These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
123Next pageLast page
 

[Summer] Pirate Battleship Cost Intervention

First post First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2017-06-08 17:22:37 UTC  |  Edited by: CCP Fozzie
Hello again folks. I'm here today to talk a bit about pirate battleships, the costs of obtaining them and what were here at CCP are planning to do about it.

One of the major EVE balance concerns raised by the community over the past several months has been the low price of pirate battleships and their impact on the rest of EVE. Prices for pirate battleships have been dropping over the past three years, with the changes caused largely by buffs to BPC drop rates and to anomaly escalations in late 2014.

These price decreases have negatively impacted ship balance as pirate battleships become more competitive for their cost compared to many other ship classes.

Obviously the price isn't the only balance concern about a ship group as prominent and diverse as pirate battleships, and other factors such as the strength of Upwell structure energy neutralization weapons contribute to the dominance of the Machariel in particular. However after giving this situation some thought internally and engaging in plenty of community discussion through venues such as Fanfest and the CSM, we agree that price should be the target of the first set of changes.

Our changes relating to pirate battleship prices will come in a few stages, with the first arriving next week in our June release and another set of changes coming in July, with the potential of more changes in the future.

In June we are starting to address the supply of pirate battleship BPCs, with moderate changes to the chance of escalations spawning from the most popular high-end anomalies and larger changes to the drop rates of the BPCs themselves from quite a few NPCs.

In July we plan to begin making changes to the material composition of the pirate battleships to increase their build costs somewhat. More details of these changes will come later.

We don't expect any of these changes to be silver bullets, especially since there will be stockpiles of BPCs and ships to work through. However we do believe that these changes will be a solid set of next steps in helping to address this situation.

Thanks.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#2 - 2017-06-08 17:22:50 UTC
Reserved

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Jin'taan
Be Nice Inc.
Prismatic Legion
#3 - 2017-06-08 17:38:17 UTC
Really glad to see this discussion make it to the public, especially given the impacts it might have on other areas of balance, such as the Strategic Cruiser rebalance.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#4 - 2017-06-08 17:40:38 UTC
Taking bets on the effective price being doubled.

JC Mieyli
Hedion University
Amarr Empire
#5 - 2017-06-08 17:45:07 UTC
increase material cost and lower bpc means less availability for pirate bs
this means all the industrialists get to build pirate bs early and stockpile
screws over the young industiralist again

how about for once instead of increasing cost to benefit veteran industrialist
try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players
would be niceto see this happen for a change
ROFL-HARRIS
Doomheim
#6 - 2017-06-08 17:46:58 UTC
that's a spicy memeball
Fifth Blade
Jump Drive Appreciation Society
#7 - 2017-06-08 17:48:02 UTC
CCP Fozzie wrote:
In June we are starting to address the supply of pirate battleship BPCs, with moderate changes to the chance of escalations spawning from the most popular high-end anomalies and larger changes to the drop rates of the BPCs themselves from quite a few NPCs.

In July we plan to begin making changes to the material composition of the pirate battleships to increase their build costs somewhat. More details of these changes will come later.

Finally. Good change.
Mikokoel
Mining Industry Exile Foundation
Synergy of Steel
#8 - 2017-06-08 17:48:08 UTC
JC Mieyli wrote:
increase material cost and lower bpc means less availability for pirate bs
this means all the industrialists get to build pirate bs early and stockpile
screws over the young industiralist again

how about for once instead of increasing cost to benefit veteran industrialist
try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players
would be niceto see this happen for a change


Try googling "Malcanis' Law" please

Mikokoel | Head FC League of Unaligned Master Pilots

Justin Andrard
Professional Sandbaggers
#9 - 2017-06-08 17:48:30 UTC
I am seriously hoping that this is going to affect more than just machs
Grenouile
Perkone
Caldari State
#10 - 2017-06-08 17:49:50 UTC
How about you nerf Citadels first?
Prometheus Hinken
Science and Trade Institute
Caldari State
#11 - 2017-06-08 17:50:01 UTC
Pirate battleship proliferation has been a hotbed issue; most folks agree that the escalation rate and drop rate are too dang high. With these really good proposed changes, I can't wait to see the same folks start griping and complaining and getting out the pitchforks.
Romvex
TURN LEFT
#12 - 2017-06-08 17:50:51 UTC
About time
JC Mieyli
Hedion University
Amarr Empire
#13 - 2017-06-08 17:51:38 UTC
Mikokoel wrote:
JC Mieyli wrote:
increase material cost and lower bpc means less availability for pirate bs
this means all the industrialists get to build pirate bs early and stockpile
screws over the young industiralist again

how about for once instead of increasing cost to benefit veteran industrialist
try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players
would be niceto see this happen for a change


Try googling "Malcanis' Law" please

except what i said is the opposite of that
how does devaluing vet player stockpile help the vet player
it means they make a loss on their products
Lquid Drisseg
KarmaFleet
Goonswarm Federation
#14 - 2017-06-08 17:52:49 UTC
I like how this is a dual nerf to Pirate battleship proliferation and potential ratting income streams.
Asher Elias
GoonWaffe
Goonswarm Federation
#15 - 2017-06-08 17:55:25 UTC
Will the barghest be affected by the production material increase?
Huydo
Imperial Academy
Amarr Empire
#16 - 2017-06-08 17:56:13 UTC
What do you think about make other Ships more viable for fleets than nerf it?
Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#17 - 2017-06-08 17:57:04 UTC
Asher Elias wrote:
Will the barghest be affected by the production material increase?


Let go of the dream Asher. Barghest fleet ain't happening. P
Alekseyev Karrde
Noir.
Shadow Cartel
#18 - 2017-06-08 17:58:07 UTC
JC Mieyli wrote:
increase material cost and lower bpc means less availability for pirate bs
this means all the industrialists get to build pirate bs early and stockpile
screws over the young industiralist again

how about for once instead of increasing cost to benefit veteran industrialist
try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players
would be niceto see this happen for a change

"Instead of rebalancing one part of the game that's out of alignment, please change literally everything else about the EVE economy."

Alek the Kidnapper, Hero of the CSM

Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#19 - 2017-06-08 17:58:40 UTC
Huydo wrote:
What do you think about make other Ships more viable for fleets than nerf it?


Power creep is bad. Blink
JC Mieyli
Hedion University
Amarr Empire
#20 - 2017-06-08 18:02:27 UTC  |  Edited by: JC Mieyli
Alekseyev Karrde wrote:
JC Mieyli wrote:
increase material cost and lower bpc means less availability for pirate bs
this means all the industrialists get to build pirate bs early and stockpile
screws over the young industiralist again

how about for once instead of increasing cost to benefit veteran industrialist
try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players
would be niceto see this happen for a change

"Instead of rebalancing one part of the game that's out of alignment, please change literally everything else about the EVE economy."

yup
is that a problem
and tbh its not the one part of the game thats out of alignment
the whole economy is out of alignment because of players taking advantage of mineral cost increases
and thats what is going to happen here too
123Next pageLast page