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Player Features and Ideas Discussion

 
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Idea: Auto logoff after 20-30 minutes of idle time

Author
Kassimila
Deep Core Mining Inc.
Caldari State
#21 - 2017-05-28 19:13:50 UTC
ShahFluffers wrote:
Relevant thread from 2013:

https://forums.eveonline.com/default.aspx?g=posts&m=4269005#post4269005
https://forums.eveonline.com/default.aspx?g=posts&m=4287956#post4287956

tldr:

- someone wants to have "spammers" / "afk players" kicked out of Jita to open server resources for "active players."

- DEV responds by saying that "afk players" do not consume server resources the same way "active players" do and are pretty much a non-issue because the server will automatically allocate resources accordingly.

- even on dedicated nodes (which are separate from each other), major fleet flights are laggy and suffer TiDi because that is the nature of the beast.
Kicking people out in some nodes will not make other nodes run smoother as they are utilizing resources on different hardware.


I went over your linked threads, and they are on point. They however highlight a few key issues. Only scheduled fleet fights go to the high end machine. According to CCP explorer: https://twitter.com/CCP_Explorer/status/435479640388673536 kicking idle players in just Jita would increase performance by 1% over baseline. Next booting the idle players in systems that would be otherwise empty would free up those resources completely to be assigned elsewhere.

So even by CCPs admission, booting inactive players would increase performance. So what is the argument for not booting them?
Danika Princip
GoonWaffe
Goonswarm Federation
#22 - 2017-05-28 19:18:07 UTC  |  Edited by: Danika Princip
1% is a completely meaningless increase, especially when you're already in 10% tidi if not worse. This makes it not worth ruining the various legitimate reasons people have for being logged in that you've ignored all through this thread.

Please take this to the afk cloaking thread, and stop pretending you have noble aims in mind.

EDit: That's a tweet from 2014. They're on new servers now.
Kassimila
Deep Core Mining Inc.
Caldari State
#23 - 2017-05-28 19:21:49 UTC
mkint wrote:
Kassimila wrote:
Frostys Virpio wrote:
Kassimila wrote:
Max Deveron wrote:
Nope i think you have an ulterior motive for this.....
and it has nothing to do with Jita.

-1


My only motive sir, is to have lag free 500 person fleet fights. I believe booting afk players is a good step towards that goal. I can't see how people not playing the game are adding any benefit to it. Can you?


It is not. AFK people add next to no load to servers. Also, when is the last time you had a lot of AFK on the same node as a 500+ character fight happened? You do realize Jita is on an independent node which mean the afk there affect no other system at all.


While yes, Jita is on it's own 'node', your assessment is inorrect I shall explain why. Each system gets 1 or more CPU cores attached to it. When you request a node to be 'reinforced' for example, all they do is shift more cpu cores onto that node. That's not even taking into account things like socket connections, memory, logging. All of these activities take resources from the cluster as a whole to process. Systems that have 0 players in them, get 0 cpus, that's why you get that longer load time when you're the first person to jump into a system in a while. The cluster has to assign a cpu to that system so you can be in it playing.

So lets say out of the 25,000 connected players, 18000 of them are actually playing the game. Disconnecting those 7,000 people will free up a lot of memory and cpu that can be assigned to other active nodes.

So again I ask the question, what exactly is the value of assigning server resources to characters that are not actively playing the game? I shouldn't be getting TIDI in 400 player fights.

Not only is that not how the game works, that's very nearly the opposite of how the game works.

A fair analogy would be comparing the server cluster to a city. Over in one corner of the city is where all the afk'ers sitting in station are. Over on the other side of the city is the downtown district where people are active and doing stuff. The people sitting in station have zero effect on the traffic downtown. Even the people sitting in a parking lot downtown (i.e. afk but in space on a loaded node) don't affect actual traffic in any meaningful way because they are not interacting with it. Every effort to fix traffic/lag has been about spreading load to parts with less traffic or better "roads." Likewise, TiDi was the equivalent of installing traffic lights where previously the default state was gridlock. Bulldozing your afk tree fort in the suburbs will not improve traffic downtown.

