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A plan to give balance to cloaking (Images)

Author
Endeavour Starfleet
#341 - 2012-01-23 20:37:00 UTC
Caliph Muhammed wrote:
Endeavour Starfleet wrote:
Robert Caldera wrote:
Robert Caldera wrote:
to be clear, I dont want any changes in regard to cloak and local at all, just pointing out they are interconnected and cant be changed separately without the other.



Afk cloaking can be changed just fine without having to change local.

With my idea. Active cloakers can still find and kill idiots that don't watch local all the same.



No it can't. Because everyone watches local and when they see someone on there that isn't on dscan they will dock up until the anti cloak regiment comes through. It's not going to happen without local removal, and when that occurs you'll be screaming for a revert to the old way. Don't say you weren't warned but there is NO way to have cloaks useful while showing in local and becoming probeable/detectable. It doesn't matter how much you insist otherwise. Period.


The "Anti-Cloak" Regiment will be useless against an active cloaker. And remaining active is silly simple under my plan.
Lord Zim
Gallente Federation
#342 - 2012-01-23 20:40:43 UTC
I hate you for dredging this up again.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Evei Shard
Shard Industries
#343 - 2012-01-23 21:33:35 UTC
In 18 pages, which I haven't read, this problem may have been brought up, but it needs to be brought up or repeated:

The moment you use any visual, audio, or other cue to let the AFK Cloaker know his cloak is being compromised, it will take about a week before some coder has a macro or bot-type program that automatically warps the cloaked ship from one safe to another, and you'll be back at square 1 with a set of useless tools.

Profit favors the prepared

Lucjan
Deutzer Freiheit
#344 - 2012-01-23 21:38:12 UTC
Remove cloaked ships from local.

At least then we'll stop having these threads.
Mag's
Azn Empire
#345 - 2012-01-23 23:32:08 UTC
Lord Zim wrote:
I hate you for dredging this up again.
This.

Endeavour Starfleet,why do you insist on constantly bringing this bad idea thread back from the dead?
You have 5 likes on the OP (most of which I would guess are your alts) and only 2 at most in the thread that even come close to liking your idea. 1 of which changes his mind and states it's over powered.

Let it die, you failed.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Endeavour Starfleet
#346 - 2012-01-24 00:39:25 UTC
Mag's wrote:
Lord Zim wrote:
I hate you for dredging this up again.
This.

Endeavour Starfleet,why do you insist on constantly bringing this bad idea thread back from the dead?
You have 5 likes on the OP (most of which I would guess are your alts) and only 2 at most in the thread that even come close to liking your idea. 1 of which changes his mind and states it's over powered.

Let it die, you failed.


What makes you think likes are ANY kind of measure of an idea? I have 608 likes does that make me awesome or does it mean that some fool ran a script to like just about every post I ever made?

Could care less what you think about this topic really. It has been modified and now stands as a valid idea. It removes the incentive to AFK cloak without ruining cloaking or nullsec.
Caliph Muhammed
Perkone
Caldari State
#347 - 2012-01-24 00:42:37 UTC  |  Edited by: Caliph Muhammed
OP is mentally challenged. It's as simple as that. You can repeat your counterpoints until you're blue in the face. He wants things his way and believes by responding to every post with convoluted arguments he's catching the designers attention. He isn't. He never will. Because the amount of cloak users subscriptions far surpasses this threads 2 carebears who want a safety net. If they try and break cloaking we can cancel subs and demonstrate our resolve.

For those just reading, the Op has yet to prove

1)AFK cloaking is detrimental to anyone other than bot runners or risk averse people in nullsec.

2)That cloaking as it has been has caused a serious issue with gameplay (outside of the fore mentioned class of players).

3)That AFK cloakers kill people in an unfair manner.

4)That AFK cloakers actually exist.

And he never will because he can not. Knowing this however doesn't dent his resolve at embarrassing himself in front of the community by considering himself the special snowflake that's going to change EVE into the game he want's to play.
Endeavour Starfleet
#348 - 2012-01-24 00:52:51 UTC
Cancel subs to show your resolve? So some large nullsec alliances might actually unsub their army of AFK cloakers because they don't want to take the time to be active with them? Might be hard as many are narrowly focused trained alts on main accounts. Trained for cloak, hotdropping and little else.

