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Patch notes for Crucible 1.1 are up!

First post
Author
Petrus Blackshell
Rifterlings
#1 - 2012-01-23 16:19:44 UTC
http://www.eveonline.com/updates/patchnotes.asp

I'm happy with them. I only have one question:

Quote:
Error messages for Kill Logs have been clarified to notify user that:
1) Error code 119: Kill Logs only go a month back.


How... is that an error? And what does it actually mean? The API has been spitting that error at my killboard a ton.

Other than that, everything looks good! What is your favorite / least favorite part?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Danny John-Peter
Blue Canary
Watch This
#2 - 2012-01-23 16:26:38 UTC
WTB many, many, many assault ships.
Petrus Blackshell
Rifterlings
#3 - 2012-01-23 16:30:21 UTC
Danny John-Peter wrote:
WTB many, many, many assault ships.

WTB many, many, many destroyers Twisted.

Also Rapiers, Curses, and other assorted goodies for putting the new AFs through the meatgrinder.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Inir Ishtori
Perkone
Caldari State
#4 - 2012-01-23 16:37:49 UTC
ishkur with +1 low slot. aww, yeah Big smile
stoicfaux
#5 - 2012-01-23 16:51:04 UTC
Quote:
EVE Online Installer and Patcher now support Hard Drive partitions up to 250TB.

About goddamn time!


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Xpaulusx
Naari LLC
#6 - 2012-01-23 17:08:55 UTC
has alt start building AF's like a mofo.Shocked

......................................................

Xercodo
Cruor Angelicus
#7 - 2012-01-23 17:39:05 UTC
Petrus Blackshell wrote:

I'm happy with them. I only have one question:

Quote:
Error messages for Kill Logs have been clarified to notify user that:
1) Error code 119: Kill Logs only go a month back.


How... is that an error? And what does it actually mean? The API has been spitting that error at my killboard a ton.


I'm guessing the KB tried to ask the API server for a kill log older then a month.

The Drake is a Lie

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#8 - 2012-01-23 17:42:04 UTC
Quote:
Fleet broadcasts will now show in the format "Target (Type)", such as "Target CCP Punkturis (Maelstrom)"

<3
Andski
Science and Trade Institute
Caldari State
#9 - 2012-01-23 17:50:53 UTC  |  Edited by: Andski
Quote:
The Malice now correctly applies its armor resistance skill bonus.


i am glad that CCP devs took their time to tackle this terrible issue on a ship that is never undocked

Quote:
Triage module II now provides a 20% capacitor reduction to remote capital remote armor repair systems, capital remote hull repair systems, capital shield transporters and capital energy transfer arrays while in triage mode.


hey now there's actually a reason to train TLR V

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tore Vest
#10 - 2012-01-23 17:54:07 UTC
yawn.... Bear

No troll.

baltec1
Bat Country
Pandemic Horde
#11 - 2012-01-23 18:07:45 UTC
The following changes have been made to the Retribution
New bonus: 7.5% bonus to Small Energy Turret tracking speed per skill level.
+1 mid slot
+15 CPU
+200 armor hp


OHGODOHGODOHGODOHGOD

Whos leg do I hump to thank for this?
CCP Greyscale
C C P
C C P Alliance
#12 - 2012-01-23 18:30:32 UTC
Andski wrote:
Quote:
The Malice now correctly applies its armor resistance skill bonus.


i am glad that CCP devs took their time to tackle this terrible issue on a ship that is never undocked


There was a 5 that had to be turned into a -5. I can assure you that several critical days of development time were consumed by this fix.
Petrus Blackshell
Rifterlings
#13 - 2012-01-23 18:30:59 UTC
baltec1 wrote:
The following changes have been made to the Retribution
New bonus: 7.5% bonus to Small Energy Turret tracking speed per skill level.
+1 mid slot
+15 CPU
+200 armor hp


OHGODOHGODOHGODOHGOD

Whos leg do I hump to thank for this?

Every single person who ever posted a "buff AFs" thread ever. Every. Single. One. Including yourself, if you have done so.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Bloodpetal
Tir Capital Management Group
#14 - 2012-01-23 19:07:58 UTC
CCP Greyscale wrote:

There was a 5 that had to be turned into a -5. I can assure you that several critical days of development time were consumed by this fix.


