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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#9801 - 2017-06-06 19:33:10 UTC
alex tow wrote:
Quote:
Oh FFS, stop with this idiotic argument. The chance of getting caught while watching local and docking as soon as a threat appears is approximately the same as the chance of getting caught while AFK cloaking because your cat walked across the keyboard and hit the cloak button. The guarantee of safety that local provides is effectively absolute, and only the most incompetent players will even come close to being caught. And at that point you need to accept that the same incompetent players will find ways to die while AFK cloaked, so AFK cloaking is not 100% safe either.


and you we talking about an "idiotic argument"...*sigh*


No it is pretty much true. If you are watching local (i.e. not re-watching the last season of Game of Thrones) your chances of being caught are very remote.

Now, I want to be clear though. I am not arguing we should do away this local based on that statement. I am fine with people getting caught because they were not paying attention. I am also fine with somebody getting away because they are paying attention. I find it somewhat sub-optimal in that it tends to be either/or. Either you are paying attention and get away 100% of the time (or close enough to it so that the difference is tiny) or you aren’t and you get caught and die 100% of the time (or close enough to it so that the difference is tiny). I would prefer something a bit more interesting.

Mike is not proposing that. Mike simply wants to nerf cloaks. End of Mike’s narrative. Mike initial came to this discussion decrying how people can’t PvE and how the effort of hundreds of people is being thwarted by a single player. They can’t use their space. And so on and so forth. Over time Mike’s argument has…evolved to, “Cloaks are OP and need to be nerfed. End of discussion.” To support this position Mike relies on the cloaking at a secret safe gives near perfect safety, and lets just go ahead and say it is perfect safety.

However, I have argued that such safety is self-limiting in that I can only maintain it by ensuring others are safe from me. Further, that such safety is not “free” but comes at a cost of whatever other things I could use that character for. Most of my alts can do PI, invention, haul and/or mine. So if I park one of them deep in hostile territory I basically give up the income/resources that alt could generate if he were not cloaked at a safe. Further, that cloaked ships are not OP in that they are generally less robust then their non-cloaking counter-parts and/or do less damage. That cloaked ships die routinely in game. Usually because they are NOT sitting at a secret safe cloaked up. So Mike’s entire narrative hinges critically on a single activity that also implies perfect safety (from the cloaked pilot) in turn.

Mike knows all of these arguments, but he still insists that cloaks are OP and that local is in no way part of the problem with AFK cloaking. In fact, Mike knows this is not true which is why Mike no longer talks about AFK cloaking but cloaks in general.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#9802 - 2017-06-06 19:36:02 UTC
Mike Voidstar wrote:
Ok... once again for the really slow...


Cloaking is PASSIVELY 100% safe, and it barely degrades at all unless you are passing through an unscouted gate. Even in that case, the cloak provides more safety to evade a camp than is enjoyed by a ship without one. Your safety requires no action or even awareness on your part.

The supposed safety of local is an Active thing. It requires paying attention on a constant and continuous basis, often involving multiple players across several solar systems. It requires flying in a safe manner, staying aligned, properly dealing with PVE targets, and is subject to plenty of pilot error and real life distractions. You aren't passively safe, you have to fly right and take appropriate action at a moment of the attacker's choosing and convenience.

You are trying to draw a comparison between Apples and Orangutans... There's nothing there even remotely similar.


Because you are being intellectually dishonest yet again....

Yes, using local requires effort. It requires effort because you are also acquiring resources and/or ISK. The guy cloaked at a secret safe is not.

Working completely fine if not entirely intended. If you are going to acquire assets, especially the assets one can get in NS, then one should need at least some degree of effort.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#9803 - 2017-06-06 19:36:53 UTC
Mike Voidstar wrote:
Merin Ryskin wrote:
...



TLDR;

"I don't want to have to do anything at all to maintain my perfectly safe status while hunting others, any suggestion that I even need to remain at the keyboard is unreasonable"


You aren't hunting if you are at a secret safe spot. Roll

You'd know this if you actually tried hunting in a cloaked ship.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#9804 - 2017-06-06 22:14:23 UTC
Mike Voidstar wrote:
It does not have to be a big deal. You are in space and passively immune to interaction while still maintaining the capability to do things an opponent would want to disrupt. The desire to hunt you is all that is needed if you are not docked or in force fields. You can claim it's not a big deal, and I suppose it isn't for you. Your opponents disagree, and that's all that matters.

