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Crime & Punishment

 
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The Ultimate Guide to Defeating CODE

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#61 - 2017-05-21 20:57:51 UTC
Hiasa Kite wrote:
Alessienne Ellecon wrote:
Mike Adoulin wrote:
You do realize that CODE pops tanked Skiffs and Procurors when it suits them, yes?

*makes some popcorn*

Bear


Yes I do, and that's why I made different fits that are harder for them to pop.

But the fits you suggested aren't harder to pop, if anything, they're easier. That's literally the discussion we've just had.
But mah ECM....

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Valona Siura
Science and Trade Institute
Caldari State
#62 - 2017-05-21 23:47:45 UTC
ISD Max Trix wrote:
Alessienne Ellecon wrote:


Even by EVE standards, It's a crappy game mechanic, it's cruel and encourages psychopathic behaviour.




True, and thats part of the EVE Experence.
.

[/quote]

This is possibly the worst post I've ever seen in 11 years of playing Eve Online.

An ISD acknowledging that Eve Online encourages "psychopathic behaviour"
Obsidian Blacke
Viziam
Amarr Empire
#63 - 2017-05-22 00:51:49 UTC
Clockwork Robot wrote:
You were all doing so well too. It had been almost a whole month without anybody fake posting to create drama and attention.


Foil
Alessienne Ellecon
Doomheim
#64 - 2017-05-22 01:29:42 UTC  |  Edited by: Alessienne Ellecon
Valona Siura wrote:
This is possibly the worst post I've ever seen in 11 years of playing Eve Online.

An ISD acknowledging that Eve Online encourages "psychopathic behaviour"



calm down ganker

"CONCORD are the space cops. If you attack someone in a high-security solar system, CONCORD will commit police brutality." - Encyclopedia Dramatica

If EVE is a PvP game, then Anti-Ganking is emergent gameplay.

Dom Arkaral
Bannheim
Cuttlefish Collective
#65 - 2017-05-22 01:35:34 UTC
Alessienne Ellecon wrote:
Valona Siura wrote:
This is possibly the worst post I've ever seen in 11 years of playing Eve Online.

An ISD acknowledging that Eve Online encourages "psychopathic behaviour"



calm down ganker

lol he's a hater of good content like you Roll

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Coralas
Center for Advanced Studies
Gallente Federation
#66 - 2017-05-22 06:05:33 UTC
Alessienne Ellecon wrote:


Even by EVE standards, It's a crappy game mechanic, it's cruel and encourages psychopathic behaviour.


This game was always designed to be a game about spaceships with guns on them, and its important that the game occasionally punish people that play oblivious to that, so that some advantages accrue to those that are not oblivious. I expect that CCP would be perfectly ok if economic rationale wasn't required for ganking, but they are trying to present an rationalization for people who can't see they are playing as a victim.

Also I struggle to see how the individual player ignoring everyone around them farming the newbie resources to death isn't actually the psychopathic one, and how the large group of people playing together is.

Quote:

Quote:
your "guide" basically boils down to "don't be AFK" and "tank your ship", two of the core commandments of the Code


No, it doesn't. AFK is discouraged, but nowhere does the guide say "don't be AFK ever". Also, as James 315 himself has pointed out, pure tank won't save you. Even if this guide did exhibit some aspects of the Code (it doesn't, lrn2reading comprehension), it still opposes the New Order and discourages people from giving any money to them.


Part of CODEs rhetoric is that experienced miners should really mine in null, ie its a bit more than merely fit your ship and pay attention, its really about becoming good enough to be able to make the step to play the game in null.

The fundamental purpose of the procurer is to survive until the response fleet arrives. In highsec thats concord (boring), but in nullsec, its friendlies ie : https://zkillboard.com/kill/62218865/

If there is several miners in the system, as long as you personally are quick to get out of the anom, then you can be reshipped and ready to be the response fleet yourself too, ie being a miner doesn't condemn you to being the bait proc.

Jonah Gravenstein
Machiavellian Space Bastards
#67 - 2017-05-22 06:17:57 UTC  |  Edited by: Jonah Gravenstein
Alessienne Ellecon wrote:
Valona Siura wrote:
This is possibly the worst post I've ever seen in 11 years of playing Eve Online.

