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TSP - Traffic Space Control

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#21 - 2017-06-01 21:23:20 UTC
Which brings us full circle to where fek is.

Can't answer the arguments. So becomes snide and thinks everyone is just being mean.

'this is eve' right?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#22 - 2017-06-02 02:31:06 UTC
Daichi Yamato wrote:
Which brings us full circle to where fek is.

Can't answer the arguments. So becomes snide and thinks everyone is just being mean.

'this is eve' right?



... pretty sure he's just a troll
Aedaxus
Ascendance
Goonswarm Federation
#23 - 2017-06-02 16:19:45 UTC
Daichi Yamato wrote:
Which brings us full circle to where fek is.

Can't answer the arguments. So becomes snide and thinks everyone is just being mean.

'this is eve' right?


Ok, let me resummarize :
"undock queue to prevent flooding the exit, it could take hours to leave the station."
I suggest thousands of ejection points, that should cover most 50 ejections at the same time.

"how do you know which one your hauler alt is going to come out of?"
Ok, to avoid the built in values of the freighter, you can FAKE a duel and web your alt. This exploit can't easely be reproduced, so I guess fixing the bumping will undo this exploit (or feature as CCP calls it). This is a good point against the fixing bumping as this would break 'legacy code'.

Daichi Yamato "you can dock anywhere". I hope a PC can predict where you go otherwise this game would not be possible, don't you think? EVE Online is for ...
I skip your other waterfall of random questions that make no sense without your perspective. Also I did not speak about DOCK but UN-DOCK, there is a difference between it, look it up. The server can predict where you warp in and can even ppredict where you fly to thanks to programming ....I can see your over emotional reaction on loosing your exploit to make slow ships warp much faster. Calm down already. Yes, I can counter your arguments but "Why force us to **** around with a mini-game just to dock? Why spin stations around and **** with people's bookmarks? Why does traffic need to flow 'better'? And what does that even mean? How does it not flow just fine with current mechanics? Why can't you use insta-undocks to avoid traffic?" Aren't even questions they are ramblings about your anger of loosing the ability 'to make ships go faster than intended'.

Then tanother troll (Lugh Crow-Slave) goes on about "who has to be fined? Ok, let's not fine, that was just a secondary thing and I see it hurt your feelings so much I will drop that idea. The simple answer is who gets fined? Well those that do not met the programmings' ruleset. That's how programs work.

Then you ramble on and on about fines and what if people get under 0.... under 0? from 1000 ISK fines ? Which with the evasion mechanic in place? Well, then don't block other players... then you keep being scared at those dreadfull fines which are just a secondary but if you say CCP can't program that, ok then Dev.


I don't have time to hold your hands, if you can't contribute anything positive and cling to exploiting webbifiers just say so, don't troll like crazy and go on and on about how bad CCP is in programming simple rules. The whole idea was to ask people on what ideas to make the game better but I now realize this would stop people from exploiting so I'll call it a day and ask CCP to close this tread.

So please close this tread some people have communicative problems. Let's keep bumping as people would loose webbing exploits. There, we now have a reason to stop this. Also, trolling should be fined with 1000 ISK fines :D But what if people go below that? What if ... what if people in this game just like to protect their exploits ? they just use alts to post. There, sploit like you got a pair of alts.




Dior Ambraelle
University of Caille
Gallente Federation
#24 - 2017-06-02 17:21:09 UTC
Unfortunately we have to draw a line where the realism of a game has to end. Let me give you 3 examples from other games, 2 of them related to the bumping problem.

#1 WoW (I know!): the collision detection if off by default, so players can walk though each other. This is good, because the auction house would be inaccessible for 90% of the people otherwise.
#2 The Division: in this game the collision detection is always on, even in safe zones, which makes the game more realistic. However this generates the exact same problem that WoW doesn't have, which is mission givers are blocked from interaction, if too many players are present. Here realism generates a broken gameplay.
#3 War Thunder: historically the Sherman tank often had problems, because the manufacturing preference was quantity over quality - insert joke about USA here. The result was a huge chance of breaking down. If this realistic mechanic would have been included, half of the players wouldn't be able to do anything from the moment of spawning, because RNG decided to make the tank useless, just like it often happened in real life. Again, making the game more realistic than it's necessary results a broken game.

