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Player Features and Ideas Discussion

 
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Tech 2 Orbiters (Shuttles) / Pirate Bombs / Corpse ... hauler?

Author
Kalach'Cha
Tranquility Tavern
Pandemic Horde
#1 - 2017-05-25 07:56:36 UTC  |  Edited by: Kalach'Cha
Any plans by CCP to add this in the future?

Basically an upgraded tech 2 shuttle with no cargohold that is far more expensive to mass produce with attributes similar to the poorly drawn screenshot below

No highslots, just 3 medslots, no lowslots (to keep mass low) and 2 small rig slots

http://imgur.com/b4HYK7E

Maybe add to it a .... corpse hold?

To compliment its navigating capabilities, a new micro jump drive-based module that is only fit-able to this ship, Small Micro Jump Countermeasure Drive that does 5 consecutive 100km blinks (basically no spool up time) followed by a 180 second cooldown.

And maybe as a trait it could have 0 penalty to capacitor when fitting a 5MN Microwarpdrive?


How about Gurista/Blood Raider/Sansha bombs?
Do Little
Bluenose Trading
#2 - 2017-05-25 08:33:09 UTC
What are the use cases for this ship? Why would I choose it over an interceptor or covert ops frigate?

In particular, what purpose does the MJD serve?
JC Mieyli
Hedion University
Amarr Empire
#3 - 2017-05-25 09:16:52 UTC  |  Edited by: JC Mieyli
i think the idea is to dodge gate camps by decloaking and jumping 5 times
it doesn't seem to do anything special but it seems cool
i like the mjd idea but i think it needs longer cd
like 1 charge per hop
5 charges
each charge is 180 sec cd

hm actually remove the charges
just give it one hop with a 180 sec cd
5 charges makes it too easy
Kalach'Cha
Tranquility Tavern
Pandemic Horde
#4 - 2017-05-25 09:17:35 UTC
Small Micro Jump Countermeasure Drive would do basically what says on the tin, allows the orbiter to evade interceptors burning in towards your position.

Use case scenario: third un-involved party in large-scale fleet fights where a covert ops frigate cannot risk it due to interdictor bubbles and drones decloaking it and an interceptor would be marked as a tackler and possible threat. There are probably clever ways to use it that I am unable to imagine at this moment.
Lugh Crow-Slave
#5 - 2017-05-25 09:29:11 UTC
no

"for obvious reasons"
Kalach'Cha
Tranquility Tavern
Pandemic Horde
#6 - 2017-05-25 11:05:36 UTC
Lugh Crow-Slave wrote:
no

"for obvious reasons"


I appreciate everything you've ever done, I loved your early work, I think its only getting better
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#7 - 2017-05-25 11:42:12 UTC
Why. I'd rather just have a Vic lux yacht.
Cooler looking than shuttles too.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2017-05-25 17:09:38 UTC
Five 100km jumps? No.

Not opposed to a tech 2 shuttle, something with a faster warp speed, but hell no to any mjd.

Well thats really just an intie isnt it...oh well.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

JC Mieyli
Hedion University
Amarr Empire
#9 - 2017-05-25 18:41:51 UTC
it should be 5km
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#10 - 2017-05-26 11:55:21 UTC  |  Edited by: Nana Skalski
grgjegb gergerg
School of Applied Knowledge
Caldari State
#11 - 2017-05-27 07:43:49 UTC
I dunno. Give the T2 shuttle a 20m3 cargo hold, bubble immunity, and MAYBE a single mid/low and the cap to run a MWD? And 0 targets.

I suppose it could be a cheaper taxi than a taxi interceptor. It overlaps with that a lot, though. I suppose it would be a lower value target, if you wanted to make sure people understood you were just passing through. Until smartbombs splatter it, probably.

Maybe give it a special hislot "decoy" module! The decoy module creates a phantom ship that looks exactly like the shuttle, and immediately seems to warp off toward a random celestial. If the phantom is locked, it immediately disappears, though weapons set to fire on lock still fire. One-shot module, requires a long period of time, AND module repairing via nanites or station/citadel to reuse.

So there's a 50% chance that the shuttle you instalock is the decoy. That gives it a neat trick, ONCE, and leaves it vulnerable to arriving on top of a smartbombing battleship. And it has zero combat ability, and cannot cyno or anything.
Kalach'Cha
Tranquility Tavern
Pandemic Horde
#12 - 2017-05-27 20:09:14 UTC
The decoy module is very interesting, probably less strain on the server than a special MJD too.

Having a cargohold and bubble immunity overlaps too much with interceptor though.
Melithan
Cascadia Corporation
#13 - 2017-05-27 20:57:21 UTC
I like the idea of a T2 shuttle that has a slight velocity boost (+20%), slightly smaller signature radius (-10%), 90% jump fatigue reduction, and maybe +1-2 points of warp core strength (but not bubble immunity), and still no slots of any kind. Still only 10m3 of cargo space.

Something with a market cost of 250-1000k. Chances to escape PvP are a bit higher (but still stopped by someone with 3 points of tackle), but when it is blapped you at least lose a little bit of cash. Still frequently blown up. No offensive capabilities. Maybe more frequently hunted because they're probably carrying blueprints.
Kalach'Cha
Tranquility Tavern
Pandemic Horde
#14 - 2017-06-01 18:13:34 UTC
Angel Shrapnel Bombs would also be nice

Sansha Electron Bombs

Blood Raider Void Bombs

Guristas Concussion Bombs

Serpentis Scorch Bombs

nothing too dramatic, maybe just 6450 HP damage?
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#15 - 2017-06-02 06:28:05 UTC
Why not an interceptor? The only use case you have suggested for when an interceptor would be disadvantageous is such a small and niche case that the majority of players are unlikely to ever encounter it. And even then, if you are in an instawarp travel cepter you are unlikely to be on the battlefield for long enough for anyone to even notice you let alone try and get a lock on. If you are then you are either doing something wrong or got severely unlucky. Neither of which warrants the creation of a new ship.

Your example of warp bubbles making a cloaky ship impractical only applies to null sec. And would still affect a shuttle unless it was nullified. In which case, again, an interceptor does the job just as well and probably has more tank.

That being said. A buildable t2 shuttle, maybe with 3/4 the warp speed of a leapord or something (because we don't want to completely remove the value from an existing ship) isn't rhe worst idea I've ever heard of.
Kalach'Cha
Tranquility Tavern
Pandemic Horde
#16 - 2017-06-03 16:46:24 UTC
Also, I seem to be unable to tractor beam corpses, it makes attending space funerals and tending to space graveyards far more laborious then it should be .... I'm just saying, a Tech 2 Shuttle that is a .... ehm ... dedicated corpse transporter isn't the worst idea in the world?
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#17 - 2017-06-03 17:46:19 UTC
Kalach'Cha wrote:
Also, I seem to be unable to tractor beam corpses, it makes attending space funerals and tending to space graveyards far more laborious then it should be .... I'm just saying, a Tech 2 Shuttle that is a .... ehm ... dedicated corpse transporter isn't the worst idea in the world?


Blood raider shuttle with a corpse bay. I like it.
Melithan
Cascadia Corporation
#18 - 2017-06-04 18:45:17 UTC
"Victorieux Luxury Hearse"

Regular shuttle with an added 50m3 corpse bay. :)