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Module Delay Since Returning after F2P

Author
Don Pera Saissore
#21 - 2017-05-25 15:05:33 UTC
Magnus Jax wrote:
If you have issues then it's not a server/game wide thing otherwise the forums would be awash with people complaining about it, since there's no outcry nor has there been any it's thus not a game wide issue. QED.


As a forum shitposting alt you should know that only a small number of people come here. Just because people dont ***** about issues doesnt mean there arent any issues
Magnus Jax
#22 - 2017-05-25 15:57:53 UTC  |  Edited by: Magnus Jax
Don Pera Saissore wrote:
Magnus Jax wrote:
If you have issues then it's not a server/game wide thing otherwise the forums would be awash with people complaining about it, since there's no outcry nor has there been any it's thus not a game wide issue. QED.


As a forum shitposting alt you should know that only a small number of people come here. Just because people dont ***** about issues doesnt mean there arent any issues


What, you don't think that if mechanics or gameplay suddenly changed that would make people lose their ships more often due to increased lag or sudden changes to how stuff works, there wouldn't be 17 bazillion threads on this subject for eleventy weeks?

Go check these forums for recent threads on lag that have anything to do with what the OP describes, you won't find them. Nothing has changed recently that would explain his sudden issues, therefore it's not a game wide issue.


Orin Solette wrote:
Better idea - the buttons should work as expected by responding in the correct order if you click them one after another. You've basically explained how you've learned to cope with the problem. That does NOT mean it does not exist.


I never said it doesn't exist. I said that it hasn't changed over the years, and it specifically hasn't changed recently, as the OP says.

It's still as it was and has been. So if anyone suddenly has more or different issues than he used to have it's not a game wide issue. How is this difficult to comprehend?
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#23 - 2017-05-25 17:33:03 UTC  |  Edited by: Beast of Revelations
Magnus Jax wrote:
Don Pera Saissore wrote:
Magnus Jax wrote:
If you have issues then it's not a server/game wide thing otherwise the forums would be awash with people complaining about it, since there's no outcry nor has there been any it's thus not a game wide issue. QED.


As a forum shitposting alt you should know that only a small number of people come here. Just because people dont ***** about issues doesnt mean there arent any issues


What, you don't think that if mechanics or gameplay suddenly changed that would make people lose their ships more often due to increased lag or sudden changes to how stuff works, there wouldn't be 17 bazillion threads on this subject for eleventy weeks?


It's been affecting me for a couple of months but I haven't posted about it.
Sobaan Tali
Caldari Quick Reaction Force
#24 - 2017-05-25 19:36:15 UTC
I think I know what OP is referring to, and if that's the case, then he's right...up to a point. There's been a very brief window of time between commanding a ship to leave gate cloak and when your ship actually does so when a module can be turned on prematurely but still properly activate the moment you leave gate cloak.

Where OP is right is that I've noticed that window has seemingly gotten harder to get the timing down, but it's not gone completely. I haven't seen any moments of hitting a module too soon not producing an error complaining of cloaking interfering with it like it should in that case like that, it either says that or my module fires the instant I leave cloak as it should.

Again, that's assuming the OP and I are thinking the same thing. We might not be. So far, what I have seen is that it's a little more difficult to nail down that trick (muscle memory ftw), but it's still possible to do so nonetheless.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Don Pera Saissore
#25 - 2017-05-26 01:08:27 UTC
Magnus Jax wrote:
Go check these forums for recent threads on lag that have anything to do with what the OP describes, you won't find them.


You narrowed it down pretty hard there...

There arent any. This is the first thread that i saw pointing out this issue

Do me a favor, search "lag" on the whole forum

Hardly any threads discussing lag, if we follow your logic then this game is almost lag free
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