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allow only T1 modules in Novice Faction Warfare sites...or

Author
Kaeto
Federal Defense Union
Gallente Federation
#1 - 2017-05-30 04:58:40 UTC
I think only T1 modules should be allowed in Novice faction warfare sites. This would help new Alpha clones learn PVP instead of getting owned by T2 modules, leaving a bad taste in their mouth...after all, they are called "novice" sites.

I have tried getting friends into EVE/faction warfare and they get discouraged they can't compete against T2 modules in a novice site. I try to explain its not technically pay to win because you can spend a whole bunch of time in game to get Omega status....anyways this could be a much better way to introduce new players to PvP without an unfair disadvantage.

AND/OR...allow Alpha clones to use T2 modules ONLY on their faction frigates.
Wander Prian
Nosferatu Security Foundation
#2 - 2017-05-30 07:06:58 UTC  |  Edited by: Wander Prian
You don't get "owned" due to module difference or due to character skill difference. You lose because you haven't learned the game yet. A player with better knowledge of game mechanics will always have a better chance of winning, even if they have a inferior ship.

There is no point in limiting this as it would fix nothing.

Wormholer for life.

Carnivorous Swarm
Doomheim
#3 - 2017-05-30 14:07:14 UTC
Alpha is a free trial to a subscription game.

-1 to any idea that attempts to creep the power of a trial account.
Kaeto
Federal Defense Union
Gallente Federation
#4 - 2017-05-30 15:15:52 UTC
Wander Prian wrote:
You don't get "owned" due to module difference or due to character skill difference. You lose because you haven't learned the game yet.


lol ok, if you use Pyfa, as an example a t1 Incursus will get 110dps vs a t2 145 dps. The t2 will win every time with players of basic combat knowledge. Not to mention the t2 gets better scram, web, tank, speed and then the skill point advantage of an older player.

Carnivorous Swarm wrote:
Alpha is a free trial to a subscription game.



Why should a veteran with a t2 ship be allowed into a "novice" site (inappropriate name)? This is not a very good trial of the game for new players. Novice sites are such a tiny aspect of faction warfare and a even tinier aspect of the entire game. If anything I think it would encourage new players to buy Omega clones because it would more likely get them into the game while they would want to start doing larger fw sites.


Wander Prian
Nosferatu Security Foundation
#5 - 2017-05-30 15:39:43 UTC
Kaeto wrote:
Wander Prian wrote:
You don't get "owned" due to module difference or due to character skill difference. You lose because you haven't learned the game yet.


lol ok, if you use Pyfa, as an example a t1 Incursus will get 110dps vs a t2 145 dps. The t2 will win every time with players of basic combat knowledge. Not to mention the t2 gets better scram, web, tank, speed and then the skill point advantage of an older player.

Carnivorous Swarm wrote:
Alpha is a free trial to a subscription game.



Why should a veteran with a t2 ship be allowed into a "novice" site (inappropriate name)? This is not a very good trial of the game for new players. Novice sites are such a tiny aspect of faction warfare and a even tinier aspect of the entire game. If anything I think it would encourage new players to buy Omega clones because it would more likely get them into the game while they would want to start doing larger fw sites.




A novice plex limits you to tech 1 and faction frigates. Eve doesn't limit your entry based on what modules you have fitted or how old your character is.

It has been proven many times that player skills beat character skills. A veteran player with a worse fit will likely win against a less experienced one with a better fit.

The numbers in PYFA are only what you get in theory. It doesn't take into account how much of that DPS is actually applied to a target or that a pilot is minimizing the damage he takes, thus being able to fight longer.

Wormholer for life.

Buggs LeRoach
DHCOx
#6 - 2017-05-30 16:09:09 UTC
Kaeto wrote:
I think only T1 modules should be allowed in Novice faction warfare sites. This would help new Alpha clones learn PVP instead of getting owned by T2 modules, leaving a bad taste in their mouth...after all, they are called "novice" sites.

I have tried getting friends into EVE/faction warfare and they get discouraged they can't compete against T2 modules in a novice site. I try to explain its not technically pay to win because you can spend a whole bunch of time in game to get Omega status....anyways this could be a much better way to introduce new players to PvP without an unfair disadvantage.

AND/OR...allow Alpha clones to use T2 modules ONLY on their faction frigates.


you're using T2 drones in those complexes .. you're not an alpha , you just neglected your gunnery skills . that's your choice , instead of fixing your poor choice , you want a nerf to others who made better decisions ..
another whiner crying "for the noobs!!" when you really mean "for me me me !!" What?
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2017-05-30 17:10:51 UTC
You cannot learn to PVP in an environment where the system artificially limits your opponents fittings. What happens to your friends when they think they've learned it all in the novice sites, and they go trap their fingers in a svipul playing in a medium? or one of those sneaky recons sitting next to a bait frigate, being all dscan immune and just waiting for you?



