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Player Features and Ideas Discussion

 
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To: The Developers (Can You Make The Game More Realistic?)

Author
Fifty Three
Doomheim
#1 - 2017-06-02 14:35:00 UTC
Some people have brought this up before, I as well I believe kind of touch on it in other posts...

1. Make Citadels blow up in one go, no days waiting for shield/armour/then Hull. They will have to be tougher if done so though, because, people will most likely attack them more with fleets to get rid of the competition, in the more realistic universe. Therefore, perhaps, make them have modules/rigs to enhance armour/shielding etc. Also. let them automatically defend themselves, if the owner is offline/no one is in control of them at the moment, when being assaulted.

2. Make the items contained in the citadels/Engineering complexes, NOT go in asset safety, as it is so unrelistic. So people(the attackers) can loot, like in real life, whatever they come upon, providing the items survived the destruction of the Citadel/Engineering complex. This includes Ships stored in the citadel/engineering complexes/Blueprints, whatever.
Marika Sunji
Perkone
Caldari State
#2 - 2017-06-02 14:43:58 UTC
Of all the things in this game about submarines in space, it's timers and asset safety that you find unrealistic :thinking:
Both of your ideas are plainly horrible and would result in GSF/NCPL steamrolling all over everyone dropping supers on everything and driving everyone out of nullsec because lol now you can't even store your ship in nullsec if you dont want to see it blown up for teh lolz when you're afk working or sleeping.
Cade Windstalker
#3 - 2017-06-02 14:44:56 UTC
Realism rarely if ever makes for good gameplay, this is definitely one of those times.

It's also a really thin justification for anything in a game full of fusion drives, antimatter weapons, and immortal people with god complexes.


  1. No, this would be a terrible set of mechanics for *any* important structure. Yes, the current timers have issues, but one and done would be *far* worse since mustering any kind of decent defense on the scale required for larger Citadels in half an hour is basically impossible. Also the reason Citadels *don't* have defensive modules is for exactly this reason, they would be required which defeats the point of modules and trade-offs. It also makes them far harder to balance since you have to assume brick-tank when balancing for time required, which means anything less feels lackluster.

  2. Just no. This is the surest way to kill Citadels as a place people actually live out of because most people live with far more than they can fit in one Jump Freighter and bug-out with. This would essentially force people to never put more in a Citadel then they can lose, which means they're just camping out there, and living somewhere else. Especially for larger Null entities this would likely force them to live out of NPC stations in NPC Null or Low and generally make for quite poor gameplay in general.


Once again, I suggest you actually do some reading and research before blindly making suggestions like this.

Also realism is not a reason for any gameplay change, ever.
Old Pervert
Perkone
Caldari State
#4 - 2017-06-02 14:49:11 UTC
Sigh.

1. Sure. You park a citadel somewhere, then we'll go blow it up while you're sleeping. "Enhancing their defense" is pretty pointless, they just bring a bigger fleet if it's tougher to kill. Incidentally, the whole reason they don't take a lot to kill is for accessibility, so that even plebs like you can take part. Making them tougher goes directly opposite of the intent CCP has.

As for automatically defending... good luck. Who is it going to shoot? Is it going to focus fire the top dps? Will it waste voidbombs on projectile frigates? Will it use point defenses and awox any blues that might be helping? What about neutral logi, will it be smart enough to attack the person repping them? The AI cannot possibly mount a useful defense. If it cannot mount a useful defense, then it is utterly pointless.

2) They did this so that people would use them. I confess I wanted no asset safety at first, though I did just want assets destroyed, not lootable. If assets are no longer safe, then you can expect people to stop using them for anything that would even be worth looting.


Eve is not a realistic game. We have relativistic travel, we have space submarines in jelly, we have a bazillion "unrealistic" things. Ultimately, it is a game that is intended to be both fun and accessible.
Rhaegon Aesir
The Scope
Gallente Federation
#5 - 2017-06-02 14:55:03 UTC
While, as a wormholer, I will admit that you are right about asset safety(as wormholes do not have asset safety, in case you didn't know), having no timers is really terrible because then one day you will wake up to find all your stuff has been destroyed and you couldn't even try to defend it.
Linus Gorp
Ministry of Propaganda and Morale
#6 - 2017-06-02 15:05:52 UTC
I don't get why people still take time to explain to the OP why his ideas are stupid. He lacks intelligence to understand it.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

mkint
#7 - 2017-06-02 16:10:52 UTC
Fifty Three wrote:
Some people have brought this up before,

Post reported for redundancy.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Fifty Three
Doomheim
#8 - 2017-06-02 17:27:40 UTC
Well, if you are worried about valuable original Blueprints and such being destroyed or captured, then only keep those CURRENTLY use for production in the citadel/Engineering complexes.

-Perhaps make it that players can store their Blueprints/Ships(not in use) on planets, if they have a colony on the planet. Note: A customs office is needed to be at the planet to transfer the items/ships...or even if a Citedel/Engineering Complex is Anchored in orbit near it.

-Also if a Citadel and Engineering complex is under attack, you developers could make it notify all members of the owning corporation, if they or online. Thy could jump clone to help defend it, if thy have a clone installed in the structure or close by in another system.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2017-06-02 17:39:03 UTC
Fifty Three wrote:
Well, if you are worried about valuable original Blueprints and such being destroyed or captured, then only keep those CURRENTLY use for production in the citadel/Engineering complexes.

-Perhaps make it that players can store their Blueprints/Ships(not in use) on planets, if they have a colony on the planet. Note: A customs office is needed to be at the planet to transfer the items/ships...or even if a Citedel/Engineering Complex is Anchored in orbit near it.

-Also if a Citadel and Engineering complex is under attack, you developers could make it notify all members of the owning corporation, if they or online. Thy could jump clone to help defend it, if thy have a clone installed in the structure or close by in another system.


