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"Bootstrap" notions, entire new temporary regions to justify it

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grgjegb gergerg
School of Applied Knowledge
Caldari State
#21 - 2017-05-11 20:56:41 UTC
Rhaegon Aesir wrote:
...

You're being deliberately obtuse now.

Of course the large groups are going to mob the thing, and bring back the shiny whatever. All your points about random newbie are invalid, because it would be trained-skill based, and a random guy would have to BUILD the titan to bring it back. Good frickin luck creating the infrastructure and acquiring materials, and actually building the thing, while not even having a cyno alt or belonging to a group. https://en.wikipedia.org/wiki/Straw_man

And you completely missed the point ANYWAY. The titan is just an example of making a vehicle that could even make it back, CARRYING the shiny. Like a BPO or BPC for something ultra-rare. Yet, if this kind of thing introduces more copies, it won't be completely unobtainable, just stupidly expensive.

And no, this NOT actually designed to try and force the entire population of EVE to gold-rush the thing and abandon everything. This is not a bug, this is a core design feature. Instead of your 50mil Keres, you're going to have to make do with a T1-fit Griffin (once you build it, and the modules), until someone actually gets production off the ground.

This is mostly about getting production going, starting from pods that can generate noobship, noobships that can make crappy refineries and factories, factories that can make T1 stuff, and then upwards from there. Until a few people bring back titans, destabilizing the star and killing everyone and everything. Rocks fall everyone dies, retry (Y/N)? Of course, the time from pod to titan job finishing is pretty long, especially if people abort the titans.

All while the other groups do the same thing, and try to find and sabotage everyone else at the same time. And nobody has access to a seeded market while they do it. I think that could be interesting. And it would certainly mix things up.

It's intended to be a challenge, and it's not about dragging everyone there kicking and screaming.
Rhaegon Aesir
The Scope
Gallente Federation
#22 - 2017-05-12 11:15:56 UTC  |  Edited by: Rhaegon Aesir
grgjegb gergerg wrote:

You're being deliberately obtuse now.

Of course the large groups are going to mob the thing, and bring back the shiny whatever. All your points about random newbie are invalid, because it would be trained-skill based, and a random guy would have to BUILD the titan to bring it back. Good frickin luck creating the infrastructure and acquiring materials, and actually building the thing, while not even having a cyno alt or belonging to a group. https://en.wikipedia.org/wiki/Straw_man


Wait, what? You're literally telling me straight up that newspace is only content for the elite 1% of eve, and everyone else can go **** themselves. Wew lad, did you even think about this at all before you wrote it? "Of course the large groups are going to mob it and win every time, newbies and literally anybody without the skills to fly a Titan and multiple accounts might as well just stay home and not even try." Man, I thought you were at least trying to make some decent content for EVE players here, but you're straight up just asking for the rich to get richer and the rest of us to get ******.

Dude. In literally every other area of space, you can start as a day 1 newbie and do things. Mining, exploring, hauling, missions, etc. Except your new space. **** all the alphas and the subcap pvpers and literally everyone without the resources and skills for a Titan. They aren't welcome in this space, this space is only for titan pilots and their friends. How entitled must you be to demand content and ccp dev time for things that 99% of the game will never touch or see?

You know what will happen in your space? The large null groups will sweep in, eliminate the competition, and min-max it to the point where it won't even last a month before it gets supernovad. 99% of eve won't even bother to go visit your space since it serves absolutely no purpose, because as you said yourself, if you don't have multiple accounts for cynos, a large null group to back you up, and the skills to build and fly a Titan, there is literally no point to even try, since everything will just explode after a month.

Sure, maybe some wide-eyed space minecraft wannabe like you will go try their luck. You'll soon find yourself frustrated however, as your "T1 fit griffin" gets repeatedly blobbed and evaporated by Goons and PL running around with 100+ griffins. And then you finally somehow manage to make it up to a battleship 3 weeks later, and you're feeling pretty good about yourself, and then suddenly everything explodes because, surprise, Goons figured out how to min-max and game the system like literally every other aspect of EVE.

grgjegb gergerg wrote:

And you completely missed the point ANYWAY. The titan is just an example of making a vehicle that could even make it back, CARRYING the shiny. Like a BPO or BPC for something ultra-rare.


