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Help to choose new ship for agent missions

Author
Entro
Viziam
Amarr Empire
#1 - 2017-05-30 17:59:29 UTC  |  Edited by: Entro
Hey,

I've been roid mining for a while, and could save like 125M isk. I'm planning to start doing agent missions, and I'd like to buy a decent ship (investing like 100M). I've got like 400k unallocated skill points.
What ship would you choose and why?

Thanks!

PS. I'm an Omega clone.
Do Little
Bluenose Trading
#2 - 2017-05-30 20:14:14 UTC
More information will be useful. It's not possible to estimate your skills and experience based on the age of your character.

Where do you want to run missions? The rats you'll be dealing with will influence the recommendation.
What skills do you have? Lasers, missiles, drones, other
What kind of flying do you enjoy? In your face brawling, long range kiting
What level mission? Frigate, cruiser, battlecruiser

While you're waiting for replies take a look at the T3 destroyers. https://wiki.eveuniversity.org/Destroyers#Tactical_Destroyers They are in your price range and a fun way to run missions (among other things). Just promise not to undock until you have level 3 mastery!
Ralph King-Griffin
New Eden Tech Support
#3 - 2017-05-30 21:07:52 UTC
The confessor is a favorite of mine for both small gang pvp and low level missions L 1-2 ,
maby some 3's but its a little sketchy on those.

Redus Taw
Farmers Union Iced Coffee
Pandemic Horde
#4 - 2017-05-30 23:54:48 UTC
I'm assuming you're talking about security missions. I like to fly...

L1: Cormorant (blasters)
L2: Moa (blasters, although I feel like rails or a caracal would be more efficient so see what other people say about level 2's)
L3: Drake (heavy launchers)
L4: Raven (cruise launchers)

While I make isk I do not see the sense in an initial investment that'll take days, weeks, months to make back so these ships are not optimal, but they do pretty well. If you want optimal then fly what's above until you get to level 4's (because you're not making that much extra isk optimizing level 1's, 2's, 3's). Once you get there you can get implants and/or fly a machariel or rattlesnake. I haven't done this, but the rattlesnake is definitely better and afaik the machariel is the best for "blitzing". You can also find a location that has multiple agents nearby so in case one has a mission that loses you standings you can go to another agent where you won't lose standings.
Magnus Jax
#5 - 2017-05-31 00:53:00 UTC
T3D are a terrible way to spend SP if you want to run missions. LVL 1-3 missions are just there to open up lvl 4 and a T3D is going to suck there, it makes no sense whatsoever. If you can already fly one then sure use it for the time being to get to lvl 4 missions but it's a waste of effort and isk to aim for it.

As one poster stated above, you will have to provide us with more info: which race of ships do you want to fly, what main weapon system do you want to use and train for. In which faction space will you be doing missions, it's all about damage types for both tanking as doing dps and not all ships are versatile enough to make sense outside their optimal scenario.

Chainsaw Plankton
FaDoyToy
#6 - 2017-05-31 01:46:58 UTC
with connections level 3 you only need to run one level one to access lv2 missions, so pretty much any combat frig will do, and for lv2s most cruisers are adequate. you will mostly want to be blitzing them to build up standings to unlock level 3s.

in the <100m budget you are probably looking at a battlecrusier for running level 3 missions. I have a preference for gun ships so I'd say hurricane, ferox, harbinger, and I've pretty much never flown gal bcs so I don't have any preference there. of those I'd say the ferox would be my #1 pick, great dps and range with 250mm rails and the range bonus. however if you are thinking long term you might want to go for the hurricane as it is in a slightly better position to train into the machariel. And the harbinger might make sense as the character you are posting on is amarr.

your current skills and longer term goals are somewhat important considerations, although you don't have to be super invested into the level 3 ship as you can mostly get by with lv3-4 skills, and then move on to whatever else you want from there. Probably the most important part of lv3s is just learning the mission system.

@ChainsawPlankto on twitter

Wombat65Au Egdald
R I S E
#7 - 2017-05-31 07:40:52 UTC  |  Edited by: Wombat65Au Egdald
First, not all missions involve shooting at stuff. There are distribution missions which involve picking up cargo at station A and delivering it to station B. These are generally the safest missions, but they have low payout because the risk is low. There are also mining missions where you are told to collect a very specific type of ore from a particular system and deliver it to the NPC agent. You can be attacked by NPC rats just like in regular mining, so some ability to fight off rats is required, but they are not particularly hard.

