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Jobbing for Machariel, what to learn the ropes on?

Author
OmnomDarkweave
The Omnoms
#21 - 2011-12-30 13:35:36 UTC  |  Edited by: OmnomDarkweave
I've been using this very effectively:

http://eve.battleclinic.com/loadout/29238-AC-Maelstrom-L4-Baby-Varg-Dominion-Ready.html

You could probably get away with swapping the TC2 out for an AB but it still won't be much like flying a Mach other than using ACs.
Guillame Herschel
Buffalo Soldiers
#22 - 2011-12-30 14:34:02 UTC
It's missing the falloff and RoF bonus. The Tempest is a closer match to the fighting style of the Machariel, but good luck getting it to tank the bigger missions long enough to cut the DPS to manageable levels.
Betid
Ministry of War
Amarr Empire
#23 - 2011-12-30 21:10:51 UTC
MadMuppet wrote:
I knew posting the fit I used would get jeers and just as I suspected the 'better fits' cost twice (or more) as much and are probably implant boosted and not cap stable (at least not to with skills that I possess). Laugh away, we each play a little bit differently, I play casual, so a loss of a billion isk ship for me hurts. I know I make mistakes and having the 'oops' factor is a nice thing. My build also does not include any benefits from boosters or implants, so you might have a much better stat set than I do.

To the OP, enjoy the Mach, it is a fun toy, but be careful if you use the Maelstrom as a stepping stone, it get a shield boost bonus that the Mach does not.


You're not being trolled because the fit is cheap, it's because it is so expensive and ineffective.

The lows on a Mach were made to be filled with damage, tracking, and speed mods.

You have neutered the damage of an expensive ship down to that of a cheap fit. Worst of all, you did it with mods that PENALIZE shield boosting. So basically, it neither ganks nor tanks. A Maelstrom would be cheaper and more effective. A hurricane may as well!

Go look at eft at your shield boost amount, and slowly add/remove cap power relays. Then never use them on shield boosting setups again, mmkay?
Liam Mirren
#24 - 2011-12-30 21:25:51 UTC  |  Edited by: Liam Mirren
M'ktakh wrote:
So, Maelstorm it is.

(note to people: I was asking for a non-machariel ship)

Any recommended fits, or does Battleclinic suffice (dont hit me!)?


Mael is a fine ship and very easy to use as it's overtanked and your ACs have enough tracking to fight you out of a hairy situation. Don't buy into the faction fetish folks, you don't NEED all that nonsense. If you want to spend some cash all you really want is some faction gyros, the rest is pure silliness.

Have a look here;
- simple T2 fit with a named SB for cpu reasons, you can fit a T2 would you use faction gyros but you really don't need it as your tank is good enough. You can fit a cheapo faction one for slightly increased tank, you'll also use it on the Mach
- no T2 rigs as you'll be replacing the ship at some point for a Mach
- don't use sentries on an AC ship as you want to close the distance to increase your dps, sitting still at range doesn't work out well so if you do use sentries you'll have to move back to pick em up. just not ideal
- don't bother with any combination of heavies, the slightly increased dps of 3 heavies over 5 mediums isn't worth the extra travel time, also valks work quite well against frigs so you can just keep using them in most situations
- yes it uses cap boosters as that makes you focus a whole lot more on your dps and tank, get used to it :)


[Maelstrom, PVE AC]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

100MN Afterburner II
X-Large C5-L Emergency Shield Overload I
Shield Boost Amplifier II
Invulnerability Field II
Explosion Dampening Field II
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L

Large Projectile Ambit Extension I
Large Projectile Ambit Extension I
Large Projectile Burst Aerator I


Valkyrie II x5
Warrior II x5

Excellence is not a skill, it's an attitude.

Mike712
Tenth Plague of Egypt
#25 - 2011-12-30 23:01:03 UTC
Mach is easy to fit.

Faction gyros, decent shield booster and AB, T2 the rest.

[Machariel, Lv4 Mach]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Domination 100MN Afterburner
Gist C-Type X-Large Shield Booster (or Pith XL)
Shield Boost Amplifier II
Explosion Dampening Field II
Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Small Tractor Beam II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Regards, Mike712 The BattleClinic Team

Jenn aSide
Worthless Carebears
The Initiative.
#26 - 2011-12-31 03:40:51 UTC  |  Edited by: Jenn aSide
MadMuppet wrote:
I knew posting the fit I used would get jeers and just as I suspected the 'better fits' cost twice (or more) as much and are probably implant boosted and not cap stable (at least not to with skills that I possess). Laugh away, we each play a little bit differently, I play casual, so a loss of a billion isk ship for me hurts. I know I make mistakes and having the 'oops' factor is a nice thing. My build also does not include any benefits from boosters or implants, so you might have a much better stat set than I do.


