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Iapetan Titan Class Idea

Author
Rhaegon Aesir
The Scope
Gallente Federation
#21 - 2017-06-02 16:25:03 UTC
Pryce Caesar wrote:
For example, the Sotiyo Shipyards for the Pirate Faction, a new level of PvE Risk and Reward


I'm sorry, have you even done the slightest research at all about what you are talking about? The Sotiyo was reinforced and killed by like 100 mil worth of T1 frigates. How in gods name risky at all.

Also, please explain to me how the Iapetans would be different than existing supers and titans. Ooh, they'll be bigger, harder to kill, and cost more! Wow so different!

Literally they'll just become the new supers; things for PL and Goons to wave around with impunity while everybody else tries to avoid fighting them. There will be literally no difference.

Pryce Caesar
University of Caille
Gallente Federation
#22 - 2017-06-02 18:52:43 UTC
Rhaegon Aesir wrote:
Pryce Caesar wrote:
For example, the Sotiyo Shipyards for the Pirate Faction, a new level of PvE Risk and Reward


I'm sorry, have you even done the slightest research at all about what you are talking about? The Sotiyo was reinforced and killed by like 100 mil worth of T1 frigates. How in gods name risky at all.

Also, please explain to me how the Iapetans would be different than existing supers and titans. Ooh, they'll be bigger, harder to kill, and cost more! Wow so different!

Literally they'll just become the new supers; things for PL and Goons to wave around with impunity while everybody else tries to avoid fighting them. There will be literally no difference.



The same Sotiyo that made 20 billion ISK worth of ships go boom when Goons tried to throw a Machariel fleet at it.

And it is no small task to put together a fleet of Frigates that big, much less have the ideal doctrine to be able to keep up consistent damage. CCP might make it harder for the same doctrine to be applied in the future, but you must be rather dense to think that assembling a fleet of Frigates big enough to take it out is "no risk". It took brains to figure out a way to keep damage on the Sotiyo without being blown out of the sky.

Again, I am not part of the "I WANT CCP TO BENEFIT MEEEEE" crowd, which seem to comprise a good portion of the complaints I'm getting out of this, because the idea wouldn't serve up free goodies on a silver platter.

READ. THE. OP.

The idea can also be applied to NPC factions - Pirates in Null Sec, and Factional Warfare in Low-Sec. It would bring new content to the game. In fact:

Attainability/NPC Use:

3. Mobile counterparts of the Sotiyo Shipyards. The same AI used with the Sotiyo Shipyards would be used with the Pirate Iapetan Titans, with the added danger of the Pirate Iapetan having the firepower and modules to defend itself, including self-repairing shields or armor (or FAX), depending on the faction, and Doomsdays for capital-scale targets. The Sotiyo will jump from system to system on a set interval, or a certain amount of time after it is found, meaning fleets that want to take one down will have to act quickly. If it escapes, the search will have to start all over again.

They would also be region-locked (like the Sotiyo), meaning that you'll never find an Iapetan belonging to a certain faction outside of the space where its faction ships are located. There'd be no guarantee of an Iapetan blueprint drop in this scenario, unlike the other two proposed scenarios, but it would drop the same items as the Sotiyo at the same rate.

In other words, neither Pandemic nor Goonswarm would benefit overly much from these, as they themselves would be restricted both by regional restrictions, the difficulties involved in attaining them, their resource-intensive nature, and the time it would take to build one.

It takes over three months just to build a regular Titan, so imagine how long it would take to build a star-ship even bigger than the regular Titan.

For a game that is built around economics and logistics, it is amazing that people never think of either when they complain about something.
SurrenderMonkey
State Protectorate
Caldari State
#23 - 2017-06-02 19:29:00 UTC
Pryce Caesar wrote:


READ. THE. OP.



WRITE. AN. OP. THAT. ISN'T. SO. AWFUL.

Really tall order, otherwise.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Pryce Caesar
University of Caille
Gallente Federation
#24 - 2017-06-02 20:13:56 UTC
SurrenderMonkey wrote:



WRITE. AN. OP. THAT. ISN'T. SO. AWFUL.

Really tall order, otherwise.


I am here to discuss an idea, not to hear the demands and desires of people who think CCP should serve their needs.

I will not apologize for my OP presenting an idea for the introduction of a new ship class, which is based off of the in-game lore that already surrounds the type of ship I am discussing, and presenting the various ways the ship can be used both in the NPC aspect of game-play, and by players.



