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Captains Quarters changed to Captains Bridge

Author
Paige Booker
Ministry of War
Amarr Empire
#1 - 2017-05-22 08:20:50 UTC  |  Edited by: Paige Booker
This is a bit far out there. I can only imagine how impossible this could be with the code that runs EVE, but never the less.

I feel that the Captains Quarters is very misplaced and underutilised.

EDIT: Something more like this would be better suited for gameplay reasons.
Pleasure Hub conceptart

In a perfect scenario, I would move it to the ships themselves (with or without the FPS camera as a window) and focus it as a micro-transaction visual luxury hub that is always with you for a more immersive experience. It is also clear to me that CCP would like a more effective micro-transaction shop. This will surely not be for the hardcore PvPers and more for the Space Trucker players, the Miners, role-players, ship spinners, and blue ballers.

This may need to be built much like the beta star map so that you could return to flying your ship quickly.

Some visual things that could be purchased with Nu-PLEX in no order:

- Trophy stand that shows the decorations you've got for your corp
- Art for walls (we know you've got some sick concept art lying around CCP). And some of the Player made stuff is awesome too.
- Fish, plants, wardrobe and barbie things like that (I'm sure enough of it will sell for the cost of making is)
- Cryotube to display a corpse from your cargo (good to look at after a kill)
- Hot tub with some Gallente eye candy ;)
- Slave chamber (for the dedicated Amarr roleplayer)
- Bar+band (Cantina bad anyone?)
- Space map floor (the art is just the EVE map)
- Add some Nova soldiers in front of your door.

I know this won't be for everyone, but neither are ship skins (I haven't bought one yet). And as long as the transactions are MICRO for some eye candy I'm sure the players that want a more immersive world will be happy to earn or buy Nu-PLEX to make it so.

It could also have meaningful gameplay content added if it's a successful feature that sees more use than the current Captains quarters.

- Things like NPC's that come to the quarters depending on where you are to trade the more illicit and taboo things. Maybe you need to be at a distance to a POCO. (no one minds a repetitive merchant NPC)
- Getting secret missions from sites that need to be scanned down, similar to the trader NPC idea. (Scarcity and difficulty in finding these would even allow for minimal voice acting to appear not too repetitive. Heck, put the NPC in wormholes and then have the mission require you to go to null sec, low sec and hi-sec to finish it)
- Ways to do research in your quarters.
- Library of EVE lore
- Customising weapons that could be used in Nova (I am really speculating about how these games may be linked here)
- Playing some sort of tabletop/card game that is part of the EVE lore even if it's just against AI

EDIT: Please suggest errors or modifications to the gameplay aspect, not the lore.
Lugh Crow-Slave
#2 - 2017-05-22 08:28:54 UTC
you do understand your ship doesn't have a bridge right?


you are sitting in a pod full of goo with your brain wired into the ship
Do Little
Bluenose Trading
#3 - 2017-05-22 08:37:35 UTC
Captains quarters is a leftover relic from a failed initiative called Walking in Stations. A lot of people would like to see CCP proceed with this but it's a lot of work with little reward.

Captains quarters have been removed from Citadels - once Outposts are removed from the game this winter they will only exist in NPC stations.

It may be possible to integrate one of the 3D avatar chat clients with Eve to achieve the original objective of WIS but I don't think CCP will try to create that functionality in house - there are better uses for limited resources.
Lugh Crow-Slave
#4 - 2017-05-22 08:40:32 UTC
no way WiS is coming back unless a bunch of the devs some how decided they want to work on it in their off time. a lot of the vets would not be happy with them devoting time and resources to space barby in their space ship game. I think if it was implemented it would bring in more revenue to CCP in the long run but the potential loss in revenue and good will is probably not worth it.
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#5 - 2017-05-22 12:30:56 UTC
What if CCP opened sourced the section of WiS to the Eve community?

I would expect there would be a good amount of coders in the eve player base from the all the 3rd party apps. FPS coding was not their strong suit but some people enjoyed it from Dust side. Aside from the cost of some trolling the Devs on the messed up coding, there could be some fun content.

What would be the opportunity cost for the ability to strangle your fellow pilots out of their pods?

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Wander Prian
Nosferatu Security Foundation
#6 - 2017-05-22 12:40:41 UTC
Axure Abbacus wrote:
What if CCP opened sourced the section of WiS to the Eve community?

