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PVP & PVE can co-exist!!!

Author
Jonah Gravenstein
Machiavellian Space Bastards
#21 - 2017-05-21 11:42:30 UTC  |  Edited by: Jonah Gravenstein
RainbowDashC22 Shiratori wrote:
Not 3 servers, but more Restricts of what is allowed in each Class of Secter. Like how Captital and Titans can't enter Low or High Sec, or that Warp Distruption Fields don't work in high sec and so on. They already have some 'Balances' to keep High, Low, and Null different. It would just need to be more extreme if they made High Sec PvE only.

To balance out that you would be able to get a LOT of resources from High Sec easily by bots and alts freely now. So splitting the items into Tiers and keeping everything not basic out of High Sec would mean those in High Sec would be safe, but not able to get much in the way of expencive or rare items so everything in High Sec would be dirt cheap and not making much items. A Venture or T1 Frigate would go from costing a few mill to costing a few thousand only.

OR, the other side. Have the prices for everything not T1 skyrocket while having the items found outside of High Sec worth much more to get people to venture out and get it to afford anything not T1.
Can we please have this explained in a coherent manner, because at the moment it's a mishmash of terrible ideas wrapped in a coating of fecal icing.

Quote:
So first idea I brought up, would basically be a full rebalance of every single Blueprint and item in the game, their worth, and how to collect the minerals and such to make those items.
To what end? That sounds like an awful lot of Dev time being wasted to fix something that isn't broken, dev time better spent elsewhere.

Quote:
Or could have done my second idea, basically having a Seperate 'Demo' / 'Casual/PvE' version that is cut and not part of the main game in any way, or have any impact.
This already exists, it's called the test server, Singularity.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

RainbowDashC22 Shiratori
Deep Core Mining Inc.
Caldari State
#22 - 2017-05-21 11:46:15 UTC  |  Edited by: RainbowDashC22 Shiratori
Rhaegon Aesir wrote:
...


How about you go back and read my original post. That 'First' idea I posted is horrible. Even I mentioned that, MULTIPLE times. it would need too many changes, and wouldn't even be 'eve online' anymore.

My posts after that is to the other people who only read the first part and focused on the bad idea and not the much better second idea under it.

And why should I learn about the game. In all the years I've played the game, I've never once had to leave High Sec. And yet I'm richer, more trained, and have better ships than most people in My Corp, which originally was a Null Sec Corp before getting overwhelmed by a bigger alliance and had to move up to High Sec.

They were based in Null Sec, and I only ever stayed in High Sec, and yet I was better off than most of them were... So yes, if High Sec was suddenly PvE only and no longer PvP, there would need to be a LOT of reballancing where one could not Stay in High Sec and be better off than someone in a Corp in Null or even Low Sec.

That is why my Second idea, if you want to go back and read my first post on the idea of PvE, was basically a Second 'Eve Online' that is basically a F2P Demo or Cut down/slimmed/basic version of Eve Online, while the main eve, what we are playing now, goes back to P2P and doesn't change. Have the 2 being 2 different games. Eve Online, and Eve Slim or something. Name pending.

Jonah Gravenstein wrote:
Can we please have this explained in a coherent manner, because at the moment it's a mishmash of terrible ideas wrapped in a coating of fecal icing.


That is the POINT. Go read my original post. You people kept focusing on the horrible idea and skipping the better, clean, and more useful idea. Are you all stupid or something? Read the ENTIRE thread, Read EVERY post, and Everything IN every post. Not just read the newest one by a person and latch onto whatever they said without any context!
Do Little
Bluenose Trading
#23 - 2017-05-21 11:49:12 UTC
Not sure if OP is playing the wrong game but he is certainly playing Eve wrong! I am an industrial player with operations in both highsec and nullsec. I haven't lost a ship in highsec in more than 2 years, more than a year in nullsec. All my losses were lack of knowledge - I learned from them and now I still earn an occasional kill right but no loss mails!