None of which helps when our Australian timezone players decide to destroy everything you own at 4:30 AM your time.

Which is what reinforcement timers are there to prevent.
Linus Gorp
Ministry of Propaganda and Morale
#10 - 2017-06-02 18:15:11 UTC
This shall now be a thread about cats!

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Cade Windstalker
#11 - 2017-06-02 19:49:36 UTC
Fifty Three wrote:
Well, if you are worried about valuable original Blueprints and such being destroyed or captured, then only keep those CURRENTLY use for production in the citadel/Engineering complexes.

-Perhaps make it that players can store their Blueprints/Ships(not in use) on planets, if they have a colony on the planet. Note: A customs office is needed to be at the planet to transfer the items/ships...or even if a Citedel/Engineering Complex is Anchored in orbit near it.

-Also if a Citadel and Engineering complex is under attack, you developers could make it notify all members of the owning corporation, if they or online. Thy could jump clone to help defend it, if thy have a clone installed in the structure or close by in another system.


Which is a massive logistical headache since you then need to move the copies from the *Station* they're in to wherever you're actually producing the stuff.

This would require CCP to *add colonies on planets* which is a ridiculous and roundabout way to get something we already have in the form of asset safety on Citadels. This is just pointless complexity with no useful gameplay attached.

As for mailing everyone in the corp, not everyone with stuff in a Citadel is in the owning corporation. Second, the entire point of Citadels is that you don't have to let the game completely rule your life in order to use one and not get it blown out from under you without being able to do anything.

You're also assuming that everyone is actually going to be able to meaningfully defend their Citadel against whoever is attacking, which is a patently ridiculous assumption. If a larger group decides your Citadel is going away there is pretty much nothing you can do about it, especially with no more timers.

I highly recommend going out and actually getting some experience with Citadels, or even just reading about them a bit more, before making suggestions like this.
Dark Lord Trump
Infinite Point
Pandemic Horde
#12 - 2017-06-02 20:24:53 UTC
I am in favor of cutting a timer on Astrahuses, but no timers is just stupid. The entire point of an RF timer is to generate a fight; I find that the first wave is rarely contested because the attacking force can have as much time as they like to get ready, while the defenders only have a few minutes. This and the removal of asset safety basically means I can get my fleet and steamroll you in your off TZ, and get all your stuff to boot so you can't do it back to me.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Old Pervert
Perkone
Caldari State
#13 - 2017-06-02 20:35:36 UTC
Fifty Three wrote:
Well, if you are worried about valuable original Blueprints and such being destroyed or captured, then only keep those CURRENTLY use for production in the citadel/Engineering complexes.

-Perhaps make it that players can store their Blueprints/Ships(not in use) on planets, if they have a colony on the planet. Note: A customs office is needed to be at the planet to transfer the items/ships...or even if a Citedel/Engineering Complex is Anchored in orbit near it.

-Also if a Citadel and Engineering complex is under attack, you developers could make it notify all members of the owning corporation, if they or online. Thy could jump clone to help defend it, if thy have a clone installed in the structure or close by in another system.


So... this doesn't sound like a question (it sounds like a troll) but I promise, it is a sincere question.

Do you think about your ideas, or do you just blurt them out to the forums with no internal discussion about what the problem is, how your solution will solve it, and how it will make the game more enjoyable for the majority / increase the playerbase?

Speaking truthfully, and not meaning to be insulting, you seem to blurt them out without thought. Or without a problem that needs to be resolved. Or without increasing the enjoyment of the game.

You'll get flamed and trolled a whole lot less if you look at the ramifications of your ideas before you put them here, not after people like myself come and be mean to you for saying something stupid.
Teckos Pech
Hogyoku
Goonswarm Federation
#14 - 2017-06-02 23:01:59 UTC
This is just bad on a number of fronts.

First, timers are there to help promote fights as has been noted. Second people are generally risk averse to varying degrees. Without asset safety and without timers people would not put anything in citadels. Nor would they put that many up. A few here and there for tactical reasons but that would be it.

Instead people would use NPC stations, and outpusts. Remove outposts then NPC stations. Remove those they might just stage out of NPC stations in LS.

Citadels represent a move towards more risk for the players and groups using them. Having your stuff moved to the closest LS system with a station is a cost. The cost of recovering your stuff. Not to mention the stuff in corp hangars.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#15 - 2017-06-03 01:45:20 UTC
You don't need to say "to the developers". That's literally the point of this section of the forums.

Do you preface every message in game in local chat with "to the people in this system"?

I see one of three options.

1. You are actually serious with these threads somehow
2. You're a very bad troll
3. You're oblivious enough to not realize what you're posting

I hope it's #2
Linus Gorp
Ministry of Propaganda and Morale
#16 - 2017-06-03 06:40:41 UTC
Sonya Corvinus wrote:
You don't need to say "to the developers". That's literally the point of this section of the forums.

Do you preface every message in game in local chat with "to the people in this system"?

I see one of three options.

1. You are actually serious with these threads somehow
2. You're a very bad troll
3. You're oblivious enough to not realize what you're posting

I hope it's #2

We've been thinking about his name. It could be that CCP is trolling us with the 53 worst ideas they've ever gotten.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Donnachadh
United Allegiance of Undesirables
#17 - 2017-06-03 13:07:50 UTC
Saw the title.
Read your post OP.
Had many thoughts.
Then realized the others have pretty much covered all of them so.

-1 for yet another terrible idea.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#18 - 2017-06-03 17:30:59 UTC
Linus Gorp wrote:
This shall now be a thread about cats!

You have my axe.

Also, I think this one sums up 53's ideas better.

The longer you look, the worse both get.