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EVE New Citizens Q&A

 
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Sixty days to explore...

Author
Hezarin
Hedion University
Amarr Empire
#1 - 2012-01-23 17:34:50 UTC
I got a long trial voucher from a friend on another gaming site, but I dont want to rely on him too much...

He told me that in this game you can always be targeted, so I'm wondering how new players stay self-sufficient in a game where everyone is a potential aggressor.

Also, will missions teach me about combat in all ships or just beginner ships? Which ships are good to use if you want to stay alive?
Kahega Amielden
Rifterlings
#2 - 2012-01-23 18:33:24 UTC
Quote:
He told me that in this game you can always be targeted, so I'm wondering how new players stay self-sufficient in a game where everyone is a potential aggressor.


Simply put, EVE is way more complicated than that.

In "hisec' space, >=.5 security status, anyone who attacks someone they are not aggressed to will be killed by CONCORD in a few seconds. They can still kill you - there is a rather common tactic called "Suicide ganking" where one uses a high-damage ship to kill someone else before CONCORD can get them. This is generally not something you as a newbie need to worry about. It is more used in the case of untanked haulers carrying hundreds of millions of ISK worth of stuff around on autopilot.

You can also be aggressed, e.g. legally engagable without CONCORD intervention if you take from someone else's cargo container in space (the aggro lasts 15 minutes) or if you're part of a player corporation in a war.


In lowsec (.5 - .1), CONCORD does not exist, but sentry guns at stations and gates do. These sentry guns will protect you if you're attacked, but they are significantly less omnipotent than CONCORD - they can be tanked, and avoided. And they don't do **** for you if you get caught out in, say, an asteroid belt.

in 0.0 there is nothing, and certain tactics are available that aren't in other security levels. The most notable are warp disruption bubbles, which stop any warp in their radius. They can also "drag" you out of warp into them if your warp trajectory intersects them (and if your warp path would intersect them if it kept going, it can even drag you past your destination")
Quote:
Also, will missions teach me about combat in all ships or just beginner ships? Which ships are good to use if you want to stay alive?

Missions can teach you about basic mechanics like how to fit a ship for a purpose and how tracking works. However, PvP is infinitely more...dynamic and requires a lot more general knowledge. Additionally, PVE doesn't accurately portray the strengths and weaknesses of ships. Bigger is better generally with missions, which is not true at all in PVP.

Also, "beginner ships" don't really exist. I've been playing since 2007 and regularly fly t1 frigates like Kestrels. This is because when your ship explodes, it's gone, so rushing to buy the biggest and "best" ship you can will just result in you being angry and out of money when it eventually dies. The first rule of EVE is "do not fly what you cannot afford to lose".