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FiS or WiS? Straw poll. - UPDATED

First post
Author
Meryl SinGarda
Belligerent Underpaid Tactical Team
#101 - 2011-09-16 20:29:45 UTC
Rhaegor Stormborn wrote:
Meryl SinGarda wrote:
Cearain wrote:
Meryl SinGarda wrote:
Both.

Absolutely.




I would also like them to work at solving world hunger, and supplying medical needs to the disadvantaged, and finding cures for cancer, parkinsons, alzhiemers, ALS....


But I suppose if they can't do it all, I want them to work on FIS, then the other things I mention, and if they get all that done, then walking in stations.


You've had 7 years of FiS, let's have a little bit of WiS until we have something that resembles a finished project.


Durr, that 7 years is what made Eve a remotely successful video game. No contentless no gameplay barbie dolls /dancing in a station.


Outside of EVE, how many sandbox games have you played? In fact, I think all the "ARRRRGH SPACESHIP GAME" people need to answer this question.
Wu Spacey
Spacey Assignments
#102 - 2011-09-16 20:35:51 UTC
/me jumps from behind a rock Did someone say Pi...damn you people are so hard to fool, your like double intelligent or something.
Mai Kusoni
State War Academy
Caldari State
#103 - 2011-09-16 20:37:32 UTC  |  Edited by: Mai Kusoni
Rhaegor Stormborn wrote:
Meryl SinGarda wrote:
Cearain wrote:
Meryl SinGarda wrote:
Both.

Absolutely.




I would also like them to work at solving world hunger, and supplying medical needs to the disadvantaged, and finding cures for cancer, parkinsons, alzhiemers, ALS....


But I suppose if they can't do it all, I want them to work on FIS, then the other things I mention, and if they get all that done, then walking in stations.


You've had 7 years of FiS, let's have a little bit of WiS until we have something that resembles a finished project.


Durr, that 7 years is what made Eve a remotely successful video game. No contentless no gameplay barbie dolls /dancing in a station.


Seven years of CCP development made Eve a remotely successful video game. That is quite an achievement for a game in the mmo market. I think they know what they're doing.
Dex Ironmind
#104 - 2011-09-16 20:49:00 UTC
To answer the OP's specific question: FIS

To caveat that. Finish what you have begun with Incarna, but WIS should really be and sounds like it is a mere side-bar (mini-game) to the real action, which is flying in space (FIS). IMHO, the majority of your dev resources should be wholly and completely focused and consumed with developing absolutely amazing and NEW FIS content!!!

Please fix the broken stuff while generating new stuff!

Dex was here. Cool
VaMei
Meafi Corp
#105 - 2011-09-16 20:59:25 UTC
Meryl SinGarda wrote:
Outside of EVE, how many sandbox games have you played? In fact, I think all the "ARRRRGH SPACESHIP GAME" people need to answer this question.


Outside of Eve, I've played one other sandbox game; SWG. If I knew of other sandboxes with deep mechanics, a strong player driven economy, and a sizeable player base, I'd give those a shot too.

Like Eve, it had some rough edges, but that was a good GAME with lots of depth to the mechanics. They could have skinned it as Smurfs Online and I would have played it, because it was a good GAME. If they had eliminated the most OP weapons, changed the doc buffs to % based like entertainer buffs, controlled numbers of the most powerful Jedi (advancement by elimination?), and followed through with the player fortifications that were in the works; that would have been a great game.

I really don't care about cool graphics, a deep storyline, or how immersive a game is. I want a good game. Anything else is just window dressing.

Damned forum ate my reply twice now...
Khira Kitamatsu
#106 - 2011-09-16 21:00:44 UTC
Both - period.

Ponies!  We need more ponies!

Meryl SinGarda
Belligerent Underpaid Tactical Team
#107 - 2011-09-16 21:01:08 UTC
VaMei wrote:
Meryl SinGarda wrote:
Outside of EVE, how many sandbox games have you played? In fact, I think all the "ARRRRGH SPACESHIP GAME" people need to answer this question.


Outside of Eve, I've played one other sandbox game; SWG. If I knew of other sandboxes with deep mechanics, a strong player driven economy, and a sizeable player base, I'd give those a shot too.

Like Eve, it had some rough edges, but that was a good GAME with lots of depth to the mechanics. They could have skinned it as Smurfs Online and I would have played it, because it was a good GAME. If they had eliminated the most OP weapons, changed the doc buffs to % based like entertainer buffs, controlled numbers of the most powerful Jedi (advancement by elimination?), and followed through with the player fortifications that were in the works; that would have been a great game.

I really don't care about cool graphics, a deep storyline, or how immersive a game is. I want a good game. Anything else is just window dressing.

Damned forum ate my reply twice now...


See now SWG is a game I wish I would have had the ability to play, at the time that it was still a good game. Seems sort of pointless now, with it closing in december.
Information Agent
Apparently Miners
#108 - 2011-09-16 21:21:01 UTC
To give a simplistic answer to ops question, FIS without a doubt 100%.