And that's why people think you have ulterior motives. Because either you understand the system and are full of crap, or you have the opposite of an understanding of the system and yet are still trying to give advice on how to "fix" it.

edit: because your description is so painful to read I feel like I have to correct it. You have it backwards. Multiple systems can be on 1 CPU, but each system can't use more than 1 CPU. No multi threading in this case. Node and CPU often get used interchangeably, so assume they are the same thing. You may be confusing "blade" with "node" but the existence of blades doesn't really matter in this context. The biggest reinforced nodes are Jita and the fleet fight one. They are reinforced because they get better hardware and a full CPU to themselves without sharing. Things like chat and trade and stuff that's not Dogma (the in-space simulation) get put on separate CPUs so they don't cause lag. What systems share which CPUs are decided at downtime and cannot be changed without turning off all the systems that share that CPU, so live migration is not done at all (even though your understanding of it would be the opposite of how it would be done if it were done at all). That's why it's important to notify CCP the day before a big fight so they can map the system to a reinforced node, because doing it live doesn't work. Setting aside Jita afk'ers (which have precisely zero effect on fleet fight lag) even in-space afkers don't add load to a fight. Usually someone afk in space will be off grid from everything interesting since that's the entire point of being afk in space. The only load they'd add is in updating local (almost no load and on a different CPU anyway) and position for d-scan (which only happens if they aren't cloaked and adds almost nothing to the big picture compared to the load of everyone on grid in the overview.) They aren't moving, they aren't running d-scan, they aren't adding anything to any dogma calculations. No additional lag. If kicking afk'ers would help lag, it would have been done years ago. Whatever your ulterior motives for kicking AFKers, you aren't going to convince anybody by pretending it'll help against lag. Try again. Maybe with more honesty.


What you're saying isn't correct. Unless the IT department at CCP is completely derp, with server virtualization technology you can have multiple physical CPUs attached to a single virtual CPU. Therefore even if CCPs code is not capable of supporting multi threading across physical CPUs it can still be done. Ergo, freeing up the "Tree fort in the suburbs" would allow those resources to return to the CPU pool.

Kassimila
Deep Core Mining Inc.
Caldari State
#24 - 2017-05-28 19:23:15 UTC
Danika Princip wrote:
1% is a completely meaningless increase, especially when you're already in 10% tidi if not worse. This makes it not worth ruining the various legitimate reasons people have for being logged in that you've ignored all through this thread.

Please take this to the afk cloaking thread, and stop pretending you have noble aims in mind.

EDit: That's a tweet from 2014. They're on new servers now.


Question: If your boss came to you and said "Hey we are going to give you a %1 increase", would your response be "Sorry that's meaningless no thanks?"
Kassimila
Deep Core Mining Inc.
Caldari State
#25 - 2017-05-28 19:24:03 UTC
JC Mieyli wrote:
there is and afk cloaker thread stickied post it there


This thread is not about AFK cloakers.
Danika Princip
GoonWaffe
Goonswarm Federation
#26 - 2017-05-28 19:25:51 UTC
Kassimila wrote:
Danika Princip wrote:
1% is a completely meaningless increase, especially when you're already in 10% tidi if not worse. This makes it not worth ruining the various legitimate reasons people have for being logged in that you've ignored all through this thread.

Please take this to the afk cloaking thread, and stop pretending you have noble aims in mind.

EDit: That's a tweet from 2014. They're on new servers now.


Question: If your boss came to you and said "Hey we are going to give you a %1 increase", would your response be "Sorry that's meaningless no thanks?"



Completely irrelevant, but well done for bending yet another person's words in a knot to support whatever the hell it is you want. Roll
Kassimila
Deep Core Mining Inc.
Caldari State
#27 - 2017-05-28 19:27:19 UTC
Donnachadh wrote:
Kassimila wrote:
This is a pretty standard feature in most online games. I'm not sure why Eve Online hasn't implemented it.

Benefits :
Less Server load.
Less Tidi
Less load on the network pipe.
Accurate Count of people playing the game.

Con:
Afk people have to reconnect to the game.