I would expect there would be a good amount of coders in the eve player base from the all the 3rd party apps. FPS coding was not their strong suit but some people enjoyed it from Dust side. Aside from the cost of some trolling the Devs on the messed up coding, there could be some fun content.

What would be the opportunity cost for the ability to strangle your fellow pilots out of their pods?


Well, considering that pilot would be dead (and not coming back in a fresh clone), I think there might be some angry players wanting their characters back...

Wormholer for life.

mkint
#7 - 2017-05-22 12:52:12 UTC
Is this just an EVE thing? Or do people on the WoW forums ask for spaceships in their game? Do the people in FPS forums ask for casino games in theirs? Do platformer forums get posts asking for candy crush mechanics added to theirs? Legitimate question, I really want to know.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Lugh Crow-Slave
#8 - 2017-05-22 12:53:23 UTC
Wander Prian wrote:
Axure Abbacus wrote:
What if CCP opened sourced the section of WiS to the Eve community?

I would expect there would be a good amount of coders in the eve player base from the all the 3rd party apps. FPS coding was not their strong suit but some people enjoyed it from Dust side. Aside from the cost of some trolling the Devs on the messed up coding, there could be some fun content.

What would be the opportunity cost for the ability to strangle your fellow pilots out of their pods?


Well, considering that pilot would be dead (and not coming back in a fresh clone), I think there might be some angry players wanting their characters back...


Yes they would however there could be some memory loss as the implant would not transfer consciousness at the exact moment off dearth. That is probably the part you are thinking of since the pop actually kills the pilot before it explodes
Axure Abbacus
Center for Advanced Studies
Gallente Federation
#9 - 2017-05-22 13:07:45 UTC
https://www.youtube.com/watch?v=M5AtqXOe3Jw

Its like that.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Wander Prian
Nosferatu Security Foundation
#10 - 2017-05-22 13:14:36 UTC
Lugh Crow-Slave wrote:
Wander Prian wrote:
Axure Abbacus wrote:
What if CCP opened sourced the section of WiS to the Eve community?

I would expect there would be a good amount of coders in the eve player base from the all the 3rd party apps. FPS coding was not their strong suit but some people enjoyed it from Dust side. Aside from the cost of some trolling the Devs on the messed up coding, there could be some fun content.

What would be the opportunity cost for the ability to strangle your fellow pilots out of their pods?


Well, considering that pilot would be dead (and not coming back in a fresh clone), I think there might be some angry players wanting their characters back...


Yes they would however there could be some memory loss as the implant would not transfer consciousness at the exact moment off dearth. That is probably the part you are thinking of since the pop actually kills the pilot before it explodes


It's the capsule that detects when the pilot is in deadly harm and it activates the neural scanner (built into the capsule btw), after giving the body a lethal dose of poison, due to neural scanner burning your brain. If you die outside of the capsule, you are still just a mortal person, as your conciousness cannot be moved to the new clone.

Wormholer for life.

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#11 - 2017-05-22 13:14:38 UTC
Lugh Crow-Slave wrote:
Wander Prian wrote:
Axure Abbacus wrote:
What if CCP opened sourced the section of WiS to the Eve community?

I would expect there would be a good amount of coders in the eve player base from the all the 3rd party apps. FPS coding was not their strong suit but some people enjoyed it from Dust side. Aside from the cost of some trolling the Devs on the messed up coding, there could be some fun content.

What would be the opportunity cost for the ability to strangle your fellow pilots out of their pods?


Well, considering that pilot would be dead (and not coming back in a fresh clone), I think there might be some angry players wanting their characters back...


Yes they would however there could be some memory loss as the implant would not transfer consciousness at the exact moment off dearth. That is probably the part you are thinking of since the pop actually kills the pilot before it explodes


It is established in the lore that there are other ways to get a clone transfer done. I think they are called solid state clones if I remember correctly, but they are supposedly very expensive and take much longer to upload.

Now lore fluff only exists to support gameplay, not the other way around. so i'm sure that if they ever did decide to open up avatar gameplay for capsuleers in a meaningful way (IE we could shank one another) they could always handwave it as a recent improvement to the dust bunny implants that allow them to integrate with capsuleer tech as well. and so anyone who is interested can have their plugs upgraded for a "reasonable" price (microtransaction???)
Lugh Crow-Slave
#12 - 2017-05-22 13:24:21 UTC
Wander Prian wrote:
Lugh Crow-Slave wrote:
Wander Prian wrote:
Axure Abbacus wrote:
What if CCP opened sourced the section of WiS to the Eve community?

