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Wreck Hunting Ship + Mini Game

Author
DrysonBennington
Eagle's Talon's
#1 - 2017-05-14 09:45:12 UTC
A wreck hunting ship is needed that would be specifically built around hunting down wrecks in a mission site after the mission has been completed.

Most of the time the wrecks are left in mission site as the loot and salvage is not really worth the time of the mission running burning through missions for ISK and LP.

The un-salvaged wrecks therefore leave a large amount of ISK potential for novice and veteran salvage Capsuleer's alike. The ISK earned from salvaging completed mission sites in High Sector could be in the field of 100 - 500 million ISK made in an 8 hour time period alone.

The potential to earn large amounts of ISK across New Eden would therefore be in the range of trillions of ISK floating around in space for those lucky and brave enough to hunt them down and salvage the abandoned sites.

The benefit to having a wreck hunter is that eventually more and more Capsuleer's will venture into Low and Null Space looking for the better wrecks and salvage.

The Wreck Hunter wouldn't use probes but would have modules and rigs that would be designed to specifically scan down wrecks based on the radiation that the wreck would emit after being destroyed.

Each wreck based on its size would emit a different radiation signature that the Capsuleer would be able to scan for.

The smaller the wreck would mean that the radiation signature would not last as long while a larger wreck signature would last the entirety of the two hour wreck duration.

Once a wreck has been selected a mini game would pop up where the Capsuleer would have to align their scanning frequencies correctly to be able to warp to the wreck.







Vokan Narkar
Doomheim
#2 - 2017-05-14 10:44:35 UTC
I don't see any specific suggestion which would provide you the ability to hunt down wreck though.

Also, you can do this already. You can probe battleships in highsec - most likely they do lvl 4 mission especially when you scan around the popular lvl4 systems.
Lugh Crow-Slave
#3 - 2017-05-14 10:57:25 UTC
all they really need is to let wreaks be probed down. this would bring life to a real salvaging profession and not just in hs. right now you need to prob down drones but any fight that did not leave any behind is lost :/
DrysonBennington
Eagle's Talon's
#4 - 2017-05-14 11:04:21 UTC
Lugh Crow-Slave wrote:
all they really need is to let wreaks be probed down. this would bring life to a real salvaging profession and not just in hs. right now you need to prob down drones but any fight that did not leave any behind is lost :/


There has to be a new unique method of probing down wrecks that would facilitate new skills needing to be learned that would allow younger Capsuleer's to amass more wealth as well as older Capsuleer's learning new skills.

The new Wreck Hunter ship would be advantageous in normal space but would also be put to use in Wormhole space as well for those looking for Sleeper Wrecks to salvage.
Vokan Narkar
Doomheim
#5 - 2017-05-14 11:10:17 UTC
there is a problem - there can be 300 wrecks after single lvl 4 mission - and you want then to get their unique ID and to appear on probe scan? it would be impossible to navigate in that window

yes to player ships wrecks, no to npc wrecks
Ramukan
Radiation Sickness
#6 - 2017-05-14 11:12:24 UTC  |  Edited by: Ramukan
-1

If you want loot and salvage run missions and then loot and salvage them. Alternately you can go to systems where mission runners are operating and request warp-to mission runner just as they are finishing up. Another possibility is joining existing salvaging corps and do it that way.

Assuming that mission runners dont want their loot isnt fair and it is mighty presumptuous on your part. Also, if a mission runner wants to just leave their stuff behind and let it vanish into nothingness that also is an option they deserve because they did the work.
Lugh Crow-Slave
#7 - 2017-05-14 11:21:14 UTC
Vokan Narkar wrote:
there is a problem - there can be 300 wrecks after single lvl 4 mission - and you want then to get their unique ID and to appear on probe scan? it would be impossible to navigate in that window

yes to player ships wrecks, no to npc wrecks


you could simply filter them out if you didn't want to deal with it. you know drones already do this right?

DrysonBennington wrote:
Lugh Crow-Slave wrote:
all they really need is to let wreaks be probed down. this would bring life to a real salvaging profession and not just in hs. right now you need to prob down drones but any fight that did not leave any behind is lost :/


There has to be a new unique method of probing down wrecks that would facilitate new skills needing to be learned that would allow younger Capsuleer's to amass more wealth as well as older Capsuleer's learning new skills.

The new Wreck Hunter ship would be advantageous in normal space but would also be put to use in Wormhole space as well for those looking for Sleeper Wrecks to salvage.


no... there does not need to be anything that complicated. just add them to the current probe scanner and all is well.
Dark Lord Trump
Infinite Point
Pandemic Horde
#8 - 2017-05-14 11:46:10 UTC
Ramukan wrote:
-1

If you want loot and salvage run missions and then loot and salvage them. Alternately you can go to systems where mission runners are operating and request warp-to mission runner just as they are finishing up. Another possibility is joining existing salvaging corps and do it that way.

Assuming that mission runners dont want their loot isnt fair and it is mighty presumptuous on your part. Also, if a mission runner wants to just leave their stuff behind and let it vanish into nothingness that also is an option they deserve because they did the work.

If they leave their loot they clearly don't want it.
Why do they deserve anything beyond what they can enforce? This is EvE, you are entitled to nothing.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2017-05-14 13:02:05 UTC
Suggestion I thought of last time this came up:

All the wrecks on a grid that have been left for a certain time spawn a beacon of some kind at their centre. This beacon can be probed down and is easier to do so the more and larger the wrecks on grid.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#10 - 2017-05-14 13:06:44 UTC
Daichi Yamato wrote:
Suggestion I thought of last time this came up:

All the wrecks on a grid that have been left for a certain time spawn a beacon of some kind at their centre. This beacon can be probed down and is easier to do so the more and larger the wrecks on grid.


again why the added complexity?
Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2017-05-14 13:15:43 UTC
Because of the spam you'd get in busier systems. It'd be a cluster ****.