I ran a multibox ice mining fleet for months in highsec without a problem. A skiff can easily fit a 100K ehp tank and CONCORD shows up in 20 seconds. Gankers aren't going to sacrifice the kind of fleet needed to kill a properly fit skiff unless it's personal! In lower security regions you should expect PVP but a skiff can deliver 250 dps with drones. A mining fleet can, and occasionally does, turn the tables on an attacker.

T2 transports can fly around highsec with virtual impunity. Flown properly, Blockade Runners are very difficult to catch and DST's are very difficult to kill.

Eve is a game where choices you make will affect the risk / reward balance. The way you fit your ship, the way you fly it and the value of cargo you carry will determine how safely you can travel. An occasional loss is inevitable - build it into your business plan and don't worry about it.
Jonah Gravenstein
Machiavellian Space Bastards
#24 - 2017-05-21 12:14:06 UTC
RainbowDashC22 Shiratori wrote:
Rhaegon Aesir wrote:
...


How about you go back and read my original post. That 'First' idea I posted is horrible. Even I mentioned that, MULTIPLE times. it would need too many changes, and wouldn't even be 'eve online' anymore.

My posts after that is to the other people who only read the first part and focused on the bad idea and not the much better second idea under it.

And why should I learn about the game. In all the years I've played the game, I've never once had to leave High Sec. And yet I'm richer, more trained, and have better ships than most people in My Corp, which originally was a Null Sec Corp before getting overwhelmed by a bigger alliance and had to move up to High Sec.

They were based in Null Sec, and I only ever stayed in High Sec, and yet I was better off than most of them were... So yes, if High Sec was suddenly PvE only and no longer PvP, there would need to be a LOT of reballancing where one could not Stay in High Sec and be better off than someone in a Corp in Null or even Low Sec.

That is why my Second idea, if you want to go back and read my first post on the idea of PvE, was basically a Second 'Eve Online' that is basically a F2P Demo or Cut down/slimmed/basic version of Eve Online, while the main eve, what we are playing now, goes back to P2P and doesn't change. Have the 2 being 2 different games. Eve Online, and Eve Slim or something. Name pending.

Jonah Gravenstein wrote:
Can we please have this explained in a coherent manner, because at the moment it's a mishmash of terrible ideas wrapped in a coating of fecal icing.


That is the POINT. Go read my original post. You people kept focusing on the horrible idea and skipping the better, clean, and more useful idea. Are you all stupid or something? Read the ENTIRE thread, Read EVERY post, and Everything IN every post. Not just read the newest one by a person and latch onto whatever they said without any context!
I did read the original post, the content is shite, shows a clear misunderstanding of the nature of the game and the suggestions contained therein are the antithesis of what Eve is.

There are no better, clean or useful ideas contained in this thread, they're all crap.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Rhaegon Aesir
The Scope
Gallente Federation
#25 - 2017-05-21 12:18:38 UTC
Ok, this legit made me laugh.


RainbowDashC22 Shiratori wrote:
And why should I learn about the game.


If you are going to suggest sweeping changes to the game, such as disabling PVP or splitting up the game into two different games, then perhaps it would be beneficial to at least have some slight knowledge on how the game works. :)

RainbowDashC22 Shiratori wrote:
In all the years I've played the game, I've never once had to leave High Sec.


A blatant lie, your killboard shows ship losses in both Lowsec and Wormhole space. Also, if you really only do play in and know about Hisec, why do you think that qualifies you to make suggestions for splitting the entire game in two? What about people in other areas of space that this will effect?

RainbowDashC22 Shiratori wrote:
And yet I'm richer, more trained, and have better ships than most people in My Corp, which originally was a Null Sec Corp before getting overwhelmed by a bigger alliance and had to move up to High Sec.


Hahahahaha. OK first of all, being rich doesn't mean anything, and all subbed characters train at the same rate, so I'm not quite sure what your point is here. Also, judging by your killboard, you do not, in fact, have good ships or a lot of ISK. I mean, a few days ago you lost a T1 fit retriever with no rigs. That's not exactly rich person material...most nullsec miners at least T2 fit their ships, and many use T2 Exhumers.