Your idea of making the undocking more realistic would need a lot of extra programming, with no added game value. Currently during undocking you are protected from bumping for a short time unless you get involved in combat, there is no reason to change this.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2017-06-02 23:38:03 UTC  |  Edited by: Daichi Yamato
Fek was talking about making docking more realistic (by which he means take longer. How fun)

You still don't get it about the fines. I can park a freighter in front of an undock and people will bump into me. Hundreds of people will be fined by the server just because they happened to undock where I parked a big ship. How do you not understand this yet!

Multiple exits? Great. So i have to make several insta-undock book marks per station I use and name them all after each possible exit on a station. OR we could leave things as they are where people can instantly get out of a busy station using one bookmark. Not several.
Its not like collisions on a station are even a problem anyway. Are they?


Forgive me if I've been emotional. But you don't seem to get how ******* dumb and pointless this is. It's a massive waste of time and fucks up peoples game play. And why? Because your ocd is tickling you...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Aedaxus
Ascendance
Goonswarm Federation
#26 - 2017-06-04 22:36:48 UTC
Daichi Yamato wrote:
Fek was talking about making docking more realistic (by which he means take longer. How fun)

You still don't get it about the fines. I can park a freighter in front of an undock and people will bump into me. Hundreds of people will be fined by the server just because they happened to undock where I parked a big ship. How do you not understand this yet!

Multiple exits? Great. So i have to make several insta-undock book marks per station I use and name them all after each possible exit on a station. OR we could leave things as they are where people can instantly get out of a busy station using one bookmark. Not several.
Its not like collisions on a station are even a problem anyway. Are they?


Forgive me if I've been emotional. But you don't seem to get how ******* dumb and pointless this is. It's a massive waste of time and fucks up peoples game play. And why? Because your ocd is tickling you...


About the fines, it would be a nice ISK sink, and if no fines, damage due to the ships colliding... would be nice.

I understand now muliple exits kinda block some types of game play.

I don't have ocd, I have other mental issues.
Daichi Yamato
Jabbersnarks and Wonderglass
#27 - 2017-06-04 23:42:13 UTC
Isk sinks are only good if isk faucets are too strong. Where as its never good to fine someone for accidentally bumping someone in a game. Same with damage. Imagine the tedium of repairing yourself everytime you undock from a station or having to fit tank just to survive the undock.

What about gankers? They could use this mechanic to kamikaze into other peoples ships without becoming criminal. So make it a crime? Now we are concording people who accidentally bump into other players, putting kill rights on them for a month and lowering their sec status. This is a lot worse than a fine.

The idea is un-workable. Realism is 'cool', but it can open a world of exploits and ruin gameplay.

For instance; how real is it than we don't use fuel? Or instantly communicate across light years? Are immortal? Drive spaceships with our minds? Fire artillery shells the size of bikes over 100km in the blink of an eye? Don't have to eat? Mine asteroids that are unlimited in quantity, respawning every day forever? Can fly through planets, moons and suns? Fly through soup rather than space?
And so on...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Fek Mercer
Native Freshfood
Minmatar Republic
#28 - 2017-06-07 01:42:16 UTC
Daichi Yamato wrote:
Fek was talking about making docking more realistic (by which he means take longer. How fun)



I literally just said: change the shape of the station so that ships don't fly through the wall to the right, or rotate the station. none of what you said is a legitimate concern to that. The way you try to set me up to make it easier to argue with me is quite pathetic really.
Nevyn Auscent
Broke Sauce
#29 - 2017-06-07 02:02:44 UTC
Fek Mercer wrote:

I literally just said: change the shape of the station so that ships don't fly through the wall to the right, or rotate the station. none of what you said is a legitimate concern to that. The way you try to set me up to make it easier to argue with me is quite pathetic really.

