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What are your thoughts if there would/could be an EVE 2?

Author
sworphy
Pandemic Horde Inc.
Pandemic Horde
#41 - 2017-05-14 08:17:43 UTC
NO Jump Timers!

These have ruined the game
Expendable Unit
Science and Trade Institute
Caldari State
#42 - 2017-05-14 08:49:16 UTC
EVE 2 - Ubisoft.
ugh zug
Aliastra
Gallente Federation
#43 - 2017-05-14 10:47:47 UTC
no jump gates

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Draeman Hookah
Center for Advanced Studies
Gallente Federation
#44 - 2017-05-15 16:07:10 UTC
CMDR-HerpyDerpy Hurishima wrote:
Just a random thought i figured i should post and get opinions on. What would everyone think/say about a relaunched EVE, better graphics, better everything basically, modern day technology, modern servers and even better effects, even more content like for instance a bigger playable space (not that it isnt already large) even MORE indepth gameplay/roleplay. Not sure if it would sky rocket or flop thats why im asking for peoples thoughts and opinions.

All responses are welcome Lol
Not trying to cause conflict just genuinely curious.


I would honestly say that EVE 2.0 would need to include all of the elements CCP has implemented and tried to implement in the past into one rock solid and stable game. I.e.:

- The EVE: Online game in itself (obviously more ships/modules/activities)
- Eve: Valkyrie integration. Gorgeous FPP (first person piloting) should be present and fluid in the manner that EVE: Valkyrie achieves yet a fluid transition back to 3rd person should be an option all the while retaining the core EVE game without loading different events.
- Dust 514 Integration. Should be able to approach any planet in the universe and touch shoes down on the ground to either capture and hold strategic checkpoints or maintain resource processing operations. This should be relatively seamless (obviously need to load from space to the ground and vice versa) and orbital strikes should occur real-time along with additional player entry onto the battlefield from space.

I've got a metric @#$%-ton more ideas for something like this but it's likely that the current technology available could not pull something of this scale off. When it can, I expect to see something of this nature. Star Citizen tried something aggressive like this but all CCP would need to do is combine preexisting games they've created, update graphics and textures, add more content, and release with minimal effort for something of this scale.
Kristal Rova
Imperial Shipment
Amarr Empire
#45 - 2017-05-15 19:26:34 UTC
how can integrate valkyrye with eve?

I think valkyrye pilots are'nt capsuleers. As seen on the video below, capsuleers control the spaceships with their minds.

https://www.youtube.com/watch?v=M5AtqXOe3Jw

By other hand, on valkyrye, pilots uses their own hands to control the ships like an aircraft.

March rabbit
Aliastra
Gallente Federation
#46 - 2017-05-15 19:56:55 UTC
Well... I think EvE2 is almost there. Just couple things here and there, more FTP and PTW and such stuff...

The Mittani: "the inappropriate drunked joke"

000Hunter000
Missiles 'R' Us
#47 - 2017-05-15 20:37:43 UTC
Mr Epeen wrote:
I don't know about better, but it would sure be interesting to see EVE 2 simply because you wouldn't have an entrenched minority of bitter vets calling the shots.

Mr Epeen Cool


I'm a vet, dunno about the bitter or calling the shots part though LMFAO Lol

Don't think i would play EVE 2.0... not enough time Sad
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#48 - 2017-05-17 11:25:38 UTC  |  Edited by: Nana Skalski
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#49 - 2017-05-17 14:53:14 UTC  |  Edited by: Nana Skalski
Actually...

Quote:
The first games and studios to be selected for the SpatialOS Games Innovation Program are:

Seed by Klang, a game of planetary settlement set in a shared, persistent world, created by a team including former senior CCP (Eve Online) employees.

Its like they already do it. Lol

But it looks nothing like EVE. More like a 3D game similar to Dwarf Fortress.