Also depending on whether they'd be immediately identifiable as wrecks and filtered out correctly when you're trying to find 'not wrecks'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#12 - 2017-05-14 13:32:05 UTC
Daichi Yamato wrote:
Because of the spam you'd get in busier systems. It'd be a cluster ****.

Also depending on whether they'd be immediately identifiable as wrecks and filtered out correctly when you're trying to find 'not wrecks'.





... drones don't clutter things and a lot of the time there are far more drones than wrecks so i'm not sure what issue you are afraid of
Do Little
Bluenose Trading
#13 - 2017-05-14 13:40:54 UTC
You can fit a Noctis with an Expanded Probe Launcher and hunt for the drones and MTUs mission runners frequently forget to recover before they hand in their missions. Plus salvage if you get there in time (wrecks despawn after 2 hours).

Another option is to signup with http://pro-synergy.net/ People who want to blitz their missions can contract a bookmark and Pro Synergy will loot/salvage the wrecks for them. The 2 hour despawn timer will make this a challenging profession - you have to be in the right place at the right time!

Donnachadh
United Allegiance of Undesirables
#14 - 2017-05-14 14:57:19 UTC
-1 - we do not need a new ship. Maybe a few small tweaks to one or more of the ships we already have is all that we need.

-1 to the idea of a beacon that spawns we simply do no need it, as Lugh Crow-Slave says simply make wrecks scannable and add a filter to the results window to allow you to show or not show wrecks and call it a day. If you want wrecks then you get wrecks, ALL of them in your scan range, don't want wrecks then none of them will show easier for CCP that way.
Rolling on laughing
The Scope
Gallente Federation
#15 - 2017-05-15 12:15:30 UTC
or make wreck-fields scanable ...

Proud member of NOTHING

Lugh Crow-Slave
#16 - 2017-05-15 12:39:42 UTC
Rolling on laughing wrote:
or make wreck-fields scanable ...


If i had a cookie i would make it yours good sir
grgjegb gergerg
School of Applied Knowledge
Caldari State
#17 - 2017-05-16 00:36:50 UTC
How about Noctis-specific probes? The probes find wrecks 1.5 hours old or more that are NOT near or in active mission pockets, grouping results so that you aren't spammed by individual results.

This way, you can't find missions. You can't find newer wreck fields before a player can easily salvage them. But you CAN find wrecks that are starting to expire.

It's not perfect, and it's not *meant* to be. Maybe someone has a lot of wrecks, and you butt in while they're old. Maybe the wrecks expire while you're working on them.
Lugh Crow-Slave
#18 - 2017-05-16 00:45:51 UTC
Again.... just let the wrecks be scanned.

You cab already scan active mission sites, you can already scan people salvaging only thing you can't scan is the fully abandoned ones at the moment
Nevyn Auscent
Broke Sauce
#19 - 2017-05-16 00:59:21 UTC
Wrecks already show on Dscan last I checked, and it doesn't make that impossible. So they can show on probes.
DrysonBennington
Eagle's Talon's
#20 - 2017-05-28 12:38:16 UTC  |  Edited by: DrysonBennington
The Wreck Hunter would come in two types. The standard hull and the warp while cloaked hull.


The base hull design would be similar to the Echelon Frigate but in between a cruiser and a battle cruiser in mass.

The Proton being the name of the first Wreck Hunter would have a slot layout as follows:

High Slot : x4
Medium Slot X 3
Low Slot x 2

Cargo Hold: 250 cu meters
Salvage Hold : 500 cu meters

Rig Calibration: x2 slots w 150 calibration points

The Proton would fit the Proton 4 Receiver Module in the mid slot that would boost the Proton 4 probes detection signal by 5% per level learned for 25% increase.

The Proton would have a Proton 4 Probe launcher that would hold a single Proton 4 Probe. When launched the probe could be directed at an warp to object in the system, such as a station, combat site and even a data or relic site that has been scanned down. The probe would warp to the location and begin its ping of the area. Each level of the Proton 4 probe skill that is learned would give the Capsuleer a 10% chance to locate a mission site wreck with a total of 75% chance to find a mission wreck when the Proton 4 Receiver Module is used.

The Proton would also have a tractor beam bonus of 500 m second and a 5% increased chance to salvage a wreck

The Unrecovered Wreck Identifier skill adds an additional 2% per level learned to the overall skills needed that would boost the Caspuleer's ability to find un-salvaged wrecks for an overall total of a 85% chance to find a mission wreck.

The Tandem or the the TII variant would have the same slot layout as the Proton but could warp while cloaked and would have a ship bonus of 10% to find unrecovered wrecks bringing the total percentage to find wrecks too 95%. The Tandem would also have a tractor beam bonus of 1,000 m second and a 10% increased chance to salvage a wreck

Once the Proton has found a mission wreck the Capsuleer would need to complete a mini-game. In the mini-game the Capsuleer would have to filter out background noise or radiation using various tools that once the mini-game has been completed the mission wreck would be able to be warped too and the site salvaged. Filtering out the radiation would involve completing the mini-game within five minutes before the system had to be re-calibrated and started over. There would not be any failed attempts to worry about.

A Mobile Depot would be required to load the tools into the min-game browser however.

Each NPC faction Base such as the Federal Defense Union which is base Gallente would have a set of specialized tools to filter out radiation with. Capsuleer ships would also have a set of tools to filter out the radiation in the mini-game based on the racial design of the ship.

The Mini-Game tools would be manufactured via Planetary Interaction.
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