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IT"S BEEN 7 YEARS!!! OPEN THE FREAKING DOOR ALREADY!

Author
Mike Voidstar
Voidstar Free Flight Foundation
#21 - 2017-05-28 18:59:44 UTC
Donnachadh wrote:
Marr21608 wrote:
Like, this is the most blatant and obvious banner for how CCP operates and what they expect from subscribers.

You do not know just how right you are on this. The time dedicated to the whole captains quarters / walking in station idea instead of working on the things that are important like fixing bugs, adding new features and working on balance issues nearly killed EvE and CCP. That door is there as a monument of sorts reminding CCP and the rest of us just what is important to the overwhelming majority of the EvE player base.

If it bothers you that much simply convince yourself that the door once lead to the gathering area for the now defunct FPS game DUST 514. Since that game no longer exists and walking through that door would cause you to fall into the great digital abyss and be lost forever CCP keeps it locked for your own protection.



You don't know how wrong you are on this.

At the time, CCP was working on at least one other MMO, and the WIS stuff was being developed by that crew. WIS was one of the new features being developed, and it was taking almost no resources at all from those that deal with space stuff. It was also a really popular request, with a great many supporting it. It was only when it rolled out with the store being the main feature, introduced Aurum with absolutely grotesque Real Money costs on vanity items, and then a memo leaked that suggested they were considering items to increase in space combat effectiveness (specters of Pay to Win) that the popularity took a hit and the super vocal minority that is EVEs Ultra dedicated PvP group were able to toss enough hissy fit to be heard over those who wanted the feature. In that brief moment EVE over reacted and took the feature completely off the drawing board, scrapping all of the plans that didn't represent an immediate revenue stream, leaving us with the occasional update to the gods-be-damned store and nothing else.

It would be nice if they would revisit some of the old plans for social areas and expanded station services they once had.
Danika Princip
GoonWaffe
Goonswarm Federation
#22 - 2017-05-28 19:03:11 UTC
Mike Voidstar wrote:
Donnachadh wrote:
Marr21608 wrote:
Like, this is the most blatant and obvious banner for how CCP operates and what they expect from subscribers.

You do not know just how right you are on this. The time dedicated to the whole captains quarters / walking in station idea instead of working on the things that are important like fixing bugs, adding new features and working on balance issues nearly killed EvE and CCP. That door is there as a monument of sorts reminding CCP and the rest of us just what is important to the overwhelming majority of the EvE player base.

If it bothers you that much simply convince yourself that the door once lead to the gathering area for the now defunct FPS game DUST 514. Since that game no longer exists and walking through that door would cause you to fall into the great digital abyss and be lost forever CCP keeps it locked for your own protection.



You don't know how wrong you are on this.

At the time, CCP was working on at least one other MMO, and the WIS stuff was being developed by that crew. WIS was one of the new features being developed, and it was taking almost no resources at all from those that deal with space stuff. It was also a really popular request, with a great many supporting it. It was only when it rolled out with the store being the main feature, introduced Aurum with absolutely grotesque Real Money costs on vanity items, and then a memo leaked that suggested they were considering items to increase in space combat effectiveness (specters of Pay to Win) that the popularity took a hit and the super vocal minority that is EVEs Ultra dedicated PvP group were able to toss enough hissy fit to be heard over those who wanted the feature. In that brief moment EVE over reacted and took the feature completely off the drawing board, scrapping all of the plans that didn't represent an immediate revenue stream, leaving us with the occasional update to the gods-be-damned store and nothing else.

It would be nice if they would revisit some of the old plans for social areas and expanded station services they once had.



You forgot the 'we're going to spend 18 months working on wis and do absolutely nothing to fix the completely broken aspects of the game in that time' part of the memos. I don't know about you, but I'd rather have the spaceship part of this spaceship game be the priority, not the second life clone space barbie part.

Also the weird $2000 jeans thing. Who can forget that?
Jonah Gravenstein
Machiavellian Space Bastards
#23 - 2017-05-28 19:07:27 UTC
Danika Princip wrote:
Mike Voidstar wrote:
Donnachadh wrote:
Marr21608 wrote:
Like, this is the most blatant and obvious banner for how CCP operates and what they expect from subscribers.

You do not know just how right you are on this. The time dedicated to the whole captains quarters / walking in station idea instead of working on the things that are important like fixing bugs, adding new features and working on balance issues nearly killed EvE and CCP. That door is there as a monument of sorts reminding CCP and the rest of us just what is important to the overwhelming majority of the EvE player base.

If it bothers you that much simply convince yourself that the door once lead to the gathering area for the now defunct FPS game DUST 514. Since that game no longer exists and walking through that door would cause you to fall into the great digital abyss and be lost forever CCP keeps it locked for your own protection.