Having to warp off every 15-30 mins and come back is not an "OMG GONNA UNSUB!!1!" crime by CCP? Wut?
Mag's
Azn Empire
#349 - 2012-01-24 00:57:16 UTC  |  Edited by: Mag's
Endeavour Starfleet wrote:
Mag's wrote:
Lord Zim wrote:
I hate you for dredging this up again.
This.

Endeavour Starfleet,why do you insist on constantly bringing this bad idea thread back from the dead?
You have 5 likes on the OP (most of which I would guess are your alts) and only 2 at most in the thread that even come close to liking your idea. 1 of which changes his mind and states it's over powered.

Let it die, you failed.


What makes you think likes are ANY kind of measure of an idea? I have 608 likes does that make me awesome or does it mean that some fool ran a script to like just about every post I ever made?

Could care less what you think about this topic really. It has been modified and now stands as a valid idea. It removes the incentive to AFK cloak without ruining cloaking or nullsec.
Likes do have a very small measure of an idea, but as I said they are most likely likes from your alts.
But actual replies in the thread do have measure and so far only two have liked your idea, one of which only liked part of it, then later said it was overpowered. So it's clear after 18 pages that you don't listen to anyone, avoid difficult questions and have yet to understand the issue.

Your idea is not balanced, it nerfs cloaks and doesn't address the reason for AFKing. I think I can safely say it's not and never will be valid, sorry to burst your bubble.

Oh and I am glad that you do care about what I think.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#350 - 2012-01-24 00:57:34 UTC
Endeavour Starfleet wrote:
Could care less

Sigh.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#351 - 2012-01-24 02:04:14 UTC
Endeavour Starfleet wrote:
army of AFK cloakers


Such a thing does not exist.

Some people who cloak in enemy ratting systems do genuinely go AFK during the course of a day, sure. But for the vast majority of the time they are active and looking for people to shoot at. At worst, they might be semi-active, doing more effort-effective stuff on their mains, but they are still checking their probes, checking the gates, the complexes.

AFK Cloakers are a myth.

Why would you ever train a character to recons 5 to sit it in a system doing nothing ?

It turns out that denying the enemies the ability to make money doesn't make you anything, nor does it make you feel good. Useful pvp characters are rather better used to do pvp-type things. Certainly much better than sitting cloaked at a safe spot.
Endeavour Starfleet
#352 - 2012-01-24 06:46:52 UTC
Valea Silpha wrote:
Endeavour Starfleet wrote:
army of AFK cloakers


Such a thing does not exist.

Some people who cloak in enemy ratting systems do genuinely go AFK during the course of a day, sure. But for the vast majority of the time they are active and looking for people to shoot at. At worst, they might be semi-active, doing more effort-effective stuff on their mains, but they are still checking their probes, checking the gates, the complexes.

AFK Cloakers are a myth.

Why would you ever train a character to recons 5 to sit it in a system doing nothing ?

It turns out that denying the enemies the ability to make money doesn't make you anything, nor does it make you feel good. Useful pvp characters are rather better used to do pvp-type things. Certainly much better than sitting cloaked at a safe spot.


If there is no such thing as an Army of AFK cloakers then my idea will do little to them and thus I would not be receiving the mountain of hate in this topic.

Train recon to V? Wut? You train up to use the Stealth bomber or cov ops (Depending on how cheap the one for trained race is) And black ops cyno (Cyno V 25 days or so max). Maybe enough to use a half decent warp scram. And that is it. That alt is set for hotdropping and you go on with your main. One of the first I noticed was like this. Obviously an AFKer that would log in after a days fun. And if he couldn't sleep that night he would try to set up a hotdrop.

Of course later they hit the area with dedicated AFK accounts.

It is completely imbalanced to favor the AFKness. And even if you managed to get him. He will come back in an hour with one of the tens of ships fitted from a bit of work running sanctums. That is even if the alliance isn't funding him/her outright.

Atleast with my system he/she will be doing a bit more traveling if they decide to go AFK for long periods of time.
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#353 - 2012-01-24 07:21:46 UTC
Endeavour Starfleet wrote:


If there is no such thing as an Army of AFK cloakers then my idea will do little to them and thus I would not be receiving the mountain of hate in this topic.