Security missions earn the most isk from running missions, and involve the most fighting.

As Do Little said, what ship you choose depends on what ships you have trained for, what weapons you have trained for, what level missions you plan to run, and in which area of space.

The ships and weapons you can use is a fairly obvious detail.

Missions come in "levels" starting at level 1. These can be completed in a frigate or destroyer. Level 2 missions are harder and are typically run in a cruiser. Next is level 3, using a battlecruiser is fairly common for level 3 missions. A battleship is a common choice for level 4 missions. Level 3 and level 4 missions are going to earn you the most isk for the time and effort you put in. There are also level 5 missions, but you won't find any of those in hisec. I don't know the current state of level 5 mission running, but it was fairly common to run level 5 missions in a carrier the last time I had a look at what was happening in L5 missions.

There really isn't one single type of ship you could get that will run all levels of missions equally well, but a T3 cruiser would probably come the closest for a ship that can handle both L3 and L4 security missions. Based on the fact that you are currently in an Amarr NPC corp, the Amarr T3 cruiser, the Legion, sells for an average price of around 140 million isk, just for the ship itself. T3 cruisers have a very high training requirement, even with 400k unallocated skill points, that's not enough to train into a T3 cruiser to a decent level quickly.

Mission payouts. You get three forms of payment for completing a mission.

1: The agent will pay you a certain amount of isk just for completing the mission. There is a bonus on top of that if you complete the mission within a certain amount of time.
2: Concord will pay you bounties for every rat ship you destroy during the mission. The bigger the rats, the bigger the bounties.
3: Loyalty points. Every NPC agent that gives missions is part of an NPC corp. When you complete a mission, you earn loyalty points with that NPC corp. You can trade those points for items from that corp's loyalty store. You can then use those items, or sell the items to other players for isk. Not all NPC corps have the same items in their loyalty stores, some items are only available from specific NPC corps, and you will have to earn loyalty points with one of those NPC corps if you want those items.

Mission payment is also affected by the security status of the mission. A mission in a 1.0 system in hisec will pay less than the same mission in an 0.6 system. The lower the security status of the system where the mission is, the higher the payout for the mission. There are some mission agents based in 0.6 hisec systems that will give you missions that send you into nearby lowsec systems. These mission will pay better than the same mission taking place entirely in hisec, but you will be at a higher risk of being ganked by pvp players looking to farm some mission running ships.

Can you earn standings for NPC corps belonging to other main empires if you stay in only one empire's space?

Yes. Even if you never leave Amarr space, you can find NPC corps from the other main empires in Amarr space. Most of the NPC corps in Amarr space are Amarr NPC corps, but there are some Caldari, Gallente and Minmatar NPC corps in Amarr space. There won't be that many of them, but if you wanted to build up standing with Gallente without leaving Amarr space, it can be done.

What NPC pirate faction will you have to fight? That depends mostly on which NPC corp the agant for that mission is from. If the NPC Corp is part of Amarr, you will mostly have to fight Sansha or Blood Raider rats, the standard pirate factions for Amarr space. On the other hand, even if you are in Amarr space, if the NPC agent is connected to one of the other main empires, you may have to fight rats associated with that other empire inside Amarr space.

Storyline missions. When you complete 15 or 16 regular missions, a special storyline NPC agent will contact you and offer you a special mission, a storyline mission. These missions offer much better rewards than regular missions, but put you against NPC's from one of the other main empires instead of against a pirate faction. The security version of a storyline mission can ask you to fight against NPC ships from another empire's main navy, and you will lose standing with that other empire if you do that mission. You can decline the storyline missions to avoid taking the loss in standing if you want. Mining and distribution missions have equivalent storyline missions that normally don't involve fighting.

There is only a limited set of missions available in the game. You will find yourself repeating the same missions multiple times if you only take missions from one NPC corp. Each agent only offers a specific set of missions from the total set of missions, so using multiple agents gives a wider variety of missions, but since the total list of missions is limited, there's no way to avoid repeating the same missions in the long run.
Entro
Viziam
Amarr Empire
#8 - 2017-05-31 08:33:37 UTC
Do Little wrote:
More information will be useful. It's not possible to estimate your skills and experience based on the age of your character.

