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Player Features and Ideas Discussion

 
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IN GAME SUGGESTIONS for CCP- Please keep clean and pertinent

Author
Tiberius Rahl
GBG Corporation
#1 - 2017-05-29 09:48:21 UTC
Skill training for introduction and incremental increases in the cycle rate updates on the direction scanner - cheap skill book
Ability to drag and drop personal locations , safes, pings, perches to overview.
Ability to carry pods in ship cargo holds
Implant simulator to gage the effect of different implants on ship performance
More hands support for New players and Alpha characters to get into corporations.
Wander Prian
Nosferatu Security Foundation
#2 - 2017-05-29 10:05:02 UTC
Tiberius Rahl wrote:
Skill training for introduction and incremental increases in the cycle rate updates on the direction scanner - cheap skill book
Ability to drag and drop personal locations , safes, pings, perches to overview.
Ability to carry pods in ship cargo holds
Implant simulator to gage the effect of different implants on ship performance
More hands support for New players and Alpha characters to get into corporations.


1) Not possible due to causing performance issues if enough people are spamming D-scan
2)Would be too easy to give locations away, thus making certain actions way too cheap to pull off
3)Not possible due to coding-limitations (You can only have 1 character in 1 ship)
4) Use 3rd party fitting tools
5) That is kinda in the hands of the players. If you want to help the new players, then do it yourself.

Wormholer for life.

JC Mieyli
Hedion University
Amarr Empire
#3 - 2017-05-29 10:37:47 UTC
Wander Prian wrote:

4) Use 3rd party fitting tools

nah not since ccp included their own fitting tool in the client its reasonable to ask for this feature
agree with the other points though
Wander Prian
Nosferatu Security Foundation
#4 - 2017-05-29 10:50:20 UTC
JC Mieyli wrote:
Wander Prian wrote:

4) Use 3rd party fitting tools

nah not since ccp included their own fitting tool in the client its reasonable to ask for this feature
agree with the other points though


CCP themselves have said that they don't plan on making every feature available in 3rd party tools available through the client. The amount of feature-creep would be staggering. The in-game fitting tool gives you the basic functionalities like it should. If you want to min/max it completely, use a 3rd party fitting tool.

Wormholer for life.

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#5 - 2017-05-29 12:09:14 UTC
I'd rather they just fix the glitches in the fitting tool already present.
Tiberius Rahl
GBG Corporation
#6 - 2017-05-29 12:44:04 UTC
What do you think about Alpha/Newplayer CCP organised and run fleets for pvp, the game is gradually loosing content and something needs to be done to halt the attrition rate of new players who leave due to the steep learning curve and obstacles to social integration.

First and yes this is obvious.
CCP need to advertise the need for TS or DISCORD as once communication increases so does game engagement.
CCP should have a TS channel or something.

CCP could also break the New player corp into 4 based on the factions and have a CCP lead for each increasing the potential for early PVP content which is arguable the best part of eve.

They could also give a financial ISK bonus incentive for ratting, low sec mining, pvp kills, within the first omega game time month.

Discuss

Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2017-05-29 13:33:19 UTC
Tiberius Rahl wrote:
What do you think about Alpha/Newplayer CCP organised and run fleets for pvp, the game is gradually loosing content and something needs to be done to halt the attrition rate of new players who leave due to the steep learning curve and obstacles to social integration.

First and yes this is obvious.
CCP need to advertise the need for TS or DISCORD as once communication increases so does game engagement.
CCP should have a TS channel or something.

CCP could also break the New player corp into 4 based on the factions and have a CCP lead for each increasing the potential for early PVP content which is arguable the best part of eve.

They could also give a financial ISK bonus incentive for ratting, low sec mining, pvp kills, within the first omega game time month.

Discuss



If this did happen, which is unlikely, it would be very rare. So rare that it's basically a roll of the die as to whether your still a new player when it happens, let alone online.

