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Player Features and Ideas Discussion

 
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Space framing local and sustainable.

Author
hog butter
Romex Inc.
#1 - 2017-05-11 02:11:57 UTC
So why no plants in space? I think it would be sweet to get flora from xyz planet and cultivate it in a space station via hyperspace cultivating chamber. Plus eventually it would be sweet to have maybe boosters or other items that could use these resources.

Give me Hydroponic Gardening Level 5 CCP you know you want to.
Rawketsled
Generic Corp Name
#2 - 2017-05-11 05:04:45 UTC
hog butter wrote:
So why no plants in space? I think it would be sweet to get flora from xyz planet and cultivate it in a space station via hyperspace cultivating chamber. Plus eventually it would be sweet to have maybe boosters or other items that could use these resources.

Give me Hydroponic Gardening Level 5 CCP you know you want to.

A solution in search of a problem.
Marika Sunji
Perkone
Caldari State
#3 - 2017-05-11 08:05:16 UTC
Rawketsled wrote:
hog butter wrote:
So why no plants in space? I think it would be sweet to get flora from xyz planet and cultivate it in a space station via hyperspace cultivating chamber. Plus eventually it would be sweet to have maybe boosters or other items that could use these resources.

Give me Hydroponic Gardening Level 5 CCP you know you want to.

A solution in search of a problem.

You're being a little too harsh here. This isn't a solution, this is an idea. OP isn't saying "Hydroponics will now counter ECM and AFK cloaking", he just wants space gardens. That's no sin, I say.
Do Little
Bluenose Trading
#4 - 2017-05-11 08:27:27 UTC
Look at it from CCPs perspective - what is their return on investment for the development this (or any other idea) would require. While it's great that we provide ideas, we should also try to build a business case. CCP is a business and the ideas that become projects will be the ones expected to make a positive contribution to their bottom line.
hog butter
Romex Inc.
#5 - 2017-05-11 09:11:00 UTC
Do Little wrote:
Look at it from CCPs perspective - what is their return on investment for the development this (or any other idea) would require. While it's great that we provide ideas, we should also try to build a business case. CCP is a business and the ideas that become projects will be the ones expected to make a positive contribution to their bottom line.


It would be foolish to sync a bunch of cash in to this idea but that's pretty likely not to be the case. CCP could easily have very little development costs just another window like the industrial one. Change inputs to new in game items make the outputs decay like plants do. Make a new line of boosters and case closed. I don't want to play EVE Farmville but farming and plants are very much in vogue why not capitalize on a trend.
Do Little
Bluenose Trading
#6 - 2017-05-11 10:33:10 UTC
The most important part of a business case is identifying the business need and desired outcome. In this case the business need could be a new line of boosters, in which case the simplest solution would be increasing the variety of gas sites. It might be adding new industrial gameplay in which case you need to show how agriculture - which seems somewhat passive, would be better than a new exploration site for the new type(s) of gas - active gameplay using existing mechanics.

Not saying that farming wouldn't be a cool addition to the game but is it the best use of limited resources - why should it be at the top of CCPs development backlog? Make the case.
Cade Windstalker
#7 - 2017-05-11 12:51:21 UTC
hog butter wrote:
Do Little wrote:
Look at it from CCPs perspective - what is their return on investment for the development this (or any other idea) would require. While it's great that we provide ideas, we should also try to build a business case. CCP is a business and the ideas that become projects will be the ones expected to make a positive contribution to their bottom line.


It would be foolish to sync a bunch of cash in to this idea but that's pretty likely not to be the case. CCP could easily have very little development costs just another window like the industrial one. Change inputs to new in game items make the outputs decay like plants do. Make a new line of boosters and case closed. I don't want to play EVE Farmville but farming and plants are very much in vogue why not capitalize on a trend.


Here's the thing though, "oh it's just a small idea" doesn't really hold water. You're asking for a bunch of new UI, items that need to be balanced, and mechanics that need to be developed, which aren't cheap in terms of dev time, and on top of that there's the trade off in other things that could be happening while something like this is developed.

More than anything else what you need to do is present a convincing argument for why CCP should work on one thing over any of six or so others.

So far this sounds like Planetary Interaction with a layer of salad on top for flavor.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#8 - 2017-05-11 13:49:31 UTC
It exists, its called planetary interaction.
Old Pervert
Perkone
Caldari State
#9 - 2017-05-11 15:36:16 UTC
So by framing are you talking about what a carpenter does, or are you talking about what certain unscrupulous and unsavory people do to manipulate the law?

Farming.. right.

If you have a smartphone (which who doesn't these days) farmville is that way -->
Lisa Sophie d'Elancourt
Empusa.
#10 - 2017-05-11 17:37:34 UTC  |  Edited by: Lisa Sophie d'Elancourt
Do Little wrote:
Look at it from CCPs perspective - what is their return on investment for the development this (or any other idea) would require. While it's great that we provide ideas, we should also try to build a business case. CCP is a business and the ideas that become projects will be the ones expected to make a positive contribution to their bottom line.

Exactly for the same reasons we have pink tights in the The New Eden Store, killmarks on our ships and alliance logos over citadels (all of them 'unnecessary'). Gameplay tends to be more immersive when players' characters get more individuality. When players identify with their characters and their environment deeply they spend more time in-game. And then business flourishes.

It's neither urgent nor absolutely necessary change. But still plaswan for hog butter's plant idea. Btw just another quick one - why not Hydroponic Gardening as science skill? And other skills? Nonsense? No, they could be connected with drug production for example. There are a lot of possibilities how to set plants in Eve world.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#11 - 2017-05-12 05:28:43 UTC
Bjorn Tyrson wrote:
It exists, its called planetary interaction.


OP meant orbitals with greenery, not greed, as the main attraction,.