Now, as for your actual idea, splitting Eve into two games, one with PVP and one without...answer me this. If all the carebears like you move to the Safe server, and all the PVPers stay in the current server, then who exactly is going to buy the minerals that you mine? There will be 0 demand for new ships, since the only reason ships will get destroyed on your server is if they miscalculate while doing PVE and get blown up by rats. You can mine all day, but if nobody buys your minerals, there's not much point, is there?
Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2017-05-21 12:47:54 UTC
Just wanted to throw something in here,

The game isn't stagnant because there are too many wolves and too few sheep, it's the complete opposite. Too few wolves and too many sheep.

Fewer players are pvping. Destruction of player ships is down. Players are bored.


Think about it. If everyone is wolves, then the wolves will eat eachother. If everyone is sheep, nothing happens. At all. The game dies a slow boring death.

The latter is what is happening now.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

RainbowDashC22 Shiratori
Deep Core Mining Inc.
Caldari State
#27 - 2017-05-21 12:59:02 UTC
Rhaegon Aesir wrote:
RainbowDashC22 Shiratori wrote:
And yet I'm richer, more trained, and have better ships than most people in My Corp, which originally was a Null Sec Corp before getting overwhelmed by a bigger alliance and had to move up to High Sec.


Hahahahaha. OK first of all, being rich doesn't mean anything, and all subbed characters train at the same rate, so I'm not quite sure what your point is here. Also, judging by your killboard, you do not, in fact, have good ships or a lot of ISK. I mean, a few days ago you lost a T1 fit retriever with no rigs. That's not exactly rich person material...most nullsec miners at least T2 fit their ships, and many use T2 Exhumers.


I don't use Rigs on the Retriever cause I knew it was Carboard and not worth the money. And I don't have T2 Exhumers trained yet, cause never saw a point. Till that code Member killed me, I've only ever needed to use a Retriever which mines more, faster, and can stay out longer without needing to head back.

Why get something else, before I died to Code, when the Retriever is just plain better for my needs?

As for the going into Low Sec, you are correct and that is bad wording on my part. I have never done anything besides going INTO Low, Null, and WH space. I have never mined, never done missions, never bought anything. I have scouted WH space when a Wormhole appears in my High Sec system, only ever mined once for about 2-3 hours then left, never did Data/Relic sites, or engaged in PvP, or anythign else in there. And only ever Entered Low Sec very few times cause I was forced to, to get to an isolated Map to collect a package for a Carrier Contract.

I never do any 'Progress', or 'Activities' in Low, or Null Sec. In fact, I've only ever been in Null Sec once, and that was a few days ago. One of the Wormholes I was exploring had an Exit Hole I went through to see where it led and found myself in a Null Sec map. I instantly turned around and went back home in High Sec and never entered into that Wormhole again, which collasped 4+ hours later.

As for better ships, most of the people in the Corps are using T1 basic ships, and not many even able to get up to Battleships. Meanwhile I have 2 fully stocked Rokhs with full T2 equipment and weapons, along with 2 T1 Logi Cruisers for both Armor and Shield where as only 1 other person in that corp has a basic T1 Logi ship.
---
My point was, that they were in Null Sec, and I was in High Sec, but I was better off than they were when it should have been the other way around. They should have had access to much better ships, and much more money than me since the stuff in Null were worth a lot more. But they weren't.

Rhaegon Aesir wrote:
Now, as for your actual idea, splitting Eve into two games, one with PVP and one without...answer me this. If all the carebears like you move to the Safe server, and all the PVPers stay in the current server, then who exactly is going to buy the minerals that you mine? There will be 0 demand for new ships, since the only reason ships will get destroyed on your server is if they miscalculate while doing PVE and get blown up by rats. You can mine all day, but if nobody buys your minerals, there's not much point, is there?


There actually is a point. Since the game would be PvE focused, could make the PvE much more deadly. Take High Sec Asteroid Belts right now In 0.5 System you're going to see what. At most maybe 4 little rats spawn in, not able to do much damage to a Retriever and 5 little T1 Hobgoblins are going to wrecks them easily within seconds.