Just say no to terrible ideas like this.
Why, well for one I have cyno characters that will sit logged in at safe spots in case they are needed for an emergency jump, it is common for those characters to sit somewhere for an hour or more. Emergency cyno ships are rather useless if you have to go through the hassle and the time needed to log them in first, then wait for the safe warp to bring them back to where they are supposed to be.

For day trippers to a worm hole what happens to the scout ship they have cloaked up and watching structures for signs of player activity, do they get booted simply because they are sitting there not moving for more than 20 minutes?

How about the players that will camp a gate in low or nul, they often sit without moving for long periods of time, do they get booted out of the game because of their play style?

You know folks since Jita has been mentioned here perhaps this is yet another anti-ganking idea.


Well if you have a cyno alt parked at a safe, you would need to wiggle the screen once every 20-30 minutes. I assume it would be done with a simple popup -"Are you still there?". Click yes, not booted. If you are not able to do this on your 'scout' ship, it doesn't really sound like you're watching it anyway.
Kassimila
Deep Core Mining Inc.
Caldari State
#28 - 2017-05-28 19:32:06 UTC
Danika Princip wrote:
Kassimila wrote:
Danika Princip wrote:
1% is a completely meaningless increase, especially when you're already in 10% tidi if not worse. This makes it not worth ruining the various legitimate reasons people have for being logged in that you've ignored all through this thread.

Please take this to the afk cloaking thread, and stop pretending you have noble aims in mind.

EDit: That's a tweet from 2014. They're on new servers now.


Question: If your boss came to you and said "Hey we are going to give you a %1 increase", would your response be "Sorry that's meaningless no thanks?"



Completely irrelevant, but well done for bending yet another person's words in a knot to support whatever the hell it is you want. Roll


I'm not bending anything. You said %1 is meaningless, I showed you that it is not. Also there are more statistic for judging server performance other than CPU usage. CPU wait queue, and memory for example. I know this because I've worked in IT for over 15 years. So while yes idle players may not take as much resources as an active player, they do take resources. So if you'd like to make a case for the need to have idle players connected to the game, by all means do so. Other than that stop trolling my thread for the sake of being a forum troll.
JC Mieyli
Hedion University
Amarr Empire
#29 - 2017-05-28 19:33:07 UTC  |  Edited by: JC Mieyli
Kassimila wrote:
JC Mieyli wrote:
there is and afk cloaker thread stickied post it there


This thread is not about AFK cloakers.

of course it is
maybe not your intention but it is
JC Mieyli
Hedion University
Amarr Empire
#30 - 2017-05-28 19:35:42 UTC
Kassimila wrote:
So if you'd like to make a case for the need to have idle players connected to the game, by all means do so.
afk cloaking

Kassimila
Deep Core Mining Inc.
Caldari State
#31 - 2017-05-28 19:37:22 UTC
JC Mieyli wrote:
Kassimila wrote:
JC Mieyli wrote:
there is and afk cloaker thread stickied post it there


This thread is not about AFK cloakers.

of course it is
maybe not your intention but it is


If it was ISD would have locked it for redundancy. However since many of you seem to think it let me give my opinion.

Cloaking is fine, I don't care about cloaking. Leave it alone.

Now I ask that you stay on topic for this thread, which is about idle players and server performance.
Kassimila
Deep Core Mining Inc.
Caldari State
#32 - 2017-05-28 19:40:00 UTC
JC Mieyli wrote:
Kassimila wrote:
So if you'd like to make a case for the need to have idle players connected to the game, by all means do so.
afk cloaking



Cloaked or not, truly afk players are not playing the game. Therefore they don't need to be sucking up resources for the nothing they are doing.
JC Mieyli
Hedion University
Amarr Empire
#33 - 2017-05-28 19:44:48 UTC
Kassimila wrote:
Cloaked or not, truly afk players are not playing the game.

well now that can be argued
Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2017-05-28 20:07:21 UTC
Kassimila wrote:


I'm not bending anything. You said %1 is meaningless, I showed you that it is not. Also there are more statistic for judging server performance other than CPU usage. CPU wait queue, and memory for example. I know this because I've worked in IT for over 15 years. So while yes idle players may not take as much resources as an active player, they do take resources. So if you'd like to make a case for the need to have idle players connected to the game, by all means do so. Other than that stop trolling my thread for the sake of being a forum troll.