Axure Abbacus
Center for Advanced Studies
Gallente Federation
#25 - 2017-06-02 22:08:54 UTC
Linus Gorp wrote:
Pryce Caesar wrote:
[quote=Linus Gorp][quote=Axure Abbacus]IN C9N-CC lies the Steve Memorial. Steve
B-R5RB.

More Titans died in that one battle alone than ever did in EVE's entire history up to that point. As stated earlier, when something new comes into the game, you can be assured that there will be players who will be intent on being the first to destroy it. The Iapetan Titans would be different, and their quantity would be controlled by their size, the amount of material required to build them, and manufacture time.

I already pointed out why that's a ******** idea. You're dumb even by FCon standards, so no point repeating myself. Just accept that you're dumb and then let the thread die.


I'm gonna spell this out low and slow for you. I'm right and you are so ignorant that you fail to understand why I'm still backing this pilot. Your limited mode of thinking is what kills gaming systems. It limits the possibilities of what the Development team is "allowed" to release. Wake up an pay attention to the Meta. EVE has been running for 20 years and will continue so long as its Player base Doesn't suck the fun out of running the system. There will be room for massive disruptions in this system. Embrace change or leave.

White Wolf publishing was MY sandbox, World of darkness, Minds eve theater, Exlated, Trinity, long before many pilots online today could even read. At the height of popularity, WoD had a short lived Television series: Vampire: the Masquerade, and funded the wrestler Gangrel on the WWF.

What killed it was a segment of the Player base was so negative that it was no-longer worth the effort. I hear the same cra, from the same type of players that killed White-Wolf and trolled Eve-Survival. It is so damn easy for this server so just disappear into the land of "it was fun while it lasted".

Support your Devs, embrace the meta, and tip your waitress.

https://www.youtube.com/watch?v=KTQODXU0UtU

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Rhaegon Aesir
The Scope
Gallente Federation
#26 - 2017-06-02 23:29:06 UTC  |  Edited by: Rhaegon Aesir
Ok, that's a nice speech, but remind me how exactly adding even bigger, more invincible ships is going to in any way shake or change up the meta? Its just going to become yet another thing for the big boys to oppress the little guys with...how is that any different from now?

Oh also
Quote:
I'm right and you are so ignoran


Ahahahahahahahahaha.

Oh okay so you're one of THOSE people. Right then. Pretty clearly you don't actually want a discussion since you don't actually discuss anything and literally just "I'm right you're wrong", without actually defending the idea, and instead using some abstract defense which basically amounts to "stop being negative I know better than you"

Wew lad.
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#27 - 2017-06-03 00:43:11 UTC
Sometimes Yeah, I'm willing to be one of Those people if it means I get to see this game play out.

Basic game balance. We now have pirate faction super capitals and drifter BS with doomsdays. The empires are required to escalate to counter the new threats. The devs have already stated that more Pve content is in the pipe which is most likely more pirate faction incursions or the drifters will be taken off passive. Its going to be an epic pounding provided the player base is willing to HTFU and take it.

So it may not be first gen titans although that would really drain the mineral markets.

Easily we could end up with Navy faction Capitals or Capital gun Battleships or the T3 re-balance might be targeted to counter pirate Super capitals.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Pryce Caesar
University of Caille
Gallente Federation
#28 - 2017-06-03 01:42:06 UTC
Rhaegon Aesir wrote:
Ok, that's a nice speech, but remind me how exactly adding even bigger, more invincible ships is going to in any way shake or change up the meta? Its just going to become yet another thing for the big boys to oppress the little guys with...how is that any different from now?


I'm sorry, but you were the guy who just complained about how the Goons were able to take out a Sotiyo with a Punisher Frigate fleet, yet now you are complaining about "more invincible" ships...

As if the biggest things out there right now are invincible, and an Iapetan is even more so.

Nothing is invincible in EVE Online. It is basically the unspoken rule: Everything can be destroyed, and everyone can be killed. Titans and Super-Carriers are lost on a weekly basis in EVE Online, and Iapetans will also be lost at certain frequencies once that blood gets into the water.

It is as if people have forgotten that the Imperium was broken into pieces last year.

