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Dev blog: Strategic Cruisers and You

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2017-05-26 16:16:50 UTC
Strategic Cruisers (Tech-3 Cruisers) are an interesting ship class in New Eden. They are not without issues though.

Now, we are working on a fundamental revamp of these Strategic Cruisers. We plan to deploy these changes in July.

Check out the dev blog Strategic Cruisers and You for all the details!

CCP Phantom - Senior Community Developer

Ralph King-Griffin
New Eden Tech Support
#2 - 2017-05-26 16:37:13 UTC
be nice to the legion, please.
Jenn aSide
Soul Machines
The Initiative.
#3 - 2017-05-26 16:45:55 UTC
There is not enough popcorn in all North America for whats going to happen when you change T3Cs Cool
Cypherous
Liberty Rogues
Aprilon Dynasty
#4 - 2017-05-26 16:52:46 UTC
I'm curious to see how the change will even affect me, i mostly use my T3's for exploration, i imagine there won't be much in the way of drama for me to deal with and the ability to swap out rigs really won't matter to me in my line of work :P
Enigma Cesaille
Doomheim
#5 - 2017-05-26 16:54:16 UTC
Hopefully these changes will bring the substantial nerfs that have been needed for years. So tired of the garbage that is T3Cs.
Xair Nuitarius
BAND of MAGNUS
#6 - 2017-05-26 16:58:25 UTC
I hope, that one of first things that will be removed, is skill loss when ship explodes.
jack morrigan
red vine industrial services
#7 - 2017-05-26 17:06:34 UTC
i had along and expencive journey to get my tengu to where i wanted it to be if you screw it up now i will be a very unhappy bunny
Ecrir Twy'Lar
University of Caille
Gallente Federation
#8 - 2017-05-26 17:06:44 UTC
Jenn aSide wrote:
There is not enough popcorn in all North America for whats going to happen when you change T3Cs Cool


Yep, I smell a nerf coming.
Cypherous
Liberty Rogues
Aprilon Dynasty
#9 - 2017-05-26 17:12:42 UTC
Xair Nuitarius wrote:
I hope, that one of first things that will be removed, is skill loss when ship explodes.


Unlikely, its obviously not stopping people from flying them in great numbers and it actually means there is some genuine risk involved, if people don't like how common they are now just wait until they remove the SP loss and you see them literally everywhere :P
Jasper Sinclair
GBS Corp
#10 - 2017-05-26 17:18:38 UTC
Please discuss removing variable slot layouts. Consider making the slots static and adjust benefits and drawbacks based on the subsystems used.

Alternatively consider redesigning to be more like tactical destroyers. Static slots and modes that can be entered based on the subsystems chosen.

For example, to enter 'speed' mode, you have to accumulate a certain number of 'speed points'. Each subsystem may (or may not) provide 'speed points.' Naturally a specific propulsion subsystem will get you almost all the way there, but perhaps you can make it there with a certain combination of other subsystems as well. Maybe certain defensive subsystems will provide negative points!

And of course there will be more modes possible than just speed/sniper/defense.

And please, there is no reason for skill point loss! Do you want people flying these ships or not?

Former Blue CEO, admirer of Caracals (and Tristans)

Scatim Helicon
State War Academy
Caldari State
#11 - 2017-05-26 17:21:07 UTC  |  Edited by: Scatim Helicon
Wouldnt it be easier and less hassle to just delete the rig slots (and balance/stat-tweak accordingly) rather than having an exception that allows rigs to be removed? Having both switchable rigs and subsystems on a T3 hull seems like a duplication of utility from a design point of view.

Also can we expect some rationalisation of bonuses? Having one subsystem provide three distinct hull bonuses as well as the stat adjustments has always felt pretty weird.

Every time you post a WiS thread, Hilmar strangles a kitten.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2017-05-26 17:27:10 UTC
Ecrir Twy'Lar wrote:
Jenn aSide wrote:
There is not enough popcorn in all North America for whats going to happen when you change T3Cs Cool

Yep, I smell a nerf coming.

That's the only thing that can make them balanced again. They are tankier or as tanky as BS, as agile and fast as cruisers, deal damage up to BS ranges and have the same or even more versatility as BS/HAC.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Xair Nuitarius
BAND of MAGNUS
#13 - 2017-05-26 17:31:05 UTC
Cypherous wrote:
Xair Nuitarius wrote:
I hope, that one of first things that will be removed, is skill loss when ship explodes.


Unlikely, its obviously not stopping people from flying them in great numbers and it actually means there is some genuine risk involved, if people don't like how common they are now just wait until they remove the SP loss and you see them literally everywhere :P


Thats probably true, but i hate situation when one ship is much more expensive for veteran players, than for new ones.
We cen now inject skill points, but veteran can inject much less with one injector.
One burned ship means more than 200k SP. For new player (less than 50M SP) that means 370M isk loss, but for veteran it is 1B. And that is realy awfull.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#14 - 2017-05-26 17:31:58 UTC
Quote:
Some power reductions to long range combat


good. if you could make 250mm railguns not outdamage 425mm autocannons and dual 250mm railguns that would be great

and I'd like to see some real t3c nerfs rather than what happened with the capital group
Cypherous
Liberty Rogues
Aprilon Dynasty
#15 - 2017-05-26 17:38:27 UTC
Xair Nuitarius wrote:
Cypherous wrote:
Xair Nuitarius wrote:
I hope, that one of first things that will be removed, is skill loss when ship explodes.