How about instead changing it up to Incursions levels, with Battleships and Cruisers Rats warping in where 5 T2 Light Drones aren't enough and unlike you, they are fitting for PvP so they have Warp Disrupters to prevent warping away. Where solo mining is no longer a thing and need to be in groups and Corps to mine together and hold off against PvE factions.

Could have more PvE events. Stronger Rats which give better rewards, needing fleets of ships banded together to defeat them and so on. There are many things you can do to 'force' people to lose ships and items and need them replaced. Especially if to get the much better stuff, it's much more harder to get without high risk of multiple people dying.

How about in Wormholes the Sleepers don't just Wait for you to 'Warp' to most of the Anomalies, but are already spawned in, and Patrolling around with a Small tick every 20-30 minutes or so for them to have 'Scanned you down' and a small fleet instantly warp in right on top of you if you aren't cloaked like a player that Scans you down with Combat Probes can.

Basically there can be a LOT of PvE changes added in to the Demo/PvE version. And if people want the PvE to be easier, they have to pay to switch over to play the PvP version which has easier PvE, but full of PvP people which are much much worse than any PvE NPC Rat.
Lugh Crow-Slave
#28 - 2017-05-21 13:07:24 UTC
this guy does understand that all of eve is pvp right?

even the PvE parts? eve already marries PvE with PvP there is nothing you can do in eve that does not in some way put you in competition with others
Thor Chanlin
Federal Navy Academy
Gallente Federation
#29 - 2017-05-21 13:13:33 UTC
of course most or even all of you are right, from your hardcore perspective but from a newbie or causal player point of view
EVE is not for me,

likely also, new and causal player are the ones who pays because they do not have the time to mine enough for PLEXs
provided you can keep them in long enough

it may be interesting to find out from all the free mmos out there, who pays the most bills
PVP or PVE

the trick is how to compromise enough to be able to keep players and yet satisfy the ideals

ultimately, ideals may not keep EVE afloat for ever

likely most EVE players are male

why miss out on half the entire world population?

so we need a more gentle form of EVE as well
whatever the method to achieve it

EVE starts with PVP from the beginning but still unable to do a more friendly PVE

star citizen and other similar starts from role play and PVE and of course will move into PVP eventually

since their main base can accommodate everyone and allow those who want to PVP to move into PVP later
they will end up having a lot bigger customer base and can likely provide better experience at a much faster rate

if it really happens, it will be too late for EVE gamers and all their years of investing in EVE
so it is better to try out practical scenarios now while the " sheeps " are still willing
before we end up getting " wolfs " pretending to be " sheep " to test new market strategies
Lugh Crow-Slave
#30 - 2017-05-21 13:18:48 UTC  |  Edited by: Lugh Crow-Slave
Thor Chanlin wrote:

likely most EVE players are male

why miss out on half the entire world population?

so we need a more gentle form of EVE as well




careful now your sexism is showing
Rhaegon Aesir
The Scope
Gallente Federation
#31 - 2017-05-21 13:35:12 UTC
Ah okay, I see. So you want CCP to suddenly invent super-hard and challenging AI, and then make it exclusive to your carebear server. And somehow that will destroy just as many ships as are being destroyed now, and that will mean people will buy minerals?

PVE will always be min-max and farmable. Making harder sites will simply mean that you will be forced to use bigger and more expensive ships. It will not increase the amount of ships destroyed, and certainly not to anything near the gigantic levels that PVP currently does. My point stands, without massive player destruction of assets, there will no demand for new assets. AI will never come even close to destroying enough to make demand for new ships and items.


Quote:
Meanwhile I have 2 fully stocked Rokhs with full T2 equipment and weapons, along with 2 T1 Logi Cruisers for both Armor and Shield


Hooooly ****, TWO whole battleships? You're loaded!

...it sounds like your corp is simply full of dumb people who don't know how to play the game. The reality is, even the poorest people who live in nullsec have billions of ISK, dozens of battleships, and hundreds of other ships. The fact that you think two battleships is significant just proves that you really have no idea what your are talking about.

