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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Mike Voidstar
Voidstar Free Flight Foundation
#9741 - 2017-05-27 05:13:12 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:

Well, we were discussing the loading delay, and you just sort of blurted "Local!" like it was relevant. Whatever.

The only special effort you are going through to make cloaks useful is turning it on more than 2000 meters away from a structure. Everyone has to get where they are somehow, and it's not hard to crash gates. Even I know how to pulse a microwarp and a cloak to evade most camps, and it's not like the gates are heavily defended in most peoples off hours. You want a Medal for staying up late one night?


I know you aren't stupid Mike so I can only conclude you are simply being mendacious.

Yes, you were having a discussion for a delay of local.

Why? If local is not the problem you shouldn't be talking about local at all.

The fact, that you and Dracvlad are talking about local it puts the lie to these claims, "Local is not the problem."



Really? Who is being deliberately obtuse now?

That entire part of the conversation was about the only real issue with local you have brought up-- the loading delay.

Other than the loading delay there is no problem, because otherwise it works exactly the same for everyone not in wormhole space, which means your problem isn't with local, it is with player efforts being successful against you.


Which again goes back to...yes...local.

If local has nothing to do with AFK cloaking why are you even bringing it up?

Because it is the root of the issue.


ONLY ISSUE WITH LOCAL is the delay. You had a point. It's been conceded on that one valid point, with a solution proposed. Congradulations on winning a point.

However, that is still the only part of local that is a problem, and overall has nothing at all to do with the overpowered nature of cloaking itself.

Just because you want to conflate local into every aspect of cloaking does not make it so.
Teckos Pech
Hogyoku
Goonswarm Federation
#9742 - 2017-05-27 05:47:12 UTC
Mike Voidstar wrote:


ONLY ISSUE WITH LOCAL is the delay. You had a point. It's been conceded on that one valid point, with a solution proposed. Congradulations on winning a point.

However, that is still the only part of local that is a problem, and overall has nothing at all to do with the overpowered nature of cloaking itself.

Just because you want to conflate local into every aspect of cloaking does not make it so.



Local is the issue. AFK cloaking is a symptom.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Linus Gorp
Ministry of Propaganda and Morale
#9743 - 2017-05-27 06:32:38 UTC
Teckos Pech wrote:
Local is the issue. AFK cloaking is a symptom.

Teckos Pech wrote:
Local is the issue. AFK cloaking is a symptom.

Teckos Pech wrote:
Local is the issue. AFK cloaking is a symptom.

Teckos Pech wrote:
Local is the issue. AFK cloaking is a symptom.

Teckos Pech wrote:
Local is the issue. AFK cloaking is a symptom.

Quoted for relevance Bear

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Mike Voidstar
Voidstar Free Flight Foundation
#9744 - 2017-05-27 18:39:09 UTC
If local isn't an issue everywhere it exists, then we have to look at the factors that are not the same in all those areas.


Hmm... seems like player effort is the difference.
Linus Gorp
Ministry of Propaganda and Morale
#9745 - 2017-05-27 19:21:41 UTC
Mike Voidstar wrote:
If local isn't an issue everywhere it exists, then we have to look at the factors that are not the same in all those areas.


Hmm... seems like player effort is the difference.

You truly are a so ******* dumb it's unbelievable.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Merin Ryskin
Peregrine Industries
#9746 - 2017-05-27 21:34:00 UTC  |  Edited by: Merin Ryskin
Mike Voidstar wrote:
If local isn't an issue everywhere it exists, then we have to look at the factors that are not the same in all those areas.


Hmm... seems like player effort is the difference.


No, the difference is the type of PvE content and average population.

Local isn't an issue in highsec because there are tons of zero-threat players in local at all times, so a hunter being in local doesn't alert their prey. It's a minor issue for wars, but only a minor one because most PvP in highsec is against lazy and/or stupid targets who happen to drift into a lazy ganker's sights while AFKing between gates.

Local is a different issue in lowsec because the PvE content is short in duration and usually protected by size-restricted gates and/or signatures that have to be scanned down. Local still gives you warning of any possible threat, and that's a problem, but it's more tempting to PvE with a hostile in local and depend on d-scan to keep you safe. And AFK cloaking is not an appealing counter to local in lowsec because of the short duration. If you aren't warping in immediately to attack then your target is going to finish their PvE site and move on, staying cloaked means that you aren't fast enough to catch them.

Local is a huge problem in nullsec because systems are mostly empty (meaning any non-blue in local is clearly identifiable) and PvE strongly encourages staying with a single system/site for an extended period of time. You can't just run out the clock on the PvE site before the hunter gets to you, so you're not going to try. You're just going to dock up the moment a potential threat appears in local, far faster than the threat can reach you and get a point on you. AFK cloaking is the only answer to the near-100% safety provided by local in nullsec, you have to populate local with potential threats 23/7 so that PvE players have to make a choice between accepting a little risk or never getting to PvE again.
Teckos Pech
Hogyoku
Goonswarm Federation
#9747 - 2017-05-27 23:51:23 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
If local isn't an issue everywhere it exists, then we have to look at the factors that are not the same in all those areas.