Unlikely, its obviously not stopping people from flying them in great numbers and it actually means there is some genuine risk involved, if people don't like how common they are now just wait until they remove the SP loss and you see them literally everywhere :P


Thats probably true, but i hate situation when one ship is much more expensive for veteran players, than for new ones.
We cen now inject skill points, but veteran can inject much less with one injector.
One burned ship means more than 200k SP. For new player (less than 50M SP) that means 370M isk loss, but for veteran it is 1B. And that is realy awfull.


Thing is, they don't really look at the ISK value, its a 5 day skill, less with optimal remaps and implants, and that cost is the same for both old and new characters, veterans also have much easier ways of making that ISK in the first place :P
NextDarkKnight
Storm Chasers.
Pandemic Horde
#16 - 2017-05-26 17:54:41 UTC
Hmm.. This smells like BAD NEWS for solo players.

NextDarkKnight
Storm Chasers.
Pandemic Horde
#17 - 2017-05-26 17:58:00 UTC
LOL, Told the guy next to me at work and his first thing he said to me is "They are making T3 cruisers have negative effects when receiving command bursts". LOL
Jeremiah Saken
The Fall of Leviathan
#18 - 2017-05-26 18:01:13 UTC
Quote:
The current state of T3 Cruisers is unsustainable from a technical graphics perspective

What do you mean by that? Some graphic rework?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Noxisia Arkana
Deadspace Knights
#19 - 2017-05-26 18:10:51 UTC  |  Edited by: Noxisia Arkana
Thanks for including me, I'll try to bring valuable advice and work with a couple group's I know to get some opinions. I'll even pull out the ol' graphing calculator if needed.

Edit: Not that I don't already have my own opinions - but I'm not going to be closed minded about this.
Toxic Fuzz
Fuzz Industries
#20 - 2017-05-26 18:15:11 UTC
I have noticed that CCP seems to be forcing people to play in Corporations, gearing all new content towards that end, pushing those of us who enjoy being solo players into a position where we will not advance or being to engage new content unless we join a corporation and play in mobs.

This has ultimately ruined most 1vs1 combat where groups gank singular players now instead of engaging in combat as it used to be.

It has created massive gate camps where the only way they can be avoided is to fit a Strategic Cruiser with interdiction nullification.

It has just about ruined gameplay for those of us who seek to be individuals, solo hunters/pirates, players with a mind geared towards a different type of gameplay.

And now, the one ship that seems to even those odds, that still allows individuals to be so is being ruined. Just like all other ships that have been used by singular players, CCP is now proposing once again to nerf, to ruin a ship that some of us have been piloting for years and have focused all our training towards that end.

It's always the people who cry the most that get the most attention from CCP. Interdiction pilots who set up bubbles and believe they should be able to effectively block all traffic, capture and destroy all players gating through a specific gate they camp with their corp are crying about the only ship that can make it through their gate camps without concern for their blocking traffic. And because of their childish complaints, I cannot believe this by it seems CCP is now considering removing interdiction nullification.

For every offensive strategy their should be a counter defensive strategy. For every mod that enables a ship to pin or capture another ship, there should be a counter. If interdiction nullification is removed, then interdiction pilots will not be able to be countered by a ship or mode. That is not fair gameplay and will tip the game mechanics in favor of interdiction pilots.

There are players who enjoy being able to play stealthy, to avoid forced battles and to be able to pick and choose their battles based on their STRATEGIC ability. Who enjoy being solo pirates, or who enjoy being able to enter a system and carefully plot and plan their way around all the offensive positions that attempt to catch them. It's the old game of cat and mouse. And yet, CCP again seems to be ignoring these players, and instead focused on forcing conflicts, forcing fights when this cat and mouse type play is so exhilarating.

If CCP goes through with changing these ships into something they are currently not. If they wish to de-evolve them into just another cruiser, if they are going to ruin solo gameplay or the ability to do combat sights solo, or all the other things the larger sig radius will ruin, the interdiction nullification removal will ruin, the reduction in the distance damage can be applied then there should be an option to recover those skill points so that they can be applied towards other things. Because honestly, these are the exact reasons why many of us have spent years of game play perfecting our skills in regards to strategic cruisers.

If CCPs ultimate goal is to ruin solo gameplay, I think they should come out and state it so, instead of silently removing all options for solo play, and forcing fights where they use to allow an option for a different type of gameplay.

You cannot rightfully give someone a benefit on a particular ship, and then remove it all together. Doing so is equal to giving someone a benefit and then taking it away, effectively punishing those people for exploiting those benefits. If interdiction nullification is removed, then it should be added to another ship, there has to be some way that people can avoid interdiction, their must be a counter. If not, then you effectively trap players in systems and ruin their entire style of gameplay.

I for one, will discontinue playing EVE Online if there is no interdiction nullification, if CCP removes the very reasons why I have used strategic cruisers for so many years, if there are no other options or ways I can continue to play the game I so very much love in the way I love to play it. I suspect many others will do exactly the same.

TO say the very least I am not happy at all with the new suggested changes. Yet again just as with other ships it seems that CCP's true intent is to force people to join corporations, force people to play in mobs, force people to engage when otherwise they would prefer playing a different way, and to ruin ships that have a place in the game. And to leave wide gaping holes in a universe that if real would never allow them, would naturally fill those gaping holes with ships that excel at solo gameplay.

All new content, ships, changes, nerfs, "re-balancing" seem to be geared towards forcing solo players out of the game. It's been this way for years and it doesn't seem like it's going to change anytime soon. I fear that I am going to be looking for a new MMORPG to play in the very near future.
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