You can have a car that is 1% faster, but we're taking away the stereo, ABS and one of the doors.


This is a better analogy, because there are actually downsides, as there would be to booting people offline constantly. They have been outlines in this thread repeatedly.


Your last thread was crying about ratting carriers being in danger from random wormhole gangs. If their exit cyno logs off every 30 minutes, they're going to be in even more danger, aren't they?
Kassimila
Deep Core Mining Inc.
Caldari State
#35 - 2017-05-28 20:20:37 UTC  |  Edited by: Kassimila
Danika Princip wrote:
Kassimila wrote:


I'm not bending anything. You said %1 is meaningless, I showed you that it is not. Also there are more statistic for judging server performance other than CPU usage. CPU wait queue, and memory for example. I know this because I've worked in IT for over 15 years. So while yes idle players may not take as much resources as an active player, they do take resources. So if you'd like to make a case for the need to have idle players connected to the game, by all means do so. Other than that stop trolling my thread for the sake of being a forum troll.



You can have a car that is 1% faster, but we're taking away the stereo, ABS and one of the doors.


This is a better analogy, because there are actually downsides, as there would be to booting people offline constantly. They have been outlines in this thread repeatedly.


Your last thread was crying about ratting carriers being in danger from random wormhole gangs. If their exit cyno logs off every 30 minutes, they're going to be in even more danger, aren't they?


That's not an accurate analogy at all. Your response is basically "WE WILL LOSE THINGS!", then I ask 'what things', and get nothing back. I would say that if the person with an exit cyno can't be bothered to click a yes/no popup once every 30 minutes, they deserve the loss mail.

The topic of my previous thread was that certain WH corps are able to traverse the galaxy quite rapidly with little to no warning. Meanwhile capitals were nerfed to prevent exactly that. So if I have to sit there waiting out Jump fatigue, I feel that they can wait 5 minutes for a new wormhole to appear.
JC Mieyli
Hedion University
Amarr Empire
#36 - 2017-05-28 20:31:05 UTC
Kassimila wrote:
Your response is basically "WE WILL LOSE THINGS!", then I ask 'what things', and get nothing back.

no youre just ignoring stuff you dont wanna hear
AFK Cloaker
Matari Exodus
#37 - 2017-05-28 20:39:14 UTC
.
Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2017-05-28 23:25:22 UTC
ShahFluffers wrote:
Relevant thread from 2013:

https://forums.eveonline.com/default.aspx?g=posts&m=4269005#post4269005
https://forums.eveonline.com/default.aspx?g=posts&m=4287956#post4287956

tldr:

- someone wants to have "spammers" / "afk players" kicked out of Jita to open server resources for "active players."

- DEV responds by saying that "afk players" do not consume server resources the same way "active players" do and are pretty much a non-issue because the server will automatically allocate resources accordingly.

- even on dedicated nodes (which are separate from each other), major fleet flights are laggy and suffer TiDi because that is the nature of the beast.
Kicking people out in some nodes will not make other nodes run smoother as they are utilizing resources on different hardware.


Not empty quoting.

Also, based on the above, strongly suspect ulterior motive.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#39 - 2017-05-28 23:32:27 UTC
Kassimila wrote:
JC Mieyli wrote:
Kassimila wrote:
JC Mieyli wrote:
there is and afk cloaker thread stickied post it there


This thread is not about AFK cloakers.

of course it is
maybe not your intention but it is


If it was ISD would have locked it for redundancy.

[snip]


Don't be so sure, it could still be locked....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#40 - 2017-05-28 23:44:26 UTC
How exactly do you know a person is AFK?

I could be ATK, just not providing any input to the client. I could be ATK watching a gate and talking on voice comms. I could be ATK, but working on some spreadsheets for my invention business. I could be ATK and watching netflix and periodically checking up on market orders.

The point is, how many false positives are you going to get? And if CCP says, "AFK players impose no problem in terms of server load." Why not avoid the issue of false positives and just not do it.

Sorry, -1.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online