And your claim of 100% immune 100% of the time is an outright hyperbolic lie. So long as even a single button push must be made upon demand to utilize that safety means they weren't safe at all until they did so. Intel Channels (player effort) and watching local (more player effort) are required for a *chance* at safety, whereas cloaks guarantee it for an unlimited time with no chance to disrupt it unless the cloaking pilot decides to allow for it themselves.


No...you don't have a capability to to anything to an opponent when cloaked. You can't shoot them. It's literally impossible to disrupt them until you decloak.

And yes, you are 100% immune 100% of the time PvE-ing in sov null. Stay aligned, watch local, warp to a safe when someone shows up. All the while you're gaining ISK. Give me a hard number, how much isk has anyone cloaked gained, and how many people have they killed in the last six months?

Nothing wrong with carebearing, that's what high sec is for.
Mike Voidstar
Voidstar Free Flight Foundation
#9805 - 2017-06-07 00:15:04 UTC
Sonya.... What happens if they don't watch local, stay aligned, and warp out the moment someone enters the system? Pretty much they die. That's because local doesn't provide any measure of safety at all, only the efforts of the player does that. Unlike a cloak that stays perfectly effective until the pilot decides otherwise.

Teckos, you are like a media pundit that assumes if something was said 25 years ago it still applies today. Yes, my argument evolved, because I accepted the arguments of others, including yourself, as valid. As this issue affects me very little other than the logical inconsistency I am perfectly willing to accept arguments that actually make sense. Almost none of yours do. I am pretty sure if you go back you will see me disagreeing with many of those who are anti-cloak as well, for the same reason.

I do not treat this thread as being only about AFK cloaking because any mention of cloaking for any reason in the forums gets immediately locked and sent here. Even in the opening post of this thread they point out that it's a discussion of all cloaking and it's surrounding issues. There's more here than just AFK cloaking, no matter how much you want to keep the focus narrowed on some guy floating in space AFK who can't hurt anyone.

You keep saying the problem is local, because what you want is free reign to pull up alongside soft targets and kill them effortlessly.

You say you are fine with people who aren't paying attention dying... Unless of course that person is in a cloaked ship. Then it's not ok if they die at all unless they choose to engage in risky behavior.

Sure, I suppose my positon is to just nerf cloaks. On a scale of 1(cosmetic effect only) to 10(actual "I Win" button) cloaks are about a 9.4, so any changes advocating for any sort of balance for them are going to be in the direction of a simple nerf.

And what does that nerf consist of? A way for an active player to get on grid with a cloaked ship so that there is at least a chance to run into them. It does not have to be overly cheap or easy, but I'd consider simply making it possible to be a pretty low bar.
Sonya Corvinus
Grant Village
#9806 - 2017-06-07 02:25:23 UTC
Mike Voidstar wrote:
Sonya.... What happens if they don't watch local, stay aligned, and warp out the moment someone enters the system? Pretty much they die. That's because local doesn't provide any measure of safety at all, only the efforts of the player does that. Unlike a cloak that stays perfectly effective until the pilot decides otherwise.


If you're not using the tool the game already gives you to stay safe in sov null 100% of the time you deserve to die. Try to troll harder.

Give me a hard number, how much isk has anyone cloaked gained, and how many people have they killed in the last six months?

Cloaked players are as much of a threat as someone logged out of the game.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#9807 - 2017-06-07 04:31:31 UTC  |  Edited by: Tessa Sage
Sonya Corvinus wrote:
... as much of a threat as someone logged out of the game.

Look, if you enter local from a stargate at 0.1 AU to a ratting or mining anomaly, and you warp to said feature, that is a legitimate method of hunting. The argument many people have in this forum is the scenario where instead of entering local (alerting the potential targets), you have already done so hours or weeks ago, and at that point no one knows if you will decloak to pounce on them. The reaction time required is a lot shorter than the usual process of seeing someone new pop into local whether from gate or safe log.

