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Golem vs. Vargur with logistic domi for gallente/minmatar lvl 4 ???

Author
s1n1ster m1n1ster
Brutor Tribe
#1 - 2011-09-15 16:01:19 UTC
hello,

basically as the title says, looking to do lvl 4 gallente/minmatar mission!!

wanting to get a marauder can't decide on Golem or vargur!

pro of Golem, can switch dmg types, to some extend also on vargur "phased plasma"!

pro of Vargur i cant use remote tracking computers!!

will use drones from domi to increase dps?


suggestions are welcomed :)

thx all
stoicfaux
#2 - 2011-09-15 16:15:45 UTC
Vargur.

The Golem suffers from:
* range issues: you really need to max out your Missile Bombardment and Missile Project skills and use a pair of T2 missile velocity rigs.
* skills: you need more skills to fly a Golem well.
* target painters: it's a pain having to manage them. You'll want 3 TPs against Angels.
* volley counting: it's easy to waste missile volleys (and time)
* needs to use drones: the golem needs to use drones to kill frigates.
* need to switch ammo frequently: You need to switch between Javelins and T1/Faction torps fairly often.
* must use T2 launchers: You need to use T2 Javelins for range.
* limited to 60km range.

Vargur Pros:
* can shoot frigates with guns at long range. I don't often use drones to kill frigates in a Vargur.
* three seconds between gun volleys: Less wasted damage/time on overkill.
* you can fly a Machariel if you don't have the skills to fly a Vargur yet.
* kills as fast as a Golem.
* Can do thermal, EM, and explosive damage. And most kinetic weak NPCs are vulnerable to thermal damage.
* Vargur is faster. But 50% faster than slow is still slow.

A Vargur would be better matched with a Domi. You don't need to worry about sentries killing a target while a torpedo salvo is still in flight.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

s1n1ster m1n1ster
Brutor Tribe
#3 - 2011-09-15 17:00:32 UTC
stoicfaux wrote:
Vargur.

The Golem suffers from:
* range issues: you really need to max out your Missile Bombardment and Missile Project skills and use a pair of T2 missile velocity rigs.
* skills: you need more skills to fly a Golem well.
* target painters: it's a pain having to manage them. You'll want 3 TPs against Angels.
* volley counting: it's easy to waste missile volleys (and time)
* needs to use drones: the golem needs to use drones to kill frigates.
* need to switch ammo frequently: You need to switch between Javelins and T1/Faction torps fairly often.
* must use T2 launchers: You need to use T2 Javelins for range.
* limited to 60km range.

Vargur Pros:
* can shoot frigates with guns at long range. I don't often use drones to kill frigates in a Vargur.
* three seconds between gun volleys: Less wasted damage/time on overkill.
* you can fly a Machariel if you don't have the skills to fly a Vargur yet.
* kills as fast as a Golem.
* Can do thermal, EM, and explosive damage. And most kinetic weak NPCs are vulnerable to thermal damage.
* Vargur is faster. But 50% faster than slow is still slow.

A Vargur would be better matched with a Domi. You don't need to worry about sentries killing a target while a torpedo salvo is still in flight.




thx for the good explanations!

this applied both for gallente and minmatar missions i take it? "dmg types"
AC or Artillery ?

thx for all the infos already

agrajag119
Caldari Provisions
Caldari State
#4 - 2011-09-15 18:12:52 UTC
Vargur with 800mm ac's. Fill the lows with gyros + tracking enhancers. Put a tracking computer in a midslot. The rest is all up to you.

Flew a golem for a while on my mission alt, it really is tedious to have to wait on target painter cycles. Since they don't line up well with missile cycles, you'll often have a couple seconds where you're just staring at the timer. Not to mention that it gets tricky to remember to leave the painter on for enough time for that last volley of torps to land.

The ability to insta pop frigates from range really cuts down on mission time.