Train recon to V? Wut? You train up to use the Stealth bomber or cov ops (Depending on how cheap the one for trained race is) And black ops cyno (Cyno V 25 days or so max). Maybe enough to use a half decent warp scram. And that is it. That alt is set for hotdropping and you go on with your main. One of the first I noticed was like this. Obviously an AFKer that would log in after a days fun. And if he couldn't sleep that night he would try to set up a hotdrop.

Of course later they hit the area with dedicated AFK accounts.

It is completely imbalanced to favor the AFKness. And even if you managed to get him. He will come back in an hour with one of the tens of ships fitted from a bit of work running sanctums. That is even if the alliance isn't funding him/her outright.

Atleast with my system he/she will be doing a bit more traveling if they decide to go AFK for long periods of time.


If they are just out in a cov ops or a bomber, then they are NO threat to any solo ship. Not without back up. Doesn't matter how active they are, doesn't matter what they do, they are just too fragile to be scared of in practice. Even with a covert cyno, sitting still in a frigate while something shoots at you will near certainly kill you in a few seconds.

The only ships that can be a problem solo are decently skilled recons, particularly pilgrims, but in a pinch any of them will do.

No alliances have afk cloaker ACCOUNTS (lol seriously ?) let alone dedicated AFK characters. They have alts that have cloaked ships (for scouts, falcons, cynos etc) that are presently sitting in your back yard trying to find you. As a member of a corp who proudly fits cloaks on interceptors, no there is no such thing as an AFK cloaker alt. There is just a guy trying to find you and violence your boat. If there is a red in system, he is watching you.

No-one is favoring AFK cloakers (aside from them not existing) because they can't kill you while they are cloaked. And all of the cloaked ships are deeply underwhelming once they are out of cloak. They are either painfully fragile or stuck on frigate dps. They are not dangerous ships in their own right. They need friends. And thats where we run into a problem:

You seem to not really know what you are arguing for here.

You start off by saying its all about AFK cloakers (ie one person sitting in your system for days on end doing nothing), and then you complain that you are being killed by gangs that are portaling in to your systems. Or their friends running in from next door to attack you once the cloaker finds you.

And I don't see how that is unbalanced. 5 vs 1 = 5 wins.

To put it in (hopefully) terms that are simple enough for you to understand:

A solo cloaked ship is not directly a threat to you. His friends might well be, but that doesn't make the cloaker unbalanced.

That's like saying that your ship got killed by a titan, but the titan wouldn't have been there if the cyno kestrel hadn't been able to drop a cyno. So kestrels are overpowered, because they can cyno in titans to kill you.

It just doesn't make any sense to say that the scout is the overpowered bit.

And to restate it once again: A ship that is actively trying to find you is not an AFK cloaker.

He is a guy trying to find you who is currently cloaked.

On a different topic, how do you know that your claimed AFK cloakers aren't moving around ? Or are AFK ? Or are alts come to that.
Lord Zim
Gallente Federation
#354 - 2012-01-24 07:26:12 UTC
Valea Silpha wrote:
If there is a red in system, he is watching you.

Look ma, assumptions. :3

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Endeavour Starfleet
#355 - 2012-01-24 07:55:08 UTC
Valea, You can try to hide the fact that they use them all you want. But we eventually blue to them and learned just how extensive their AFK operations are. And proved it to me with killmails (Not showing them as this is indeed a posting alt) Of course they didn't suspect that I would use said knowledge against them and the other AFKers later on.

Also you I will never really convince anyway. Nor zim nor anyone other than CCP that has the logs and the data to say "Oh wait the logs do say that these cyno activations happen within a short time of a client reporting active again."

