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Player Features and Ideas Discussion

 
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New race

First post
Author
Kirito Artman
Doomheim
#1 - 2017-06-04 06:59:01 UTC
I suggest the feature - to enter into the game alien race. This feature will make it possible to introduce into the New Eden as new territories, as new modules and ships, as well as the actual new race for which each character can create.
The plot is realizable, for example: A capsuleer or a group of capsuleers climbed into an unknown Wormholle and discovered new, previously unknown territories, and an alien race was discovered during the inspection.


A great innovation would introduce a lot of diversity into Eve's almost never-changing gaming world. For example, new weapons, types of ships, a new kind of character ... for the warning, you can make a new race by default hostile to all other races and access to "their" territory complicated, as well as complicated access to the "hi-sec, nul-sec, low-sec.

This is very short, but I think someone will play a fantasy, can see in this sentence a very interesting ideaSmile

P.S. Sorry - Google translate

Yang Aurilen
State War Academy
Caldari State
#2 - 2017-06-04 07:30:07 UTC
Space Orcs is that way.

Post with your NPC alt main and not your main main alt!

Kirito Artman
Doomheim
#3 - 2017-06-04 07:42:22 UTC
Yang Aurilen wrote:
Space Orcs is that way.


Why Orcs? Technological race let it be, not Zergs
Shae Tadaruwa
Science and Trade Institute
Caldari State
#4 - 2017-06-04 07:45:14 UTC  |  Edited by: Shae Tadaruwa
1. We are the aliens in New Eden
2. Alien species (to us as humans) already exist (eg. Fedo, Slaver Dogs, hanging garden thingy's, etc.)
3. Eve presents itself as a possible (forget the underwater physics) future (EVE is Real). Once we meet Aliens in real life, then they might fit within New Eden, until then, nah.
4. If the game needs new ships with new mechanics and new modules, etc. why can't we just use existing factions not currently fully available to players (eg. Jove, CONCORD, new faction ships within existing pirate races)?
5. Do we need new ships and modules? What would they look like and do that we don't already have access too?
6. New space is coming. SOON(TM)
7. On a scale of things that need to be done in the game, adding a new Alien race ranks lower than opening the fcuking door.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Jandice Ymladris
Aurora Arcology
#5 - 2017-06-04 08:06:50 UTC  |  Edited by: Jandice Ymladris
As for Aliens. We already have a few factions that fit the bill very well.

Sansha's Nation: the human version of many 'collective/hive mind/colony-like alien civilizations. The fact it's a human faction actually adds to the terror imo. They raid stations, ships & planets for crew & resources. And the terrifying thing? The people, while abducted will embrace their new overlords without resistance, thanks to Nation great indoctrination tactics & methods. No 'But I resisted their mindcontrol!' crap. No, Nation will take you and by the spirits, you will like it! And in case you do successfully resist; welcome to your new life as biomass for their obedient clonesBear

They once launched a campaign of terror against the entirety of EVE, abducting millions & laying waste to fleets & colonies. While these attacks are now over / under control, the repercussions can still be felt today. Hell, the background of this forum is still a reference to that, with all the Nation ships.


The Jove: Your run off the mill hyper-advanced alien race that likes meddling with the lesser races for a variety of reasons, from 'It's fun' to 'We do this for the Greater Good of the Galaxy' and anything inbetween. Comes complete with the mystery plot of why they are now all but gone & why they are/were in decline despite being such advanced, all-controlling empire.
Few times Jove ships have been seen in action, entire fleets couldn't harm them & possessed technology far beyond our reach (Tech V modules when we barely scraped tech II stuff back then... and that was their starting equipment!)


The Drifters: Your classic advanced alien race with alien motives & recurring extinction event stuff. They're doing weird stuff & they are aggressive, but in a weird way, no conquests, constant information gathering (the seekers) constant harassing (the Drifter warships patrolling various locations, opening fire on anyone coming too close, despite them being in someone else territory)
Not to mention all the ancient stuff floating around, hinting at ancient extinction events that they're linked to.

Note in EVE, Jove & Drifter stories are tied together.


Also, can't forget: Rogue Drones! Your Mechanical alien buddies! Ready to extinguish all inefficient organic meatbags, to replace them with enduring, efficient machines!
Comes complete with grade A horror stories that happen when Rogue Drones get their hands on meatbags. Gotta vivisect m alive, for the full experience & the screaming of their victims is a bonus.

So yea, EVE has the 'alien' races covered within the human factions. Nothing aliens can add that any human faction can do in their place & more effectively at that, because it's humans doing the terrible/bad/evil/wicked/incomprehensible stuff.
Also better for immersion really, easier to join a human faction then an alien one.


Edit: Nana indeed points out below this post that EVE online has it's major share of extinct alien races (human factions).
The Talocan, Takhmahl, Yan Jung & assorted are the 'alien races' that have littered the universe with artifacts you can dig up & sell for profits & sometimes find even more exiting stuff. You can even visit derelict stations & stuff from them with some luck or knowing the locations.
Along with lore & lessons about failed societies, failed technologies or simply Big Bads ruining civilisations (Extinction Event race)

The Terrans are the token mystical alien race that died out so long ago we barely have anything left from them, but played a huge role in galactic history (they are the progenitor/precursor race here, quite literally even, as all factions in EVE are descendant from the Terrans) And their tech is still light-years ahead of current EVE technology

Providing a new home for refugees in the Aurora Arcology

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#6 - 2017-06-04 08:30:33 UTC
Mr Mieyli
Doomheim
#7 - 2017-06-04 08:50:49 UTC
Should be on features and ideas.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Kirito Artman
Doomheim
#8 - 2017-06-04 09:04:30 UTC
Shae Tadaruwa wrote:
1. We are the aliens in New Eden
2. Alien species (to us as humans) already exist (eg. Fedo, Slaver Dogs, hanging garden thingy's, etc.)
3. Eve presents itself as a possible (forget the underwater physics) future (EVE is Real). Once we meet Aliens in real life, then they might fit within New Eden, until then, nah.
4. If the game needs new ships with new mechanics and new modules, etc. why can't we just use existing factions not currently fully available to players (eg. Jove, CONCORD, new faction ships within existing pirate races)?
5. Do we need new ships and modules? What would they look like and do that we don't already have access too?
6. New space is coming. SOON(TM)
7. On a scale of things that need to be done in the game, adding a new Alien race ranks lower than opening the fcuking door.



Race, for which you can create a character and develop, roughly speaking "from scratch."
They will have a completely new type of damage and weapons in general. Jouves and Drifters - it does not matter. The new race has met humanity and because of this a more global world is opened than the Jouves and the Sikers ... a large "settlement" of aliens.
Jandice Ymladris
Aurora Arcology
#9 - 2017-06-04 09:24:31 UTC
Kirito Artman wrote:



Race, for which you can create a character and develop, roughly speaking "from scratch."
They will have a completely new type of damage and weapons in general. Jouves and Drifters - it does not matter. The new race has met humanity and because of this a more global world is opened than the Jouves and the Sikers ... a large "settlement" of aliens.


Nothing that can't be done by existing factions really, even the 'create from scratch' thing (Rogue drones / digital lifeforms are a thing after all). New damage type & weapons can be done, if well implemented but very unlikely imo, considering how broad EVE's approach is already on this subject.
New damage type feels un-needed, as current damage system already covers the 4 major sources of damage: explosion, thermal, kinetic & electromagnetism) What would a 5th type of damage do that isn't covered already by this?

New weapon type, no idea what it can be, we currently have: Railguns/blasters, Artillery/autocannons, lasers (in every shape & form, thanks to all the classifications), missiles/rockets/torpedoes etc, drones, turrets, E-war (energy drain, subsystem jamming / range-jamming / weapon-jamming / engine-jamming all are in game)
Hard to add a new weaponsystem really that isn't covered already.

The whole Drifter/Jove storyline hasn't come to an end yet. One of the major parts of this storyline was the access to Wormhole space (in two major steps if i remember well, WH space got expanded upon greatly when the Drifters revealed themselves)
As the storyline hasn't ended yet & tehre's hints we haven't found everything yet, it's likely more space will open soon and this could come with what you seek 'alien settlements' aka: Drifter settlements or whatever equivalent there is, as we haven't found those actually, merely decayed structures, military complexes & fringe installations so far.


Honestly, part of the charm of EVE is it's human-centric approach, showing that anything you can do by adding aliens is improved when the 'aliens' are a human faction.
The issue with adding an alien faction to EVE would be that they are too human in motives, irrelevant of their looks (and then, we can as well make m humans), considering what kind of human factions we already have that are utterly alien in scope to us.

Providing a new home for refugees in the Aurora Arcology

Kirito Artman
Doomheim
#10 - 2017-06-04 10:35:51 UTC
Jandice Ymladris wrote:
Kirito Artman wrote:



Race, for which you can create a character and develop, roughly speaking "from scratch."
They will have a completely new type of damage and weapons in general. Jouves and Drifters - it does not matter. The new race has met humanity and because of this a more global world is opened than the Jouves and the Sikers ... a large "settlement" of aliens.


Nothing that can't be done by existing factions really, even the 'create from scratch' thing (Rogue drones / digital lifeforms are a thing after all). New damage type & weapons can be done, if well implemented but very unlikely imo, considering how broad EVE's approach is already on this subject.
New damage type feels un-needed, as current damage system already covers the 4 major sources of damage: explosion, thermal, kinetic & electromagnetism) What would a 5th type of damage do that isn't covered already by this?

New weapon type, no idea what it can be, we currently have: Railguns/blasters, Artillery/autocannons, lasers (in every shape & form, thanks to all the classifications), missiles/rockets/torpedoes etc, drones, turrets, E-war (energy drain, subsystem jamming / range-jamming / weapon-jamming / engine-jamming all are in game)
Hard to add a new weaponsystem really that isn't covered already.

The whole Drifter/Jove storyline hasn't come to an end yet. One of the major parts of this storyline was the access to Wormhole space (in two major steps if i remember well, WH space got expanded upon greatly when the Drifters revealed themselves)
As the storyline hasn't ended yet & tehre's hints we haven't found everything yet, it's likely more space will open soon and this could come with what you seek 'alien settlements' aka: Drifter settlements or whatever equivalent there is, as we haven't found those actually, merely decayed structures, military complexes & fringe installations so far.


Honestly, part of the charm of EVE is it's human-centric approach, showing that anything you can do by adding aliens is improved when the 'aliens' are a human faction.
The issue with adding an alien faction to EVE would be that they are too human in motives, irrelevant of their looks (and then, we can as well make m humans), considering what kind of human factions we already have that are utterly alien in scope to us.


Weapons, for example, may have a new kind of damage that does not fit the already existing ones. The simplest example is "disappearance" (armor, shield and structure).
Appearance of weapons and shot? You are welcome! - A weapon in the form of an energy sphere that shoots spherical shells (seemingly large) that "envelop" the enemy's ship and "break out", the result is a partial disappearance.
Otherwise, too, you can imagine - weapons, the same energy sphere, but "shoots" a continuous impulse (outwardly similar to the visual effect of the disruptor) increasing with a cone as it approaches the enemy's ship.
Avaelica Kuershin
Paper Cats
#11 - 2017-06-04 10:42:52 UTC
FWIW, this is not a new suggestion. Others have suggested it before, usually in F&I though.

Perhaps if you asked "Can we look more alien please" :)
Vortexo VonBrenner
Doomheim
#12 - 2017-06-04 11:03:10 UTC
Please allow me to quote myself from one of the many other threads on this topic:

" There are no Aliens in Eve..."

and may it always be so
I really like that EvE's backstory and structure don't include the standard anthropomorphic scifi-game "aliens"...the vast majority of which are often just reskinned humans anyway.



Also, there is a section of the EvE forums literally called "Player Features and Ideas Discussion"...





Tuttomenui II
Aliastra
Gallente Federation
#13 - 2017-06-04 11:28:49 UTC
In Eve the threat is us, and this is why there aren't aliens. CCP have explained this before. Aliens will never happen.
Kirito Artman
Doomheim
#14 - 2017-06-04 12:32:02 UTC
Vortexo VonBrenner wrote:
Please allow me to quote myself from one of the many other threads on this topic:

" There are no Aliens in Eve..."

and may it always be so
I really like that EvE's backstory and structure don't include the standard anthropomorphic scifi-game "aliens"...the vast majority of which are often just reskinned humans anyway.



Also, there is a section of the EvE forums literally called "Player Features and Ideas Discussion"...








You are right, but I did not find such a forum section
Kirito Artman
Doomheim
#15 - 2017-06-04 12:34:01 UTC
Tuttomenui II wrote:
In Eve the threat is us, and this is why there aren't aliens. CCP have explained this before. Aliens will never happen.


But you can play for them ... just as there will be a "threat from us"
Tuttomenui II
Aliastra
Gallente Federation
#16 - 2017-06-04 12:54:11 UTC  |  Edited by: Tuttomenui II
Kirito Artman wrote:
Vortexo VonBrenner wrote:
Please allow me to quote myself from one of the many other threads on this topic:

" There are no Aliens in Eve..."

and may it always be so
I really like that EvE's backstory and structure don't include the standard anthropomorphic scifi-game "aliens"...the vast majority of which are often just reskinned humans anyway.



Also, there is a section of the EvE forums literally called "Player Features and Ideas Discussion"...








You are right, but I did not find such a forum section


https://forums.eveonline.com/default.aspx?g=topics&f=270 but don't worry your thread will get moved once ISD notices it.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#17 - 2017-06-04 13:34:46 UTC
Moved to Player Feature and Ideas.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Dark Lord Trump
Infinite Point
Pandemic Horde
#18 - 2017-06-04 14:01:09 UTC
Why do we need this beyond "this is cool and I really want it" and why is it worth the likely massive dev time?

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Kirito Artman
Doomheim
#19 - 2017-06-04 14:59:14 UTC
ISD Max Trix wrote:
Moved to Player Feature and Ideas.


Thank You Big smile
Kirito Artman
Doomheim
#20 - 2017-06-04 15:01:39 UTC
Dark Lord Trump wrote:
Why do we need this beyond "this is cool and I really want it" and why is it worth the likely massive dev time?


Diversity will add to the New Eden
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