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Vexor Nerf

Author
Atomeon
Federal Navy Academy
Gallente Federation
#21 - 2017-05-23 00:38:39 UTC
W0lf Crendraven wrote:
Jenn aSide wrote:
Did someone get killed by a Vexor?


Why do people always make it personal, the vexor is by far the best t1 cruiser. The only thing close to it is the caracal. It does everything, its extremely tanky with either absurd ehp via a buffer tank or dual or even triple rep. It does absurd dps for a cruiser (over 1k if fit for it), its fast, it can kite. It can do everything.


A t2 fit buffer vexor has 52k EHP while dealing 628dps cold. In a game where most cuisers have about 30k ehp and deal 500 dps or so. It doesnt even require skills, its the perfect noobship (t2 light neutron buffer fit), its also perfect for older players.

Its just way to good.



And no i havnt died to a vexor in ages, so it really isnt personal.

It needs to train to 2 weapons at max to be that good. T2 Blasters and T2 heavys, T2 medium and T2 light drones.With that many skillpoints you fly a Marauder :P
Xzanos
Rattini Tribe
Minmatar Fleet Alliance
#22 - 2017-05-23 01:06:54 UTC
Nerlens Nerlens wrote:
Xzanos wrote:
[quote=Rawls Canardly]

I guess I just never get good matchups... With no damage mods and med drones the Vexor is capable of pushing 500 dps. I will use the Rupture in this example which is only able to put out 340 dps




To approach that amount of DPS without damage mods the vexor needs to fit blasters, which gimp the rest of the fit.


Even with blasters fit the damage output at range is higher all the way to max falloff.. plus the drones damage distance from your target does not matter.

*activates thermal hardeners for incoming flame

W0lf Crendraven
The Tuskers
The Tuskers Co.
#23 - 2017-05-23 13:59:19 UTC
Atomeon wrote:
W0lf Crendraven wrote:
Jenn aSide wrote:
Did someone get killed by a Vexor?


Why do people always make it personal, the vexor is by far the best t1 cruiser. The only thing close to it is the caracal. It does everything, its extremely tanky with either absurd ehp via a buffer tank or dual or even triple rep. It does absurd dps for a cruiser (over 1k if fit for it), its fast, it can kite. It can do everything.


A t2 fit buffer vexor has 52k EHP while dealing 628dps cold. In a game where most cuisers have about 30k ehp and deal 500 dps or so. It doesnt even require skills, its the perfect noobship (t2 light neutron buffer fit), its also perfect for older players.

Its just way to good.



And no i havnt died to a vexor in ages, so it really isnt personal.

It needs to train to 2 weapons at max to be that good. T2 Blasters and T2 heavys, T2 medium and T2 light drones.With that many skillpoints you fly a Marauder :P


How is that important? The fact is that the vexor massively outclasses all other t1 cruisers. Its should get nerfed.
Kalihira
Ultramar Independent Contracting
#24 - 2017-05-24 08:10:50 UTC
W0lf Crendraven wrote:
Jenn aSide wrote:
Did someone get killed by a Vexor?


Why do people always make it personal, the vexor is by far the best t1 cruiser. The only thing close to it is the caracal. It does everything, its extremely tanky with either absurd ehp via a buffer tank or dual or even triple rep. It does absurd dps for a cruiser (over 1k if fit for it), its fast, it can kite. It can do everything.


A t2 fit buffer vexor has 52k EHP while dealing 628dps cold. In a game where most cuisers have about 30k ehp and deal 500 dps or so. It doesnt even require skills, its the perfect noobship (t2 light neutron buffer fit), its also perfect for older players.

Its just way to good.



And no i havnt died to a vexor in ages, so it really isnt personal.


So your argument against the vexor is its versatility? It cant do all those things at once, do one thing and you cant do another. Its a fun ship, but nowhere near as powerfull as you make it to be. Fly it around and its limitations will become clear soon enough...
W0lf Crendraven
The Tuskers
The Tuskers Co.
#25 - 2017-05-24 14:49:14 UTC  |  Edited by: W0lf Crendraven
Kalihira wrote:
W0lf Crendraven wrote:
Jenn aSide wrote:
Did someone get killed by a Vexor?


Why do people always make it personal, the vexor is by far the best t1 cruiser. The only thing close to it is the caracal. It does everything, its extremely tanky with either absurd ehp via a buffer tank or dual or even triple rep. It does absurd dps for a cruiser (over 1k if fit for it), its fast, it can kite. It can do everything.


A t2 fit buffer vexor has 52k EHP while dealing 628dps cold. In a game where most cuisers have about 30k ehp and deal 500 dps or so. It doesnt even require skills, its the perfect noobship (t2 light neutron buffer fit), its also perfect for older players.

Its just way to good.