Oh, Look at that, actually Hilmar himself was at conference made by creators of Spatial OS. He even was on the scene!
Lulu Lunette
Savage Moon Society
#50 - 2017-05-17 15:14:05 UTC
That planet game has a great concept! I hope they get it out Smile

@lunettelulu7

Alaric Faelen
Republic Military School
Minmatar Republic
#51 - 2017-05-17 18:45:15 UTC  |  Edited by: Alaric Faelen
Eve 2--- the aftermath of the Empyrean Age.

Capsuleers cannot co-exist with regular humans for long. The empires were already supposed to distrust and hate us- but we are too valuable a resource to not utilize. They totally depend on us, but we don't really need them much.

Then the capsuleer broke free of the NPC empire's biddings and created sov empires that absolutely rival the NPC empires. This is a direct and immediate threat that the NPC empires surely would have no choice but to deal with. Their forever wars between each other fade as a new enemy emerges- not Drifters or Sleepers or rabid Fedo herds.... but capsuleers that have forsaken their racial identity for that of their emergent empires. "Goon" or "Horde" is a race as much as Caldari or Amarr- and more capsuleers fly under the banner of those sov empires than fly in FW on behalf of the NPC empires.



Eve 2--- Return to Terra

The coming soon (tm) player-built stargates or on demand wormhole generation leads to the denizens of New Eden finding their way home again. The NPC empires finally come together in an effort to reach home only to find..............




Eve 2---The prequel

The first empires to rise from the ashes of the Eve Gate disaster tame the galaxy (focus on exploration more than combat). Play as the Talocan, Takmahl, Yan Jung, or Jove. Because all these civilizations were supposed to be more advanced than the current state of technology in the game, the devs could go wild with new ideas.
ToBaD
Republic Military School
Minmatar Republic
#52 - 2017-05-17 19:20:55 UTC
I don't think you jump gates for a bigger game thinking, its big enough for now. I like the cost kept down these days with the dollar being weaker vs the us dollar for most country's these days. Mod work is what I would like to see done these days, ship fixes , new types of mods. Something like a new armor repair mod working something like the ancillary shield booster dose. armor taking can use some love a bit.
Gretek Moergyn
Pator Tech School
Minmatar Republic
#53 - 2017-05-17 22:50:14 UTC
Make PvP combat consensual only. Those who want to fight, let them fight all they want.
Coralas
Center for Advanced Studies
Gallente Federation
#54 - 2017-05-17 23:24:09 UTC
Gretek Moergyn wrote:
Make PvP combat consensual only. Those who want to fight, let them fight all they want.


Its consensual in the current game, you grant consent when you undock.
Gretek Moergyn
Pator Tech School
Minmatar Republic
#55 - 2017-05-18 00:49:51 UTC
Coralas wrote:
Gretek Moergyn wrote:
Make PvP combat consensual only. Those who want to fight, let them fight all they want.


Its consensual in the current game, you grant consent when you undock.


Uh, no, you don't.

The OP asked a question. I answered. If you don't like my opinion I could not possibly care less. If you are so tough, come to hi-sec and attack me and anyone else you want. I dare you. But of course you never will.

Got to stop myself now...must remember to not feed the troll.

No matter. Player numbers are falling. People like me are bored and frustrated by the sociopaths. I'm a returning player with an alpha account. The company needs people like me to subscribe, and people like me who do subscribe to continue to subscribe. If we/they don't, the game will end.
Coralas
Center for Advanced Studies
Gallente Federation
#56 - 2017-05-18 02:58:51 UTC
Gretek Moergyn wrote:
Coralas wrote:
Gretek Moergyn wrote:
Make PvP combat consensual only. Those who want to fight, let them fight all they want.


Its consensual in the current game, you grant consent when you undock.


Uh, no, you don't.



I'm a completely reasonable participant in this thread.

Quote:


The OP asked a question. I answered. If you don't like my opinion I could not possibly care less. If you are so tough, come to hi-sec and attack me and anyone else you want. I dare you. But of course you never will.



Its difficult to learn if you get angry when your misconceptions are revealed.

Quote:



Got to stop myself now...must remember to not feed the troll.

