These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Jump Clone Idea

Author
Zeshinosa
Operational Urban Zion Order
#1 - 2017-05-23 17:42:33 UTC
I was trying to use search function and unable to find another suggestion like this so figured I throw it out there. Currently when you jump clone in a citadel you can do it with no timer if the jump clone is in same citadel, this is not available for stations though. Maybe this could be an option for and additional "fee". Would add a little more of an isk sink. Could even possible extend it to jumping to a different station you can remove the cool down or reduce it by 50% for a fee? Obviously the numbers an fees would be subject to balancing. I feel this could be a good addition and those that are stuck in thier good clones but want to do something just not in that clone an option to get out of it. Thoughts?
Lugh Crow-Slave
#2 - 2017-05-23 17:45:56 UTC
want to know why your search brought up nothing?


because numerous blogs and dev posts explained this was added to give an extra reason to use a citadel clone bay over a station one
Old Pervert
Perkone
Caldari State
#3 - 2017-05-23 19:59:12 UTC
Stations will be going bye-bye very soon (tm). No reason to invest dev time in them at this point unless something gets seriously broken.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2017-05-23 21:25:49 UTC
Old Pervert wrote:
Stations will be going bye-bye very soon (tm). No reason to invest dev time in them at this point unless something gets seriously broken.

If CCP wants to kill the game, they should go ahead with removing stations. Roll Stations don't go anywhere. Outposts will turn into citadels. And how much fun citadels are is very evident in the vast and empty stretches of null sec. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#5 - 2017-05-23 22:38:05 UTC
Yeah npc stations are not going anyplace. It would be devastating to player retention of every tone you took a break you cane back having list all your items
grgjegb gergerg
School of Applied Knowledge
Caldari State
#6 - 2017-05-24 05:15:08 UTC
Lugh Crow-Slave wrote:
Yeah npc stations are not going anyplace. It would be devastating to player retention of every tone you took a break you cane back having list all your items

They're not lost, they just get dumped in the nearest NPC station. Which might get expensive, if there's no NPC station insystem.
https://support.eveonline.com/hc/en-us/articles/208289365-Asset-Safety

Well, except for wormholes.
Old Pervert
Perkone
Caldari State
#7 - 2017-05-24 05:42:41 UTC
Rivr Luzade wrote:
Old Pervert wrote:
Stations will be going bye-bye very soon (tm). No reason to invest dev time in them at this point unless something gets seriously broken.

If CCP wants to kill the game, they should go ahead with removing stations. Roll Stations don't go anywhere. Outposts will turn into citadels. And how much fun citadels are is very evident in the vast and empty stretches of null sec. Roll


Lol fair point. I live in null, and did not extend my thinking to low/high. In null NPC stations are going byebye. Sure they're getting turned into citadels, but they're still no longer stations - the code behind them changes intrinsically.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2017-05-24 06:19:41 UTC  |  Edited by: Rivr Luzade
grgjegb gergerg wrote:
Lugh Crow-Slave wrote:
Yeah npc stations are not going anyplace. It would be devastating to player retention of every tone you took a break you cane back having list all your items

They're not lost, they just get dumped in the nearest NPC station. Which might get expensive, if there's no NPC station insystem.
https://support.eveonline.com/hc/en-us/articles/208289365-Asset-Safety

Well, except for wormholes.

The mess with asset safety is only one aspect. Sure, it is a pain in the back having to sort your items, containers, ships, modules, etc again once citadels died or got unanchored. But not being able to dock for a new mission, not being able to deliver a mission item because of removed docking rights, not being able to finish a mission, not being able to access your assets, not being able to do things at all because you got locked out of a citadel, not being able to deliver a mission because the access to the agent service got removed, not being able to find your assets, not having a reliable market in your area, having your citadels cloning service turned off either due to inactivity of the owner or nefarious intent, having to fly around every day to find a sufficiently good agent, having to pay more attention to where missions go, having to decline missions that go into low sec just because the agent moved on a whim and so on and so forth are all great things that make citadels such a success story beyond the coerced move over of industry. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#9 - 2017-05-29 01:41:53 UTC
grgjegb gergerg wrote:
Lugh Crow-Slave wrote:
Yeah npc stations are not going anyplace. It would be devastating to player retention of every tone you took a break you cane back having list all your items

They're not lost, they just get dumped in the nearest NPC station. Which might get expensive, if there's no NPC station insystem.
https://support.eveonline.com/hc/en-us/articles/208289365-Asset-Safety

Well, except for wormholes.



..... you even reading? How are they going to be dumped to the closest npc station if all the npc stations exploded
Cade Windstalker
#10 - 2017-05-29 18:32:14 UTC
Lugh Crow-Slave wrote:
want to know why your search brought up nothing?


because numerous blogs and dev posts explained this was added to give an extra reason to use a citadel clone bay over a station one


Not quite, it was actually an accident and when players found it and CCP announced their intent to remove it the playerbase asked for it to stay so CCP sort of shrugged and said "sure, why not" with the justification being that it's now an extra benefit for Citadels.

Old Pervert wrote:
Stations will be going bye-bye very soon (tm). No reason to invest dev time in them at this point unless something gets seriously broken.


I think you may have miss-read something. Stations aren't going anywhere, the Outposts and Capturable Stations in Null are being replaced with Citadels, but CCP have never declared *any* intent to remove NPC stations from the game.