Betid beat me to it, people aren't reacting badly to your fit because it's not their style, they reacted like they did because you fit is ridiculas and wrong headed.

I put your fit into EFT and Iswear, the thought of someone doing that fit to the sacred Machariel (blessed be it's name....) made me want to throw my monitor across the room (of course I didn't, carpal tunnel from playing eve has left me weak, I probably just need more hot pockets or something).

At all 5s with no drones, 742 dps and 252 (uniform damage) tank? Cap power relays that penalize shield boosting on a ship that already does NOT get any bonus to shield bossting? When did "252" become "overtanked" lol.

Here's what I came up with, based on your "overtanked (lulz) set up, it took me 1.3 minutes......

[Machariel, Luls, overtanked]
Power Diagnostic System II
Power Diagnostic System II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Cap Recharger II
Invulnerability Field II
Invulnerability Field II
Gist C-Type X-Large Shield Booster
Domination 100MN Afterburner

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

MORE TANK, more dps, more fall off,better tracking, still cap stable (no implants needed), faster and the 1 faction and 1 cheap deadspace mod gets paid for with just a small amout of "casual' missions lol. Not something I'd use (or be seen dead in), just going off of your "overtanked" stats.

Why you would grind up enough scratch for a billion isk pirate faction ship then fail fit it is beyond me, but to each his own.

But for cripe's sake, you simply shouldn't be offering advice to anyone about the Mach if you can't even fit it right.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#27 - 2011-12-31 05:27:23 UTC
M'ktakh wrote:
So, Maelstorm it is.

(note to people: I was asking for a non-machariel ship)

Any recommended fits, or does Battleclinic suffice (dont hit me!)?


And you got to see fail fit of the century too. Win/win.

And yeah "maelstrom" is the one word answer.

internet spaceships

are serious business sir.

and don't forget it

Mina Sebiestar
Minmatar Inner Space Conglomerate
#28 - 2011-12-31 05:34:42 UTC
Closest thing to mach would be fleet tempest due to high speed,align,sig rad and slots layout but if you don't have one price tag is an issue.

Also Mike is about right 4 gyros 3 te everything else in lows are fail and ignorance mids are reserved for tank and ab/tc/sebo/mwd according to mission and personal flavor.

rigs depends from, are you use pulse tank/sustain tank or pure gank(cap booster+dmg/ambit/tracking rig combo)

Also gist gear are in upper billion in price something to consider seeing all this folks trowing mods like candy around in fits.

You choke behind a smile a fake behind the fear

Because >>I is too hard

MadMuppet
Critical Mass Inc
#29 - 2011-12-31 05:46:07 UTC  |  Edited by: MadMuppet
EDIT - Hell, I can't even post in here correctly.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

MadMuppet
Critical Mass Inc
#30 - 2011-12-31 05:47:24 UTC  |  Edited by: MadMuppet
To the OP, take the other advice given here. I am just a carebear with a limited knowledge of ship fitting who happened to overlook a design feature of one of the components.

Jenn aSide - Your fit is nice and I am seriously considering changes to my fit from what you have said, but there two things with it that I have an issue with:
1. It cost 700 million isk more and having expensive mods gets a bullseye painted on you in the area I used to operate in.
2. I've attached a EFT screenshot with my actual skills as apposed to the EFT warrior mantra of 'At all fivess' and avoiding implants, boosters, drones, or other bonuses. As it stands, unless you see an error, Cap is gone in under five and half minutes., so from my point of view it is not cap stable (which to some is a sin in and of itself)

EDIT - URL issue with the picture
http://i.imgur.com/ozAI4.jpg

Side note, with my current skills I would need two more PDU IIs to get 37% stable with Jenn aSide's layout plus 700miliion more isk.

TLDR - Ignore my ship fitting advice, I am wrong, others are right, but far more expensive.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

M'ktakh
Republic University
Minmatar Republic
#31 - 2012-01-22 18:51:44 UTC
Okay, so I have bought myself one, and I fit it as such:

7x800 scouts (currently goivng for t2 ACs)
X-Large Sebo II
Rep Fleet 100MN AB
Invu II
Invu II
Cap Booster II
4x Gyro II
3x TEII

While the damage is nice, I have some troubles with tanking it. I guess I grew too complacent on a Tengu, but taking for example Damsel In Distress:

With Tengu, I turn on Invus, orbit the beacon with the afterburner on, and never get below 50% shields (or somesuch, and I rarely use my SeBo). With the Mach, I orbit the beacon just the same, but the damage overwhelms my shields during the first two waves.

What am I doing wrong?
Seymour Buttes
Ass End Of Nowhere
#32 - 2012-01-23 01:27:09 UTC
What do you have in the rig slots?

Chances are your sig radius is 2x or greater then the tengus.