And as Axure Abbacus said, we are now being treated to more powerful NPCs than ever before in the past couple years. Drifters and their Doomsdays; the new Capital spawns of Pirate Factions that can erase any Capsuleer ship that is not a Capital itself off the map; the addition of Sotiyo shipyards for each Pirate Factions concurrent with their Faction Capitals being made available to Capsuleers.

CCP is making the game harder and more difficult, and the Sotiyo Shipyards with their advanced AI, and the behavior of Wormhole Drifters, are just two steps in that direction.

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#29 - 2017-06-03 01:51:35 UTC
Pryce Caesar wrote:
. The Iapetan Titans would be different, and their quantity would be controlled by their size, the amount of material required to build them, and manufacture time.


They said the exact same thing when titans first came out. that due to their size, and the massive resources and infrastructure required to build them, they assumed there would never be more than a few of them in game at any one time.

fast forward to today.

yes the massive cost and build time of a Lapetan titan would restrict their numbers. at first. but before long they would proliferate until they are so common that they need to die in numbers like at B-R in order to be even remotely news worthy.
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#30 - 2017-06-03 02:31:14 UTC
Bjorn Tyrson, If the bankruptcy Titan could only be built at the palatine keepstar, which there can only be one in existence at time. Would that be enough of a limiting factor to the concept while meeting the meta lore behind the concept?

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Pryce Caesar
University of Caille
Gallente Federation
#31 - 2017-06-03 03:55:38 UTC
Axure Abbacus wrote:
Bjorn Tyrson, If the bankruptcy Titan could only be built at the palatine keepstar, which there can only be one in existence at time. Would that be enough of a limiting factor to the concept while meeting the meta lore behind the concept?


I would put up an estimated price of 20 Trillion ISK (the Palatine is 200 trillion ISK), but then they'd complain it is not accessible to them due to the high price. And keep in mind that 200 Trillion ISK is 15% the estimated total economic wealth of EVE Online.

So a single Iapetan would cost around 1.5% the total EVE economy, which would also match with their estimated size in EVE lore, given the Empires themselves deemed Iapetans too expensive to mass produce, and develop the Titans we know of today.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#32 - 2017-06-03 03:57:32 UTC
not really, because after leveraging the industrial monster required to build a palantine, building one or more lapetans would be a relative cake walk. so now not only are you giving whatever group achieves that a shiny one of a kind station, but also the ability to produce the super weapons to defend it. without anyone else being able to build their own counters to it.

now granted you can take down titans with smaller ships, and so you could take out lapetans without strictly needing one yourself. but its putting everyone else in the game at a massive disadvantage.
Linus Gorp
Ministry of Propaganda and Morale
#33 - 2017-06-03 06:59:05 UTC
Pryce Caesar wrote:
So a single Iapetan would cost around 1.5% the total EVE economy, which would also match with their estimated size in EVE lore, given the Empires themselves deemed Iapetans too expensive to mass produce, and develop the Titans we know of today.

Balancing ships based on their build price is a terrible, terrible, terrible idea. I don't think CCP is going to repeat the same mistake they made 11 years ago when they introduced supers.
Balancing these things with a maximum number of ships that can exist is a even more ******** idea. You'll have PL and GSF build them all and then nobody else can build them anymore.

And gameplay-wise, they add absolutely ******* nothing of value, other than "ohhh shiny!!!"

You're bad and you should feel bad.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Rhaegon Aesir
The Scope
Gallente Federation
#34 - 2017-06-03 07:11:00 UTC  |  Edited by: Rhaegon Aesir
Axure Abbacus wrote:
Basic game balance. We now have pirate faction super capitals and drifter BS with doomsdays. The empires are required to escalate


OK first of all the Empires already have an exclusive monopoly on Iapetans. How does giving away their top secret designs to random capsuleers in any way equate an "escalation"?

Also, it seems that you are trying use the lore to somehow justify these things when, from a gameplay standpoint, they add absolutely ******* nothing for 99% of the playerbase. If you want people on board with your idea you have to explain it from a PVP standpoint, and as it stands this thing is literally just a bigger titan that is even more restricted to the big alliances.

Literally, your high build costs and Palatine requirement means that only either Goons or PL will stand any chance of ever owning one of the things. Are you really suggesting that CCP spend dev time making yet another giant powerful ship that can only be used by the absolute most powerful groups in the game? What about everyone else? Stop trying to justify it via lore and tell me why I should be happy that PL can now drop Iapetans on me when I solo roam null in a cruiser.