Where do you want to run missions? The rats you'll be dealing with will influence the recommendation.
What skills do you have? Lasers, missiles, drones, other
What kind of flying do you enjoy? In your face brawling, long range kiting
What level mission? Frigate, cruiser, battlecruiser

While you're waiting for replies take a look at the T3 destroyers. https://wiki.eveuniversity.org/Destroyers#Tactical_Destroyers They are in your price range and a fun way to run missions (among other things). Just promise not to undock until you have level 3 mastery!


1) I really don't know where, but probably as a noob best choice is highsec.
2) Combat skills are quite low, except for drones because as a miner I use 'em.
3) Whatever if enemies end up in a bright glow :)
4) Guess I'll begin with lvl 1-2.

Thank you
Entro
Viziam
Amarr Empire
#9 - 2017-05-31 08:39:19 UTC  |  Edited by: Entro
[Vexor]
Omnidirectional Tracking Enhancer I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer I

10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger I

Drone Link Augmentor I
200mm Compressed Coil Gun I
200mm Compressed Coil Gun I
200mm Compressed Coil Gun I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

I'm training for this one, I'll carry some 2-2-1 drones in it. I asked for help in help cannel, and many ppl told me to use the Vexor. Is this right for you?

Thou now I'm mixed up, maybe I should choose an Amarr cruiser (got the skill at lvl4), to save some training time

Shocked
Entro
Viziam
Amarr Empire
#10 - 2017-05-31 08:44:42 UTC
Redus Taw wrote:
I'm assuming you're talking about security missions. I like to fly...

L1: Cormorant (blasters)
L2: Moa (blasters, although I feel like rails or a caracal would be more efficient so see what other people say about level 2's)
L3: Drake (heavy launchers)
L4: Raven (cruise launchers)

While I make isk I do not see the sense in an initial investment that'll take days, weeks, months to make back so these ships are not optimal, but they do pretty well. If you want optimal then fly what's above until you get to level 4's (because you're not making that much extra isk optimizing level 1's, 2's, 3's). Once you get there you can get implants and/or fly a machariel or rattlesnake. I haven't done this, but the rattlesnake is definitely better and afaik the machariel is the best for "blitzing". You can also find a location that has multiple agents nearby so in case one has a mission that loses you standings you can go to another agent where you won't lose standings.


Yes, security missions.

Thanks for the tips!
Entro
Viziam
Amarr Empire
#11 - 2017-05-31 08:51:06 UTC
Redus Taw wrote:
I'm assuming you're talking about security missions. I like to fly...

L1: Cormorant (blasters)
L2: Moa (blasters, although I feel like rails or a caracal would be more efficient so see what other people say about level 2's)
L3: Drake (heavy launchers)
L4: Raven (cruise launchers)

While I make isk I do not see the sense in an initial investment that'll take days, weeks, months to make back so these ships are not optimal, but they do pretty well. If you want optimal then fly what's above until you get to level 4's (because you're not making that much extra isk optimizing level 1's, 2's, 3's). Once you get there you can get implants and/or fly a machariel or rattlesnake. I haven't done this, but the rattlesnake is definitely better and afaik the machariel is the best for "blitzing". You can also find a location that has multiple agents nearby so in case one has a mission that loses you standings you can go to another agent where you won't lose standings.


Thank you! So, if I got it right, you use different agents to compensate the loss of standing to keep it balanced?
Entro
Viziam
Amarr Empire
#12 - 2017-05-31 09:01:00 UTC
Wombat65Au Egdald wrote:
First, not all missions involve shooting at stuff. There are distribution missions which involve picking up cargo at station A and delivering it to station B. These are generally the safest missions, but they have low payout because the risk is low. There are also mining missions where you are told to collect a very specific type of ore from a particular system and deliver it to the NPC agent. You can be attacked by NPC rats just like in regular mining, so some ability to fight off rats is required, but they are not particularly hard.

Security missions earn the most isk from running missions, and involve the most fighting.

As Do Little said, what ship you choose depends on what ships you have trained for, what weapons you have trained for, what level missions you plan to run, and in which area of space.

The ships and weapons you can use is a fairly obvious detail.