Doesn't matter what it is. If it is anything even mildly worth obtaining then I guarantee you that the large groups will just farm it to oblivion. Just look at the price of pirate battleships right now. They're supposed to be rare, but they are farmed to the point where they are almost cheaper than their T1 counterparts. Don't tell me that you can create an item that is somehow super valuable and then not expect large groups to just roll over everything and everyone to farm it.

grgjegb gergerg wrote:

And no, this NOT actually designed to try and force the entire population of EVE to gold-rush the thing and abandon everything. This is not a bug, this is a core design feature. Instead of your 50mil Keres, you're going to have to make do with a T1-fit Griffin (once you build it, and the modules), until someone actually gets production off the ground.


So it's designed to be content for that 1% elite of eve to make them even richer. Big group comes in and wipes everyone out, gets shiny, rinse and repeat. What about the rest of us? Is it just "Too bad, you don't get to have fun" for everyone else?

Also, what makes you think anyone will even set up production and open up a market? That means competition for the shiny, and that's bad. No, nobody will sell you things, groups will hoard resources to themselves and you'll find yourself constantly in a shitfit t1 frigate searching for the blueprints and minerals you need while large groups blow you up with 100 properly fitted t1 ships.


grgjegb gergerg wrote:

I think that could be interesting. And it would certainly mix things up.


In THEORY, yes, sure. A lot of things sound good on paper. In theory it was a good idea to make CONCORD tankable too, and look where that got us.

The reality is that, while YOU might not have access to a seeded market, and will be stuck in ****** frigates, Goons will already have an entire network going, and they will share modules and parts between them for maximum efficiency. Then they'll come around with 100+ ships and absolutely wreck your tiny little refinery and frigate, and now youre back to 0 while their power snowballs. That's the reality.

grgjegb gergerg wrote:

It's intended to be a challenge


There are already plenty of challenges in EVE, just because this one is different does not make it good.


IN CONCLUSION: If you absolutely MUST make current space even emptier, and you just HAVE to split the playerbase even further, at least do it in a way that doesn't simply turn it into a new farming grounds for null blocs. As it stands, you want an entire new area of space that is only feasibly accessible to 1% of eve. It is nothing more than your "Minecraft in Space" fantasy, and a huge "**** you" to everyone who isn't a titan pilot in a giant null bloc. NO THANK YOU.
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#23 - 2017-05-13 06:46:27 UTC
I have removed a reply that was not constructive.

Quote:
23. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.

This board is for ideas. Some of them you will like, some of them you won't. However, replies to ideas should be constructive at the very least. Simple stating something is "terrible" or "fantastic" adds no value to the discussion.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

grgjegb gergerg
School of Applied Knowledge
Caldari State
#24 - 2017-05-13 07:03:24 UTC  |  Edited by: grgjegb gergerg
Rhaegon Aesir wrote:
things

No, that's pretty much precisely the opposite of what I said.

You keep doing this strawman argument thing, taking things sideways, then complaining that things are sideways. Yes, if you take something, interpret it in a stupid fashion, it's quite easy to point out that the interpretation is stupid.

I'll try and spell it out. AGAIN. Please TRY and pay attention this time? Rather than responding to each paragraph separately?

Everyone jumps in in pods, and starts with T1 gear once they build it. A newer player won't be going up against T2 hulls with full T2 modules right away. Everyone will be running around like chickens with their heads cut off, trying to get T1 gank squads going, or whatever, to kill everyone else before they can do the same. A little distance will help here, perhaps some un-built gates? I'm not sure on the exact numbers that would work best. Perhaps this new area plays a little more loose with blueprints, and players can use pirated-copy blueprints or something (cheaper in the new area only, more destructible, and probably ultimately doomed anyway.)

And a noob in a Venture will be VERY USEFUL, rather than useless. Everyone is gonna need lots and lots of minerals, even to start.

You also said that nobody will do it. Then you said that the large nulls groups will all swoop in and do it. Which is it? And if they're all off doing it, what's going to happen to any Sov space they own? If people threaten that, it'll likely pull some back.

This is not just a race to board a titan. No, you have to build a T1 support base. Then you have to build planetary infrastructure to get goo. Then you have to get a Citadel made, probably. Then you can start on the real production, moon mining and all that fun stuff. Then, once you've got a good industrial base, you can start supercapital construction.

All while everyone else who sees anyone ahead of them tries to sabotage their stuff.

Titans. T2 stuff. Construction. Various other things. Sure, you're gonna need a few high-skill guys to fill those slots. But those guys are gonna need a LOT of stuff to do it.

You made one good point: it's entirely possible that one large group will try and monopolize it. Since that happens so often in nullsec, what with it all being owned by one massive alliance. Except for that it's NOT all owned by one alliance, is it? People don't work together, and I'm fairly certain they can't.