You don't know how wrong you are on this.

At the time, CCP was working on at least one other MMO, and the WIS stuff was being developed by that crew. WIS was one of the new features being developed, and it was taking almost no resources at all from those that deal with space stuff. It was also a really popular request, with a great many supporting it. It was only when it rolled out with the store being the main feature, introduced Aurum with absolutely grotesque Real Money costs on vanity items, and then a memo leaked that suggested they were considering items to increase in space combat effectiveness (specters of Pay to Win) that the popularity took a hit and the super vocal minority that is EVEs Ultra dedicated PvP group were able to toss enough hissy fit to be heard over those who wanted the feature. In that brief moment EVE over reacted and took the feature completely off the drawing board, scrapping all of the plans that didn't represent an immediate revenue stream, leaving us with the occasional update to the gods-be-damned store and nothing else.

It would be nice if they would revisit some of the old plans for social areas and expanded station services they once had.



You forgot the 'we're going to spend 18 months working on wis and do absolutely nothing to fix the completely broken aspects of the game in that time' part of the memos. I don't know about you, but I'd rather have the spaceship part of this spaceship game be the priority, not the second life clone space barbie part.

Also the weird $2000 jeans thing. Who can forget that?
He also forgot the part where WiS was so poorly implemented that it turned people's graphics cards into heating elements.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Cade Windstalker
#24 - 2017-05-28 22:25:16 UTC
So, here's the problem with WiS.

The only thing more popular with Eve Players than opening the door and iterating on WiS is *not* doing that. The whole fiasco that was the Incarna release has everyone at CCP unwilling to touch that due to the risk analysis being about one sentence that says "go try defusing a bomb while drunk, that's less likely to blow up in your face."

Basically in order for CCP to do anything with Walking in Stations they're going to need some entirely other game to justify the work effort on it, and so far every attempt CCP has made at some kind of FPS game has fallen flatter than a pancake under a hydraulic press.
Mike Voidstar
Voidstar Free Flight Foundation
#25 - 2017-05-28 22:48:36 UTC
WIS is still pretty popular, it's just that the PvP gun bunnies are more vocal than the vast ocean of players that actually like the game portions of the game.

The World of Darkness game was driving most of the WIS stuff, and it does seem likely they over promised on features there. At this point they would have to create a whole team just to do WIS, secondary game or no secondary game.

Which does not mean they can't. They just likely won't.
Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2017-05-28 22:54:30 UTC
Marr21608 wrote:


So if you could suddenly walk in the stations, like "Surprise here you go!". You are saying you wouldn't walk around in every type of station that there is to check out?
I find that hard to believe. Lore is cool, EVE Lore is really cool.
I for one would love to check out a Blood Raider Station.


Thats just it. How long would you do it for? Five minutes? Ten? An hour at the most. Then you'd turn it off because it gets in the way and is 100% unnecessary. You can already sit and drink with your friends and guess what, they dont have to even be in the same station as you. Just start a chat channel. Why go through the barbie bullshit?

If you don't realise you'd quickly get bored of a station where there is no function but walking around then you're only lying to yourself.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Marr21608
Doomheim
#27 - 2017-05-29 04:04:26 UTC
Cade Windstalker wrote:
So, here's the problem with WiS.

The only thing more popular with Eve Players than opening the door and iterating on WiS is *not* doing that. The whole fiasco that was the Incarna release has everyone at CCP unwilling to touch that due to the risk analysis being about one sentence that says "go try defusing a bomb while drunk, that's less likely to blow up in your face."

Basically in order for CCP to do anything with Walking in Stations they're going to need some entirely other game to justify the work effort on it, and so far every attempt CCP has made at some kind of FPS game has fallen flatter than a pancake under a hydraulic press.


If it was just a scene you could go into to interact with agents it would not require another game. They already have the captains quarters, it would be the same, just bigger and themed to the race/faction.
Marr21608
Doomheim
#28 - 2017-05-29 04:24:24 UTC  |  Edited by: Marr21608
I find most of these arguments to be repetitive, old, obsolete, boring and without any value to the first point made.

People are rallying behind a 7-year-old argument that states that the company should focus on bugs and balances and not be trying to create several games at once, which they have! And guess what!?!?! In 7 years, they will still be focusing on EVE bugs and balances Ships and SOV, Ships and SOV, repeat. That part of EVE is now part of the gameplay, CCP has people allocated to that indefinitely.

But being able to walk into a station in the first person and see the universe they have created still has weight and value to be considered. Or else people would not waste so much time and Isk on character portrait aesthetics. People would not identify with fictional factions or races.