And no i havnt died to a vexor in ages, so it really isnt personal.


So your argument against the vexor is its versatility? It cant do all those things at once, do one thing and you cant do another. Its a fun ship, but nowhere near as powerfull as you make it to be. Fly it around and its limitations will become clear soon enough...


NO, it does all those things at once. Its fast, tanky (via buffer or ehp), it does dps at range, it does dps up close, it also does a lot of dps even without damage mods. Its the best t1 cruiser by far. I know its limitations perfectly well, even without flying it.
Ping PangWang
Republic University
Minmatar Republic
#26 - 2017-05-24 16:49:42 UTC
link a fit that does all that at once......................
Xzanos
Rattini Tribe
Minmatar Fleet Alliance
#27 - 2017-05-24 20:20:18 UTC
Kalihira wrote:
W0lf Crendraven wrote:
Jenn aSide wrote:
Did someone get killed by a Vexor?


Why do people always make it personal, the vexor is by far the best t1 cruiser. The only thing close to it is the caracal. It does everything, its extremely tanky with either absurd ehp via a buffer tank or dual or even triple rep. It does absurd dps for a cruiser (over 1k if fit for it), its fast, it can kite. It can do everything.


A t2 fit buffer vexor has 52k EHP while dealing 628dps cold. In a game where most cuisers have about 30k ehp and deal 500 dps or so. It doesnt even require skills, its the perfect noobship (t2 light neutron buffer fit), its also perfect for older players.

Its just way to good.



And no i havnt died to a vexor in ages, so it really isnt personal.


So your argument against the vexor is its versatility? It cant do all those things at once, do one thing and you cant do another. Its a fun ship, but nowhere near as powerfull as you make it to be. Fly it around and its limitations will become clear soon enough...


Flying other ships will show even greater weaknesses.

*activates thermal hardeners for incoming flame

Xzanos
Rattini Tribe
Minmatar Fleet Alliance
#28 - 2017-05-24 20:45:08 UTC  |  Edited by: Xzanos
Ping PangWang wrote:
link a fit that does all that at once......................


No ship can do everything at once, you are correct. But this ship does not have to sacrifice as much to increase its damage and can make up for its other stats.

Drone boats in general have the extreme advantage of not having to stay near their target to apply a majority of their damage and there for being able to fight at multiple ranges with a single fit is also very possible. The tracking on rails is extremely good as well so kite fits are not as vulnerable of smaller ships (or even other cruisers for that matter) getting under its guns.

These two fits one semi kite / buffer and the other an active armor, cant do everything but they sure can do more than most.

[Vexor, Vexor fity]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Warp Disruptor II
Stasis Webifier II
Large Shield Extender II
50MN Y-T8 Compact Microwarpdrive

200mm Railgun II, Federation Navy Antimatter Charge M
200mm Railgun II, Federation Navy Antimatter Charge M
200mm Railgun II, Federation Navy Antimatter Charge M
200mm Railgun II, Federation Navy Antimatter Charge M

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Processor Overclocking Unit I


Hammerhead II x5

[Vexor, dps]

Medium Ancillary Armor Repairer, Nanite Repair Paste
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II

Small Capacitor Booster II, Navy Cap Booster 400
J5b Enduring Warp Scrambler
Stasis Webifier II
50MN Y-T8 Compact Microwarpdrive

Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Medium Nanobot Accelerator I
Medium Ancillary Current Router I
Medium Auxiliary Nano Pump I


Hammerhead II x5


And as a drone boat, I will retract my statement to say that perhaps its the damage bonus to the guns that should be changed, To keep this ship in its drone boat role.

*activates thermal hardeners for incoming flame

Atomeon
Federal Navy Academy
Gallente Federation
#29 - 2017-05-24 20:45:33 UTC
Ping PangWang wrote:
link a fit that does all that at once......................

Yes please, post a fit.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#30 - 2017-05-24 22:49:31 UTC
Do you guys not know what the world "Or" stands for? If i write it can be tanky with dual OR triple rep OR buffer tank thats mean one of each. Not a buffer fit vexor with triple rep thats also dual rep.

But the vexor is a fast hull, drones project to 50+km by nature, the dps is already good with 0 damage mods.
Coralas
Center for Advanced Studies
Gallente Federation
#31 - 2017-05-25 09:34:14 UTC
Xzanos wrote:
Nerlens Nerlens wrote:
Xzanos wrote:
[quote=Rawls Canardly]

I guess I just never get good matchups... With no damage mods and med drones the Vexor is capable of pushing 500 dps. I will use the Rupture in this example which is only able to put out 340 dps




To approach that amount of DPS without damage mods the vexor needs to fit blasters, which gimp the rest of the fit.


Even with blasters fit the damage output at range is higher all the way to max falloff.. plus the drones damage distance from your target does not matter.