All that being said ... unless you're using the golem to loot and salvage. Just get a machariel. Longer range on the ac's, better speed and agility. With the domi there to provide logistics you can get by with some really gank-heavy fits too.
s1n1ster m1n1ster
Brutor Tribe
#5 - 2011-09-15 18:47:54 UTC
agrajag119 wrote:
Vargur with 800mm ac's. Fill the lows with gyros + tracking enhancers. Put a tracking computer in a midslot. The rest is all up to you.

Flew a golem for a while on my mission alt, it really is tedious to have to wait on target painter cycles. Since they don't line up well with missile cycles, you'll often have a couple seconds where you're just staring at the timer. Not to mention that it gets tricky to remember to leave the painter on for enough time for that last volley of torps to land.

The ability to insta pop frigates from range really cuts down on mission time.

All that being said ... unless you're using the golem to loot and salvage. Just get a machariel. Longer range on the ac's, better speed and agility. With the domi there to provide logistics you can get by with some really gank-heavy fits too.


hi,

thx for the input, the reason mach i would say no is simply cuz the logistic domi wont keep up with it, with trackling links on the vargur i guess i could push the range even further then that of a mach !

ive seen that salvaging/looting can make a substantial contribution to revenue to mission hence a marauder class

WatsonMayte
New Imperial Legion
#6 - 2011-09-16 03:46:17 UTC
You could just get the Mach to orbit the domi while slow boating over to gates etc

This is a signature

Wu Spacey
Spacey Assignments
#7 - 2011-09-16 22:58:01 UTC
Im going to get ripped maybe for this, but a Golem using cruise with a Large Gist sheild booster and 2 invun, and one photon is so effective for level 4's. You dont havbe to even stop to change hardeners, just change missiles, this is with max skills in all relevent skills

BS go down in 3-6 volleys, any non elite figs go down in one, cruisers and battlecruisers go down in 2, you rarely even have to deploy drones. Any elites use drones. Missions are so simple, there is nothing you can do wrong.

I have max skills in torps too, but seriously, why bother? Unless you want to salvage, let them die at 70-80km. This is not a popular pov, but I stand by it for max money.
Sassaniak
Deadspace Zombie Factory
#8 - 2011-09-16 23:04:37 UTC
Wu Spacey wrote:
Im going to get ripped maybe for this, but a Golem using cruise with a Large Gist sheild booster and 2 invun, and one photon is so effective for level 4's. You dont havbe to even stop to change hardeners, just change missiles, this is with max skills in all relevent skills

BS go down in 3-6 volleys, any non elite figs go down in one, cruisers and battlecruisers go down in 2, you rarely even have to deploy drones. Any elites use drones. Missions are so simple, there is nothing you can do wrong.

I have max skills in torps too, but seriously, why bother? Unless you want to salvage, let them die at 70-80km. This is not a popular pov, but I stand by it for max money.


actually if you run missions like this you can get noobs in destroyers to follow you around , they will love you and you can still get a % of the loot/salvage. depending on how fast you run missions, you can get 2-3 noob dessys in your wake without any overlap

...............................................................................

Sometimes, you all make me very disappointed.

Wu Spacey
Spacey Assignments
#9 - 2011-09-16 23:20:33 UTC
If you can double paint something and beat me on time, thats fine, but double painting makes no sense. I dont want to have to wait for a target painter to finish its cycle, before I open fire. Some people even say pack 3 target painters, im not going to paint a single target three times, thats rubbish. You want to engage a huge number of targets with three target painters, what a load of rubbish. If you waqnt to mission like that, knock yourself out.
stoicfaux
#10 - 2011-09-17 00:10:43 UTC
Wu Spacey wrote:
If you can double paint something and beat me on time, thats fine, but double painting makes no sense. I dont want to have to wait for a target painter to finish its cycle, before I open fire. Some people even say pack 3 target painters, im not going to paint a single target three times, thats rubbish. You want to engage a huge number of targets with three target painters, what a load of rubbish. If you waqnt to mission like that, knock yourself out.