With that in mind, how is someone cloaked not an imminent threat?
Ajem Hinken
WarFear Gaming
#9808 - 2017-06-07 04:48:33 UTC
Or you know, you could always redneck up a solution, strap a hose and tons of colored fluid up to the side of your ship, and then spray. The colored spray would then stick to the cloaky ship, allowing you to see them, and from there, blow them to smithereens.

And yes, I really did bring up the idea of space rednecks. And yes, there are almost definitely some out there.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#9809 - 2017-06-07 05:16:53 UTC
And before you all say it..
Vigilanta wrote:
I have seen this dead horse beaten often, and there will be no change i'm sure this time around. The fact that so many individuals vehemently defend the permanent duration of the cloaking module just astounds me. (cloaky camper) has 100% engagement control, he can pick the fight, and trust me no cloaky camper is going to pick a fight he thinks he has even a slim chance of losing.
...
So please tell me how this equation is balanced (hint, its not), I will grant you though that this is more than just cloak rebalancing...
From page 21 in thread.

So think of it this way friends, the only rebalancing is like an eighteenth century duel, each ship pacing to optimal range and whatnot. I would dive into lore, and throw in some Gurista and Caldari heritage i.e. Japanese proverbs:

Who gets out of the cloaky ambush? The early Worm.

And how can local continue generating ISK? Rat / mine in packs: Neither of two rabbits will be caught by the same one chasing either.

Sidenote: Think of a cloak module as a method of retreat, not a trap to be sprung. If it were otherwise, where you would not appear in local while cloaked, then the tactic becomes clear. For the time being, you have to exploit a form of metagaming where for hours upon end you do nothing until the searchlights have strayed elsewhere. It sounds painful / virtually unplayable for all involved.
Merin Ryskin
Peregrine Industries
#9810 - 2017-06-07 06:38:32 UTC  |  Edited by: Merin Ryskin
Mike Voidstar wrote:
Sonya.... What happens if they don't watch local, stay aligned, and warp out the moment someone enters the system?


Why are we wasting time talking about stupid people? Smart PvE players watch local and escape 100% of the time.

Also, why are you so obsessed with the difference between passive defense and active defense that is so trivially easy that it might as well be passive? What matters is the end result, and that end result is 100% safety for both the cloaked ship and the PvE ship (until either ship voluntarily accepts a degree of risk in exchange for potential gain).
Teckos Pech
Hogyoku
Goonswarm Federation
#9811 - 2017-06-07 07:25:20 UTC
Tessa Sage wrote:
And before you all say it..
Vigilanta wrote:
I have seen this dead horse beaten often, and there will be no change i'm sure this time around. The fact that so many individuals vehemently defend the permanent duration of the cloaking module just astounds me. (cloaky camper) has 100% engagement control, he can pick the fight, and trust me no cloaky camper is going to pick a fight he thinks he has even a slim chance of losing.
...
So please tell me how this equation is balanced (hint, its not), I will grant you though that this is more than just cloak rebalancing...
From page 21 in thread.

So think of it this way friends, the only rebalancing is like an eighteenth century duel, each ship pacing to optimal range and whatnot. I would dive into lore, and throw in some Gurista and Caldari heritage i.e. Japanese proverbs:

Who gets out of the cloaky ambush? The early Worm.

And how can local continue generating ISK? Rat / mine in packs: Neither of two rabbits will be caught by the same one chasing either.

Sidenote: Think of a cloak module as a method of retreat, not a trap to be sprung. If it were otherwise, where you would not appear in local while cloaked, then the tactic becomes clear. For the time being, you have to exploit a form of metagaming where for hours upon end you do nothing until the searchlights have strayed elsewhere. It sounds painful / virtually unplayable for all involved.


Of course it is balanced. You know that a hostile is in system. You know to take extra precautions. Get into the standing fleet. Rat/mine in a group. Use PvP fits. Be on voice comms. See when the player tends to be active.