Perfect opportunity to rez an old thread :

http://www.eve-search.com/thread/218619/page/all

How many Devs does it take to change a lightbulb?

Quote:
Only one GM, who will probably screw it up in any case. However, it'll take at least four moderators to lock all threads even mentioning the lightbulb.



Mind you, this is from 2005. Shocked The "our logs do not show anything" meme.

Quote:
"Unfortunately our logs do not indicate the lightbulb is faulty at this time so will not be able to change it.

Sorry for any innconvinience.

GM generic"



And by far my favorite...

Quote:
How many forum moderators does it take to change a lightbulb?
*snip* If you want to discuss forum moderator procedures mail mods@eve-online.com

(This is a repost from an old lightbulb thread btw)

Valar
Quality assurance department
CCP games



Where I am.

Andski
Science and Trade Institute
Caldari State
#15 - 2012-01-23 19:11:27 UTC
CCP Greyscale wrote:
Andski wrote:
Quote:
The Malice now correctly applies its armor resistance skill bonus.


i am glad that CCP devs took their time to tackle this terrible issue on a ship that is never undocked


There was a 5 that had to be turned into a -5. I can assure you that several critical days of development time were consumed by this fix.


I'm surprised that there wasn't an entry along the lines of renaming the CCP-US system which we dropped an outpost in for no other reason than to give it silly names.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

leich
Nocturnal Romance
Cynosural Field Theory.
#16 - 2012-01-23 19:25:42 UTC
Why have they stoped the changes to scripts best bit of news in the entire patch notes and they are no longer doing it.


WTF!!! pull your finger out CCP.
Slade Trillgon
Brutor Force Federated
#17 - 2012-01-23 19:25:47 UTC
The frigate/destroyer release to replace all Twisted


Slade
Ciar Meara
PIE Inc.
Khimi Harar
#18 - 2012-01-24 10:21:15 UTC
Petrus Blackshell wrote:
baltec1 wrote:
The following changes have been made to the Retribution
New bonus: 7.5% bonus to Small Energy Turret tracking speed per skill level.
+1 mid slot
+15 CPU
+200 armor hp


OHGODOHGODOHGODOHGOD

Whos leg do I hump to thank for this?

Every single person who ever posted a "buff AFs" thread ever. Every. Single. One. Including yourself, if you have done so.


This includes me soooo..., feel free.

Also: Retribution power!

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Alara IonStorm
#19 - 2012-01-24 10:43:37 UTC  |  Edited by: Alara IonStorm
Quote:

The Light Bulb was included in the Exodus content expansion, however the Switch for the Light Bulb is still in developement and will not be released until Kali.

So how many GMs does it take to light a candle?


How many GHSC does it take to change a lightbulb?

OK, who stole the lightbulb?


How many Ushra'Khan does it take to change a lightbulb?

It does'nt matter, they'll all show up anyway.


How many BoB members does it take to change the lightbulb?

There are no lightbulbs.


How many forum warriors does it take to change a lightbulb?
None, they just flame the ones trying...


How many Devs does it take to change a lightbulb?
1 to change the lightbulb, and a team of 3 to bring the cluster back up.


How many devs does it take to change a lightbulb?

One

But five more to answer all the petitions from people claiming it's "too dark" "too light" "wrong colour...should be magenta" etc

More Lightbulb Comedy because I really love that thread.

CCP Buff our Whine Threads so they are this funny.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#20 - 2012-01-24 10:48:37 UTC  |  Edited by: Abdiel Kavash
How many Goonswarm recruiters does it take to change a lightbulb?
Just one. Please contract your lightbulb and a low 500m ISK refundable security deposit to me and we will change the lightbulb for you.

How many incursion runners does it take to change a lightbulb?
10. But they'll screw it halfway in and then just keep switching it on and off.

How many CSM does it take to change a lightbulb?
The CSM believes that the lightbulb in its current state is fine, and that development time should be focused elsewhere.

How many CCP does it take to change a lightbulb?
The CCP has a plan for continued iteration on the lightbulb, however the details are not finalized yet. Expect a dev blog on the lightbulb in the near future.
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