Except changing the shape of a single station when you can fly through so many depending where you warp to is pointless.
Especially when it's already explained in game lore as the warp bubble slightly removing you from reality (Which also is a theoretical model for real physics as a possibility also, though it is just theory obviously).
And rotating the station, congratulations, you just broke hundreds of thousands of book marks. And no I'm not over-estimating that number, if anything I'm under estimating that number.
Fek Mercer
Native Freshfood
Minmatar Republic
#30 - 2017-06-07 04:20:04 UTC
Nevyn Auscent wrote:
Fek Mercer wrote:

I literally just said: change the shape of the station so that ships don't fly through the wall to the right, or rotate the station. none of what you said is a legitimate concern to that. The way you try to set me up to make it easier to argue with me is quite pathetic really.

Except changing the shape of a single station when you can fly through so many depending where you warp to is pointless.
Especially when it's already explained in game lore as the warp bubble slightly removing you from reality (Which also is a theoretical model for real physics as a possibility also, though it is just theory obviously).
And rotating the station, congratulations, you just broke hundreds of thousands of book marks. And no I'm not over-estimating that number, if anything I'm under estimating that number.



So what if it's pointless? My point is, it just looks bad. but no, it looks like eve, its in the lore, lets keep it that way. If everything had a point to it, we wouldn't have a game to play.

As for rotating the station, all it would break is the undock bookmarks/some weird ocd bookmarks. Yeah sure it would be annoying, but dude, just make them again. It's not like we don't have a legion of neckbeards on here that want the game to remain as hardcore as possible. One solution, rotate on grid bookmarks with the station. another solution, announce the station rotation ahead of time. then you can point and laugh at anyone that didn't get the memo the same way you love to do it whenever goons do a burn Jita.
Nevyn Auscent
Broke Sauce
#31 - 2017-06-07 04:43:02 UTC  |  Edited by: Nevyn Auscent
So in order to satisfy your own issue with the way warp works in EVE in a very specific instance (since you can end up warping through the station even after your change if you aren't going to perimeter.) you want to inconvenience a massive portion of the player base in an actual physical manner. I also don't think you comprehend how many bookmarks exist around the station, and how many of those would break if you rotated them because they are bounces from a celestial. It's not a simple function of rotating the instant un-dock ones because CCP have no way to tell what they are for.

Or you could just HTFU and deal with the way warp works in EVE.
Fek Mercer
Native Freshfood
Minmatar Republic
#32 - 2017-06-07 06:19:26 UTC
Its not just my issue. This thread comes up again and again because people think that the undock looks janky. I know it's possible to warp through the station anyway, I'm just trying to solve the majority of cases with the least amount of effort. All i can say to you is that i simply disagree with you on the payoff of the inconvenience of every active player with a positionally conditioned bookmark in jita vs having a nicer looking experience in the most active market hub in the game. I think its worth it. you do not. it's a minor inconvenience.

It's funny you tell me to HTFU when I can easily reverse that to tell you to HTFU and make a new bookmark.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#33 - 2017-06-07 06:57:41 UTC
JC Mieyli wrote:
well if you want it to make sense in real life then ships shouldn't dock at all
stupid that a cap ship can fit inside a station
stations should have a docking perimeter with all the ships inside the perimeter
with shuttles and corvettes to go between ships and stations
well when i say cap ship i dont mean the eve definition i mean my own definition which is anything frig size or larger


This would work, sorry to join the convo late. If you've played the initial tutorial mode, you know how cool a bunch of ships staging around a citadel looks.
Daichi Yamato
Jabbersnarks and Wonderglass
#34 - 2017-06-07 13:14:29 UTC
No fek, what you did was deliberately lied about the response you got in another thread. And after belittling those who have the opposite opinion to you, you now have the audacity to say 'you have your opinion and I'll have mine'.

You couldn't be more disingenuous if you tried.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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