Quote:
Where solo mining is no longer a thing and need to be in groups and Corps to mine together and hold off against PvE factions


What if I told you that this already existed, and people banded together in groups and corps to mine together and hold off against this mysterious faction of entities known as "Other Players".

...

Seriously I mean, you are asking for less danger from players, but at the same time more danger from increasingly Player-like AI, with patrols and attacks, and more. Do you not see how self contradictory this is?
Thor Chanlin
Federal Navy Academy
Gallente Federation
#32 - 2017-05-21 13:36:34 UTC
so if it is so good and "everyone" is enjoying it, after years, player numbers remain static
that speaks volumes even assuming it is a true figure
Hiasa Kite
Brutor Tribe
Minmatar Republic
#33 - 2017-05-21 13:39:24 UTC
Thor Chanlin wrote:
of course most or even all of you are right, from your hardcore perspective but from a newbie or causal player point of view
EVE is not for me,

EVE is infamous for its harsh learning curve. It's not that the game is hard, though, it's just that it's quite discouraging losing fights when you didn't know about some game mechanic the enemy used against you.

I've always been a fan of doing as much as possible to encourage players to learn how to play. These efforts should come from CCP and the player base.

Quote:
likely also, new and causal player are the ones who pays because they do not have the time to mine enough for PLEXs
provided you can keep them in long enough

Loads of people pay a standard subscription, not just the newbros.

Quote:
it may be interesting to find out from all the free mmos out there, who pays the most bills
PVP or PVE

PvE. But then, PvE content requires constant update and progression, which isn't required for PvP content. Different incomes, but different operational costs.

Quote:
likely most EVE players are male

I heard 95%. No idea if there's any truth to that. It wouldn't surprise me, EVE is one of the nerdier games out there and that doesn't seem to float with women.

Quote:
why miss out on half the entire world population?

so we need a more gentle form of EVE as well

Sexist, much? I don't think women shy away from EVE because it's hard.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#34 - 2017-05-21 13:40:15 UTC
Quote:
EVE starts with PVP from the beginning but still unable to do a more friendly PVE

Wrong. PvP is almost trivial to avoid for those that don't want to take part in space violence. Like I said, it's less a matter of not being able to avoid PvP and more of a matter of learning how.

Quote:
star citizen and other similar starts from role play and PVE and of course will move into PVP eventually

They're not PvP sandboxes. EVE is. There are very few such games on the market and IMO the fact it's so small is due to a lack of a clear progressive vision within the industry, rather than a lack of interest from the public.

Quote:
since their main base can accommodate everyone and allow those who want to PVP to move into PVP later
they will end up having a lot bigger customer base and can likely provide better experience at a much faster rate

We've covered this: PvE MMOs attract a larger player base, but require much more dev time to stay competitive.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Daichi Yamato
Jabbersnarks and Wonderglass
#35 - 2017-05-21 13:49:36 UTC  |  Edited by: Daichi Yamato
Thor Chanlin wrote:
so if it is so good and "everyone" is enjoying it, after years, player numbers remain static
that speaks volumes even assuming it is a true figure


Because they nerfed pvp.

Wardecs used to be cheaper and easier to do. Ganking used to be cheaper and easier to do. Hunting players used to be much easier than now. AWOXing used to be easier.

Subscriptions went up every year until wardecs were nerfed. Ganking has always been gradually nerfed. Nerfing watchlists was a colossal mistake without something to replace it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Thor Chanlin
Federal Navy Academy
Gallente Federation
#36 - 2017-05-21 13:59:51 UTC
Do Little wrote:
Not sure if OP is playing the wrong game but he is certainly playing Eve wrong! I am an industrial player with operations in both highsec and nullsec. I haven't lost a ship in highsec in more than 2 years, more than a year in nullsec. All my losses were lack of knowledge - I learned from them and now I still earn an occasional kill right but no loss mails!