Hmm... seems like player effort is the difference.


Well gee Mike, where is it not a problem and where is it a problem?

Not a problem in HS*? Why on earth might that be?

Not a problem in w-space? Why on earth might that be? Maybe because local is delayed until one actually uses it as a chat channel?

The problem is in LS and NS where people use it as the bedrock of their intel systems which in turn leads to AFK cloaking.

In short, any doorknob knows that there are differences in terms of in game mechanics between NS, LS, w-space and HS. Primarily dealing with aggression and the attendant repercussions. If you engage in illegal aggression in HS you will have your ship destroyed. That is not the case in NS, at least not with the certainty that is present in HS. So HS players see a neutral in local and it has no impact at all, they just keep going about their business. I know you know this. So what is the point here other than being mendacious?

*Although local is useful when in a war dec or scouting for suicide gankers for a freighter.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#9748 - 2017-05-27 23:52:09 UTC
Linus Gorp wrote:
Mike Voidstar wrote:
If local isn't an issue everywhere it exists, then we have to look at the factors that are not the same in all those areas.


Hmm... seems like player effort is the difference.

You truly are a so ******* dumb it's unbelievable.


While I generally go with dumb over mendacious, not in this case.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#9749 - 2017-05-28 00:12:27 UTC
Mike Voidstar wrote:
If local isn't an issue everywhere it exists, then we have to look at the factors that are not the same in all those areas.

Hmm... seems like player effort is the difference.


Good point. let's get rid of concord and local in all areas of space. That way player effort is equal everywhere.
Mike Voidstar
Voidstar Free Flight Foundation
#9750 - 2017-05-28 18:42:08 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
If local isn't an issue everywhere it exists, then we have to look at the factors that are not the same in all those areas.


Hmm... seems like player effort is the difference.


Well gee Mike, where is it not a problem and where is it a problem?

Not a problem in HS*? Why on earth might that be?

Not a problem in w-space? Why on earth might that be? Maybe because local is delayed until one actually uses it as a chat channel?

The problem is in LS and NS where people use it as the bedrock of their intel systems which in turn leads to AFK cloaking.

In short, any doorknob knows that there are differences in terms of in game mechanics between NS, LS, w-space and HS. Primarily dealing with aggression and the attendant repercussions. If you engage in illegal aggression in HS you will have your ship destroyed. That is not the case in NS, at least not with the certainty that is present in HS. So HS players see a neutral in local and it has no impact at all, they just keep going about their business. I know you know this. So what is the point here other than being mendacious?

*Although local is useful when in a war dec or scouting for suicide gankers for a freighter.


You are dancing all over it yourself with wardecs and suicide ganking. People still die from aggression, and local didn't protect them because they didn't go through the effort of making it useful.

It's much the same in LS. You *can* clear LS if you want with only slightly more fuss than Null Sec, but people don't...and thus it's not the same kind of problem for hunters either.

Wormholes are completely beyond the scope of a conversation involving local.

Only in NS are folks so butthurt that they litter space with throw away alts in cloaked ships because their joyride looking for soft targets is actually contested by dedicated defenders. It's not really about local at all, it's all about player efforts thwarting you.
Linus Gorp
Ministry of Propaganda and Morale
#9751 - 2017-05-28 20:00:20 UTC
Mike Voidstar wrote:
Only in NS are folks so butthurt that they litter space with throw away alts in cloaked ships because their joyride looking for soft targets is actually contested by dedicated defenders. It's not really about local at all, it's all about player efforts thwarting you.

https://i.giphy.com/Vg0JstydL8HCg.gif

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Sonya Corvinus
Grant Village
#9752 - 2017-05-28 20:31:46 UTC  |  Edited by: Sonya Corvinus
Mike Voidstar wrote:
Only in NS are folks so butthurt that they litter space with throw away alts in cloaked ships because their joyride looking for soft targets is actually contested by dedicated


Why are you a soft target if you are PvE-ing in null?
Linus Gorp
Ministry of Propaganda and Morale
#9753 - 2017-05-28 20:44:26 UTC
Sonya Corvinus wrote:
Mike Voidstar wrote:
Only in NS are folks so butthurt that they litter space with throw away alts in cloaked ships because their joyride looking for soft targets is actually contested by dedicated


Why are you a soft target if you are PvE-ing in null?

Not only is he a soft target, but he's also not protected by these "dedicated defenders" he mentioned.

You know, Mike. If there are "dedicated defenders", then why do you even care about AFK cloaking? After all you got dedicated defenders that are going to defend you, so that person that may or may not be there shouldn't pose any problem. At that point it really just comes down to your own incompetence.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Teckos Pech
Hogyoku
Goonswarm Federation
#9754 - 2017-05-28 22:28:03 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:
If local isn't an issue everywhere it exists, then we have to look at the factors that are not the same in all those areas.


Hmm... seems like player effort is the difference.


Well gee Mike, where is it not a problem and where is it a problem?

Not a problem in HS*? Why on earth might that be?

Not a problem in w-space? Why on earth might that be? Maybe because local is delayed until one actually uses it as a chat channel?