Missions come in "levels" starting at level 1. These can be completed in a frigate or destroyer. Level 2 missions are harder and are typically run in a cruiser. Next is level 3, using a battlecruiser is fairly common for level 3 missions. A battleship is a common choice for level 4 missions. Level 3 and level 4 missions are going to earn you the most isk for the time and effort you put in. There are also level 5 missions, but you won't find any of those in hisec. I don't know the current state of level 5 mission running, but it was fairly common to run level 5 missions in a carrier the last time I had a look at what was happening in L5 missions.

There really isn't one single type of ship you could get that will run all levels of missions equally well, but a T3 cruiser would probably come the closest for a ship that can handle both L3 and L4 security missions. Based on the fact that you are currently in an Amarr NPC corp, the Amarr T3 cruiser, the Legion, sells for an average price of around 140 million isk, just for the ship itself. T3 cruisers have a very high training requirement, even with 400k unallocated skill points, that's not enough to train into a T3 cruiser to a decent level quickly.

Mission payouts. You get three forms of payment for completing a mission.

1: The agent will pay you a certain amount of isk just for completing the mission. There is a bonus on top of that if you complete the mission within a certain amount of time.
2: Concord will pay you bounties for every rat ship you destroy during the mission. The bigger the rats, the bigger the bounties.
3: Loyalty points. Every NPC agent that gives missions is part of an NPC corp. When you complete a mission, you earn loyalty points with that NPC corp. You can trade those points for items from that corp's loyalty store. You can then use those items, or sell the items to other players for isk. Not all NPC corps have the same items in their loyalty stores, some items are only available from specific NPC corps, and you will have to earn loyalty points with one of those NPC corps if you want those items.

Mission payment is also affected by the security status of the mission. A mission in a 1.0 system in hisec will pay less than the same mission in an 0.6 system. The lower the security status of the system where the mission is, the higher the payout for the mission. There are some mission agents based in 0.6 hisec systems that will give you missions that send you into nearby lowsec systems. These mission will pay better than the same mission taking place entirely in hisec, but you will be at a higher risk of being ganked by pvp players looking to farm some mission running ships.

Can you earn standings for NPC corps belonging to other main empires if you stay in only one empire's space?

Yes. Even if you never leave Amarr space, you can find NPC corps from the other main empires in Amarr space. Most of the NPC corps in Amarr space are Amarr NPC corps, but there are some Caldari, Gallente and Minmatar NPC corps in Amarr space. There won't be that many of them, but if you wanted to build up standing with Gallente without leaving Amarr space, it can be done.

What NPC pirate faction will you have to fight? That depends mostly on which NPC corp the agant for that mission is from. If the NPC Corp is part of Amarr, you will mostly have to fight Sansha or Blood Raider rats, the standard pirate factions for Amarr space. On the other hand, even if you are in Amarr space, if the NPC agent is connected to one of the other main empires, you may have to fight rats associated with that other empire inside Amarr space.

Storyline missions. When you complete 15 or 16 regular missions, a special storyline NPC agent will contact you and offer you a special mission, a storyline mission. These missions offer much better rewards than regular missions, but put you against NPC's from one of the other main empires instead of against a pirate faction. The security version of a storyline mission can ask you to fight against NPC ships from another empire's main navy, and you will lose standing with that other empire if you do that mission. You can decline the storyline missions to avoid taking the loss in standing if you want. Mining and distribution missions have equivalent storyline missions that normally don't involve fighting.

There is only a limited set of missions available in the game. You will find yourself repeating the same missions multiple times if you only take missions from one NPC corp. Each agent only offers a specific set of missions from the total set of missions, so using multiple agents gives a wider variety of missions, but since the total list of missions is limited, there's no way to avoid repeating the same missions in the long run.


Thank you vm for this post, I learnt a lot from it!
Rexxar Santaro
Forex Corp
#13 - 2017-05-31 09:56:33 UTC
Entro wrote:


1) I really don't know where, but probably as a noob best choice is highsec.
2) Combat skills are quite low, except for drones because as a miner I use 'em.
3) Whatever if enemies end up in a bright glow :)
4) Guess I'll begin with lvl 1-2.