I would expect there would be a good amount of coders in the eve player base from the all the 3rd party apps. FPS coding was not their strong suit but some people enjoyed it from Dust side. Aside from the cost of some trolling the Devs on the messed up coding, there could be some fun content.

What would be the opportunity cost for the ability to strangle your fellow pilots out of their pods?


Well, considering that pilot would be dead (and not coming back in a fresh clone), I think there might be some angry players wanting their characters back...


Yes they would however there could be some memory loss as the implant would not transfer consciousness at the exact moment off dearth. That is probably the part you are thinking of since the pop actually kills the pilot before it explodes


It's the capsule that detects when the pilot is in deadly harm and it activates the neural scanner (built into the capsule btw), after giving the body a lethal dose of poison, due to neural scanner burning your brain. If you die outside of the capsule, you are still just a mortal person, as your conciousness cannot be moved to the new clone.


Not sure there's a pod involved when you toss yourself into a pool of molten mettle. The jove implant is what transfers your conciousness
Sterling Blades
Windstalker Security Corp
United Neopian Federation
#13 - 2017-05-22 20:48:52 UTC
To those currently debatibg lore here, there are several ways a clone backup can work. Say you're in yout pod. Okay. Boom. You're popped. Instantly routed through the network into a fresh clone. That's the nornal way for capsuleers. Then we start getting into things like duster implants, (which are incompatible with capsuleer clonebodies, but not necessarily capsuleer infomorphs... It get's... Tricky though.), which transfer consciousness at light speed to the nearest relay point, and then once that's happened, you're shot into a fresh clone body, all ready to go again. Maybe some extra ot missing baggage depenending. Then there are Valkyrie implants, which can technically work alongside capsuleer implants, similar concept to dust implants in the 'lightspeed until hitting closest relay point'. And from there, we move into the slightly exotic crap from one of the chronicles where in one guy was so paranoid about dying that he wired up his entire mansion as a giant transneural echo burn scanner(wound up cooking his family with it, yay.) After all that we get into soft backups. Basically you go to a medical clone facility, have your brain scanned and killed as if you got podded, and then a soft copy is made as you're transferred into a fresh clonebody, so that in the event that you die and for whatever reason your infomorph cannot be retrieved, you can be ressurected from the soft copy and informed that such and such happened and something interfered with the fluid router.

Anyway, while I like the idea of a captain's bridge, it really doesn't fit into the EVE motif. An alliance bar or something would fit better to me.

The gods are out there. They watch us. They guide, they manipulate. We rally behind the ones we adore, and rain fire against those who rally behind the ones we hate. The question now is, to whom does your allegiance fall behind, dear Empyreans?

Paige Booker
Ministry of War
Amarr Empire
#14 - 2017-05-23 01:16:31 UTC
Sterling Blades wrote:
To those currently debatibg lore here, there are several ways a clone backup can work. Say you're in yout pod. Okay. Boom. You're popped. Instantly routed through the network into a fresh clone. That's the nornal way for capsuleers. Then we start getting into things like duster implants, (which are incompatible with capsuleer clonebodies, but not necessarily capsuleer infomorphs... It get's... Tricky though.), which transfer consciousness at light speed to the nearest relay point, and then once that's happened, you're shot into a fresh clone body, all ready to go again. Maybe some extra ot missing baggage depenending. Then there are Valkyrie implants, which can technically work alongside capsuleer implants, similar concept to dust implants in the 'lightspeed until hitting closest relay point'. And from there, we move into the slightly exotic crap from one of the chronicles where in one guy was so paranoid about dying that he wired up his entire mansion as a giant transneural echo burn scanner(wound up cooking his family with it, yay.) After all that we get into soft backups. Basically you go to a medical clone facility, have your brain scanned and killed as if you got podded, and then a soft copy is made as you're transferred into a fresh clonebody, so that in the event that you die and for whatever reason your infomorph cannot be retrieved, you can be ressurected from the soft copy and informed that such and such happened and something interfered with the fluid router.

Anyway, while I like the idea of a captain's bridge, it really doesn't fit into the EVE motif. An alliance bar or something would fit better to me.



Since you're the only one that replied to the actual content of the post instead of being another "No WiS" sheep I'd like to discuss my opinion with your thoughts. Also thanks for the input.