Yes, a ship with a covert ops cloak has far more control over when to engage, but that does not mean you do not have any options.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#9812 - 2017-06-07 17:56:43 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Sonya.... What happens if they don't watch local, stay aligned, and warp out the moment someone enters the system? Pretty much they die. That's because local doesn't provide any measure of safety at all, only the efforts of the player does that. Unlike a cloak that stays perfectly effective until the pilot decides otherwise.

Teckos, you are like a media pundit that assumes if something was said 25 years ago it still applies today. Yes, my argument evolved, because I accepted the arguments of others, including yourself, as valid. As this issue affects me very little other than the logical inconsistency I am perfectly willing to accept arguments that actually make sense. Almost none of yours do. I am pretty sure if you go back you will see me disagreeing with many of those who are anti-cloak as well, for the same reason.

I do not treat this thread as being only about AFK cloaking because any mention of cloaking for any reason in the forums gets immediately locked and sent here. Even in the opening post of this thread they point out that it's a discussion of all cloaking and it's surrounding issues. There's more here than just AFK cloaking, no matter how much you want to keep the focus narrowed on some guy floating in space AFK who can't hurt anyone.

You keep saying the problem is local, because what you want is free reign to pull up alongside soft targets and kill them effortlessly.

You say you are fine with people who aren't paying attention dying... Unless of course that person is in a cloaked ship. Then it's not ok if they die at all unless they choose to engage in risky behavior.

Sure, I suppose my positon is to just nerf cloaks. On a scale of 1(cosmetic effect only) to 10(actual "I Win" button) cloaks are about a 9.4, so any changes advocating for any sort of balance for them are going to be in the direction of a simple nerf.

And what does that nerf consist of? A way for an active player to get on grid with a cloaked ship so that there is at least a chance to run into them. It does not have to be overly cheap or easy, but I'd consider simply making it possible to be a pretty low bar.


First off yes, threads that mention cloaking almost always get locked and sent here because those threads are either explicitly about AFK cloaking, or they are stealth nerf AFK cloaking threads.

As for your position evolving yes it has, but in a bad and disingenuous manner. For example, that idiocy about cloaks being an “I win” button. Holy mother of God. Really? What do I “win” when I cloak up? Do I get a kill? No. Minerals? No. Modules? No. PI stuff? No. ISK? No. More hulls? No. I get precisely nothing other than safety and lose out the next best opportunity that character cold be put towards. There is no “I win” button in EVE and to suggest otherwise shows just how vacuous and dishonest your position has become.

And I will remind you that in my previous posts I have said, I am fine with the current mechanics. I find them sub-optimal and would not mind a change, but keeping local and cloaks as they currently are is fine by me—i.e. I am fine with you spotting me in local and buggering off to a safe spot, station, POS, citadel, whatever. You cannot even present my position accurately, but have to try and rebut a caricature of it.

And once again, what does a cloaked and AFK player get? Nothing. Literally nothing. No ISK, no minerals, no modules, no PI stuff, etc. So yeah, if such a player is cloaked and not paying attention…fine he can’t die except in extremely rare cases. Yes, I’m fine with it. Maybe if you let me get stuff while I am cloaked….how about this:

You can scan down my cloaked ship. But I can lock and shoot and scram your ass while cloaked. You cannot lock, let alone shoot me except by getting within 2,000 meters or closer to decloak me. Deal?

Edit: Oh, and you either missed my point or deliberately ignored it: your "concerns" about cloaking are pretty much relegated to what we get with AFK cloaking. All other uses of cloaks carry with them various degrees of risk. Your "I win" is me scooting to a secret safe spot and being cloaked and being totally safe....that's it. That is your big, big concern. I somehow "win" by sitting at a spot with a cloak activated doing nothing at all.

Pardon me, I have to go take a victory lap apparently. I did not know that when I went to take a **** the other night I apparently won EVE.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#9813 - 2017-06-07 19:14:58 UTC
491 pages... still nothing.
Sonya Corvinus
Grant Village
#9814 - 2017-06-07 22:24:11 UTC
Tessa Sage wrote:

Look, if you enter local from a stargate at 0.1 AU to a ratting or mining anomaly, and you warp to said feature, that is a legitimate method of hunting. The argument many people have in this forum is the scenario where instead of entering local (alerting the potential targets), you have already done so hours or weeks ago, and at that point no one knows if you will decloak to pounce on them. The reaction time required is a lot shorter than the usual process of seeing someone new pop into local whether from gate or safe log.

With that in mind, how is someone cloaked not an imminent threat?


If you choose to live outside of HS, you choose to assume you need to be watching for enemies 100% of the time. Local chat gets you around that. There is an imminent threat 23.5/7 100% of the time you're logged in as a PvE-er in null. Get rid of local and people will stop pretending null is as safe as HS.
Merin Ryskin
Peregrine Industries
#9815 - 2017-06-08 01:45:45 UTC
Sentient Blade wrote:
491 pages... still nothing.


Because nothing is going to happen. CCP has not shown any sign that they consider AFK cloaking to be a problem, and this thread exist primarily to serve as a trash can for bad ideas and avoid cluttering up the forums with endless variations of "I LOST MY FARMING RAVEN TO A CLOAKER NERF CLOAKING NOW!!!!!!" whines.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#9816 - 2017-06-08 02:30:03 UTC
ok, especially @ Shitecko there.......

Explain why "AFK" cloaking is such a valid tactic and why that alone needs to be defended so heavily by its supporters?
Merin Ryskin
Peregrine Industries
#9817 - 2017-06-08 04:00:08 UTC
Max Deveron wrote:
Explain why "AFK" cloaking is such a valid tactic and why that alone needs to be defended so heavily by its supporters?


Because, when proposing changes, the burden of proof is on the people requesting a change. Good game design means not making changes for the sake of making changes, and "you haven't established that there is a reason to make a change" is all the defense that is required. And it's also a true statement, the entire argument against AFK cloaking comes down to "NULLSEC ISNT 100% SAFE FOR ME TO FARM PVE CONTENT NERF AFK CLOAKING" whines, which is not a position worth considering.
Daichi Yamato
Jabbersnarks and Wonderglass
#9818 - 2017-06-08 04:10:25 UTC
Max Deveron wrote:
ok, especially @ Shitecko there.......

Explain why "AFK" cloaking is such a valid tactic and why that alone needs to be defended so heavily by its supporters?


It's the only decent way to provide risk to nullbears. If there was a better way to hunt null bears, or if local didn't provide such omnipotent intel, it wouldn't happen.

Most people, including teckos, would prefer afk cloaking to be 'fixed' in some way. But that fix includes nerfing local so that hunting bears isn't about only catching players who are alt tabbed.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Teckos Pech
Hogyoku
Goonswarm Federation
#9819 - 2017-06-08 04:26:28 UTC
Max Deveron wrote:
ok, especially @ Shitecko there.......

Explain why "AFK" cloaking is such a valid tactic and why that alone needs to be defended so heavily by its supporters?


Because you should not get enhanced security--i.e. lower risk. Ratting in NS Is already pretty damn safe if you are on comms, in the standing fleet and paying attention to intel and local.

Everyone who wants to get rid of AFK cloaking wants to do it by nerfing cloaks, not just for those who AFK cloak, but for those who use cloaks ATK. This tells me two things:

1. These people don't give a **** about game balance.
2. These people want less risk.

The first follows from the desire to nerf cloaks in general. But there are more uses for cloaks than just AFK cloaking. Scouts often use cloaking ships. People move small size high value cargo in cloaked ships like T3Cs and blockade runners. Exploration often requires a cloaky. Not to mention ATK hunting with a cloaking ship. So...why should these players have their game degraded so you and Mike can feel safer while acquiring resources?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Linus Gorp
Ministry of Propaganda and Morale
#9820 - 2017-06-08 09:17:33 UTC
Mike Voidstar wrote:
Merin Ryskin wrote:
...



TLDR;

"I don't want to have to do anything at all to maintain my perfectly safe status while hunting others, any suggestion that I even need to remain at the keyboard is unreasonable"

A cloaked ship can't engage anyone. They have to decloak and are then subject to the same amount of space pewpew as every other non-cloaked ship, but in a ship with wildly inferior stats.

Why am I even reading this thread still.. Gives me brain cancer trying to educate someone that would get outsmarted by a cockroach.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.