These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Speed & Maneuverability vs. Agility

Author
Desmios Sanguis
10th Crusade
#1 - 2017-05-12 16:33:06 UTC
Can someone please explain the difference to me?

One rig (low friction nozzle)
The other (polycarbon housing)

I can't figure out the difference
Cristl
#2 - 2017-05-12 16:56:51 UTC
Desmios Sanguis wrote:
Can someone please explain the difference to me?

One rig (low friction nozzle)
The other (polycarbon housing)

I can't figure out the difference
The polys will buff your acceleration, turning ability and top speed.

The nozzles will buff accel and turning ability by a bit more, won't give any top speed buff, and will use less calibration to fit.
JC Mieyli
Hedion University
Amarr Empire
#3 - 2017-05-12 17:01:31 UTC  |  Edited by: JC Mieyli
what does inertia affect
turning circle maybe
isn't that agility though
doesn't allignment speed affect turning circle
The Rifter Drifter
Brutor Tribe
Minmatar Republic
#4 - 2017-05-15 00:02:11 UTC
JC Mieyli wrote:
what does inertia affect
turning circle maybe
isn't that agility though
doesn't allignment speed affect turning circle



they are all used to measure and balance the same thing in different ways.

Inertia X mass = align time

but a ships mass can be used for other calculations like wormhole entry. A lightweight ship will suffer more from heavy plates, as a % of its agility and so on.

at least thats how i understand it.
mkint
#5 - 2017-05-15 03:44:46 UTC
inertia and agility are the same thing. Some places it's called one thing, some places another. Modifier X mass = effective mass. That's determines acceleration. That includes any change in velocity in any direction, so yeah, it includes turning and stopping and how tightly you can hold your orbit. Higher effective mass means slower changes in velocity, so the lower the modifier the better. Align time is the commonly used terminology to describe actual agility, because it's something people can relate to better, and it has a practical in game use (it is the time to accelerate from 0m/s to 75% of your max speed in a straight line, that being how a ship enters warp from a standstill.)

As to the rigs try flying around in-game with istabs nanos and overdrives, figure out what balance of each you like best for whatever you are using the ship for. When you get an idea of what you like in test runs, get the rigs equivalents.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Shallanna Yassavi
qwertz corp
#6 - 2017-05-15 05:40:53 UTC
Agility defines how quickly a ship can change speed and direction. It's shown in the fitting window as align time (how fast a ship can go from 0 to 75% of top speed). Acceleration is not liner, and will be lower as the ship picks up speed. Agility has a lot to do with how easily someone can play dirty tricks on your ship while it's set to orbit/keep-at-range, or how carefully you have to fly manually to control range.

Speed is just speed. Or: how far something goes in a certain length of time.

A signature :o

Tipa Riot
Federal Navy Academy
Gallente Federation
#7 - 2017-05-15 14:31:29 UTC  |  Edited by: Tipa Riot
Poly give a mediocre buff to turning speed / time to warp and max velocity at the cost of tank (you die faster). Friction nozzles give you a bigger buff to turning speed only, at the expense of signature radius (you can be hit better and stronger). Make your choice.

I'm my own NPC alt.

Cristl
#8 - 2017-05-15 18:29:10 UTC
Tipa Riot wrote:
Poly give a mediocre buff to turning speed / time to warp and max velocity at the cost of tank (you die faster). Friction nozzles give you a bigger buff to turning speed only, at the expense of signature radius (you can be hit better and stronger). Make your choice.

Nah, they both have an armour amount drawback.
Tipa Riot
Federal Navy Academy
Gallente Federation
#9 - 2017-05-15 20:30:53 UTC  |  Edited by: Tipa Riot
Cristl wrote:
Tipa Riot wrote:
Poly give a mediocre buff to turning speed / time to warp and max velocity at the cost of tank (you die faster). Friction nozzles give you a bigger buff to turning speed only, at the expense of signature radius (you can be hit better and stronger). Make your choice.

Nah, they both have an armour amount drawback.

You are right ... I mixed it up with the inertial stabilizers. But those are low slot modules. Those details are not easy, and not always consistent. Roll

I'm my own NPC alt.