No matter. Player numbers are falling. People like me are bored and frustrated by the sociopaths. I'm a returning player with an alpha account. The company needs people like me to subscribe, and people like me who do subscribe to continue to subscribe. If we/they don't, the game will end.


I am subbed, my views reflect those of the people that will pay for a sub. You are not subbed, your views reflect those of a person with a narrow sub window that CCP will never be able to keep you happy and therefore shouldn't waste their time on.

Player counts are falling because this is an old game that requires ongoing work to keep fresh, because its european summer when online player counts always fall, and because the initial pent up demand for alpha state is now satisfied.

I also do not appreciate the troll accusation.

here is a simple truth, alphas need the fruits of the previous alphas labors destroyed even more quickly than subbed players do, because alphas have less things they can realistically do, and thus deal with smaller pools of objects that will naturally flood their relevant markets more quickly. They also need to be able to press the shooting buttons at other players in the space that they started in. Even if it garners consequences that they have to learn from.


CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#57 - 2017-05-18 04:05:10 UTC  |  Edited by: CMDR-HerpyDerpy Hurishima
No matter. Player numbers are falling. People like me are bored and frustrated by the sociopaths. I'm a returning player with an alpha account. The company needs people like me to subscribe, and people like me who do subscribe to continue to subscribe. If we/they don't, the game will end.[/quote]

I am subbed, my views reflect those of the people that will pay for a sub. You are not subbed, your views reflect those of a person with a narrow sub window that CCP will never be able to keep you happy and therefore shouldn't waste their time on.

Player counts are falling because this is an old game that requires ongoing work to keep fresh, because its european summer when online player counts always fall, and because the initial pent up demand for alpha state is now satisfied.

I also do not appreciate the troll accusation.

here is a simple truth, alphas need the fruits of the previous alphas labors destroyed even more quickly than subbed players do, because alphas have less things they can realistically do, and thus deal with smaller pools of objects that will naturally flood their relevant markets more quickly. They also need to be able to press the shooting buttons at other players in the space that they started in. Even if it garners consequences that they have to learn from.


[/quote]

Nice, a formal reply. Thanks for your comments, it is true that as an alpha stuff does get boring fast, thats why you sub lul :)
Fly Dangerous
Fek Mercer
Native Freshfood
Minmatar Republic
#58 - 2017-05-18 04:12:35 UTC
I like what some others have said about having more sandbox elements.

Eve 2's story would be a far future flung one from Eve 1. Eve is grimdark, so we'd take it up a notch. We'd have it so that the capsuleer technology ended up being the demise of the empires, and now the ruins of the old civilization would be the basis on which the new Eve would start all its players on.

The story would be the last capsuleers making a new civilization like a phoenix from the old, and we'd have new and improved empire building mechanics from the old Eve. There could even be a player driven version of hisec, in that there is still a punishment system for murdering people, but it isn't static like the one in the old Eve.

We'd get a bunch of cool new ships and maybe see the return of some old ones, and maybe there'll be room for player designed and tuned ships.

There could be new planet sized resource gathering structures and defensive bastions, either left over from the old civilizations or built by the players.

All in all, there's definitely room to make Eve 2 take the universe and the game to the next octave.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#59 - 2017-05-18 05:09:37 UTC
For an EvE 2 to succeed there cannot be CCP involvement.

It needs to be produced on a proper dev cycle, without knee jerk reactions to fotm ideas and without bias to an ideal or ideals that no real world value. Its a triple AAA game not a open source project for a niche market.

You could get away with that back in the day of overclocked CPUs and homemade watercooled heat sinks but with the potential market now being millions of sub's to deliberately hamstring your game like CCP have to the tune of EvE is designed for anti-social chimps and its niche is beyond idiotic.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Chopper Rollins
hahahlolspycorp
#60 - 2017-05-18 11:06:16 UTC
Mr Epeen wrote:
I don't know about better, but it would sure be interesting to see EVE 2 simply because you wouldn't have an entrenched minority of bitter vets calling the shots yet.

Mr Epeen Cool


FYP


Goggles. Making me look good. Making you look good.