Besides, each of these groups is going to want to get the objection out, whatever it is. Many people could make a LOT of ISK by just selling them materials. The carrot at the end is the introduction of limited BPOs for stuff, rather like the old T2 BPOs, except this is determined by effort (or $$ invested in PLEX, I guess...) instead of by random. And to get it, who knows how much ISK people would invest, to get materials that they can't just freighter in from trade hubs? Or maybe some other shiny. It doesn't really matter, does it?

So which is it? Is it going to be mobbed by large alliances, or ignored completely? Sure, people are going to go around ganking. Are you suggesting that the current system in EVE is all about fair fights? (Spoiler: at least a couple of the fights in EVE today weren't very fair. I know this because I am psychic, maybe.)
Danika Princip
GoonWaffe
Goonswarm Federation
#25 - 2017-05-13 10:50:33 UTC
500 goons go over with a detailed plan worked out of exactly what the fastest way to get the titans made is. (I assume you have them all build ventures, then procurers then make optimised PI setups to build the relevant ECs.)

I'm not sure we'd notice five extra titans, but really, is anyone else going to be able to compete with an organised group of high SP, experienced nullsec players who have everything worked out in advance?

Why buy materials when you can have one guy bring his multiboxing mining fleet over?

And why would you say people can't work together? Minor detail: people have been woring together in eve in ever larger groups since day one. Five hundred people, even one hundred people, working together to ruin this new space for everyone else?

Who wouldn't?
Rhaegon Aesir
The Scope
Gallente Federation
#26 - 2017-05-13 12:26:42 UTC
Can you please point out where I'm strawmanning you? You proposed an idea, I show you what will happen if your idea becomes reality, and why this is a bad thing. You yell "STRAWMAN" without pointing out where the strawman is, and think that somehow makes your idea better. ???

I was going to go through your whole paragraph again but since you asked nicely I'll just respond to a few main points.



grgjegb gergerg wrote:
You made one good point: it's entirely possible that one large group will try and monopolize it. Since that happens so often in nullsec, what with it all being owned by one massive alliance. Except for that it's NOT all owned by one alliance, is it?


...

Do you want to know why the entireity of Null isn't owned by a single entity? It's because there are 3524 Null-Sec systems in EVE.

Do you plan to add 3524 new systems to your newspace? If you do, your idea has far more problems than I originally thought.

Also, if you knew anything at all about Nullsec politics, you would know that it is largely dominated by 3-4 big groups, and everyone else is either subservient to or allied with, these large groups. Hell, up until the big World War Bee, it was pretty much TWO groups.


grgjegb gergerg wrote:
People don't work together, and I'm fairly certain they can't.


Do you even play the game? Giant alliances with 10s of thousands of players fly together with fleets consisting of hundreds of the largest and most expensive ships in the game...and you want to tell me that players "can't" work together?


grgjegb gergerg wrote:
The carrot at the end is the introduction of limited BPOs for stuff, rather like the old T2 BPOs


BPO's are, by definition, unlimited. T2 BPO's caused one of the biggest scandal's in EVE's history. You don't want to go there, trust me.


grgjegb gergerg wrote:
So which is it? Is it going to be mobbed by large alliances, or ignored completely?


You're...you're completely missing the point. NEITHER of those are good outcomes, but they ARE the only possible outcomes.

Either your space is attractive or it isnt. If it is, it will be blobbed and pointless for most of us. If it isn't, nobody will use it, and it'll have been a gigantic waste of dev time.

See, here's the thing you don't understand. I get that you want to create a level playing ground, a fresh start, like the original days of EVE. The problem is, that groups are ALREADY established, unlike the early days of eve, where it was a complete clusterfuck. People didnt know how the game worked, people didnt trust each other, it was the wild west. But you can't recreate that now, even if you wipe the entire EVE server. People know how things work, they have things figured out with mathematical precision, they trust each other and they work in large groups which communicate outside the game.

So you tell me, how its a good thing if it gets mobbed by large alliances? And tell me, how is it good if it gets ignored almost completely? Or explain to me how there is some middle ground, because if there is one, I sure don't see it.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#27 - 2017-05-13 20:14:33 UTC
Rhaegon Aesir wrote:
Can you please point out where I'm strawmanning you? You proposed an idea, I show you what will happen if your idea becomes reality, and why this is a bad thing. You yell "STRAWMAN" without pointing out where the strawman is, and think that somehow makes your idea better. ???