Want to beat a guy with t2 modules? Bring two guys with t1 modules. Or three. Four if you want to be sure of it.


This is EVE. If you find yourself in a fair fight, chances are you both messed up horribly somewhere along the way.
Kaeto
Federal Defense Union
Gallente Federation
#8 - 2017-05-30 18:05:47 UTC
Buggs LeRoach wrote:


you're using T2 drones in those complexes .. you're not an alpha , you just neglected your gunnery skills . that's your choice ,
another whiner crying "for the noobs!!" when you really mean "for me me me !!" What?


lol, I never said I was an alpha, although I am now and have been the past few months, I just happened to have a ship fitted with t2 stuff already. Gunnery skills are not neglected...fyi gunnery skills are not all that matters.


Wander Prian wrote:


It has been proven many times that player skills beat character skills. A veteran player with a worse fit will likely win against a less experienced one with a better fit.



my point was that players with equal skills, the T2 is always going to win.



Danika Princip wrote:
You cannot learn to PVP in an environment where the system artificially limits your opponents fittings.


I'm writing from the perspective of someone who has got many people to try EVE, and want to help the new player experience and introduction to PVP. Yes they would not learn everything in a novice that only allows T1, but it would be a great mechanism for new players to learn PVP mechanics without being out gunned/moduled or forced to drop tons of ISK (for a new player) or spend tons of time training for T2 items. I know its hard for eve vets to see that point of view, but if you want the game to grow and people to subscribe, minor things like this should be done to improve the new player experience. We're talking only novice sites here...something very minor.

Wander Prian
Nosferatu Security Foundation
#9 - 2017-05-31 01:35:10 UTC
Kaeto wrote:
Buggs LeRoach wrote:


you're using T2 drones in those complexes .. you're not an alpha , you just neglected your gunnery skills . that's your choice ,
another whiner crying "for the noobs!!" when you really mean "for me me me !!" What?


lol, I never said I was an alpha, although I am now and have been the past few months, I just happened to have a ship fitted with t2 stuff already. Gunnery skills are not neglected...fyi gunnery skills are not all that matters.


Wander Prian wrote:


It has been proven many times that player skills beat character skills. A veteran player with a worse fit will likely win against a less experienced one with a better fit.



my point was that players with equal skills, the T2 is always going to win.



Danika Princip wrote:
You cannot learn to PVP in an environment where the system artificially limits your opponents fittings.


I'm writing from the perspective of someone who has got many people to try EVE, and want to help the new player experience and introduction to PVP. Yes they would not learn everything in a novice that only allows T1, but it would be a great mechanism for new players to learn PVP mechanics without being out gunned/moduled or forced to drop tons of ISK (for a new player) or spend tons of time training for T2 items. I know its hard for eve vets to see that point of view, but if you want the game to grow and people to subscribe, minor things like this should be done to improve the new player experience. We're talking only novice sites here...something very minor.




That's just not how Eve works. I'd suggest you go read the golden rules here: https://forums.eveonline.com/default.aspx?g=posts&t=491023&find=unread

If you want to teach new players how to fight, be my guest. But don't expect the game to make some arbitrary restriction to allow you to do that.

Wormholer for life.

Kaeto
Federal Defense Union
Gallente Federation
#10 - 2017-05-31 16:02:43 UTC
I get the strange feeling you guys don't like the current restrictions placed on FW sites What? Tier2 frigates aren't allowed in Novices...T3 destroyers are not allowed in Smalls. How would not allowing t2 modules in Novice sites be any different than that? It's basically a ship restriction. Dev's presumably made current FW restrictions for the same reason...why not take it a small step further to ensure low skill point players can jump in and have some low cost solo/duo fun in Novice sites?
Jonah Gravenstein
Machiavellian Space Bastards
#11 - 2017-05-31 16:50:58 UTC  |  Edited by: Jonah Gravenstein
Kaeto wrote:
Wander Prian wrote:


It has been proven many times that player skills beat character skills. A veteran player with a worse fit will likely win against a less experienced one with a better fit.



my point was that players with equal skills, the T2 is always going to win.
I suggest that you read what he wrote properly, and then try again.

A vet in a t1 fit has a very good chance of kicking the snot out of a non vet in a t2 fit, regardless of whether or not the spread of skills is equal.

A veteran's advantage comes from their knowledge of game mechanics, tactics, their ship and its capabilities; that advantage comes with experience and time.

TL;DR Player skills != character skills.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Old Pervert
Perkone
Caldari State
#12 - 2017-06-01 17:07:51 UTC
Bling =/= win

If you want to confirm that, go look at all of the blingy ships that have died on the killboards.