Oh also
Quote:
I'm sorry, but you were the guy who just complained about how the Goons were able to take out a Sotiyo with a Punisher Frigate fleet, yet now you are complaining about "more invincible" ships...


How ******* dumb are you? How is a PVE with bad AI in any way equivalent to a massive ship that is backed up by a massive alliance? CCP doesn't know how to properly write AI, how does that have any relevance when we're talking about adding PVP ships. Do you even know what it takes to take down a titan? I'd like to see you use those same frigates and try to kill even a solo titan, much less anything even remotely supported (because, oh gee, titan pilots don't usually fly alone!)
Pryce Caesar
University of Caille
Gallente Federation
#35 - 2017-06-04 04:55:23 UTC
Linus Gorp wrote:

Balancing ships based on their build price is a terrible, terrible, terrible idea. I don't think CCP is going to repeat the same mistake they made 11 years ago when they introduced supers.
Balancing these things with a maximum number of ships that can exist is a even more ******** idea. You'll have PL and GSF build them all and then nobody else can build them anymore.

And gameplay-wise, they add absolutely ******* nothing of value, other than "ohhh shiny!!!"

You're bad and you should feel bad.


It all comes back to Pandemic Legion and Goonswarm Federation with you, doesn't it?

Did you not read the OP? You speak as if this would just be a gift-wrapped present for Pandemic and Goonswarm.

The idea is that you'd have to shoot one of these things down in order to have a chance of getting the blueprints, either from:

1. Faction Warfare for Empire Iapetans

2. The Annual Pirate Faction events for the Pirate Iapetans.

3. Hunting down an Iapetan in their faction's space.

Eacn and every single one would operate on the same AI mechanics that the Sotiyo Shipyards currently run on, meaning they'd also have ship support that counters whatever ships are brought onto the field.

Translation: They will not be easy to get, and will be region specific.

You make a big deal about the Supers, but those are shot down on nearly a weekly basis for the Titans, and on a daily basis for the Supercarriers. Drop either in a sufficiently big battle, and they'll drop like flies.

Gameplay-wise, they raise the stakes for the "RISK VS. REWARD" aspect of EVE Online.

As a reward for Factional Warfare, it would increase the number of players who fly Factional Warfare.

It would promote more players taking part in the annual Pirate Events and give an extra pay-off to participation in the event.

It would provide a new PvE element for players who live in the regions of each Pirate Faction.

Did you complain this much with CCP moving forward with introducing the Pirate Faction Capitals?
Pryce Caesar
University of Caille
Gallente Federation
#36 - 2017-06-04 05:17:49 UTC
Rhaegon Aesir wrote:
Axure Abbacus wrote:
Basic game balance. We now have pirate faction super capitals and drifter BS with doomsdays. The empires are required to escalate


OK first of all the Empires already have an exclusive monopoly on Iapetans. How does giving away their top secret designs to random capsuleers in any way equate an "escalation"?

Also, it seems that you are trying use the lore to somehow justify these things when, from a gameplay standpoint, they add absolutely ******* nothing for 99% of the playerbase. If you want people on board with your idea you have to explain it from a PVP standpoint, and as it stands this thing is literally just a bigger titan that is even more restricted to the big alliances.

Literally, your high build costs and Palatine requirement means that only either Goons or PL will stand any chance of ever owning one of the things. Are you really suggesting that CCP spend dev time making yet another giant powerful ship that can only be used by the absolute most powerful groups in the game? What about everyone else? Stop trying to justify it via lore and tell me why I should be happy that PL can now drop Iapetans on me when I solo roam null in a cruiser.


You're a freaking wormhole player. A hit-and-run vampire that preys on unsuspecting players and lives in the most dangerous space in EVE, able to rake in hundreds of millions to billions of ISK from running WH sites, and you complain about someone dropping something bigger than you on you?

That's the name of the game, the last time I checked. And you wouldn't be worth the effort; I'd be dropping an Iapetan on a Titan.

As has been pointed out before time and time again, there is going to be PvE content for High-Sec players and other groups based on the new AI that was introduced for the Sotiyo Shipyards; the Shipyards are effectively the test-bed. That AI will be improved upon, and then it will be applied to the other areas of EVE.