Quote:
Wait, what? You're literally telling me straight up that newspace is only content for the elite 1% of eve, and everyone else can go **** themselves.


That, and the other post where you complained that newbies can't fly titans, therefore the entire idea was bad.

Is your entire argument based around "teamwork OP"? Because it seems like that's about it, at this point.

Because ok, sure, if a few thousand people throw themselves at something, it's really hard to keep them from winning. There's not many games or parts of games where that is NOT true.

Perhaps the pods drop in different systems, based on population? Or later people drop in outer systems with some sort of travel restriction in place? I played Travian once, and the initial players spawned in the center, and later players spawned in further and further, protected from the core of titans by mere distance?

And it's hardly free titans. The player effort involved is the same, and it will probably be HARDER and more expensive to do it a new area.
Linus Gorp
Ministry of Propaganda and Morale
#28 - 2017-05-13 20:21:31 UTC  |  Edited by: Linus Gorp
OP, go back to WoW and never come back to EVE.

Danika Princip wrote:
I'm not sure we'd notice five extra titans, but really, is anyone else going to be able to compete with an organised group of high SP, experienced nullsec players who have everything worked out in advance?

http://i.imgur.com/mXyupD1.gif

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Rhaegon Aesir
The Scope
Gallente Federation
#29 - 2017-05-13 23:46:24 UTC  |  Edited by: Rhaegon Aesir
grgjegb gergerg wrote:
...


Ok so I'm going to just stop replying to your paragraphs because you clearly don't see the problems with your idea. There are dozens if I want to be nitpicky, however I am going to pick the 3 main ones and lay them out for you. Hopefully you will understand now how your idea is fundamentally flawed.

1: Currently no space in eve has an "end goal". Your proposal, however, does. In Hisec, there is no be all, end all, reset button. In Lowsec, there is no be all, end all, reset button. In Nullsec, there is no be all, end all, reset button. In Wormholes, there is no be all, end all, reset button. If I put effort into infrastructure in any of these current spaces, I can rest assured that unless players come and attack me directly, I am safe. In your space, this is not true, as an arbitrary action by another player(I.E. the titan or shiny or whatever jumping back) can destroy everything and anything I've ever built, with no chance for me to defend myself. And before you say "oh but theres a chance to sabotage", there is a huge difference between being forced to take down another player's structures so that yours survive, and defending your own structures. This is exactly why I've been going on about big groups dominating your space; since in current EVE space there is no end goals or objectives other than "live and do what you want because its a sandbox", your new space has a CONCRETE GOAL to work towards. This means that, by definition, cooperation and large groups will win every time, since there IS a very specific and outlined goal which leads to the utter destruction of all assets and structures in this space. This is fundamentally against the principles of EVE.

Your space is completely different from every other area of space currently in eve because there is a be-all end all goal, and a reset to 0 button, and therefore it is a bad idea.


2:You have no concrete ideas at all, whatsoever. "Perhaps the pods drop in different systems" "Perhaps its simply a valuable item instead of a titan" "Perhaps its 1000 star systems, perhaps its 5, perhaps there are stargates, perhaps no". You have absolutely no idea how to make this idea even remotely balanced and fun, so you just throw out random "perhaps" and "maybe" clauses left right and center. If you expect CCP to even look at your idea remotely seriously, and not laugh it out into Jove space, you'll have to provide concrete ideas. I.E., noobships can produce refineries with stats like this, the end game goal is THIS specific ship class, the space is inhabited by THIS class of NPC's, etc. Nebulous ideas like what you've proposed now serve absolutely no purpose other than to deflect criticism, as you can easily dismiss it by saying "oh perhaps it won't be like that", or "well MAYBE it won't be a titan, it might be an entirely new class of ship!". You can't just keep on proposing "what-if" scenarios.

The extent of thought that you've put into this "idea" amounts to "I think this would be cool lol lets make this", and therefore it is a bad idea.


3:Your proposed idea demands the complete overhaul of numerous current game mechanics, with no apparent benefit other than "I think it would be cool lol". Corvettes would have to be somehow overhauled to allow the ability to spontaneously create structures from nothing, Pods would have to be overhauled to allow them to create ships out of thin air, numerous new subpar structures would have to be invented, IN ADDITION to creating and balancing an entire new area of space, with anywhere between dozens and hundreds of systems (as even you seem to have no clue as to what you want in that respect). This would take undoubtedly 1-2 YEARS of CCP dev time, during which progress on bugfixes, new ships, and other interesting content for existing space would come to a halt. This is unacceptable. CCP SHOULD NOT spend more time making current space even emptier and less interesting. CCP should spend their time fixing current issues, improving the UI, and adding new features that everyday players can use.