I do seriously need to make a refreshed topic tho. This one has become a bit outdated with some changes I have come up to the plan (I noticed recently that the amendment allowing time before the probe even registers there is a cloak out there was not added to the OP whoops.) I ought to spend a great deal more time with mah gimp skillz to make a much more detailed set of images.
Misanth
RABBLE RABBLE RABBLE
#356 - 2012-03-03 12:50:31 UTC
Anshio Tamark wrote:
There is no need for change to cloaks at all. They are probably the most balanced element in the game, and the only thing CCP doesn't need to work on balancing. You take no risk, so you get no reward. They make it possible to spy on an enemy's POS long before attacking it, in order to gather intel. They allow you to stay safe, even in low-sec/null-sec/WH. And they can be broken if anything comes close enough. So they are nowhere near unbalanced. In fact, I have yet to see anyone undock and cloak to go AFK. The only cloaks I've seen are Covert-ops Probers cloaking while probing to avoid being obvious targets as well as cloaked scouts, warping to some location to keep an eye on the enemy.

In short: CCP, ignore this thread. Cloaks work properly and should not be broken as suggested by the OP.


This is exactly what I don't get, when people whine about cloaks. There's alot of of crap in this game not being balanced, but cloaks are one of the few things that actually has a very good balance..

* A cloaker can't kill you when cloaked, he has to decloak.
* When he decloaks, he has a targeting delay (unless SB or BO, specialized ships), if you are up against a ship of equal size they can virtually always warp off while the cloaker is waiting for his lock timer.. think about that for a second again. Yah, your Tengu that rats/runs anomalies will almost certainly get away from any non-SB that decloaks next to you - assuming you are not AFK (irony's, just as you don't want him to be able to be AFK! what gives you that freedom? P)
* Non-Cov-Ops-Cloak ships get massive negative stats by fitting a cloak, like targeting delay, slowing down your ship massively when cloaked, etc.
* You use a utility high when you fit a cloak, which means the non-cloaker can easily fit a neut, extra weapon or other useful modules in that.
* Ships that are designed with cloaks intended (SB, Recons, T3, BO) all have quite weak tank, and alot less gank then equally sized ships. So you could easily say that by fitting a cloak you are gimped by default.
* You would not even know they are in your system if you didn't have a local chat, so in a sense, in WH you would not even worry. In high sec without wardec you don't even care. Is cloaks unbalanced there as well? Perhaps it's local that needs a balancing..

There's alot more to it. Simply put, cloaks have so many negatives/side-effects and balancing around it already, and the only way you should die to a cloaker is if you don't pay attention. Then who's fault is that, the cloak, or your own? Like I said, it's funny how the AFK-cloak haters are so quick to hate on cloakers being AFK, yet they want the same freedom of not having to pay attention themselves.. not much game balance there, is it.

AFK-cloaking in a system near you.

Tekashi Kovacs
Golfclap Inc
#357 - 2012-03-03 13:28:31 UTC
Basically if you want to afk you log off, as in EVERY other game. Cloaking=cheating, should be removed/rebalanced.
Tchulen
Trumpets and Bookmarks
#358 - 2012-03-03 13:44:51 UTC
Tekashi Kovacs wrote:
Basically if you want to afk you log off, as in EVERY other game. Cloaking=cheating, should be removed/rebalanced.


Cloaking quite obviously isn't cheating. If it was cheating it would have been removed from the game. It hasn't and it won't because it isn't.

If you don't like it work around it. We had supposed AFK cloakers in system most of the time when my corp were in null sec. It didn't stop us doing PvE. We just used tech I ships with pvp fits and were all in the same fleet so if the "AFK" cloaker proved they weren't AFK at all the rest of the fleet warped to the person who was attacked and shot them to death. If the guy was actually AFK then it didn't matter.

As has been said over and over, cloaking isn't unbalanced. The people who think it is are.

If you're whining about AFK cloaking it's because you're too simple to realise that AFK cloakers pose no threat. What you're actually complaining about is people who are actively cloaking as they're the ones you have to worry about.

That's like complaining that people can use bubbles because you don't want to get stuck at a gate camps. Rather than try to change something that works just because you don't like it try working around it instead.

Or alternatively move to high sec. It sounds like you'd prefer that level of safety.
Misanth
RABBLE RABBLE RABBLE
#359 - 2012-03-03 13:51:28 UTC  |  Edited by: Misanth
Lucien Visteen wrote:
I'm not talking about intel gathering in WH's here. That is done in a completely different manner cause of system mechanics. Im talking about intel gathering in 0.0, because of system mechanics.