Modules are the base "strength", pilots are the modifier. Even a 10% (abstracted number pulled from my ass) better pilot will easily beat a better-fit ship, unless said better pilot is flying a terrible fit for some reason.
Lugh Crow-Slave
#13 - 2017-06-01 19:33:37 UTC
done a lot of FW in T1 frigs with T1 fits and have had little issue. tbh a lot of the time i found the T2 builds just cost to much for what they did.

learn to fly the ships and you will see the better mods and SP only make a difference when player skills are equal
Frostys Virpio
State War Academy
Caldari State
#14 - 2017-06-01 19:36:12 UTC
Aren't faction, deadspace and officer modules technically also tech 1?
Baaldor
School of Applied Knowledge
Caldari State
#15 - 2017-06-01 20:01:55 UTC
Kaeto wrote:


my point was that players with equal skills, the T2 is always going to win.




Wrong, you seem to have missed or chose to ignore that part of the lesson of how EvE works.
Desmios Sanguis
10th Crusade
#16 - 2017-06-04 12:08:53 UTC  |  Edited by: Desmios Sanguis
I've brought up this point to several players on the forums and they all said:

Quote:
**** you noob, get good.


So that is the response you can expect.

This community is not noob-friendly.

New players should ABSOLUTELY have to deal with worms and garmurs with all tech 2 fits.


Stop QQ'ing.
Jonah Gravenstein
Machiavellian Space Bastards
#17 - 2017-06-04 12:14:51 UTC
Desmios Sanguis wrote:
This community is not noob-friendly.
You're right, we're not noob friendly.

We are, however, newb friendly. Know the difference.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kaeto
Federal Defense Union
Gallente Federation
#18 - 2017-06-04 17:51:29 UTC  |  Edited by: Kaeto
thanks for the feedback guys. I get the fact that skill is more important than modules but this is not true if players are the same skill. If two players are the same skill and 1v1 in the same ship, the T2 is going to win (we're talking at least a +40% DPS buff, plus a bit of HP buff to). If T2 didn't matter, no one would use them. I thought T1 in Novices would be a pretty minor thing and act as a nice PVP training zone, but I can see why diehards would not like that.

So newbs that go into a "novice" wont have much of a chance vs a vet and on top of that T2 mods. Why even have any ship restrictions in FW?
Jonah Gravenstein
Machiavellian Space Bastards
#19 - 2017-06-04 18:06:29 UTC
Kaeto wrote:
thanks for the feedback guys. I get the fact that skill is more important than modules but this is not true if players are the same skill. If two players are the same skill and 1v1 in the same ship, the T2 is going to win (we're talking at least a +40% DPS buff, plus a bit of HP buff to). If T2 didn't matter, no one would use them. I thought T1 in Novices would be a pretty minor thing and act as a nice PVP training zone, but I can see why diehards would not like that.
No two players will have the same amount of personal skills (as opposed to character skills), some players will always be at an advantage over others because of their real life attributes and personality traits; the ability to think on their feet, to adapt, to outmanoeuvre, to learn from their experiences, to communicate with others, etc.

Many of the "soft skills" that give an advantage in real life also give an advantage in Eve.


In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Wander Prian
Nosferatu Security Foundation
#20 - 2017-06-04 19:17:07 UTC
Kaeto wrote:
thanks for the feedback guys. I get the fact that skill is more important than modules but this is not true if players are the same skill. If two players are the same skill and 1v1 in the same ship, the T2 is going to win (we're talking at least a +40% DPS buff, plus a bit of HP buff to). If T2 didn't matter, no one would use them. I thought T1 in Novices would be a pretty minor thing and act as a nice PVP training zone, but I can see why diehards would not like that.

So newbs that go into a "novice" wont have much of a chance vs a vet and on top of that T2 mods. Why even have any ship restrictions in FW?


You forgot the fact that fitting tech 2 is usually quite a bit harder than fitting a meta-version (tech 1). Fitting a ship is of always going to be a matter of what sacrifices you are willing to make to get a advantage on some attribute. You cannot slap everything you want on a ship, as it's limited by the CPU and powergrid. Rigs also have their own restriction (calibration).

A bigger ship is not always better.
A more expensive ship doesn't mean it's going to be a unkillable murder-machine.
A new character does not mean they are a new player.
Fitting tech 2 -modules on your ship does not guarantee victory.

Eve is a lot less strict than most MMO's. Just pure numbers don't tell the whole story. Some people can do amazing things while flying something that shouldn't work. Learn the game first before you try to change it. You'll quickly learn that in a way, Eve is actually more balanced than most other MMO's in that even a new player can be effective in a fight.

Wormholer for life.