All I am advocating is a pub. A simple pub. Themed to the race or faction. Perhaps being able to interact with mission agents would be a good and simple way to use it.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#29 - 2017-05-29 06:41:05 UTC  |  Edited by: Nana Skalski
I want it.
But they will obviously make another separate game, not even tied to EVE world in any way, that will get poor sales and be nowhere as succesful as EVE ever was.
TEMPO Secheh
Royal Amarr Institute
Amarr Empire
#30 - 2017-05-29 07:28:26 UTC
Frostys Virpio wrote:
Marr21608 wrote:
Teckos Pech wrote:


I'd rather they fix other aspects of the game first....

7 years.


There is absolutely nothing behind that door so why would they bother opening it?


To put something there.
Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2017-05-29 12:42:00 UTC
Marr21608 wrote:


All I am advocating is a pub. A simple pub. Themed to the race or faction. Perhaps being able to interact with mission agents would be a good and simple way to use it.


Which may be interesting the first time. But why would you keep walking to the pub when you can interact with agents from your docked ship. Its faster and less tedious.

Do you get it yet? There is no function that can be provided by WiS that would not be easier and faster than adding a button to the station panel or opening a chat channel. One of the reasons that cq flopped was that it didn't do anything! People played with it for 5 minutes and turned it off.

The only intresting idea for WiS I've read is a corpse room. That's it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jonah Gravenstein
Machiavellian Space Bastards
#32 - 2017-05-29 16:19:29 UTC
For references sake 21 June 2011 is not 7 years ago.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ima Wreckyou
The Conference Elite
Safety.
#33 - 2017-05-29 16:35:03 UTC
I'm not sure the engine they created for the captains quarters is even capable of multiplayer yet. I think this would be a massive investment.
Kenrailae
Center for Advanced Studies
Gallente Federation
#34 - 2017-05-29 16:35:38 UTC
I'd rather CCP focused on the T3's they're working on, or dealt with the neither here nor there 'attribute system.'

The Law is a point of View

The NPE IS a big deal

Shawn en Tilavine
Aliastra
Gallente Federation
#35 - 2017-05-29 17:37:58 UTC  |  Edited by: Shawn en Tilavine
Ya know, I 've seen this idea bandied about on a few different occasions, but no one has ever explained how it would be a benefit to CCP and the Eve community to spend time and resources creating anything that would encourage people to come online and do nothing but sit in station socializing with others doing nothing but sitting in station. What content does this provide for the community?

If you want to socialize in game, you can do that. Start your own "Pub" chat or TS channel. Maybe you could join in on your corp's TS channel. Knock yourselves out. But in a game where the players are not customers, but rather the game content, the whole idea as offered provides nothing of value to the Eve experience. Does anyone seriously think that people will fly all over New Eden just to go to that "hot new club"? C'mon.

If you're looking for a place to socialize online, sign up for Facebook or Twitter. Or maybe even, oh I don't know, walk away from the computer and go out and spend some time with friends or family. Ya know, real human interaction? Y'all have heard of that, right?

Respectfully submitted.

"The world ain't fair, there is no Santa Claus, and not everyone gets a F'n trophy just for showing up. Welcome to the real world. Welcome to Eve."

Cade Windstalker
#36 - 2017-05-29 18:08:32 UTC
Marr21608 wrote:
Cade Windstalker wrote:
So, here's the problem with WiS.

The only thing more popular with Eve Players than opening the door and iterating on WiS is *not* doing that. The whole fiasco that was the Incarna release has everyone at CCP unwilling to touch that due to the risk analysis being about one sentence that says "go try defusing a bomb while drunk, that's less likely to blow up in your face."

Basically in order for CCP to do anything with Walking in Stations they're going to need some entirely other game to justify the work effort on it, and so far every attempt CCP has made at some kind of FPS game has fallen flatter than a pancake under a hydraulic press.


If it was just a scene you could go into to interact with agents it would not require another game. They already have the captains quarters, it would be the same, just bigger and themed to the race/faction.


That's still time and effort that isn't being spent on other things, and with how crunched the Eve art pipeline is even just a station environment is actually pretty expensive in terms of time and people.

The reason it would end up needing another game to justify the expense is because the work to get to just that bare-bones station environment isn't small in terms of art and resources, or even programming. On top of that the actual promise of WIS is the ability to show off your character to others and the rendering engine needs a *lot* of optimization work before it's going to be able to handle even a roughly instanced station interior with dozens or hundreds of players.

Don't get me wrong here, I would *love* for CCP to iterate on WiS personally. I just don't see it happening any time soon, because the vast majority of players are apathetic on the concept, and of the remaining players the preponderance of public opinion is sitting on the "don't" side of things.
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