In a cov-op, with a cov-op cloak, you can get quite a lot of info without being detected. From number of people in system to the reaction of said individuals. A cov-op generally have no tank, nor dps and need to keep a general low profile when sniffing about. Get what you need, and get out. That is how its usually been in my encounters of this kind, and that is not a problem. Cloak works as intended.

The problem arises when players uses ships not intended for cov-ops roles. That is where I think the system is wrong. Since you can still get plenty of info while staying cloaked. Dscan and probe scanning can be done even while you are cloaked, and this messes up with the no risk no reward. Since it really is no risk staying cloaked in a safe spot somewhere. Then you should not get any reward either, i.e. scanning information.


Since you mention how good the cloak is on non-covert-ops ships, I keep wondering if you actually fitted those mods yourself?

* Dscan and probing can be done while cloaked, but:
- You need to decloak to actually warp or target someone
- You need to decloak to drop your probes (and probes expire, so you don't have those probes indefinately unless you decloak again, and again, and again)

* Scanning information
- Sitting at a SS dscanning only gives you intel of what's in range of your dscan, and your targets have to sit still for you to be able to pinpoint more exact location
- Sitting at a SS probing only gives you intel until your probes expire, then you have to decloak to put out a fresh batch

* Negatives with the non-cov cloaks
- You have a targeting delay after decloak, which makes it really easy for potential targets to warp off before you even start lock them (and you still have your regular lock time to consider too)
- You move really slow cloaked, this is not ideal when travelling at gates and can make you quite vulnerable vs camps
- You lose a utility high for a module that gives you zero more damage and zero more tank, and has no offensive capabilities like a neutralizer or similar mod. All it does is keep your ship off dscan/probes while the module is activated
- You reduce your signature resolution, which means you lock slower too, a ship you normally would've been able to target in X seconds will slip away from you purely because you have a cloak fitted - even if it's not online
- You can't warp cloaked, so obviously anyone paying attention to dscan will know you are in space and in what ship
- High CPU cost to fit the cloak

Then, as alot of people don't seem to get this, a few things needs to be cleared up
- When you log off, your ship shows on dscan and can be probed, cloak or no cloak
- When you travel, you have to decloak at gates, and if someone locks you you can't cloak
- When you drop probes, get within 2 km from someone/something, want to engage a player etc, you have to/gets decloaked

There's plenty of time to kill non-cov-ops ships. If they are actively moving, fighting (players or npcs), if they log on/off, enter/leave local etc, you can always dscan/probe and find them. When they are afk, or not doing anything, no you can not find them. But they can't do anything to you either.

I never understood why so many players think that extra ~5 seconds (depeding on cloak/skills) that it takes for the ship to even *start* lock you, and the extra time it takes to lock due to nerfed sensor strength, and the fact they can't warp cloaked and/or move really slow to get close to you - is not plenty of time to get away. If you keep moving on-grid, or if you pay attention/are not AFK, there's absotely zero reason for a non-cov-ops cloak fitted ship to ever tackle you. The only time you should ever be tackled by such a ship is if you are AFK or don't pay attention. Isn't that exactly the same argument you use vs the AFK-cloakers? But as been pointed out so many times by Tippia, Mag, Ingvar Angst, Feligast and virtually everyone that posted here: you break the mechanic for non-AFK cloakers as well in your suggestion. So you break a working, balanced mechanic for actively played characters, so your AFK- or lazy players get an easier life, while these suggested changes would do nothing to stop AFK-cloakers as they already uhm, are unable to do anything. That's already been posted here a number of times, tho.

What's not stressed out is all the setbacks, and vulnerabilities that comes by just fitting a cloak on your ship. It's not an i-win button, it's a gimp you put on your ship to potentially win another advantage. A tradeoff. And the supposed defender, vs this cloaker, gets extended time to GTFO, or a 'weaker' hostile to fight in return.

AFK-cloaking in a system near you.

Misanth
RABBLE RABBLE RABBLE
#360 - 2012-03-03 14:04:26 UTC
Lord Zim wrote:
I hate you for dredging this up again.


Oops, sorry to do (as well). Had this linked to me, posted replies, then noticed dates. P
It's quite relevant tho, wtih the CSM **** coming up, and the CSM minutes having that pants on ******** submarine discussion.

AFK-cloaking in a system near you.