The problem is in LS and NS where people use it as the bedrock of their intel systems which in turn leads to AFK cloaking.

In short, any doorknob knows that there are differences in terms of in game mechanics between NS, LS, w-space and HS. Primarily dealing with aggression and the attendant repercussions. If you engage in illegal aggression in HS you will have your ship destroyed. That is not the case in NS, at least not with the certainty that is present in HS. So HS players see a neutral in local and it has no impact at all, they just keep going about their business. I know you know this. So what is the point here other than being mendacious?

*Although local is useful when in a war dec or scouting for suicide gankers for a freighter.


You are dancing all over it yourself with wardecs and suicide ganking. People still die from aggression, and local didn't protect them because they didn't go through the effort of making it useful.

It's much the same in LS. You *can* clear LS if you want with only slightly more fuss than Null Sec, but people don't...and thus it's not the same kind of problem for hunters either.

Wormholes are completely beyond the scope of a conversation involving local.

Only in NS are folks so butthurt that they litter space with throw away alts in cloaked ships because their joyride looking for soft targets is actually contested by dedicated defenders. It's not really about local at all, it's all about player efforts thwarting you.


They don't go through the effort because dying to aggression in HS is very, very rare. And by that I mean the incidence rate. A neutral in NS is far more likely to be a direct threat than a neutral in HS. You absolutely know this. People who are not in a war dec and are not mining in a retriever or covetor can safely ignore local because the repercussions for doing so is so low. Why is that? CONCORD.

In NS, CONCORD is not there, and that makes local far, far more valuable because ignoring what it is telling you is far more likely to lead to significant loss.

And you have it wrong, most NS players do not come crying to the forums. The players who are truly butthurt are you and those like you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#9755 - 2017-05-28 22:41:34 UTC
That is because local defense does not allow neutrals to remain unmolested in Null Sec.

That's called player effort.
Teckos Pech
Hogyoku
Goonswarm Federation
#9756 - 2017-05-28 23:21:10 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
That is because local defense does not allow neutrals to remain unmolested in Null Sec.

That's called player effort.


That effort is for defending one's space, not local. Local is what lets you know a hostile is there. There is no effort expended to defend local, none is needed. Nor is there hardly any effort expended to obtain the benefits of local.

Or let me put it this way, local facilitates player effort to secure their space. Local makes it easier to defend one's space...it reduces effort.

Local is the problem, AFK cloak is the symptom.

Dealing with the symptom, while ignoring the problem, will almost surely lead to new problems, possibly even worse problems....or changes that come with a nerf to AFK cloaking that you simply will not like at all.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#9757 - 2017-05-29 00:23:27 UTC
Mike Voidstar wrote:
That is because local defense does not allow neutrals to remain unmolested in Null Sec.

That's called player effort.


Is player effort needed on the PvE side of things?

A simple yes/no answer is good enough.
Mike Voidstar
Voidstar Free Flight Foundation
#9758 - 2017-05-29 04:24:45 UTC
It's an MMO. You are allowed to let your friends help you. It's even better if you specialize in one thing and they specialize in another so your skills can complement eachother.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#9759 - 2017-05-29 09:49:33 UTC  |  Edited by: Tessa Sage
Mike Voidstar wrote:
It's an MMO. You are allowed to let your friends help you. It's even better if you specialize in one thing and they specialize in another so your skills can complement eachother.


I'm taking a page from a resourceful mentor here, to highlight one strength friendlies in the same local can count on:
Chance Ravinne wrote:
As a dirty cloaker I feel the problem is psychological, not mechanical. That said, the psychological fear seems to stem primarily from cynos, which are a largely broken mechanic (imo). Anywhere that cynos are not a threat, cloaky camping is not widely feared. Not a coincidence!


You see when it comes to a solo cloaky entering sov space, their combat profile is only a zkill query away. If the toon is a known hot dropper, people clear out / dock up and the assets standing by to hot drop in are blue balled. If instead, like Ravinne pointed, that toon is unlikely to wield a cyno, said cloaky might as well be baited to aggress.

This reduces the chances of a desirable end game for the cloaky present in system, and further reinforces the viewpoint / argument that a cloaked ship in local cannot be a threat beyond a visual deterrent for the more squeamish.
Mike Voidstar
Voidstar Free Flight Foundation
#9760 - 2017-05-30 03:36:08 UTC
And this excuses unlimited time under a cloak how?

I mean, that's the whole central issue here. People do want to defend their space, prevent the gathering of intel, and do all manner of things to ships that have cloaks on them for no better reason than those ships are out in space. As this is EVE, that's the only reason anyone needs to have that chance, narrow though it may be.

Cloaks don't meet that standard though. A cloak can stay 100% safe for an unlimited time. Either the 100% safe needs to come down, or a reasonable time constraint be applied.

It's not a Local problem. Local is balanced all on its own by working the same for everybody (insert boilerplate). The issue is that cloaks have too much power, and the whiny children who rely on them are terrified a Dev might some day fix that so they reach for every shred of nonsense they can to try and defend it.