I ran a multibox ice mining fleet for months in highsec without a problem. A skiff can easily fit a 100K ehp tank and CONCORD shows up in 20 seconds. Gankers aren't going to sacrifice the kind of fleet needed to kill a properly fit skiff unless it's personal! In lower security regions you should expect PVP but a skiff can deliver 250 dps with drones. A mining fleet can, and occasionally does, turn the tables on an attacker.

T2 transports can fly around highsec with virtual impunity. Flown properly, Blockade Runners are very difficult to catch and DST's are very difficult to kill.

Eve is a game where choices you make will affect the risk / reward balance. The way you fit your ship, the way you fly it and the value of cargo you carry will determine how safely you can travel. An occasional loss is inevitable - build it into your business plan and don't worry about it.


yours is a typical response of a EVE hardcore player, it is easy, see i make it and now i am good, of course, since you take the time and effort to do it, it is no longer a game, it has become a kind of job or hobby likely

how many of such you are there, are you even paying any real money to EVE?
if not, then you are a parasite and not a fund contributing player
then of course, you dont want to change EVE, you have taken all this trouble, why should it be easier for anyone else?

how about the causal players who would rather buy than mine for plex
they do not the time or even the interest to be hardcore, to learn all the innards and just want to enjoy other aspect of EVE

once people start forming emotional attachment to their stuff in EVE, which is a good thing because it will make them enjoy more
but also, shatter them when they get hit the first time even thought they have been repeated warned

it is like someone playing with dolls and being told that it will be taken away
and when it happen, it was such a bad experience that they cry

how many recover from this and how many remain to become hardcore, that is the question
the answer maybe found from the number of players over the years

i have been thru i think a third of EVE with a character with most attr at level 5 and above
but it is increasingly looking like work instead of fun,even thought i buy plex instead of mining it

so i give away all my EVE stuff and just drop in once a year to see if it is better, better as in more causal friendly
this time, something worst is happening, not only everything same same, but i am getting socket disconnect for the first time
every hour or two
fatal in a PVP situation, so bye bye EVE
Danika Princip
GoonWaffe
Goonswarm Federation
#37 - 2017-05-21 13:59:58 UTC
RainbowDashC22 Shiratori wrote:

As for better ships, most of the people in the Corps are using T1 basic ships, and not many even able to get up to Battleships. Meanwhile I have 2 fully stocked Rokhs with full T2 equipment and weapons, along with 2 T1 Logi Cruisers for both Armor and Shield where as only 1 other person in that corp has a basic T1 Logi ship.


Literally less than half a bil in ships. This is not an achievement.

Nor is refusing to use rigs to make your cardboard mining boat less cardboard, or a better miner. Or just...using a better ship in the first place. Ever heard of a Mackinaw? (Or a skiff, like a sensible person)


You're asking for super duper rats that people will simply buy skiffs and completely ignore as some kind of an alternative to PVP. I don't think you know how this game works.

Star citizen is never going to be released, so I really don't think EVE is in any kind of danger from it. That said, there is roleplay in EVE if you look for it. Provi is a good place to start.



Your friends in nullsec being bad at eve doesn't mean a great deal. I build ships for sale to my alliance in the back end of Delve, T2 fit battleships are really not anything to shout about. I sell enough of the things.

Nobody ever tells new players to try and mine for plex. People with rorquals mine for plex, people with ventures should find something actually fun to do.


And we already have a demo version, it's called alpha clones.

I'm pretty much certain you're playing the wrong game, to be honest.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#38 - 2017-05-21 14:13:06 UTC  |  Edited by: Hiasa Kite
Thor Chanlin wrote:
Do Little wrote:
Not sure if OP is playing the wrong game but he is certainly playing Eve wrong! I am an industrial player with operations in both highsec and nullsec. I haven't lost a ship in highsec in more than 2 years, more than a year in nullsec. All my losses were lack of knowledge - I learned from them and now I still earn an occasional kill right but no loss mails!