My set-up is quite similiar to yours with gyros/TE in the lows; AB, Deadspace large SB and 3 hardners in mids; 800mm in the high w/drone link.

My shield, support and navigation skills are maxed and am able to run the AB cap stable. Keep your transversal high and you shouldn't have to much trouble.

The only mission which I encountered that I needed to warp out multiple times is an amarr faction "smash the shipyard". It deals crazy EM/Thermal DPS.
M'ktakh
Republic University
Minmatar Republic
#33 - 2012-01-23 12:55:50 UTC  |  Edited by: M'ktakh
Seymour Buttes wrote:
What do you have in the rig slots?

Chances are your sig radius is 2x or greater then the tengus.

My set-up is quite similiar to yours with gyros/TE in the lows; AB, Deadspace large SB and 3 hardners in mids; 800mm in the high w/drone link.

My shield, support and navigation skills are maxed and am able to run the AB cap stable. Keep your transversal high and you shouldn't have to much trouble.

The only mission which I encountered that I needed to warp out multiple times is an amarr faction "smash the shipyard". It deals crazy EM/Thermal DPS.



Currently nothing, since I cant decide between shield rigs (sig bloat) and speed rigs(no real drawback). I'm also thinking of switching for a T2/faction large booster for better cap management. I guess its simply a question of my low gunnery skills and experience.

What rigs would you recommend?

Currently, I'm going to use the Tengu for kinetic missions, and the Mach for the rest.
Dagny Jameson
Brutor Tribe
Minmatar Republic
#34 - 2012-01-23 13:04:27 UTC  |  Edited by: Dagny Jameson
M'ktakh,

It looks like you already bought the ship, so this is a tad late. But I was going to suggest using a Stabber Fleet Issue or a Cynabal (Stabber is much cheaper, but a bit weaker tank/dps) to get the hang of being very agile and speed tanking stuff. Sure, the Machariel is bigger, but it flies a lot like a smaller ship than any other BS.

I've been doing L4's in a Stabber Fleet Issue for months, and it works absolutely perfectly. It's not the fastest way to go through (but then, I don't have the money for the really high dps ships yet), but I love having 900m/s AB speeds as nothing above a cruiser has any chance of touching you. This way you can fit a 70m hull (Stabber fleet) and get a feel for how to avoid most of the dps you'd get in these places. I've soloed Smash the Shipyards with a Stabber like this, and I've seen quite a few battleships go down in that one.

As far as fits, I usually passive shield tanked them because I can never find enough cap booster charges in the lowsec area I mission in. It works fairly well, you only get about a 100dps tank but the cruiser doesn't really need more as you will almost never get hit by the higher dps ships.

Just, for the love of god, do not get webbed. Primary any and all elite frigates and look at eve survival what spawns them. I started using artillery instead of ACs for a bit so I could instantly kill all the frigates, and after that you have nothing to worry about. Just be careful never to use "orbit" because it sometimes does stupid turns and gets you blown up in a speed tanked ship.

But medium artillery has about the same range as large ACs (on a mach with one TE), so it'll be a good approximation of your future range. You'll just be doing about 25-30% of the mach's dps, so it is a lot slower, but I think once you can do these missions without problems in a fleet stabber, you can easily do the same in the mach. A Cynabal is what I use right now, it's basically a more powerful version of the stabber with more fitting slots and more dps/drones. It's just pricier, but with a 2.5 second align time you can almost always get away from stuff.

Also, according to EFT, one Shield Boost Amplifier II gives roughly the same tank bonus as a second invul field, and has no cap drain. If you have the CPU, it may be worth considering that as it's another 2 or so cap/s you don't need to worry about :)

I looked at my Cynabal fit, and it runs about 500 DPS with 720mm howitzer II's firing republic fleet phased plasma (you use so little of it that it really doesn't cost much), and against EM/thermal you have about 200 dps tank. I can't remember the last time I actually got down to half a shield in a L4, though. You just never ever get hit if you're careful and read which ships are webbers. And the cynabal's 4 artilleries instantly pop elite frigates, pretty much, if they're not too close. 500 dps isn't amazing, but it isn't much worse than some larger ships and because you're moving so fast it can make big mission rooms go faster than if you had some 120 base speed BS. Biggest reason I fly this way, actually. I hate slowboating my way through mission rooms in a battleship :)
Niko Takahashi
Yoshitomi Group
#35 - 2012-01-23 14:25:23 UTC
Liam Mirren wrote:
Why do you post a PVP fit if the OP asks for PVE?


Well drop a point and you have pve boatBig smile
Cyniac
Federal Navy Academy
Gallente Federation
#36 - 2012-01-23 17:34:15 UTC  |  Edited by: Cyniac
oops yet another embarrassing mistake...

