Wanted person so they wouldn't abuse alt farming. I proposed 1 hour, but it can always be tweaked.

You misunderstand. If someone puts a 100b bounty on me, what stops my alt from getting a bounty hunter license and shooting my main's pod to collect the bounty? Why would I place bounties if the money effectively goes to my killer?

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Belvin Disepret
Republic University
Minmatar Republic
#39 - 2017-06-09 21:23:47 UTC
Dark Lord Trump wrote:
Belvin Disepret wrote:
Dark Lord Trump wrote:
What keeps me from using my Bounty Hunter alt to collect the bounty anyone puts on me?


I said its fine to have an alt on either side of spectrum. I mentioned there would be limited timer as to how often one person could shoot same Wanted person so they wouldn't abuse alt farming. I proposed 1 hour, but it can always be tweaked.

You misunderstand. If someone puts a 100b bounty on me, what stops my alt from getting a bounty hunter license and shooting my main's pod to collect the bounty? Why would I place bounties if the money effectively goes to my killer?


Good question, isnt it like this already? it is right, yet guys dont do it because it looks good and feels good to have 100mil + bounty, and then on a rainy day cash it in, or simply get chased around with big bounty.
Other choose to stay in station cause they afraid to undock.

Buy to play the game you need to be part of the game, hence only way for your alt to collect it is to bring up standing with X faction you had bounty posted, buy license and then pod kill to collect it.

But why woud you do it? wouldnt you want to be on top of most wanted list and show off?
Once your bounty is collected you would get clean slate, lose all the kills you had for that period and would need to work your way back up which could take weeks or months.

If You keep ganking alts your crime record would show ganking same 5 players over amd over, everyone would know you grind on alts and that nothing to brag about, no skill.

There also could be system implemented that gives you titles per amount of kills and same for Bounty Hunter how many criminals they capture. Each time you get podded you also lose rank or ranks, the lower the rank the smaller pice of pie collector gets, similar that what we have now.

But thats the thing, we want the whole system to server better purpose and meaning. What really sucks is when players pretend something is good where its not because they dont know any better, dont like changes or leave their comfort zone.
Danika Princip
GoonWaffe
Goonswarm Federation
#40 - 2017-06-09 21:57:58 UTC
Belvin Disepret wrote:


Good question, isnt it like this already? it is right, yet guys dont do it because it looks good and feels good to have 100mil + bounty, and then on a rainy day cash it in, or simply get chased around with big bounty.
Other choose to stay in station cause they afraid to undock.

Buy to play the game you need to be part of the game, hence only way for your alt to collect it is to bring up standing with X faction you had bounty posted, buy license and then pod kill to collect it.

But why woud you do it? wouldnt you want to be on top of most wanted list and show off?
Once your bounty is collected you would get clean slate, lose all the kills you had for that period and would need to work your way back up which could take weeks or months.

If You keep ganking alts your crime record would show ganking same 5 players over amd over, everyone would know you grind on alts and that nothing to brag about, no skill.

There also could be system implemented that gives you titles per amount of kills and same for Bounty Hunter how many criminals they capture. Each time you get podded you also lose rank or ranks, the lower the rank the smaller pice of pie collector gets, similar that what we have now.

But thats the thing, we want the whole system to server better purpose and meaning. What really sucks is when players pretend something is good where its not because they dont know any better, dont like changes or leave their comfort zone.


No. it is not like that already. the system is specifically designed to make absolutely certain that the bounty payout will never exceed the value of the ship being destroyed, so it is impossible to kill yourself for profit.

Your system is a return to the old ways, where placing a bounty on someone was exactly the same as giving that person a pile of free ISK.

Most people will not care in the slightest about being top of the big bounty list, when they can instead have all that ISK in their pocket to spend on exotic dancers, fedos and quafe. Likewise, most people will not care what their killboard shows them doing, if they are making money out of it.
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