Multiple target painters are required in order to hit for full damage against BCs and battelships with a Torp Golem. You need two TPs for Angel battleships and just one for a Guristas battleship. You want several on cruiser sized targets to kill them in one or two volleys. I created a spreadsheet to determine the Volleys To Kill various NPCs: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1151130


As for a cruise missile Golem, you might as well just fly a CNR. NPC defenders really put the hurt on a cruise golem (25% reduction in volley damage versus a 14% reduction for a CNR) plus the CNR has greater firepower and can carry one more rigor rig.

If you're flying the cruise missile Golem simply for the improved tank, then a Navy Scorpion would be a cheaper solution with equivalent firepower. A Tengu would also be a good choice.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Wu Spacey
Spacey Assignments
#11 - 2011-09-17 00:37:48 UTC
stoicfaux wrote:
Wu Spacey wrote:
If you can double paint something and beat me on time, thats fine, but double painting makes no sense. I dont want to have to wait for a target painter to finish its cycle, before I open fire. Some people even say pack 3 target painters, im not going to paint a single target three times, thats rubbish. You want to engage a huge number of targets with three target painters, what a load of rubbish. If you waqnt to mission like that, knock yourself out.



Multiple target painters are required in order to hit for full damage against BCs and battelships with a Torp Golem. You need two TPs for Angel battleships and just one for a Guristas battleship. You want several on cruiser sized targets to kill them in one or two volleys. I created a spreadsheet to determine the Volleys To Kill various NPCs: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1151130


As for a cruise missile Golem, you might as well just fly a CNR. NPC defenders really put the hurt on a cruise golem (25% reduction in volley damage versus a 14% reduction for a CNR) plus the CNR has greater firepower and can carry one more rigor rig.

If you're flying the cruise missile Golem simply for the improved tank, then a Navy Scorpion would be a cheaper solution with equivalent firepower. A Tengu would also be a good choice.



argggghhh, y7ou dont think i have a cnr. ffS, THE RATE OF FIRE DOES NOT MAKE UP FOR HOW ULTIMATELY EFFEXCTIVE A TECH 2 RAVEN IS AT DEMOLISHING MISSIONS
Wu Spacey
Spacey Assignments
#12 - 2011-09-17 00:38:39 UTC
wow, im so sorry for the caps, a mistake, please accept my apology
Wu Spacey
Spacey Assignments
#13 - 2011-09-17 00:40:57 UTC
have you seen the price of long range torps recently?
Wu Spacey
Spacey Assignments
#14 - 2011-09-17 00:43:24 UTC
each torp costs about what 1600 isk?
Wu Spacey
Spacey Assignments
#15 - 2011-09-17 00:52:13 UTC
Tjis idea of a double or triple painted golem as a viable mission boat is crap. If you want to make the most money, just use a Golem with cruise, nothing is out of range, no change of fitting. Get on with it and use regular cruise missiles
Wu Spacey
Spacey Assignments
#16 - 2011-09-17 00:56:57 UTC
All you will be waiting for as a marauder is lock time.
Wu Spacey
Spacey Assignments
#17 - 2011-09-17 01:01:06 UTC
the killer aspect of a Golem is the target painter bonus
Wu Spacey
Spacey Assignments
#18 - 2011-09-17 01:01:53 UTC
basically everything you target pops in one hit. With Cruise.
Wu Spacey
Spacey Assignments
#19 - 2011-09-17 01:02:23 UTC
With a single target painter
AureoLion
The Scope
Gallente Federation
#20 - 2011-09-18 14:04:51 UTC
I had a really long post, but eve forums ate it.
Golem is harder, but better.
Vargur is easier, and at low skills, both player and character ones, is better.
800 base dps vs. 1200 base dps is EASILY seen. I wouldn't do Buzz Kill in a golem, but for Blockade and the likes, no vargur is gonna outdo a golem.
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