I do love the idea that a social area for the players to use the character. However, even with micro-transactions, this will likely not make much money. It is limited to stations and thus limited to accessibility. And I doubt people would pay for something they cannot enjoy most of the time. It would probably have to be a single place that is accessible from all stations (ignoring lore for a sec) just to be able to populate it and give it function as a social area.

I think the bridge idea could fit into the EVE motif. It wouldn't take a lot to create some lore around using a puppet clone (or android), controlled from the pod clone, for bridge activity to help the capsuleers better cope with the stress of interstellar travel.

If you look to real life truckers, they often deck their dashboard out and put things in their truck that help creates a feeling of home. Any station isn't going to really be home for a capsuleer, not compared to their ship.

But all this is second to the gameplay of the game EVE.
A place to spend money on, call home and actually use anywhere.

Currently, captains quarters are ONLY accessible in very limited capacity. They don't provide any means to personalise and don't interact beyond the basic controls accessed by the neocom. It's a very poor presentation of how this could be done and probably just leaves a bad taste in everyone's mouth.

TL;DR I think a social gameplay aspect of this would be great, however, I think to justify and build gameplay such as this it would have to come second to a more lucrative form. Unless you have some ideas about how to better monetize the social alliance/corp hub (I'd love to hear them if you do).
Paige Booker
Ministry of War
Amarr Empire
#15 - 2017-05-23 01:31:55 UTC
Axure Abbacus wrote:
https://www.youtube.com/watch?v=M5AtqXOe3Jw

Its like that.


It could be a bit like this.

https://youtu.be/HQGKZiU2lTs?t=13m28s


I understand the lore. I'm suggesting a new aspect of gameplay that makes financial sense.

Do you want some lore made up for it too?

Ok, you have a clone in a pod that can control a ship, it can also control an android version of yourself (or puppet clone) aboard the ship. The reason to add quarters to the ships is to reduce the stresses of interstellar travel. These quarters are built in and replicated on all ships that the capsuleer owns with the goal to create a home for the capsuleer wherever they are even lost in a wormhole without a station.
I'm sure better lore could be created than that, it's just an example of how easy it is to fit some lore to a gameplay element to let it fit.

Otherwise please find errors in the gameplay suggested, not the lore.
Paige Booker
Ministry of War
Amarr Empire
#16 - 2017-05-23 01:40:15 UTC
mkint wrote:
Is this just an EVE thing? Or do people on the WoW forums ask for spaceships in their game? Do the people in FPS forums ask for casino games in theirs? Do platformer forums get posts asking for candy crush mechanics added to theirs? Legitimate question, I really want to know.

They do.

But since you don't sound like a fan of the idea. Perhaps you could explain in more detail why this gameplay aspect, that is currently in EVE, could not be improved upon for a sizable portion of the player base and better income for CCP?
Lugh Crow-Slave
#17 - 2017-05-23 02:53:28 UTC  |  Edited by: Lugh Crow-Slave
Paige Booker wrote:
mkint wrote:
Is this just an EVE thing? Or do people on the WoW forums ask for spaceships in their game? Do the people in FPS forums ask for casino games in theirs? Do platformer forums get posts asking for candy crush mechanics added to theirs? Legitimate question, I really want to know.

They do.

But since you don't sound like a fan of the idea. Perhaps you could explain in more detail why this gameplay aspect, that is currently in EVE, could not be improved upon for a sizable portion of the player base and better income for CCP?




I already explained this higher up on the page
Paige Booker
Ministry of War
Amarr Empire
#18 - 2017-05-23 03:03:14 UTC
Lugh Crow-Slave wrote:
Paige Booker wrote:
mkint wrote:
Is this just an EVE thing? Or do people on the WoW forums ask for spaceships in their game? Do the people in FPS forums ask for casino games in theirs? Do platformer forums get posts asking for candy crush mechanics added to theirs? Legitimate question, I really want to know.

They do.

But since you don't sound like a fan of the idea. Perhaps you could explain in more detail why this gameplay aspect, that is currently in EVE, could not be improved upon for a sizable portion of the player base and better income for CCP?




I already explained this higher up on the page


So they couldn't reconfigure the current captains quarters for this?
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#19 - 2017-05-23 03:47:12 UTC
Lugh Crow-Slave wrote:
you do understand your ship doesn't have a bridge right?


you are sitting in a pod full of goo with your brain wired into the ship



Actually the ships do have a Bridge/Command Center, just as there is a minimal crew of Base liners on a Capsuleer vessel. Think you should look at lore and some ship blueprints a bit better.