While the Palatine idea is not exactly sound (you'd be better suited to having one being visibly built outside a Sotiyo), you are blowing the impact the Iapetans would have out of proportions. It took how many years for Titans and Supercarrier to reach the current point they are at now?

Something over 100x the price of a Titan, rare and very difficult to get, and taking a very long time to build and gather the resources won't devastate the balance of gameplay. For some, it just gives them a bigger pinata to shoot down.

Quote:

Oh also
Quote:
I'm sorry, but you were the guy who just complained about how the Goons were able to take out a Sotiyo with a Punisher Frigate fleet, yet now you are complaining about "more invincible" ships...


How ******* dumb are you? How is a PVE with bad AI in any way equivalent to a massive ship that is backed up by a massive alliance? CCP doesn't know how to properly write AI, how does that have any relevance when we're talking about adding PVP ships. Do you even know what it takes to take down a titan? I'd like to see you use those same frigates and try to kill even a solo titan, much less anything even remotely supported (because, oh gee, titan pilots don't usually fly alone!)


I wasn't aware the cleverness of Goonswarm translated to "Sotiyo have bad AI".

Your complaint completely ignores the logistics involved, and CCP's ability to update the AI. Nothing would be stopping CCP from adjusting the AI so that the Sotiyo can respond with fleets that are ideally suited to countering all-Frigate fleets. It was proven in earlier attempts that fielding fleets of anything bigger will incur massive losses on the part of the attacking fleet. And CCP has not yet allowed Sotiyo Shipyards to throw Super-Capitals in the direction of invading fleets, last I checked.

CCP will improve the AI to make it more difficult for alliances to take out the Shipyards, that much is certain. The same will hold true for an NPC Iapetan, which would not only have the same AI backing it up, but also the Iapetan's own firepower to bear against the enemy fleet.

As I mentioned above, the difficulty and the amount of resources and firepower required to destroy an NPC Iapetan to get your hands on the blueprints will not cause these things to break the game.

Teckos Pech
Hogyoku
Goonswarm Federation
#37 - 2017-06-04 06:01:59 UTC  |  Edited by: Teckos Pech
Pryce Caesar wrote:
Linus Gorp wrote:
Pryce Caesar wrote:
Linus Gorp wrote:
Axure Abbacus wrote:
IN C9N-CC lies the Steve Memorial. Steve was the first OP Avatar-class Titan that you would consider "unkillable".

Aspire to be a great as the pilots that brought down Steve or who have destroyed Keepstars. Those who believe that they can build the Impossible, will, and those who believe they can destroy the Impossible will. The rest, well they get to read about it from hi sec.

Steve didn't shoot back because CYVOK was ******** enough to log out with an aggression timer. We scanned him down and killed him without any opposition. Nothing impossible about that.


B-R5RB.

More Titans died in that one battle alone than ever did in EVE's entire history up to that point. As stated earlier, when something new comes into the game, you can be assured that there will be players who will be intent on being the first to destroy it. The Iapetan Titans would be different, and their quantity would be controlled by their size, the amount of material required to build them, and manufacture time.

I already pointed out why that's a ******** idea. You're dumb even by FCon standards, so no point repeating myself. Just accept that you're dumb and then let the thread die.


Oooh, such scathing words...If I considered petty insults to have any weight or meaning.

I am ambitious. I want to see what new innovations CCP is able to introduce into the game that make it more exciting and increase the level of gameplay. For example, the Sotiyo Shipyards for the Pirate Faction, a new level of PvE Risk and Reward - beat the new, advanced NPC AI that defends the Sotiyo, and you earn Pirate Faction Capital BPC.

The Iapetans can be the same deal for NPC combat, if CCP makes that decision. CCP has the lore they can draw upon; they have the means to develop it, and a pre-existing template with the Sotiyo and Keepstar structures.

I want to see the game develop. I am not concerned with wanting CCP to benefit solely me, which I often times suspect is why some players speak out over CCP adding something new that doesn't directly benefit them.


A bigger ship is not an innovation. Innovation is taking what you currently have and making something new. Making a titan titan is not really innovative.