All past negativity from my perspective about WIS aside, I am looking at the benefits/drawbacks of both WIS and FIS. The way I see it is, FIS has had 7 years or so of development but thats because EVE IS FIS. Absolutely everything is linked to it and every single pilot needs it to be as good and engaging as possible, even those guys who never leave the dock and do market stuff.

FIS is the core of the game, its the whole point of the game, its the begining, middle, end, all points in between and after of the game. The fact that its so important to absolutely everything else in game should mean that it got a constant 80% development time 100% of the time. If FIS suffers for the development of one room of WIS, then think for a second of how much FIS is going to suffer when they begin the massive task of creating the station interiors proper, and making it possible to see possibly hundreds of people walking around on the promenades without huge lag and dead gpu's.

WIS is an awkwardly tacked on sub section that has very little to zero impact on any other part of the game in its current state, in fact the only impact that its had at all is the badpress/bad vibes/scandal. The main concept is interesting, but its the kind of addition that needs to be released in one go as a completed section and appreciated as a full feature (yes this means holding it off until the whole station environment is complete and functioning), not in half assed bites that sour peoples expectations. It tries to extend the sandbox, but the extension is concreted over.

Now, given that its taken a good length of time to get this one 'room' with one 'door' and one 'gangway' to walk around, against and along, and there has been so many problems with overheating gpu's etc, if I was CCP I would seriously be considering not releasing any further WIS content until the bulk of it is complete and functioning on the test server with nothing but good player feedback. WIS as it stands is imho, a clever concept, a technically impressive project with lots of appeal but a pipe dream that will take many many years at CCP's current 'progress' rate.

Sorry for the long write up/wall of text/inherent spelling or grammer issues, but I like to show that I've thought about the subject beyond 'what are the cool guys saying, I'll say the same'. Cool
Voi Lutois
Vonkell
#109 - 2011-09-16 22:22:29 UTC
FIS
Shahirahh Orgasana
University of Caille
Gallente Federation
#110 - 2011-09-16 22:25:25 UTC
I want both.

FIS should remain the first priority. But I do want the full WIS experience too, with all the bells and whistles. I want EVE to become the "ultimate space simulation" that the devs envision.

And I don't see why CCP can't continue working on both, which they are. The artists and modelers and animators and programmers working on WIS don't necessarily have the skills and experience to work on FIS, or vice-versa, anyway. And throwing more warm bodies at a project doesn't necessarily get it finished any faster.

But regardless of CCP's future development direction, I suspect they could never get anything done quickly enough to please most people.
Count Austheim
Redemption Denied
#111 - 2011-09-16 22:52:40 UTC
My spaceship has many guns.

If this ships a´rockin, then im strangling someone....

http://count-austheim.blogspot.com

Shang Fei
Garoun Investment Bank
Gallente Federation
#112 - 2011-09-16 23:22:11 UTC
Rakh Eldan wrote:
Finish what you started, but the focus should always be on the gameplay and not the fluff.

Since English is my second language and I don't want to get flamed I'll just qoute this.
This basicly sums up all my thoughts about my vote for the future of Eve Online development.
Fawcks
Doomheim
#113 - 2011-09-16 23:33:27 UTC
Iceni wrote:
Flying in Space

Ohhhhh, see I thought the F stood for something else and I got all excited.
Shin'rohtak
Native Freshfood
Minmatar Republic
#114 - 2011-09-16 23:36:51 UTC
BeBoPp wrote:
BOTH

Now first get WIS done and then make a cool winter expansion with FIS.


My response exactly.
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#115 - 2011-09-16 23:39:33 UTC
FiS, use all the monocle money to pay a few people to alpha test WoD so we don't have to.

kthxbai
Desert Ice78
Gryphons of the Western Wind
#116 - 2011-09-16 23:43:29 UTC
Incarnia will be absolutely amazing....when it's arrives.

The crock of **** we got this summer’s was on par with everything from CCP lately, a half baked, half finished, rushed piece of crap, just like PI in Tyrannis.

FiS until such time as CCP has Incarnia actually ready to launch in all its glory....

(And yes, I fully accept that I cannot possibly understand the totality of what I'm requesting from CCP)

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Jita Alt666
#117 - 2011-09-17 00:03:54 UTC
Mai Kusoni wrote:


Seven years of CCP development made Eve a remotely successful video game. That is quite an achievement for a game in the mmo market. I think they know what they're doing.


2003-2009 I would agree with you. CCP knew what they were doing.
2010-2011 I disagree strongly. CCP have turned to other projects and have no idea where Eve is going and have summarily dedicated enough resources to the game to ensure it goes in that direction.
Wu Spacey
Spacey Assignments
#118 - 2011-09-17 00:07:21 UTC
P.i.S.S.! thats rude right? Omg you said it.
Fawcks
Doomheim
#119 - 2011-09-17 00:08:13 UTC
Wu Spacey wrote:
P.i.S.S.! thats rude right? Omg you said it.

REPORTED TO AOL
Wu Spacey
Spacey Assignments
#120 - 2011-09-17 00:10:30 UTC
Ive been hiding behind a rock for all afternoon to pounce that trap, all participants are weeeey too intellectual to fall for it. Are you saying I wasted a whole afternoon?