These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Upwell structures need more paid services

Author
Mikhem
Taxisk Unlimited
#1 - 2017-05-25 18:03:39 UTC
Upwell structures are pretty expensive thing to maintain. I propose more paid services for these structures. This is open discussion thread what kind of paid services could exist in Upwell Structures.

Mikhem

Link library to EVE music songs.

Mikhem
Taxisk Unlimited
#2 - 2017-05-25 18:05:40 UTC  |  Edited by: Mikhem
Here are my ideas for paid services for Upwell structures.

1. Remove repair function from tethering and give us possibility to put price for Upwell structure repair service.

2. Ore packing should have small price.

3. Fitting service could have unlock price. You could use it one hour with x price.

4. Insurance system could have extra payment from Upwell structure owner. NPC price for insurance would stay the same. Insurance length could be longer based on system security status.
High sec = 18 week
Low sec = 24 week
Null sec = 36 week

5. Part of contracts broker fee could go to Upwell structure owner.

6. Instead Loyalty Point store Upwell structures could allow selling stuff inside station. This system would not be connected to market or contract system. Docking Upwell structure would be the only way to see what LP store replacement is selling.

7. Each corporation office would allow corporation to sell stuff in Upwell structure. Interface would be same as with LP store and stuff would only be visible inside station.

Comments are welcome for my ideas.

edit:

8. There could also be price for using Upwell structure weapons.

edit 2:

9. Tethering repair function could have activation price.

Mikhem

Link library to EVE music songs.

Lugh Crow-Slave
#3 - 2017-05-25 18:13:34 UTC
just for the love of god let me tax compression then we can get more complicated

1. i'm fine with taxing repair but no to removing it from tethering there is plenty of reason to use the docked service

2. small or large should be up to the owner

3. you can **** right off with this one

4. lets not mess with insurance

5. you already get a cut of market transactions

6. what? either way lets not mess willy nilly with lp

7. use the market m8
Ralph King-Griffin
New Eden Tech Support
#4 - 2017-05-25 18:35:00 UTC
Cade Windstalker
#5 - 2017-05-25 19:04:37 UTC
While I like the general idea and think something could be worked up the actual specific ideas presented are far less so...


  1. Removing repair from tethering kills smaller Upwell structures as support platforms for ships that can't actively dock in them. While I'm sure some people would cheer this IMO it's not warranted. A small POS is far and away cheaper than even a Medium EC and you can still use it to repair a capital with a cheap setup.

  2. Ore Compression taxingt is already on CCP's radar.

  3. Taxing the fitting service is just a bloody stupid idea, that and putting an additional cost on Repairs basically just scream "insert easy scam here" to every Eve player ever. No one with any sense is going to charge for basic services like that and no one with any sense is going to use those if there's a fee when the regular Stations are free and/or cheap.

  4. No one is going to pay more for Insurance and making Insurance last longer would further swing its balance as an ISK faucet. It's always going to be one but we don't need longer insurance durations. Also 36 week long insurance is just ridiculous. No.

  5. This just disincentivizes putting Contracts in Citadels and removes part of a significant ISK sink. There's no benefit to the person making the contract so collecting on this is largely luck and Contracts aren't location or standings dependent normally anyway so there's little reason to add something like that.

  6. This is a large amount of work for really really questionable benefit. Like, I'm really not sure why anyone would use this over the market. I certainly wouldn't go around checking random Citadels looking for stuff, I'll just use the freely browsable contracts or market and buy stuff there. This wouldn't be a winning idea even if there wasn't a mess of UI and backend work needed to make it work.

  7. Pretty much see above, also there are something like 200 Corporation offices in Jita. That is an unholy mess of a UI to deal with even if there was any practical reason to ever check it, which there's not. If you open it up so it's practical it's just a way around fitting a Market module, which rather defeats a large chunk of the point of how restricted those are.
Mikhem
Taxisk Unlimited
#6 - 2017-05-26 16:27:17 UTC
Here is one more idea for Upwell structure payments.

8. There could also be price for using Upwell structure weapons.

Comments are welcome gents!

Mikhem

Link library to EVE music songs.

Mikhem
Taxisk Unlimited
#7 - 2017-05-26 17:25:41 UTC
Cade Windstalker wrote:
While I like the general idea and think something could be worked up the actual specific ideas presented are far less so...


  1. Removing repair from tethering kills smaller Upwell structures as support platforms for ships that can't actively dock in them. While I'm sure some people would cheer this IMO it's not warranted. A small POS is far and away cheaper than even a Medium EC and you can still use it to repair a capital with a cheap setup.


Would it be impossible that tethering repair function could have activation price? Pay ISK and your ship is being repaired.

Mikhem

Link library to EVE music songs.

Frostys Virpio
State War Academy
Caldari State
#8 - 2017-05-26 23:00:07 UTC
Ralph King-Griffin wrote:
Nice try EA.


I think he mean paid with ISK not PLEX/cash...
Cade Windstalker
#9 - 2017-05-27 03:41:32 UTC
Mikhem wrote:
Would it be impossible that tethering repair function could have activation price? Pay ISK and your ship is being repaired.


Probably not, but it wouldn't be terribly convenient and, as I've said previously, that just *screams* "insert scam here".

Charging for repairs especially is never going to be an effective ISK generation method. The optimal place to set the rate is basically zero, because if you're anywhere with any kind of competition at all someone will have set it to zero to draw others to their other more lucrative services.

Even if there isn't any competition the ideal price is basically barely below Station repair rates, and that was such an insignificant ISK sink that CCP didn't feel bad about effectively removing it with Citadels.

Anything expensive enough to make anyone any money off of repairs is a ship hull, and those used to just get repaired with modules and time, which is what people would revert to if Citadel Repairs gain a cost.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2017-05-27 12:49:18 UTC
Taxing compression of course. Other services will be released with other structures, but at the end of the day you should be attacking competition so you can make your taxes higher.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#11 - 2017-05-29 10:54:52 UTC
Mikhem wrote:
Comments are welcome gents!


Gent..rificationally, the process of embedding conveniences in your citadel that do not directly generate ISK is part of the flavor of a player-driven game. The citadel is quite the goods and services vehicle drawing users to your facility for lower cost and other intrinsic benefits. What you find are greater efficiencies encouraging larger commodity throughput and unprecedented levels of citadel owner positioning in the in-game market. It is win-win, before any wallets are opened.

It's critical to observe how real world purchasing power need not require as much time and energy as conventional wisdom would dictate:

http://www.youtube.com/watch?v=W8SLIt7xZxU&feature=youtu.be&t=50

A traditional NPC station may charge 10% of project cost to begin production, whereas citadel owners can scale per-user tariffs down in anticipation of more simultaneous job requests.

Put your citadels in play, realize greater conversion in industry and clone bay use beyond short term thinking, and you'll have income gains believe me. It just won't happen overnight. Cool