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MIning: Add Moving Rocks?

Author
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#21 - 2017-06-07 05:21:22 UTC  |  Edited by: Tessa Sage
Do Little wrote:
It's relative velocity that matters, not absolute and Eve asteroids behave more like trojan asteroids - clustered in the L4 and L5 points in a planets orbit. Once you've matched velocities - they will appear stationary, just as the Earth appears stationary to us.

I do agree there should be more gameplay.


I'm surprised there isn't a user-awarded Gold(tm) option, stellar post. The big catch (gravitationally) is the largest asteroid in the L# holding pattern is dictating movement however miniscule for the rest of the rocks. Should that asteroid be mined out first, the asteroid belt / anomaly should begin to spread until half reach orbital insertion velocity for the nearby planet or become a hazard for ships in the spawn. This can in turn become a seeding process for planetary interaction purposes (advanced mineral soil compositions) as well as produce some unexpected wrecks which players may be able to tow to Customs offices for salvage and disassembly (reverse engineering 2.0)...
Kassimila
Deep Core Mining Inc.
Caldari State
#22 - 2017-06-07 16:07:59 UTC
grgjegb gergerg wrote:
Or just give barges a fitting bonus for prop mods?

Unless you think that would make them too easy to PVP in. Pirate

.


Yeah we wouldn't want people PVPing in a pvp based game...
grgjegb gergerg
School of Applied Knowledge
Caldari State
#23 - 2017-06-07 17:00:56 UTC
Ajem Hinken wrote:
Well... I'd like to be able to grab a whole asteroid and then take absolutely forever in my Venture dragging the whole thing back to the station and shove it in... but then you'd get capitals doing it lol

Heh. Do the math, you're not far off with the estimate of "forever."
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