An ISD acknowledging that Eve Online encourages "psychopathic behaviour"



calm down ganker
Still waiting to see the alpha strike fit destroyer than can get 10 volleys off before Concord happens..

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Mobadder Thworst
Doomheim
#68 - 2017-05-22 12:37:39 UTC  |  Edited by: Mobadder Thworst
Valona Siura wrote:
ISD Max Trix wrote:
Alessienne Ellecon wrote:


Even by EVE standards, It's a crappy game mechanic, it's cruel and encourages psychopathic behaviour.




True, and thats part of the EVE Experence.
.


This is possibly the worst post I've ever seen in 11 years of playing Eve Online.

An ISD acknowledging that Eve Online encourages "psychopathic behaviour"


Post with your main or GTFO.
Hazel TuckerTS
Doomheim
#69 - 2017-05-23 00:29:37 UTC
Hazel TuckerTS wrote:
**** code

FUC_ code

kiss kiss bang bang

Clockwork Robot
Science and Trade Institute
Caldari State
#70 - 2017-05-23 15:15:56 UTC
Mobadder Thworst wrote:
Valona Siura wrote:
ISD Max Trix wrote:
Alessienne Ellecon wrote:


Even by EVE standards, It's a crappy game mechanic, it's cruel and encourages psychopathic behaviour.




True, and thats part of the EVE Experence.
.


This is possibly the worst post I've ever seen in 11 years of playing Eve Online.

An ISD acknowledging that Eve Online encourages "psychopathic behaviour"


Post with your main or GTFO.



Just for the sake of clarification, what will you do if he doesn't?

I ask because it's good for lowly, regular internet-users like myself to keep abreast of the phenomenal cosmic power employed by digi-gods like yourself, which naturally lead to catastrophic, life-ruining consequences for not posting with ones main.

So please elucidate for us. If he, or indeed anyone, chooses to not post on their main, what powers will you employ as punishment?

Disclosure: This is my main.
Alessienne Ellecon
Doomheim
#71 - 2017-05-23 16:16:58 UTC
Mobadder Thworst wrote:


Post with your main or GTFO.



I AM the main. My alt is the one who pilots the ECM barges.

If you really think an ECM Procurer is that bad, go find Jean-Marc Lepelletier in Balle or Jasson. Suicide gank him and see how well you go.

"CONCORD are the space cops. If you attack someone in a high-security solar system, CONCORD will commit police brutality." - Encyclopedia Dramatica

If EVE is a PvP game, then Anti-Ganking is emergent gameplay.

Mobadder Thworst
Doomheim
#72 - 2017-05-23 16:50:21 UTC  |  Edited by: Mobadder Thworst
Alessienne Ellecon wrote:
Mobadder Thworst wrote:


Post with your main or GTFO.



I AM the main. My alt is the one who pilots the ECM barges.

If you really think an ECM Procurer is that bad, go find Jean-Marc Lepelletier in Balle or Jasson. Suicide gank him and see how well you go.


I replied to Valone who is a starter corp alt (of a character who claims to have played for 11 years) probably created to provide anonymity.

And to the clockwork gentleman: for those visitors who clearly post on alts, I ignore them as do many of us. We cannot punish them any other way, so we simply deprive them of content.

It is a standard on this board to post with a main. Meet it or don't. I like to tell Alts I haven't seen before so they know.

Also, it's something of a slogan here.
Mo
Mobadder Thworst
Doomheim
#73 - 2017-05-23 16:56:11 UTC
Alessienne Ellecon wrote:
Mobadder Thworst wrote:


Post with your main or GTFO.



I AM the main. My alt is the one who pilots the ECM barges.

If you really think an ECM Procurer is that bad, go find Jean-Marc Lepelletier in Balle or Jasson. Suicide gank him and see how well you go.


I shall be happy to do so if convenience allows. Knowing your protection plan is ECM, I feel confident I can come properly prepared.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#74 - 2017-05-23 22:23:51 UTC  |  Edited by: Hiasa Kite
Alessienne Ellecon wrote:
[quote=Mobadder Thworst]If you really think an ECM Procurer is that bad, go find Jean-Marc Lepelletier in Balle or Jasson. Suicide gank him and see how well you go.

