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Player Features and Ideas Discussion

 
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Null is too static: lets make it more fluid

Author
Mr Kidd
Center for Advanced Studies
Gallente Federation
#1 - 2012-01-23 17:31:59 UTC  |  Edited by: CCP Navigator
Ok, since the null guys like to stick their nosesin our mashed potatoes over here in w-space I think it's time we try to bring the two groups closer together but without making one more like the other.

Destructible, Player Owned Stargates

Null players can build or destroy stargates. They can choose to route them to where ever with limitations that CCP can work with. That way routes become a bit more static. But they can't be changed once built due to gravitational calibration to the system they're connecting to. This of course requires 2 gates. One in originating system, one in destination. Each system has a limited number of gates it can support. Gates can be built by anyone, they are not sov dependent. The owners can charge a tax. Pretty much like PCO's currently. They don't have fuel requirements. Gates pull their energy from the arses of the people who jump through them. Who cares?

If a system doesn't have any gates the inhabitants can rely on w-space or jump bridges or cynos to move through. Same thing for enemies looking for such systems.

Don't ban me, bro!

baltec1
Bat Country
Pandemic Horde
#2 - 2012-01-23 17:33:28 UTC
We call them jump bridges
Karl Planck
Perkone
Caldari State
#3 - 2012-01-23 17:34:08 UTC
F&I is Arrow way

I has all the eve inactivity

Joe SMASH
You Got A Purty Mouth
#4 - 2012-01-23 17:36:55 UTC
What's to keep an alliance from popping all stargates that lead to their territory thus denying ::any:: attacking force entry (not even a cyno ship can get in to light initial cyno). Stargates should not be destroyed, ever. However, a hacking module to disrupt them temporarily would be a neat idea......
Mr Kidd
Center for Advanced Studies
Gallente Federation
#5 - 2012-01-23 17:41:04 UTC
Joe SMASH wrote:
What's to keep an alliance from popping all stargates that lead to their territory thus denying ::any:: attacking force entry (not even a cyno ship can get in to light initial cyno). Stargates should not be destroyed, ever. However, a hacking module to disrupt them temporarily would be a neat idea......


Nothing, other than they would be a PITA to do so. But, w-space would become more important. The two groups would have to work closer together in order to find that/those system(s).

Don't ban me, bro!

Jas Dor
Republic University
Minmatar Republic
#6 - 2012-01-23 17:41:12 UTC
Joe SMASH wrote:
What's to keep an alliance from popping all stargates that lead to their territory thus denying ::any:: attacking force entry (not even a cyno ship can get in to light initial cyno). Stargates should not be destroyed, ever. However, a hacking module to disrupt them temporarily would be a neat idea......


Probably the same way that Null alliances are invading the OPs WH space.
Andski
Science and Trade Institute
Caldari State
#7 - 2012-01-23 17:41:50 UTC
Joe SMASH wrote:
What's to keep an alliance from popping all stargates that lead to their territory thus denying ::any:: attacking force entry (not even a cyno ship can get in to light initial cyno). Stargates should not be destroyed, ever. However, a hacking module to disrupt them temporarily would be a neat idea......


then we'd just burn a spy to light that ~initial cyno~ heh

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#8 - 2012-01-23 17:45:03 UTC
Don't even need to burn anyone. Just light it in an empty system.
Renan Ruivo
Forcas armadas
Brave Collective
#9 - 2012-01-23 17:54:35 UTC
NO!

The world is a community of idiots doing a series of things until it explodes and we all die.

Joe SMASH
You Got A Purty Mouth
#10 - 2012-01-23 17:56:09 UTC
Andski wrote:
Joe SMASH wrote:
What's to keep an alliance from popping all stargates that lead to their territory thus denying ::any:: attacking force entry (not even a cyno ship can get in to light initial cyno). Stargates should not be destroyed, ever. However, a hacking module to disrupt them temporarily would be a neat idea......


then we'd just burn a spy to light that ~initial cyno~ heh


heh... touche

Are 0.0 people becoming more common in Wspace? (I honestly do not know)
Mr Kidd
Center for Advanced Studies
Gallente Federation
#11 - 2012-01-23 18:00:16 UTC
Joe SMASH wrote:

heh... touche

Are 0.0 people becoming more common in Wspace? (I honestly do not know)


Yes.

Don't ban me, bro!

Nicolo da'Vicenza
Viziam
Amarr Empire
#12 - 2012-01-23 18:00:50 UTC  |  Edited by: Nicolo da'Vicenza
i dunno, that sounds like wuss wormhole space where you either blob or collapse every 'fluid gate' with a pile of caps knowing that mass limitations keep them safe from any real risk. Hence why w-space only barely edges out highsec in danger according to CCP's statistics.
Inir Ishtori
Perkone
Caldari State
#13 - 2012-01-23 18:08:17 UTC  |  Edited by: Inir Ishtori
sounds like high sec introduced into null sec(one of the posts above explained how). if i was in a 0.0 alliance i'd be all over it P

but generally, an interesting idea. if there were ships that don't need a cyno for their jump drives - thus being able to jump into enemy space without using gates - that concept might even work. disabling local in the systems with defunct/missing gates would probably be welcomed by quite alot people, too.
Nicolo da'Vicenza
Viziam
Amarr Empire
#14 - 2012-01-23 18:09:43 UTC  |  Edited by: Nicolo da'Vicenza
Joe SMASH wrote:
[heh... touche

Are 0.0 people becoming more common in Wspace? (I honestly do not know)

I think some of the indy/miner guys from my corp are moving to a wh, nbd
Admiral Pelleon
White Shadow Imperium
#15 - 2012-01-23 18:12:00 UTC
baltec1 wrote:
We call them jump bridges


Quality posting.

Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all.