Edit:

Oh, and there is no risk and reward with PvE. There is reward, but pretty much no risk. People figure it out right quick and eliminate the risk.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2017-06-04 06:08:01 UTC
Bjorn Tyrson wrote:
not really, because after leveraging the industrial monster required to build a palantine, building one or more lapetans would be a relative cake walk. so now not only are you giving whatever group achieves that a shiny one of a kind station, but also the ability to produce the super weapons to defend it. without anyone else being able to build their own counters to it.

now granted you can take down titans with smaller ships, and so you could take out lapetans without strictly needing one yourself. but its putting everyone else in the game at a massive disadvantage.


But...what if it cost 1 billion Quatloo?!?!?!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lugh Crow-Slave
#39 - 2017-06-04 06:10:41 UTC
Look mate lore will never be > gameplay I eve and for good reason
Teckos Pech
Hogyoku
Goonswarm Federation
#40 - 2017-06-04 06:13:10 UTC
Pryce Caesar wrote:
Rhaegon Aesir wrote:
Axure Abbacus wrote:
Basic game balance. We now have pirate faction super capitals and drifter BS with doomsdays. The empires are required to escalate


OK first of all the Empires already have an exclusive monopoly on Iapetans. How does giving away their top secret designs to random capsuleers in any way equate an "escalation"?

Also, it seems that you are trying use the lore to somehow justify these things when, from a gameplay standpoint, they add absolutely ******* nothing for 99% of the playerbase. If you want people on board with your idea you have to explain it from a PVP standpoint, and as it stands this thing is literally just a bigger titan that is even more restricted to the big alliances.

Literally, your high build costs and Palatine requirement means that only either Goons or PL will stand any chance of ever owning one of the things. Are you really suggesting that CCP spend dev time making yet another giant powerful ship that can only be used by the absolute most powerful groups in the game? What about everyone else? Stop trying to justify it via lore and tell me why I should be happy that PL can now drop Iapetans on me when I solo roam null in a cruiser.


You're a freaking wormhole player. A hit-and-run vampire that preys on unsuspecting players and lives in the most dangerous space in EVE, able to rake in hundreds of millions to billions of ISK from running WH sites, and you complain about someone dropping something bigger than you on you?

That's the name of the game, the last time I checked. And you wouldn't be worth the effort; I'd be dropping an Iapetan on a Titan.

As has been pointed out before time and time again, there is going to be PvE content for High-Sec players and other groups based on the new AI that was introduced for the Sotiyo Shipyards; the Shipyards are effectively the test-bed. That AI will be improved upon, and then it will be applied to the other areas of EVE.

While the Palatine idea is not exactly sound (you'd be better suited to having one being visibly built outside a Sotiyo), you are blowing the impact the Iapetans would have out of proportions. It took how many years for Titans and Supercarrier to reach the current point they are at now?

Something over 100x the price of a Titan, rare and very difficult to get, and taking a very long time to build and gather the resources won't devastate the balance of gameplay. For some, it just gives them a bigger pinata to shoot down.

Quote:

Oh also
Quote:
I'm sorry, but you were the guy who just complained about how the Goons were able to take out a Sotiyo with a Punisher Frigate fleet, yet now you are complaining about "more invincible" ships...


How ******* dumb are you? How is a PVE with bad AI in any way equivalent to a massive ship that is backed up by a massive alliance? CCP doesn't know how to properly write AI, how does that have any relevance when we're talking about adding PVP ships. Do you even know what it takes to take down a titan? I'd like to see you use those same frigates and try to kill even a solo titan, much less anything even remotely supported (because, oh gee, titan pilots don't usually fly alone!)


I wasn't aware the cleverness of Goonswarm translated to "Sotiyo have bad AI".

Your complaint completely ignores the logistics involved, and CCP's ability to update the AI. Nothing would be stopping CCP from adjusting the AI so that the Sotiyo can respond with fleets that are ideally suited to countering all-Frigate fleets. It was proven in earlier attempts that fielding fleets of anything bigger will incur massive losses on the part of the attacking fleet. And CCP has not yet allowed Sotiyo Shipyards to throw Super-Capitals in the direction of invading fleets, last I checked.

CCP will improve the AI to make it more difficult for alliances to take out the Shipyards, that much is certain. The same will hold true for an NPC Iapetan, which would not only have the same AI backing it up, but also the Iapetan's own firepower to bear against the enemy fleet.

As I mentioned above, the difficulty and the amount of resources and firepower required to destroy an NPC Iapetan to get your hands on the blueprints will not cause these things to break the game.



Translation: CCP will make it so I am right and you are wrong.

Really?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

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