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Player Features and Ideas Discussion

 
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[Module Proposal] Tractor Bubble

Author
Pleasure Hub Node-514
Pleasure Hub Hotline
#1 - 2017-05-23 05:28:58 UTC  |  Edited by: Pleasure Hub Node-514
Alternative to MTUs and single tractor beams.

Rundown:
-A high slot ship module that drags all wrecks and jetcans within a spherical area (bubble progressively shrinks over time from center of ship; tractor bubble animation travels with ship.)
-Range: 40km before ship role bonuses
-Module resource build cost: 1.5x-2x times build reqs for standard MTU.
-Slightly slower in pull speed than T1 tractor beam, however target locks on wrecks are not required to pull objects.
-Tractor bubble cannot be interrupted by ECM.
-Ship is unable to cloak or warp while module is active. Maximum Velocity Modifier -50%
-Cycle cannot be canceled after activation, however the ship can be dragged off by warp field (tractor bubble duration remains active, but ship is in different part of grid likely now out of range of wrecks and support).
-Module can be fit to any ship, yet ships with bonuses for tractor beams will project a larger sphere, faster tractor pulls, and thereby shorter cycle times before warp becomes available again.

Why:
Offers speedy option for wreck and jetcan collection with a single high slot module at the expense of losing cloak and warp capabilities for a timed duration.

Update:
Module has a 3 minute cycle time than cannot be canceled. Cycle time is not reduced by skills and there are no ship bonuses for shorter cycles. When module cycle completes pilot regains access to warp and cloaking. Thank you for the feedback.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Lugh Crow-Slave
#2 - 2017-05-23 10:04:52 UTC
make it 15km with at most 25km on ships bonused to it


Quote:

however the ship can be dragged off by warp field


huh
Dior Ambraelle
University of Caille
Gallente Federation
#3 - 2017-05-23 13:13:17 UTC
Lugh Crow-Slave wrote:
make it 15km with at most 25km on ships bonused to it


Quote:

however the ship can be dragged off by warp field


huh

I think she means that even if the ship can't warp, it's still affected by the command destroyers' micro jump field and the GTFO.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#4 - 2017-05-23 20:02:28 UTC
So a reverse smart bomb tractor beam.

I'm fine with that, saves lots of trouble on a noctis if you could go for 7 salvagers and one big 100km aoe tractor beam that pulls everything to you. Just make it an expensive 20-30m module since it would be a very powerful tractor beam.
Old Pervert
Perkone
Caldari State
#5 - 2017-05-23 20:50:07 UTC
- 3 minute cycle time
- No way to reduce the cycle time.

Add these and we're golden.

Pleasure Hub Node-514
Pleasure Hub Hotline
#6 - 2017-05-24 00:15:15 UTC  |  Edited by: Pleasure Hub Node-514
Matthias Ancaladron & Old Pervert, sounds fine to me. Three minute cycle lock is very fair for the convenience of aoe tractor.

Should ships using the module also be blocked from receiving remote reps while cycle is active?

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#7 - 2017-05-24 02:25:55 UTC
I am behind this idea with the 3 minute cycle time.
Old Pervert
Perkone
Caldari State
#8 - 2017-05-24 05:45:21 UTC
Pleasure Hub Node-514 wrote:
Matthias Ancaladron & Old Pervert, sounds fine to me. Three minute cycle lock is very fair for the convenience of aoe tractor.

Should ships using the module also be blocked from receiving remote reps while cycle is active?


Nah.. the mod doesn't confer any defensive or offensive bonuses, and so should not impact assistance. The whole reason a dread or a marauder get remote assistance disallowed is to prevent them from being absolutely ridiculous on-grid - they get damage and defensive bonuses by sieging.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#9 - 2017-05-25 07:13:41 UTC
I would like a non-targeted tractor on my Noctis, definitely. For the obvious lazy reasons. AOE salvager too. Lol

This seems a bit gimpy, though.

How would this work on random activations in empire space, though, and ninja salvaging, and most importantly, unowned wrecks?

Might be better to make it just an OP and expensive AOE tractor, and only work on owned or abandoned wrecks?
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#10 - 2017-05-26 21:42:05 UTC  |  Edited by: Matthias Ancaladron
As long a I can start salvaging when all the wrecks are in range before the 3 minutes are up.
Cause if it pulls everything in 30 seconds I'm not waiting 2 minutes I want to start salvaging.

I would say shorter cycle like 30 seconds, and it more or less anchors the noctis.
Creates a localized "Gravity well" to suck things towards it continuously that speed up the closer they get to the ship (like a grappler scaling but over long range to reach wtecks)
But the ship is slowed immensely unable to move through the duration or cancel the module. Once it's on you're gonna be there 30 seconds.

Maybe just for fun have the wrecks orbit you when they get to 5000m


If it's a 3 minutes it would likely still be faster to just to do it manually with tractors and noctis bonuses.
I'd like to increase how efficient it is.
My only issue with the noctis is its kinda slow and squishy with a small hold for salvaging or looting general pve stuff.

How I would envision the module
https://vignette3.wikia.nocookie.net/larryniven/images/e/ee/Gravity-well_large.jpg/revision/latest?cb=20131130005400
Dior Ambraelle
University of Caille
Gallente Federation
#11 - 2017-07-07 20:26:09 UTC
I think I figured out the mechanics related to other tractor beams and MTUs used at the same time.

The tractor bubble has an "optimal range" 5km, and a "falloff range" 20km. The tracking speed increases as it gets closer to the ship, Noctis gets +100% falloff range and some tracking velocity per ORE industrial level. I think no other ships should get bonus.

The optimal range is where the "being pulled by a tractor beam" status triggers, so as long as the wreck or container is in the falloff zone, targeted tractor beams have priority, but if it's in optimal range, it can't be pulled away anymore. The optimal range also reacts to this status, so a tractor beam can pull a wreck through it with no problem.
The falloff zone also reacts to MTUs presence: if a wreck is in the "proximity radius" of an MTU, it won't be pulled away. This prevents the situation where the MTU would pull the same 2 wrecks alternately over and over again, for ever.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.