Thank you


Firstly, Entro, who are you?!
Your account is from 2005-07-12 (11 years) and until today there are no other records. Looks like you used a time machine. During my exploration expeditions around galaxy I met only very few player characters older than 2005. I’m surprised about your questions…

Well, with a 125M budget and low combat skills there aren’t good advices about mission ships. Just keep what you can drive. You can drive just T1 ships, based on mission level, and some faction ships. The best ships for missions are missile ships (Caldari mainly) and turret based vessels with high falloff values (Minmatar mainly). The Caldari T1 bonus missile ships are good because will let you hit targets between 2 -100km (for example) if explosion signature will let it you. The Minmatar T1 projectile turret ships are good because they have long range artillery with superb falloff range and good drone cargo to deal with close frigates which will jam your vessel almost. For example, with my Maelstrom I can hit targets between 12-75km. The best turret ship for missions is Machariel, with very high falloff and damage bonus value, which let use autocannons like artillery turrets. The falloff and hit-distance is super important stat for missions.

With good drone skills, a Vex is good ship for low level missions. You’ll blitz lvl1 and lvl2 missions. I’m doing low-sec expeditions on Vex. Just T2 drones are required, because T1 – are resources. Anyway, for level IV missions most drone ships aren’t good idea (except Ishtar, Gila). The hybrid turrets are close range blasters or long-range railguns with bad falloff bonus. A set: blasters for close range frigates and drones for distant big ships is not bad at all.

Anyway, I’ll suggest you develop skills and earn ISK for Guristas ships, considering you already have good Drone skills.
The Worm and Gila are superb ships even after those big nerfs. They are my favorite PVE ships.

Guristas ships – rats terminators.


Your budget and skills unlocks for you the Worm for 50M ISK.

The Trivial timeline availability:
1. Drone/Mixed: T1 frigate -> Worm -> Vex -> Gila -> Ishtar -> Rattlesnake. <- the best types
2. Missile: Breacher/Kestrel -> Talwar -> Caracal -> Drake -> Raven -> Rattlesnake -> Tengu.
3. Turret: T1 frigate -> Trasher -> Rupture -> Hurricane -> Maelstrom/Megathron -> Machariel.
4. Laser: Punisher -> Omen -> Harbinger -> Apocalypse.

Wombat65Au Egdald
R I S E
#14 - 2017-05-31 10:06:52 UTC
Entro wrote:
[Vexor]
Omnidirectional Tracking Enhancer I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer I

10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger I

Drone Link Augmentor I
200mm Compressed Coil Gun I
200mm Compressed Coil Gun I
200mm Compressed Coil Gun I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

I'm training for this one, I'll carry some 2-2-1 drones in it. I asked for help in help cannel, and many ppl told me to use the Vexor. Is this right for you?


My 2 cents. Although I don't have much experience with the Vexor, I do have a decent amount of experience with drones in general.

This is a kiting fit, intended to control the distance between your ship and the rats, and to shoot at the rats from long range, where they won't be able to do a lot of damage to you. This is definitely not a brawling fit where you can let a lot of rats get close to you and withstand their combined dps.

The coil guns are a long range weapon (for a cruiser size ship). They will have real problems hitting a small fast ship that gets close enough to orbit you, so the idea is to hit those small fast ships at long range, before they are close enough to orbit you. The Drone Link Aug in the high slot is for the same purpose, it lets drones attack targets at longer range from the ship.

The Omni Tracking Enhancer is there to give the weapons on the drones a little more range and give the drone target tracking a small improvement.

The fit has a LOT of capacitor regen. The three Cap Rechargers in the mids and three Cap Control Circuits in the rig slots. All of them are there to improve the capacitor regen. The coil guns won't use all that much cap, the drones don't use any cap, so all that cap regen is there for the afterburner and the armor repper. Apart from the repper, the fit does not have any improvements to damage resistance.

This fit is intended to give you enough speed to make the rats chase you and let you shoot them during that chase before they get close enough to do serious damage to you. The repper is there because you will take some damage, but as long as you can manage the afterburner properly to control the distance between your ship and the rats, you should be able to minimise the damage you take.