The flight time matters. during the flight time of the drones a blaster vexor deals 0 damage, and kiting ships will typically seek to keep range to your drones too. This has negative effects in gang fighting (gets tackle killed amongst other things).

In a buffer v buffer fight, its a question of whether the vexor can come from behind, its not a question of graphing 2 graphs that both start at the same time.

if you bring heavies, you have to keep them in the cruiser until you personally burn to scram/web range because they are slower than a vexor. The speed of the target matters a lot for the various ways mobile drones will commit suicide, it gets more defanged by drone loss than other ships.

it should deal more raw damage when configured for raw damage than other cruisers because it is an example of a double damage bonused ship.

Ping PangWang
Republic University
Minmatar Republic
#32 - 2017-05-25 15:24:33 UTC
Xzanos wrote:
Ping PangWang wrote:
link a fit that does all that at once......................


No ship can do everything at once, you are correct. But this ship does not have to sacrifice as much to increase its damage and can make up for its other stats.

Drone boats in general have the extreme advantage of not having to stay near their target to apply a majority of their damage and there for being able to fight at multiple ranges with a single fit is also very possible. The tracking on rails is extremely good as well so kite fits are not as vulnerable of smaller ships (or even other cruisers for that matter) getting under its guns.

These two fits one semi kite / buffer and the other an active armor, cant do everything but they sure can do more than most.

[Vexor, Vexor fity]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Warp Disruptor II
Stasis Webifier II
Large Shield Extender II
50MN Y-T8 Compact Microwarpdrive

200mm Railgun II, Federation Navy Antimatter Charge M
200mm Railgun II, Federation Navy Antimatter Charge M
200mm Railgun II, Federation Navy Antimatter Charge M
200mm Railgun II, Federation Navy Antimatter Charge M

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Processor Overclocking Unit I


Hammerhead II x5

[Vexor, dps]

Medium Ancillary Armor Repairer, Nanite Repair Paste
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II

Small Capacitor Booster II, Navy Cap Booster 400
J5b Enduring Warp Scrambler
Stasis Webifier II
50MN Y-T8 Compact Microwarpdrive

Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Medium Nanobot Accelerator I
Medium Ancillary Current Router I
Medium Auxiliary Nano Pump I


Hammerhead II x5


And as a drone boat, I will retract my statement to say that perhaps its the damage bonus to the guns that should be changed, To keep this ship in its drone boat role.


Literally without tackle support these will die to most any other cruiser, simply kite @ 17500 kill drones then wear the ships down, you gais are crying like drones arent vulnerable. Take time to learn to play and see the weakness in ships and you shouldnt have an issue killing said ship. this Vexor even with prop burning will not keep up with a stabber and would barely if at all be able to keep up with a rupture.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#33 - 2017-05-25 16:01:42 UTC
Thats not really true, you just dont put the drones out untill you get point vs a cruiser. Most non plated vexor fits will 1v1 any rupture or stabber. Worst case the vexor has to bail out. It cant lose if flown properly.

Not to mention that you can beat a stabber in a 1v1 by pressing approach, mwd on and putting 5 light drones on him.


Killing drones is almost never the right thing to do anyways.
Xzanos
Rattini Tribe
Minmatar Fleet Alliance
#34 - 2017-05-25 20:00:46 UTC
W0lf Crendraven wrote:


It cant lose if flown properly.

Not to mention that you can beat a stabber in a 1v1 by pressing approach, mwd on and putting 5 light drones on him.

Killing drones is almost never the right thing to do anyways.


Some people may not think that this ship is overpowered but its defiantly near the top, and its easy to fly which makes it all the more powerful as there is more room for error. I think that this is the case with a lot of ships.

Easy to fly = more effective

*activates thermal hardeners for incoming flame

W0lf Crendraven
The Tuskers
The Tuskers Co.
#35 - 2017-05-25 22:10:55 UTC
Pretty much everyone is of the opinion that the vexor is the best t1 cruisers, with the caracal a close second and the rest far far away.
Kathern Aurilen
#36 - 2017-06-05 13:21:13 UTC
Sabriz Adoudel wrote:
But it's also mediocre against frigates and T3 destroyers who can speed tank it, and has plenty of other limitations.

I noticed that. I was on a DED level 4 site and I had a Megatron Caption burning at max speed and my light drones couldn't keep pace with him so no steady drone damage, and my guns wouldn't too much of a dent in him. I made 3 full clips and was having trouble staying in armor. I had to cycle my MWD every now and then to stay out of his blasters and keep caps.

The only thing that the Vexor is good for is drones. nerf that away you have next to no punch to do any damage. there isn't much that the drones cant do, but but when they can't help you cant pack enough guns to do any thing to anyone.

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

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