Your idea accomplishes literally none of these things, and further divides the playerbase, and is therefore a bad idea.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#30 - 2017-05-14 02:11:04 UTC  |  Edited by: grgjegb gergerg
So your new points, let me get this straight, are:

  • Something different would be bad, simply because it is different.

  • I have to nail everything down in stone, or it is automatically bad, as well. Leaving wiggle room for tuning and balancing is unacceptable.

  • Additions to EVE are bad, because they would be new stuff.

  • I don't really have much of a response to this, other than to just outright disagree. I think that something entirely new would shake things up, and hopefully interest people who are bored with the same old stuff. I think that if CCP nails it down properly, it could be balanced, and even iterated, as it can be reset and changed in each incarnation. I think that new stuff can be good.


    I know that people will jump on any specific numbers that I state, and use them to find reasons why stuff won't work. And apparently, if I don't cite specific numbers, it's just as bad. If something is new, it is bad. If something is not new, it is boring, and therefore bad. If something is added to EVE, that is bad. If nothing is added to EVE, that is again boring, and bad.

    At least CCP gets paid for dealing with this nonsense. P
    Alderson Point
    Federal Navy Academy
    Gallente Federation
    #31 - 2017-05-18 15:30:47 UTC
    grgjegb gergerg wrote:
    So your new points, let me get this straight, are:

  • Something different would be bad, simply because it is different.

  • I have to nail everything down in stone, or it is automatically bad, as well. Leaving wiggle room for tuning and balancing is unacceptable.

  • Additions to EVE are bad, because they would be new stuff.

  • I don't really have much of a response to this, other than to just outright disagree. I think that something entirely new would shake things up, and hopefully interest people who are bored with the same old stuff. I think that if CCP nails it down properly, it could be balanced, and even iterated, as it can be reset and changed in each incarnation. I think that new stuff can be good.


    I know that people will jump on any specific numbers that I state, and use them to find reasons why stuff won't work. And apparently, if I don't cite specific numbers, it's just as bad. If something is new, it is bad. If something is not new, it is boring, and therefore bad. If something is added to EVE, that is bad. If nothing is added to EVE, that is again boring, and bad.

    At least CCP gets paid for dealing with this nonsense. P



    You have a core of a lot of good ideas, Don't let the usual EVE forum "usual suspects" discourage you, if we left it to them, we would have the EVE we have now, and they would continually complain about it.Lol

    Keep thinking and Imagining, and passing those Ideas on, they do get seen.
    grgjegb gergerg
    School of Applied Knowledge
    Caldari State
    #32 - 2017-05-18 18:43:49 UTC  |  Edited by: grgjegb gergerg
    Alderson Point wrote:

    You have a core of a lot of good ideas, Don't let the usual EVE forum "usual suspects" discourage you, if we left it to them, we would have the EVE we have now, and they would continually complain about it.Lol

    Keep thinking and Imagining, and passing those Ideas on, they do get seen.

    Lol, thanks. I think something like this whole thing would hopefully be self-limiting.

    In that, a lot of players simply wouldn't bother, since they'd be down to T1 frigates for a while, AND most of the stuff there is doomed.

    But a lot of people could. If the usual suspects couldn't summon up the interest, that would leave the door open for everyone else. And all you're risking is a single, no-implant pod, and your time. Of those things, the most expensive is the time. (well, unless you're taking in super-expensive implants, if so, RIP your ISK. P)

    That, and prices would fluctuate wildly, people would need a lot of basic materials, and unless they work together more or less, nobody would really get ahead. The new area could see cheap "pirated" blueprints, without screwing up the larger game balancing. Venture-loads of ore could be incredibly valuable to people who are trying to build infrastructure, and money would change hands.

    That, and if it fails, it can be reset and retuned, or just scrapped without breaking the rest of the game.

    Or... yes, 500 organized people could pwn everything. C'est la vie, but has EVE ever been about making sure all the fights are fair?
    Rhaegon Aesir
    The Scope
    Gallente Federation
    #33 - 2017-05-19 12:22:57 UTC
    grgjegb gergerg wrote:

  • Something different would be bad, simply because it is different.


  • Guess it's time for me to start screaming strawman, or something. If you actually read any of my posts, you might realize that's not what I am saying at all. I am not saying that ALL new things are bad. I am saying YOUR new things are bad. Do you understand the difference?

    grgjegb gergerg wrote:

  • I have to nail everything down in stone, or it is automatically bad, as well. Leaving wiggle room for tuning and balancing is unacceptable.