Oops
M'ktakh
Republic University
Minmatar Republic
#37 - 2012-01-23 20:14:29 UTC
Revised mids and rigs:

Republic Fleet 100MN AB
INVUIIx2
X-Large SeBo
Shield Boost Amp II

Rigs:

Semiconductor memory cell (for cap regen)x2
Aux thrusters (to get my speed above 600m/s)

Criticism?
Malcanis
Vanishing Point.
The Initiative.
#38 - 2012-01-23 20:34:11 UTC  |  Edited by: Malcanis
M'ktakh wrote:
Okay, so I have bought myself one, and I fit it as such:

7x800 scouts (currently goivng for t2 ACs)
X-Large Sebo II
Rep Fleet 100MN AB
Invu II
Invu II
Cap Booster II
4x Gyro II
3x TEII

While the damage is nice, I have some troubles with tanking it. I guess I grew too complacent on a Tengu, but taking for example Damsel In Distress:

With Tengu, I turn on Invus, orbit the beacon with the afterburner on, and never get below 50% shields (or somesuch, and I rarely use my SeBo). With the Mach, I orbit the beacon just the same, but the damage overwhelms my shields during the first two waves.

What am I doing wrong?


The fit is basically OK, although I would drop the 4th Gyro for a Damage Control until you're definitely confident in what you're doing, and I'd advise Invuln + a rat-specific hardener.

As to piloting the ship, well you're not flying a Tengu now! Unlike with missiles, transversal now matters, and 800s don't track all that well. You'll need to learn how maneuver to maximise your damage - while minimising incoming DPS. However, some principles are the same as flying a Tengu: Prioritise killing small ships, especially webbers, while they're still far away and before they start moving quickly - you should be one-shotting them easily. Then burn down the cruisers, the BCs and save the BS for last. BS rats are the only ones that should survive long enough for you to relax a bit while you're killing them; if you orbit around 15-25Km you should easily hit them for nearly full damage, whilst mitigating much of the incoming DPS.

On a side note, I would say the Mach heavily rewards a rack of gunnery implants, especially the tracking (you can never have too much tracking!) and turret damage implants (the Mach burns through ammo at a horrifying rate, and increasing your damage per round will reduce consumption somewhat as well as increasing your killing rate). And of course the faster you kill the rats, the less time they will have to shoot you. And the faster you'll make the ISK back to pay for your shiny new ship.

Additionally, LG Halo sets are ridiculously cheap these days and will add significantly to your effective tank while not causing additional tracking (and wallet) problems like Snakes. If you're doing a lot of missions vs Guristas, you might consider the sensor strength implant set whose name temporarily eludes me, but honestly you're probably better off swapping back to the Tengu for Guristas & Serps so you can laugh at their EW; ECM and damps will both cause havoc to the Mach's weak sensors. (I assume you have a Dissolution Sequencer sub on yours?). For Angel, Merc, EoM and Blood rats, the Mach will outperform your Tengu once you get used to it and learn to fly it more actively. It doesn't really reward the super-lazy "drop can, orbit and press F1 every minute or two" Tengu playstyle.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

stoicfaux
#39 - 2012-01-23 21:02:06 UTC
Tengu speed and sig tanks. The Mach, for the most part, buffer tanks missions and relies on 'gank is tank' as Malcanis stated. 'Gank in tank' relies on managing tracking and falloff. Get close, but not too close, and try to get you and your target to travel in a straight line to/away from each other.

Fly at the target NPC (use ~12km keep at range to avoid overshooting.) Release the 3xWeb and 1 TP drone at ~15 (they have a 10-12km optimal range so they "hit" quickly.) Reverse course and make the NPC chase you (AB is off.) This should keep traversal to a minimum without suffering from falloff noticeable, so things die faster. When the NPC is in hull, send the drones to attack your next target (webs take time to slow a ship, and a ship takes time to speed up once un-webbed.)

Pay attention to triggers to avoid pulling too much aggro. The only fancy flying you need to do in a Mach in a level 4 is when you need to avoid flying into close range of multiple spawns such as on Blockade.

You can keep your combat log open, to see how hard your volleys are hitting for. (Accessories -> Log.) Your shots are in yellow.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

M'ktakh
Republic University
Minmatar Republic
#40 - 2012-02-02 12:16:44 UTC
I'm having more and more fun with it (having the right type of ammo and hardeners helps), so I guess its time to rig it.

While I am a big fan of Liangs "use cap boosters, stupid" approach, I currently use a Shield Boost amp II in the last middle slot, not a cap booster. Thus, I thought of putting on two Semiconductor Memory Cells and a Speed rig.

However, I'm open for othwer suggestions. Rig for speed, for cap, or for dps (not that 20 gun dps makes that much of a difference), for targeting range (why bother when I cant shoot past it?), or perhaps go the sentry drone route and fir drone rigs?
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