Ccp run events in game are done in a devs spare time. The alliance tournament that happens once a year and then story line events are like once a decade almost.

As for the fitting tool, its only designed to take the character that's using it into account. So if you want to see what implants do to a fit you have to plug them in. It's the same with how you cannot simulate skills. When I've asked they replied with 'maybe in the future'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cade Windstalker
#8 - 2017-05-29 18:28:55 UTC
Tiberius Rahl wrote:
Skill training for introduction and incremental increases in the cycle rate updates on the direction scanner - cheap skill book
Ability to drag and drop personal locations , safes, pings, perches to overview.
Ability to carry pods in ship cargo holds
Implant simulator to gage the effect of different implants on ship performance
More hands support for New players and Alpha characters to get into corporations.



  1. The D-Scan already updates about as fast as CCP wants it to be able to, there's no need for a skill for this, the limiting factor here is server performance.

  2. First off, the overview doesn't work that way. CCP's talked about adding bookmarks to the Overview for ages and the ooooold overview code is just not kosher with the idea. I vaguely recall some side comment from a dev mentioning that getting them in-space was all they could manage for now. The work to get them appearing on the Overview would be massive compared to the fairly limited benefits, and that's without the issues dozens or hundreds of bookmarks bring to the table as a UI challenge.

  3. The game code just flatly doesn't support this, it's been brought up on and off for years.

  4. There are third party programs that do this just as well for better than anything CCP can do, and it would be a not insignificant amount of work for CCP to implement this since the whole game system is build around the idea of the player as a singleton object that it gets values and statistics from. This would essentially require building a second simulated player into the game code and then wiring things in to receive information from it. This is non-trivial to say the least.

  5. I'm honestly not sure what you mean here, but I'm going to assume you mean "hands on support" at which point my question is "okay, which corporation should CCP be directing new players towards?" CCP can't very well play favorites, and they also can't afford to randomly throw players at corporations, since there are a *lot* of bad newbie corps out there. If your corp wants more newbies go recruit them.

Linus Gorp
Ministry of Propaganda and Morale
#9 - 2017-05-29 19:37:18 UTC
Tiberius Rahl wrote:
Ability to carry pods in ship cargo holds

You used to be able to scoop player pods into your cargohold back in beta.. Fun times ;)
All those players saw was local chat and their corp chat. That's it. Rest was just a black screen and they couldn't do anything about it until you let them out again.

Ah, good times.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Shade Anid
Khanid Raptors
Crimson Inquisicion
#10 - 2017-05-30 02:32:31 UTC
Fair point, however my literacy isn't a priority right now as I'm writing a dissertation.

Got another idea for you, what do you think about the idea of introducing small moons around the system planets, as they are quite redundant at the moment and it would be a nice addition following the updates to the sun. Multiple moons probably varying in size from about the size and dimensions of a POS player owned station to that of a game station.
The moons would be small enough to orbit but large enough to block line of site and target, but could be highlighted on the tactical range scanner, this would create a cat and mouse dynamic to the game.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#11 - 2017-05-30 03:03:31 UTC
Linus Gorp wrote:
Tiberius Rahl wrote:
Ability to carry pods in ship cargo holds

You used to be able to scoop player pods into your cargohold back in beta.. Fun times ;)
All those players saw was local chat and their corp chat. That's it. Rest was just a black screen and they couldn't do anything about it until you let them out again.

Ah, good times.

Huh. Did not know that.

It might be interesting if you could do something along those lines with ship maintenance bays. Allow corp/fleet members with ship bay access to store their ship and then pod, and then just mirror the camera/hitpoints from the carrier ship to anyone in the bay.

So instead of a blank screen, you'd have full camera control, and the ability to undock.

I'm sure nobody would ever think up a use for a Bowhead full of players and Catalysts in about a quarter of a second. On second thought, -5 and down sec status penalties should probably carry over to any ship containing those pods... Any carrier (Orca/Bowhead/Carrier/etc) would have to disable safeties to allow those people to dock, of course.