It's pretty predictable, really. If they're equipped to take down a procurer, they're equipped to take down an ECM fit procurer.

I've run the maths on this and it's actually much worse than I had thought.

For a catalyst-toting ganker, a best-case scenario would be roughly 700 dps within a 24 second window, granting about 16,800 damage.

Alessienne's T2 ECM fit, with perfect skills, boasts <40kEHP versus the kin/therm damage profile of a standard gankalyst. That fit, versus a catalyst with zero boosts from skills or modules, has a 30% chance to land a successful jam per module, which means an average of 1.2 jams per gank. The odds of all four ECM modules each jamming out a ganker at the same time is less than 1%.

So, worst case scenario: an ECM fit will die to as few as 3 (highly skilled) catalysts. Best, 7 gankers would be needed.

What about a standard shield fit? A totally AFK shield-fit procurer sports over 100kEHP against the kin/therm damage profile while completely AFK. That fit guarantees the need for at least 6, preferably 7 gankers. If you're ATK and get in an overheat as the gank fleet warps in, that tank rockets to 121kEHP, requiring 8 gankers.

So, there ya have it. Worst case scenario: An AFK shield procurer requires 6, preferably 7 gankers versus an AFK/unlucky ECM procurer that requires only 3. Best case scenario: ATK shield procurer requires 8 gankers, guaranteed to survive if they bring 7, versus ECM/lucky procurer against 7 gankers with only a 1% chance of survival if they bring 6.

That's right, an AFK procurer in a worst case scenario is stronger than a lucky ATK ECM procurer. Who knew? Oh wait, I did - as did just about any other competent pilot.

In higher security space, including CONCORD standard spawn (-6 second response delay), the scenarios only favour the procurer even more.

Like I said, the only time you can excuse the ECM fit is while mining outside hisec and to be fair, there are better ways to deal with hostiles in those environments.

Oh, and the shield procurer is much easier to fit, requiring no coprocessors and gets to benefit from a slightly higher mining yield, too.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Dark Lord Trump
Infinite Point
Pandemic Horde
#75 - 2017-05-23 22:53:20 UTC
Alessienne Ellecon wrote:
Hiasa Kite wrote:
The Procurer fits are bad. Fit to a ship's strength; ECM is not a Procurer's strength, godlike shield tank is. Also, when it comes to ECM, always favour racial modules as they are much more effective. Seeing as Gallente catalysts are common miner ganking ships, magnetometric jammers should be preferred.


They don't always use Catalysts. Thrashers are common too.

You know, it really grinds my gears when minmaxers yowl at me and accuse me of badfits because "blah blah ship strength pigeonhole pigeonhole pigeonhole". One of the players I supplied the procurer fits to came back to personally thank me after he used it repeatedly in lowsec to the point of making at least one ganker raqequit. Look at the jamming strength: all ewar focused on a single target gives you a minimum of 8.8 points of ECM. Add the amplifier and some skill enhancements and you can get up to 12 points or more which can be spread across multiple targets if needed. That is not a bad fit, that is you being ridiculously inflexible and refusing to get creative. Indeed, I have lost many ships, many of them badly fit, but I learned from those fits. I learned that racial bonuses are not the be all and end all of ship fitting. I learned that many EVE players are either clueless about module stats or completely rigid in their thought and design. I learned that such cluelessness/rigidity is exploitable. And thus, the ewar Procurer was born.

'Godlike shield tank' won't save a miner because CODE fits their destroyers for maximum alpha damage rather than DPS; they know they will only get off maybe a dozen volleys at most before they are concorddokkened, so they sacrifice every other attribute to make those shots count. Successfully jamming a ganker shuts down their targetting scanners AND KEEPS THEM FROM TACKLING, SCRAMMING OR SHOOTING. THAT IS THE WHOLE POINT.