As long as you know HOW to use a kiting fit (keep moving, use your speed to make the rats chase you, shoot them while they are flying straight at you during the chase, control the distance so that the rats are close enough for you to shoot them but not close enough for them to do serious damage to you), this fit can work. I personally would use a fit that is a bit different, but just because I would fit and use a ship in a particular way doesn't mean that you should do things the same way I do.
Sara Starbuck
Adamantine Creations
#15 - 2017-05-31 10:13:16 UTC
I would really swap in a hardener or two to that vexor or you might have a bad day.
Entro
Viziam
Amarr Empire
#16 - 2017-05-31 10:33:05 UTC  |  Edited by: Entro
Rexxar Santaro wrote:


Firstly, Entro, who are you?!
Your account is from 2005-07-12 (11 years) and until today there are no other records. Looks like you used a time machine. During my exploration expeditions around galaxy I met only very few player characters older than 2005. I’m surprised about your questions…


I'm just a guy who played EvE for a month or so a long time ago, and due to personal reasons left mmorpgs for a long time until 3 days ago :)

Rexxar Santaro wrote:
Well, with a 125M budget and low combat skills there aren’t good advices about mission ships. Just keep what you can drive. You can drive just T1 ships, based on mission level, and some faction ships. The best ships for missions are missile ships (Caldari mainly) and turret based vessels with high falloff values (Minmatar mainly). The Caldari T1 bonus missile ships are good because will let you hit targets between 2 -100km (for example) if explosion signature will let it you. The Minmatar T1 projectile turret ships are good because they have long range artillery with superb falloff range and good drone cargo to deal with close frigates which will jam your vessel almost. For example, with my Maelstrom I can hit targets between 12-75km. The best turret ship for missions is Machariel, with very high falloff and damage bonus value, which let use autocannons like artillery turrets. The falloff and hit-distance is super important stat for missions.

With good drone skills, a Vex is good ship for low level missions. You’ll blitz lvl1 and lvl2 missions. I’m doing low-sec expeditions on Vex. Just T2 drones are required, because T1 – are resources. Anyway, for level IV missions most drone ships aren’t good idea (except Ishtar, Gila). The hybrid turrets are close range blasters or long-range railguns with bad falloff bonus. A set: blasters for close range frigates and drones for distant big ships is not bad at all.

Anyway, I’ll suggest you develop skills and earn ISK for Guristas ships, considering you already have good Drone skills.
The Worm and Gila are superb ships even after those big nerfs. They are my favorite PVE ships.

Guristas ships – rats terminators.


Your budget and skills unlocks for you the Worm for 50M ISK.

The Trivial timeline availability:
1. Drone/Mixed: T1 frigate -> Worm -> Vex -> Gila -> Ishtar -> Rattlesnake. <- the best types
2. Missile: Breacher/Kestrel -> Talwar -> Caracal -> Drake -> Raven -> Rattlesnake -> Tengu.
3. Turret: T1 frigate -> Trasher -> Rupture -> Hurricane -> Maelstrom/Megathron -> Machariel.
4. Laser: Punisher -> Omen -> Harbinger -> Apocalypse.



Thanks for your help! As an Amarr, should I be choosing the 4. Laser: Punisher,... line? Just to save some training time, as I got amarr frigates at lvl 4 right now. Although the Guristas' line catches my eye too, I've been advised to use those ships too. Again, i'm mixed up :)
Rexxar Santaro
Forex Corp
#17 - 2017-05-31 11:18:19 UTC  |  Edited by: Rexxar Santaro
Entro wrote:

Thanks for your help! As an Amarr, should I be choosing the 4. Laser: Punisher,... line? Just to save some training time, as I got amarr frigates at lvl 4 right now. Although the Guristas' line catches my eye too, I've been advised to use those ships too. Again, i'm mixed up :)


You can get Punisher for level I missions and Omen for level II missions.

After this just learn skills for Turret, Missile or Drone ships. The amarrian ships are slow, have low tracking bonus on lasers and, what is the most important, requires very much cap energy. You know in some level III missions and in almost all level IV missions you’ll land into DED space surrounded by a horde of S, M and L ships. They will apply on your ship one or more Webifiers which will web your vessel in a place (forget about kitting or so) and you just have to kill everything around, and disruptor jammer frigates in the first row. So, you’ll need a fat ship with good resistances and reparation, because your DPS will not be high as some calculators show us. With your skills, your DPS will be below 300 for BC and below 500 for BS guaranteed. So, your salvation will be in active shields, which require cap energy, and shield boosters (for reparation). I noticed that passive shield tanking is dangerous to deal with waves of rats, during which they can apply high open dps. Your weapon, shield, navigation, Engineering skills will be just too low to use capacitor Gj for lasers and tanking at the same time. Also, Amarrian ships have armor tanking mechanic, which requires many skills to be good on them and their reparation requires more cap energy than shield boosters.

