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An Idea for T2/3 variations of the Attack Battle-cruiser Hulls

Author
Rhaegon Aesir
The Scope
Gallente Federation
#21 - 2017-05-22 05:51:51 UTC  |  Edited by: Rhaegon Aesir
Taliyah Riraille wrote:
An oversized prop mod variant could be used as an anti-kiting platform with enough tank to survive most long range weapons and having the mobility to control range while remaining incredibly vulnerable to brawlers who can get in and neut/web+scram with only moderate tank and low dps.


This is known as a Heavy Assault Cruiser

Taliyah Riraille wrote:
an oversized tackle variant would be used to lay off the pressure of fast tackle with access to heavy propulsion jamming equipment + medium guns


This is known as a Heavy Interdiction Cruiser

Taliyah Riraille wrote:
an oversized tank variant would be a floating brick


This is known as a Command Ship

Taliyah Riraille wrote:
and the oversized guns variant would just be a slightly less good macharial.


This is known as an Assault Battlecruiser

You're still obsoleting ship classes that already exist in the game. There is no niche to fill here.
Taliyah Riraille
Chroma Corp
Prismatic Legion
#22 - 2017-05-22 05:52:00 UTC
Lugh Crow-Slave wrote:


1 interceptors and command DDs fill this

2 HICs do this so do BBs and current BCs

3 we have loads of bricks in the game and the current ABC fill the oversized guns

so no you have not shown what niche they are filling. we don't need more ships to balance and maintain if they are not adding anything
T2 does not mean better tank... any blops pilot can tell you that


I'll concede to those points, but dare I ask - if we were to try and get an idea like a ship designed explicitly to fit one kind of oversized module or another in the theme of current ABCs but with more versatility and specialisation options, do you think there is a way to make the variations able to fulfil roles not currently in game?

Also BloPs have cloak and n+1 tank :p so the ****** stats is absolutely necessary for them
Lugh Crow-Slave
#23 - 2017-05-22 06:49:32 UTC
Taliyah Riraille wrote:

Also BloPs have cloak and n+1 tank :p so the ****** stats is absolutely necessary for them



so you do have some grasp on balance
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#24 - 2017-05-22 18:26:37 UTC  |  Edited by: Matthias Ancaladron
Saboteur

Can fit covert ops cloak
Cannot fit covert cyno
Cannot use covert cyno
Immune to dscan
No penalty to targeting npcs (scan resolution) after decloaking, no inability to cloak while targeted by NPCs.
Immune to interdiction probes and bubbles
Normal cloak penalties apply to player ships.
Can loot wrecks cloaked
(Access range changes from 2500m to 4500m)

For roaming around hostile territory stealing their sites, anoms, data/relic sites without the ability to cyno so people will be more likely to hunt you down.
People out running sites? Follow them around and steal loot, run your own sites to take away from the owners of the area. Troll miners.

It's like a cloaky camper but with more gameplay focus than just sitting there being a dbag waiting to hot drop someone. Encourages active gameplay in hostile territory and interrupting pve.
Drop your loot in your friendly blockade runner

(My excuse to ask for a covert cloak with no scan penalty on NPCs for my pve bcs)
Atomeon
Federal Navy Academy
Gallente Federation
#25 - 2017-05-22 21:35:07 UTC
Well Command ships are BattleCruisers and have T2 resists and Astarte can do over 1000+Dps without drones (1250+ With).
Does that cover you?
Lugh Crow-Slave
#26 - 2017-05-23 02:57:53 UTC
Matthias Ancaladron wrote:
Saboteur

Can fit covert ops cloak
Cannot fit covert cyno
Cannot use covert cyno
Immune to dscan
No penalty to targeting npcs (scan resolution) after decloaking, no inability to cloak while targeted by NPCs.
Immune to interdiction probes and bubbles
Normal cloak penalties apply to player ships.
Can loot wrecks cloaked
(Access range changes from 2500m to 4500m)

For roaming around hostile territory stealing their sites, anoms, data/relic sites without the ability to cyno so people will be more likely to hunt you down.
People out running sites? Follow them around and steal loot, run your own sites to take away from the owners of the area. Troll miners.

It's like a cloaky camper but with more gameplay focus than just sitting there being a dbag waiting to hot drop someone. Encourages active gameplay in hostile territory and interrupting pve.
Drop your loot in your friendly blockade runner

(My excuse to ask for a covert cloak with no scan penalty on NPCs for my pve bcs)




Lol you have no ******* clue as to the mechanics you're talking about do you?
Rhaegon Aesir
The Scope
Gallente Federation
#27 - 2017-05-23 06:26:31 UTC
Yeeeah boi I'm gonna sneak into your territory, run all your anomalies and mine all your asteroids! You'll never have isk again!

...wait, anomalies respawn? Uhhh...well, damn.
Taliyah Riraille
Chroma Corp
Prismatic Legion
#28 - 2017-05-23 06:51:28 UTC
Matthias Ancaladron wrote:
Saboteur

Can fit covert ops cloak
Cannot fit covert cyno
Cannot use covert cyno
Immune to dscan
No penalty to targeting npcs (scan resolution) after decloaking, no inability to cloak while targeted by NPCs.
Immune to interdiction probes and bubbles
Normal cloak penalties apply to player ships.
Can loot wrecks cloaked
(Access range changes from 2500m to 4500m)

For roaming around hostile territory stealing their sites, anoms, data/relic sites without the ability to cyno so people will be more likely to hunt you down.
People out running sites? Follow them around and steal loot, run your own sites to take away from the owners of the area. Troll miners.

It's like a cloaky camper but with more gameplay focus than just sitting there being a dbag waiting to hot drop someone. Encourages active gameplay in hostile territory and interrupting pve.
Drop your loot in your friendly blockade runner

(My excuse to ask for a covert cloak with no scan penalty on NPCs for my pve bcs)

This has literally nothing to do with OP - please take your idea elsewhere and avoid derailing threads.
Lugh Crow-Slave
#29 - 2017-05-23 10:06:00 UTC
it was a suggestion for a T2 BC so it fits your thread
Donnachadh
United Allegiance of Undesirables
#30 - 2017-05-23 13:45:10 UTC
I agree with everyone else here that thinks your idea is terrible.

However in the spirit answer these questions.

T3C and T3D have been terrible for the game simply outclassing all of the other ships in their respective classes and in virtually every role they have been used in. Your idea essentially introduces T3 battle cruisers to the game (we already have T2 they are called command ships) given the poor balance history and OP nature of the other T3 ships is this really a good idea?

Over the last few years with ship re-balance passes the T3C remain the only ships that are largely unchanged, no doubt that is in large part due to the difficulty in balancing a ship with sub-systems that can be changed at will. Now you want to introduce this balance nightmare sub-system idea into yet another class of ships, is that really a good idea? Do we really need or even want this mess added to the game?

You state that you want these ships to be either high DPS with low tank or high tank with low DPS depending on the whims and needs at the moment and propose to allow the players to choose at will which it will be. How do you propose to make this happen.
If they can fit large guns in the high DPS mode, how do you prevent them from using those guns when fit for the high tank role?
Reverse is also true, if they can fit a high tank in that mode how do you propose to prevent them from using the large guns?

Currently we have the ABC which fulfill the glass canon role, we have the command ships which among other roles can be be brick tanked pretty effectively, and we have the standard T1 BC which fill the gaps between these two extremes rather nicely, why do we need more ships to fill these roles?

You speak about costs, the flexibility you want will likely come at a fairly high price (ISK) if they are are reasonably balanced will anyone even bother with them when the T1 options available can fill the same roles for significantly less cost?
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