  • There is no issue with you giving cold, hard stats and then changing them later when it becomes evident that they need changing. CCP does this all the time. The problem is, you're not leaving "wiggle room", you actually have no defined idea at all. Your entire idea is "wiggle room".

    Is it one system or are there many? What is this supposed valuable "shiny"? Is it a titan, if so what kind? What kind of structures will you be able to make? How and where do connections between systems appear? What kind of NPC will live in this space? How on earth is CCP supposed to look at this and create something, if even YOU don't know what it is that you are describing.

    grgjegb gergerg wrote:

  • Additions to EVE are bad, because they would be new stuff.


  • Again, no. Are you suggesting that all additions to EVE are good? Might I suggest then, a new type of space that only specifically I can access, in which I can safely make isk with no fear of being killed because only I can enter it. It is an addition to eve, and it is NEW space! But it's not meant for everyone, just like your idea, but that's OK, because it is new and therefore a good idea by default!

    grgjegb gergerg wrote:

    I don't really have much of a response to this, other than to just outright disagree


    And this, right here, is why your idea will never be even considered by CCP, and never so much as become even an inkling of reality. You are unable to respond to criticism, come up with counter points, or even change your idea slightly to make it more balanced and perhaps, a better idea. Your only response is "Well I think you're wrong".

    Good luck convincing anyone other than yourself of your ideas merits with that attitude.

    Linus Gorp
    Ministry of Propaganda and Morale
    #34 - 2017-05-19 12:40:41 UTC
    grgjegb gergerg wrote:
    What, you expect me to set everything in stone so someone can find one little part that doesn't work, and then claim the entire idea is trash?

    Reading the title is sufficient to call it a trash idea.

    When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

    Scialt
    Corporate Navy Police Force
    Sleep Reapers
    #35 - 2017-05-19 17:33:12 UTC
    As a simpler method that seems to largely do the same thing or something very similar:

    New class of wormhole that only allows corvettes (not frigates) through.

    Basically... you can only come through the wormhole in a starter ship.

    Yes... you can get in and out easier than your idea. Yes... you can carry whatever you can fit in your corvette cargo hold back and forth from empire. But you still end up with a very disconnected piece of space. You could even create a fixed set of wormholes that don't move to create a system closer to jump gates but without actual... gates. You'd essentially end up with a wormhole "constellation" that can only have stuff removed or brought in in very small quantities.

    I'm not sure about the idea itself... but if the idea was accepted it seems like an implementation of that sort would get you pretty close to what you want with only a single tiny addition in terms of mechanics (a wormhole that won't allow anything bigger than corvettes).
    grgjegb gergerg
    School of Applied Knowledge
    Caldari State
    #36 - 2017-05-19 19:16:55 UTC  |  Edited by: grgjegb gergerg
    Scialt wrote:
    As a simpler method that seems to largely do the same thing or something very similar:

    New class of wormhole that only allows corvettes (not frigates) through.

    Basically... you can only come through the wormhole in a starter ship.

    Yes... you can get in and out easier than your idea. Yes... you can carry whatever you can fit in your corvette cargo hold back and forth from empire. But you still end up with a very disconnected piece of space. You could even create a fixed set of wormholes that don't move to create a system closer to jump gates but without actual... gates. You'd essentially end up with a wormhole "constellation" that can only have stuff removed or brought in in very small quantities.

    I'm not sure about the idea itself... but if the idea was accepted it seems like an implementation of that sort would get you pretty close to what you want with only a single tiny addition in terms of mechanics (a wormhole that won't allow anything bigger than corvettes).

    Congratulations, I think you might be the first person to actually come up with a constructive response lately!

    Makes a lot of sense, for getting there. But even if people can carry corvette-loads back, that's a hole, and EVE players basically take ANY hole and run with it. If anything in the new area was unbalanced to make build-up easier, it shouldn't be brought back, so that it can't mess up the main areas.

    And of course, none of this should be jumpable by any capitals, except for leaving. Like building a special stargate and using it to jump a built capital out, but this destabilizes every sun in the area. (Hence why it's killed by any pirate, empire, or anyone, in known space.)

    As far as linking, I didn't suggest anything, simply because I'm not even sure myself. Like I put in the OP. Having static wormholes between systems, and the ability to build gates sounds nice. That way, you need to build up to scanner frigates to leave a system, and can invade with small ships, but you would need to build actual stargates to send larger ships anywhere.
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