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Player Features and Ideas Discussion

 
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Permanent Skins, actually Permanent.

Author
Orion Supernova
Exit-Strategy
Minmatar Fleet Alliance
#1 - 2017-06-01 09:27:44 UTC  |  Edited by: Orion Supernova
Problem:
So it annoys me that when i get podded, i jump or death clone around, or i refit a new ship i have to re apply the skins that i like to use.


Solution:
Integrate the existing systems of the fitting window skin selection with the Genolution AU-79 "Implant slot" system and allow all implants to use up a newly created "Skin Slot".

Create a new slot for each hull out there and allow selections in the fitting window the modify the "Skin Slot".

This way without too much work all skins would automatically be applied to each ship you jump into, including pods.
Owen Levanth
Sagittarius Unlimited Exploration
#2 - 2017-06-01 14:23:35 UTC
So to circumvent one simple click, you want to create an entirely new and cumbersome process. Yeah, for some reason I don't think CCP will take you seriously.
SurrenderMonkey
State Protectorate
Caldari State
#3 - 2017-06-01 16:20:33 UTC
Orion Supernova wrote:
Problem:
So it annoys me that when i get podded, i jump or death clone around, or i refit a new ship i have to re apply the skins that i like to use.


Solution:
Integrate the existing systems of the fitting window skin selection with the Genolution AU-79 "Implant slot" system and allow all implants to use up a newly created "Skin Slot".

Create a new slot for each hull out there and allow selections in the fitting window the modify the "Skin Slot".

This way without too much work all skins would automatically be applied to each ship you jump into, including pods.


Rube Goldberg nods, impressed.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Cade Windstalker
#4 - 2017-06-01 16:28:36 UTC
This is overly complicated and unwieldy as a solution. What you're asking for is basically just a skin slot on fittings, which is both more doable and less complex than this overly complicated mess you've come up with.
Old Pervert
Perkone
Caldari State
#5 - 2017-06-01 16:34:03 UTC
First world problems.

Damnit, you mean I have to click on a skin to change the default appearance?! Siiiiiigh.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#6 - 2017-06-01 18:36:11 UTC
Everyone has those new pod skins now, but they're silly because every time you leave ship, the skin is gone.

I'm fine with repackaging removing skins, but I wish at least the pod one could be defaulted.
Sigla deStjarna
Hobbits Holding
#7 - 2017-06-02 01:29:30 UTC
If I purchase a SKIN and want it to be 'permanent'... I would rather use the term 'default',

I think that is a viable and logical option

/signed
Dior Ambraelle
University of Caille
Gallente Federation
#8 - 2017-06-02 09:17:09 UTC
I can't test it myself, so I have to ask: how does the gold pod skin actually work? Is there an option to switch between the gold and the default skin, or it permanently overwrites the default? Because if it can be switched, then there is no reason why CCP couldn't and shouldn't make it possible for pilots to change their default pod skins.
For the ships, I think it's unnecessary to make it different than it is now, 2 more clicks won't kill anyone (hopefully).

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2017-06-03 01:18:24 UTC
It depends how it works. The implant slot will likely end up restricting how many skins you can use on a character at once. Or be incredibly cumbersome if it doesnt.

With each unpackaged ship being unique there may be no way to have an 'apply to all of this type' function. But there may be a way to have the client remember your last active skin for each ship, or have a default apply to a ship when you unpack it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Uthgaard
Because ISK
#10 - 2017-06-04 03:10:45 UTC  |  Edited by: Uthgaard
Technically the skin is already a ship slot. If you leave and re-enter the same ship, it retains the last skin applied.

The problem is that when you are a pod, it is a newly created ship every time you leave another ship by any means.

So you're required to apply the skin to the pod each time you enter it. This issue is likely why the aurum pod was implemented in the way it was.

So, the solution is this simple:

Saved fittings need to include the skin selection, and the capsule just needs to retain the last skin selected.
Nevyn Auscent
Broke Sauce
#11 - 2017-06-04 03:57:03 UTC
The gold pod predates the current skin system is more the reason it works like it does, and it really should be transitioned over to the current system.
But Pods are the only awkward thing
Dior Ambraelle
University of Caille
Gallente Federation
#12 - 2017-06-04 08:31:55 UTC
Uthgaard wrote:
The problem is that when you are a pod, it is a newly created ship every time you leave another ship by any means.

... the capsule just needs to retain the last skin selected.

Actually this could be solved really simply: add one more line to the player profile, invisible to the players, that contains a number. When players change the skin on the pod, this number is edited by the system. Each time a new pod is generated, the system checks this number and applies the skin according to it.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Lothros Andastar
The Scope
Gallente Federation
#13 - 2017-06-04 08:46:58 UTC
Dior Ambraelle wrote:
Uthgaard wrote:
The problem is that when you are a pod, it is a newly created ship every time you leave another ship by any means.

... the capsule just needs to retain the last skin selected.

Actually this could be solved really simply: add one more line to the player profile, invisible to the players, that contains a number. When players change the skin on the pod, this number is edited by the system. Each time a new pod is generated, the system checks this number and applies the skin according to it.

Legacy Code says no.
Desmios Sanguis
10th Crusade
#14 - 2017-06-04 12:06:13 UTC
Skins should be default applied, especially the pod skin.