First of all, you don't get a minimum of 8.8 points of ECM. That's not how ECM works. Each jam is a random and independent roll. Second of all, ECM is a terrible idea, especially multispectrals. Max skills, overheated with a Hypnos signal amp (which is the same as T2 but less expensive), you have 3.913 signal strength vs a Catalyst's 11 AT BASE. And gankers may equip their Catalysts with sensor boosters with ECCM scripts to ward off FacPo jams, making them even harder to jam. The highest jam probability is about 35%, and that's a random roll whereas shield tank never randomly fails. Catalysts are almost always the ship of choice and alpha damage is a terrible way to kill a miner; that's best done in high truesec systems where CONCORD will arrive fast.

In short, you don't understand your enemy or your defenses. May Bob have mercy on anyone who chooses to follow your advice.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Hiasa Kite
Brutor Tribe
Minmatar Republic
#76 - 2017-05-23 23:11:01 UTC
Dark Lord Trump wrote:
First of all, you don't get a minimum of 8.8 points of ECM. That's not how ECM works. Each jam is a random and independent roll.

Heh, I missed that little detail.

That would explain why he thinks multispectral ECM will do squat on an unbonused ship.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Mobadder Thworst
Doomheim
#77 - 2017-05-23 23:41:00 UTC
Was he adding his ECM point? To be honest, I didn't read it.

Here is how ECM works.

If your single jammer has a strength of 4 points and your target has a sensor strength of 12 points, you have a 4/12 chance of success on a given cycle (33%).

To determine the residual chance of multiple hammers, it is simplest to multiply the chances of failure together.

So if I have 4 jammers, each with a 33% chance of success... then their chances of failure individually are 66% or .66.

.66x.66x.66x.66 =.19 or a residual chance of failure of 19%

Which means all 4 jammers used together give me an 81% chance of success in a given cycle.

I haven't run the numbers for the scenario above... but unbonuseded ECM ships give up a lot of slots for a little chance of a jam.
Herzog Wolfhammer
Sigma Special Tactics Group
#78 - 2017-05-23 23:56:19 UTC
Mobadder Thworst wrote:
Was he adding his ECM point? To be honest, I didn't read it.

Here is how ECM works.

If your single jammer has a strength of 4 points and your target has a sensor strength of 12 points, you have a 4/12 chance of success on a given cycle (33%).

To determine the residual chance of multiple hammers, it is simplest to multiply the chances of failure together.

So if I have 4 jammers, each with a 33% chance of success... then their chances of failure individually are 66% or .66.

.66x.66x.66x.66 =.19 or a residual chance of failure of 19%

Which means all 4 jammers used together give me an 81% chance of success in a given cycle.

I haven't run the numbers for the scenario above... but unbonuseded ECM ships give up a lot of slots for a little chance of a jam.




Muh ECM drones?

Bring back DEEEEP Space!

Mobadder Thworst
Doomheim
#79 - 2017-05-24 00:16:30 UTC
Herzog Wolfhammer wrote:
Mobadder Thworst wrote:
Was he adding his ECM point? To be honest, I didn't read it.

Here is how ECM works.

If your single jammer has a strength of 4 points and your target has a sensor strength of 12 points, you have a 4/12 chance of success on a given cycle (33%).

To determine the residual chance of multiple hammers, it is simplest to multiply the chances of failure together.

So if I have 4 jammers, each with a 33% chance of success... then their chances of failure individually are 66% or .66.

.66x.66x.66x.66 =.19 or a residual chance of failure of 19%

Which means all 4 jammers used together give me an 81% chance of success in a given cycle.

I haven't run the numbers for the scenario above... but unbonuseded ECM ships give up a lot of slots for a little chance of a jam.




Muh ECM drones?

Same calculation, just with tiny Drone probabilities.

Once I did the math on those I stopped carrying them except on those drone boats where you can't figure another useful drone wave to fill the bay.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#80 - 2017-05-24 05:25:21 UTC
Mobadder Thworst wrote:

Same calculation, just with tiny Drone probabilities.

Once I did the math on those I stopped carrying them except on those drone boats where you can't figure another useful drone wave to fill the bay.

I looked at those numbers and weirdly enough, a gank attempt is probably one of the few situations where a flight of ECM drones would be better than hobs. You'd have up to 50% chance of removing one catalyst from the gank with ECM drones but a flight of hobs, even bonused ones wouldn't down a catalyst before it was too late, anyway.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein