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Player Features and Ideas Discussion

 
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Something for the miners

First post
Author
Kangar Roo
Center for Advanced Studies
Gallente Federation
#1 - 2017-06-04 22:46:58 UTC  |  Edited by: Kangar Roo
So, we're being cloaky camped by bombers who covert cyno in blops to kill stuff, should we be so unfortunate as to be out when the 24x7 cloaky camper decides to drop. The nice GMs who informed us that influencing play when one is AFK for hours at a time is not a violation of the EULA (even though every other kind of AFK play style is) suggested that we use the mobile cyno inhibitor. Apparently they are unaware that mobile cynosural inhibitor will not stop a covert cyno.


Thus, I propose a mobile cynosural inhibitor II, which uses fuel (stront, maybe?), that inhibits covert (or all?) cyno activity within 100K, and continues to run until the fuel is used. The fuel bay should be big enough to hold 4 hours worth of fuel. It should not have any restrictions regarding being deployed near a mobile cynosural inhibitor I (unless the tech 2 version inhibits all cynos)

What would be really cool is if it would sent out a tachyon pulse every 10 minutes, which made cloaked ships on grid appear on the overview for a period of 10 seconds.
Nick DeLorean
Center for Advanced Studies
Gallente Federation
#2 - 2017-06-04 23:13:07 UTC  |  Edited by: Nick DeLorean
I am all for anything that would nerf AFK cloaky camper. I believe that the suggested mecanism could be different thought, I think it would be a shame to affect proper recon work or active cloaky campers.

What you are suggesting is a method to nerf hotdropping and not actual camping itself.

How about simply putting a charge that has to be manually reloaded in the cloak module?

My point is, you shouldn't be able to affect the game while not playing it.

Cloaky camping is fine, AFK cloaky camping is BS.
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#3 - 2017-06-04 23:17:10 UTC
AFK CLoaking is a sticky for a reason.

The covert cyno jammer could work but if it was approved it would only block covert ops cynos. I doubt you would get more than one hour or a 25 km radius.

I highly doubt there will be a tachyon grid released. If it was to happen, its not going to be a grid effect. The best you could hope for would be a 5k bubble.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Ima Wreckyou
The Conference Elite
The Conference
#4 - 2017-06-05 01:44:14 UTC
Kangar Roo wrote:
The nice GMs who informed us that influencing play when one is AFK for hours at a time is not a violation of the EULA (even though every other kind of AFK play style is) suggested that we use the mobile cyno inhibitor.

AFK mining is against the EULA now?
Rhaegon Aesir
The Scope
Gallente Federation
#5 - 2017-06-05 04:50:26 UTC
If people can't AFK cloak you, then you have to be active 100% of the time you're mining too. Anything else is hypocritical, so man up and quit whining.

Oh also this isn't the sticky AFK cloaking thread.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#6 - 2017-06-05 05:17:41 UTC
Standing fleets are still a thing right? Communicate with your alliance and see about getting some backup in position. Even if they stay cloaked in system 23/7 it shouldn't be hard to figure out their actual activity times based on when their attacks tend to happen. So plan for it. Bait tank and counter drop them. Or just have a response fleet in the area that can come to your rescue. Hell. Even just talk to some of the other miners who work the same system and have some support ships on standby for them to ship into when one of you gets attacked. Even a few destroyers with some logi frigate support can do quite a bit if they aren't expecting resistance.
Old Pervert
Perkone
Caldari State
#7 - 2017-06-05 18:13:30 UTC
Any reason you don't cyno in your own reinforcements?

Bait them a few times and I promise they'll leave for easier targets. Even bombers bar and similar groups can be (and are) baited and whelped. Not often, because their FCs are generally experienced enough to recognize bait, but it sounds like this group is not so... significant.

If they aren't sure if you're baiting or not, they won't drop unless they're super bored.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2017-06-05 18:25:57 UTC
Have you tried not being terrible?
Teckos Pech
Hogyoku
Goonswarm Federation
#9 - 2017-06-05 18:31:33 UTC
Kangar Roo wrote:
So, we're being cloaky camped by bombers who covert cyno in blops to kill stuff, should we be so unfortunate as to be out when the 24x7 cloaky camper decides to drop. The nice GMs who informed us that influencing play when one is AFK for hours at a time is not a violation of the EULA (even though every other kind of AFK play style is) suggested that we use the mobile cyno inhibitor. Apparently they are unaware that mobile cynosural inhibitor will not stop a covert cyno.


Thus, I propose a mobile cynosural inhibitor II, which uses fuel (stront, maybe?), that inhibits covert (or all?) cyno activity within 100K, and continues to run until the fuel is used. The fuel bay should be big enough to hold 4 hours worth of fuel. It should not have any restrictions regarding being deployed near a mobile cynosural inhibitor I (unless the tech 2 version inhibits all cynos)

What would be really cool is if it would sent out a tachyon pulse every 10 minutes, which made cloaked ships on grid appear on the overview for a period of 10 seconds.


Wow! Why didn't anybody else think of these things? Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#10 - 2017-06-05 18:35:41 UTC
Bjorn Tyrson wrote:
Standing fleets are still a thing right? Communicate with your alliance and see about getting some backup in position. Even if they stay cloaked in system 23/7 it shouldn't be hard to figure out their actual activity times based on when their attacks tend to happen. So plan for it. Bait tank and counter drop them. Or just have a response fleet in the area that can come to your rescue. Hell. Even just talk to some of the other miners who work the same system and have some support ships on standby for them to ship into when one of you gets attacked. Even a few destroyers with some logi frigate support can do quite a bit if they aren't expecting resistance.


Right.

Get in the standing fleet.
Work as a group.
Have people ratting in system use PvP fits and rat in groups and also be in standing fleet.
Get on voice comes.
Hit the killboards and see when these guys tend to be active.

If they drop you, have help warp in.

You are under attack, yes an asymmetrical warfare style attack, but an attack none-the-less. Defend your space and don't be so terrible instead of running to the forums asking CCP to fix your problem.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

ISD Bubblemoon
ISD Community Communications Liaisons
ISD Alliance
#11 - 2017-06-05 20:50:40 UTC
Quote:
17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


You can offer your ideas in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=397030&find=unread

Thread closed.

ISD Bubblemoon

Lieutenant

Community Communication Liaisons (CCLs)

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