So, this is why, additionally, the Guristas ships a ok with low SP, because they have nice shield resistance bonus for shield tanking role. A high mastered Gila between IV and V can have 500DPS with 70k EHP or 800DPS with 45k EHP which are better values than most BC can reach. Many can perform on Gila DED 5-7 and level IV missions even.
Do Little
Bluenose Trading
#18 - 2017-05-31 12:08:38 UTC
If you already have decent drone skills, I would train for the Vexor. It only takes a few hours to train Gallente frigate level 3 to unlock destroyers.

Amarr have some bonused drone boats but they are aimed more at PVP than PVE.

This is a balanced PVE fit for use in Amarr space that relies primarily on drones for damage - the blasters are basically point defense if a frigate gets too close. The fit was designed for a character with most skills at level 3 - a few core fitting skills at level 4. The only level 5 skill assumed is drones. It is cap stable with all active modules running.

You should have no trouble clearing level 2 missions as long as you keep moving with the afterburner running - speed makes you harder to hit so find something to orbit. Run the Omni with tracking script - it will help the drones hit small, fast targets. Don't forget to turn it on! Tech 2 drones are worth the training time - they hit harder and survive longer. You can engage from over 60Km with the link augmenter. Recall your drones if they start taking damage - you can warp out, repair and warp back to the mission as often as you want. Your T1 medium drones will deliver 150 dps exactly where your enemy is weakest which should clear level 2 missions quickly. If you're fighting blood raiders don't get too close - they use capacitor neutralization which will cause problems for this fit but neuts have limited range and don't affect drones.

[Vexor, Vexor]
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
IFFA Compact Damage Control
Medium Automated Carapace Restoration
Reactive Armor Hardener

10MN Monopropellant Enduring Afterburner
Large Compact Pb-Acid Cap Battery
Drone Navigation Computer I
Omnidirectional Tracking Link I, Tracking Speed Script

Drone Link Augmentor I
Regulated Electron Phase Cannon I, Antimatter Charge M
Regulated Electron Phase Cannon I, Antimatter Charge M
Regulated Electron Phase Cannon I, Antimatter Charge M

Medium Trimark Armor Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I

Infiltrator I x5
Acolyte I x5
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#19 - 2017-05-31 12:31:33 UTC
Entro wrote:
Redus Taw wrote:
I'm assuming you're talking about security missions. I like to fly...

L1: Cormorant (blasters)
L2: Moa (blasters, although I feel like rails or a caracal would be more efficient so see what other people say about level 2's)
L3: Drake (heavy launchers)
L4: Raven (cruise launchers)

While I make isk I do not see the sense in an initial investment that'll take days, weeks, months to make back so these ships are not optimal, but they do pretty well. If you want optimal then fly what's above until you get to level 4's (because you're not making that much extra isk optimizing level 1's, 2's, 3's). Once you get there you can get implants and/or fly a machariel or rattlesnake. I haven't done this, but the rattlesnake is definitely better and afaik the machariel is the best for "blitzing". You can also find a location that has multiple agents nearby so in case one has a mission that loses you standings you can go to another agent where you won't lose standings.


Thank you! So, if I got it right, you use different agents to compensate the loss of standing to keep it balanced?


Yes, and make sure you decline any empire faction kill missions if you are running security. those will tank your faction standing quickly, which is a pain in the ass to recover from. so it can be a good idea to have several agents in whatever area you are working out of accessible so in case you get locked out at one agent you can jump over to a different one.
Alasdan Helminthauge
AirHogs
Hogs Collective
#20 - 2017-06-01 02:53:28 UTC
Rexxar Santaro wrote:
You know in some level III missions and in almost all level IV missions you’ll land into DED space surrounded by a horde of S, M and L ships. They will apply on your ship one or more Webifiers which will web your vessel in a place (forget about kitting or so) and you just have to kill everything around, and disruptor jammer frigates in the first row.

Fit an MJD and you can forget to fit tanking modules.
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