I ran a multibox ice mining fleet for months in highsec without a problem. A skiff can easily fit a 100K ehp tank and CONCORD shows up in 20 seconds. Gankers aren't going to sacrifice the kind of fleet needed to kill a properly fit skiff unless it's personal! In lower security regions you should expect PVP but a skiff can deliver 250 dps with drones. A mining fleet can, and occasionally does, turn the tables on an attacker.

T2 transports can fly around highsec with virtual impunity. Flown properly, Blockade Runners are very difficult to catch and DST's are very difficult to kill.

Eve is a game where choices you make will affect the risk / reward balance. The way you fit your ship, the way you fly it and the value of cargo you carry will determine how safely you can travel. An occasional loss is inevitable - build it into your business plan and don't worry about it.


yours is a typical response of a EVE hardcore player, it is easy, see i make it and now i am good, of course, since you take the time and effort to do it, it is no longer a game, it has become a kind of job or hobby likely

He's not opposed to changes, he's opposed to the game being shattered to address a problem that doesn't exist.

As I said, EVE should be easier to learn, but that doesn't mean breaking it for people who do know how to play it.

Quote:
i have been thru i think a third of EVE with a character with most attr at level 5 and above
but it is increasingly looking like work instead of fun,even thought i buy plex instead of mining it

Try something different, always play for fun, don't let EVE feel like a job.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Do Little
Bluenose Trading
#39 - 2017-05-21 15:17:37 UTC
I'm inclined to believe OP is playing the wrong game. If you want to login occasionally and be entertained - you're looking for a theme park, not a sandbox.

Eve has a steep learning curve and mistakes hurt - loss is real. But when you master some aspect of the game, you've accomplished something - it feels good!

Eve is social. You're interacting with other players whether you realize it or not - everything you buy or sell flows through a player driven market. People cooperating or competing, using the minimal tools CCP provides to build stuff or blow it up - both are essential components of a player driven economy, not much demand for produced goods unless stuff is destroyed. Competition doesn't have to be on the battlefield - markets in Eve are incredibly competitive.

Most of all Eve is the meta game - politics, diplomacy, strategic planning - a lot of game play takes place outside the client!

For me, Eve is definitely a hobby. A 3D chess game with thousands of players who can help or hinder, deliberately or accidentally. Not everyone wants to play that kind of game but those of us who like it - like it a lot!

Blade Darth
Room for Improvement
Good Sax
#40 - 2017-05-21 15:22:10 UTC
Thor Chanlin wrote:

1) create a new class of really tough ships for PVE palyers, that only can be brought by real cash or some type of credits that cannot be earn in EVE

2) these class of ships which are just souped up version of existing ships can be destroyed if enough firepower is deployed
so that will still allow ganking to happen but will required a big fleet

3) these ships once destroyed can be redeemed by in game insurance but will be gone forever if not insured, so the risk element is still intact
1) Because having something that' better and can't be obtained with in-game currency is not p2w at all.
Guess who will buy those ships first and use them for pvp.

PVE content is TOO easy as it is (thanks to guides, newbro corps, insanely cheap faction modules and player meta), you don't need tougher ships to do it. And there is very tanky options for industrialists too. Try to gank a 100k ehp cloaky nullified tengu or a 10 bazyllion overheated ehp blockade runner in HS. You need a professional decloaker, insta-lock and 15 tornadoes to do it. Unless he is on autopilot or sits afk on Jita undock there is virtually no way to do it.
The procurer/ skiff has been mentioned and can sport a battlecruiser/ battleship tank. Doubt CODE will sacrifice 3 taloses or 20 catalysts to kill a barge worth 30 mil. And even if they do, scoop their wrecks and you make 50 mil in salvage.

I assume those ships would be t2 or t3 so very, very little insurance payout (ergo- no one would care about it) and risk-reward ratio would be severely out of wack. It already is with some ships.

Appealing to ultra-casual players that don't want to learn the mechanics would kill the game, and idk. what's wrong with using 2 brain cells to try to be safe (if you want to). There is tools in the game to allow 99,99% safety (remaining 0.1% is falling asleep, lag, bug, going afk or DC).


1/10
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