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Please Remove 100% Target Jams From the Game.

Author
Jenn aSide
Worthless Carebears
The Initiative.
#41 - 2017-05-10 21:27:28 UTC
Nevyn Auscent wrote:
Just ignore Jenn on this topic. They love to troll people by listing theoretical counters that in the real world aren't practical for most people to use, but shout loudly about them (I mean really, imagine smart bombs anywhere in high sec when at war, that's just asking to die horribly to concord).


Go ahead then, why don't you tell us what "hypothetical" I came up with that won't work. Then I'll demonstrate for you the time I made it work. And who said anything about smartbombs in high sec? The OPs ship loss was in null.

I mean I get it, you support people not thinking and just running to complain about things they could do something about if they wanted to. I do not support that idea, it's a stupid way to play any game.
Marika Sunji
Perkone
Caldari State
#42 - 2017-05-10 21:38:31 UTC
Beast of Revelations wrote:
Jenn aSide wrote:

Oh I don't know, maybe a MOBILE DEPOT that lets you change fits almost on the fly? You do know what a mobile depot is right?


Are you saying that after I've been attacked, perma-scrammed, perma-webbed, and perma-jammed, that I can just drop a mobile depot, refit for ECCM and smartbombs and whatever else right on the spot, then engage?

Quote:

Your 1st thing you should have done after that jamming guy killed your raven was think "man, what can I do next time". When you learn to think that way you then find out that not only do you explode less, you feel frustrated less too.


No, because with the number of bad mechanics available for opponents to exploit in-game, your "preparing for the next time" just means you prepared for the wrong thing because the next guy does something else.


Web, jam, scram, prop, just how many mid slots did that jackdaw have?

Also, you cannot perma-jam pretty much anything without hull/mod bonuses. Trust me. I fly a falcon with near-perfect skills and moderate bling and I miss a lot of my jams. An unbonused hull? I would not even bother.
Nevyn Auscent
Broke Sauce
#43 - 2017-05-10 22:27:01 UTC
Jenn aSide wrote:


Go ahead then, why don't you tell us what "hypothetical" I came up with that won't work. Then I'll demonstrate for you the time I made it work. And who said anything about smartbombs in high sec? The OPs ship loss was in null.

I mean I get it, you support people not thinking and just running to complain about things they could do something about if they wanted to. I do not support that idea, it's a stupid way to play any game.

And thank you for making the point I meant.
Just because you can come up with anecdotal evidence to say that it worked in this very particular situation for you does not mean it is practical for people to use in their situation.
The 'counters' to ECM are very situation dependant as to if they apply, and in many cases will harm the ship more than they help. Yes it's great when you have them and when they actually work vs ECM, but trying to tout them as a one size fits all solution is just trolling.

Sure, people should think about it, but ECM as it works currently on RNG is a terrible mechanic and people should complain about the general nature of the mechanic.

Do I have a better replacement, also nope, not one that keeps the general spirit of the idea anyway. But ECM can certainly at least be iterated on in a number of ways, some of which may make it less onerous for both attacker & defender.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#44 - 2017-05-10 22:28:55 UTC
Lulu Lunette wrote:
ECM should break locks and then you can re-lock right away I think that'd be a fair tradeoff.

The 'gameplay' of Eve lol

I could support that. I agree something like that would be a fair compromise.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#45 - 2017-05-10 22:32:30 UTC
Marika Sunji wrote:
Herzog Wolfhammer wrote:
Brigadine Ferathine wrote:
It kills solo and small gang stuff man. The maximum number of targets should never be 0. Why even bother to try? This is like the mines that were removed from the game long ago.

So stupid. Video games are supposed to be fun. All this does it make people want to quit because there is literally no counter to it.



Where it up to me™ I would take the same mechanics used for bombs and just let ships fire in "dummy mode" meaning all projectiles, beams, and missiles, just fire in the same vector as the direction of the ship.

This would allow players to do more than just sit and wait to die and permajammers better have tackle to keep their target from turning on them.

Plus strafing would be epic in large fights.


For even more lols, let players move their turrets and bays manually.

Two problems:
* Server literally can't handle this - EVE isn't coded like that, every projectile could, at best, be a miniature bomb. Also, forget contact fuses.
* TQ would crap itself from the physics calculations required to do that even with relatively few ships.

He has the right general idea though. A cheap non costly counter measure is needed. I do not think its fair to require someone to know what they will be fighting before they undock(like drone boats for example). This is why the game has gotten stagnant. It rewards the people who know exactly what they will be fighting and when too much. There is no room for random fighting because it requires too much scheming.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#46 - 2017-05-10 22:33:48 UTC
Nevyn Auscent wrote:
Jenn aSide wrote:


Go ahead then, why don't you tell us what "hypothetical" I came up with that won't work. Then I'll demonstrate for you the time I made it work. And who said anything about smartbombs in high sec? The OPs ship loss was in null.

I mean I get it, you support people not thinking and just running to complain about things they could do something about if they wanted to. I do not support that idea, it's a stupid way to play any game.

And thank you for making the point I meant.
Just because you can come up with anecdotal evidence to say that it worked in this very particular situation for you does not mean it is practical for people to use in their situation.
The 'counters' to ECM are very situation dependant as to if they apply, and in many cases will harm the ship more than they help. Yes it's great when you have them and when they actually work vs ECM, but trying to tout them as a one size fits all solution is just trolling.

Sure, people should think about it, but ECM as it works currently on RNG is a terrible mechanic and people should complain about the general nature of the mechanic.

Do I have a better replacement, also nope, not one that keeps the general spirit of the idea anyway. But ECM can certainly at least be iterated on in a number of ways, some of which may make it less onerous for both attacker & defender.

^^ this guy gets it.
Algathas
Republic Military School
Minmatar Republic
#47 - 2017-05-10 23:12:39 UTC
Brigadine Ferathine wrote:
He has the right general idea though. A cheap non costly counter measure is needed. I do not think its fair to require someone to know what they will be fighting before they undock(like drone boats for example). This is why the game has gotten stagnant. It rewards the people who know exactly what they will be fighting and when too much. There is no room for random fighting because it requires too much scheming.


I know.. I know.. you have to be a trillionaire and put in massive effort to afford and equip the mighty sensor booster and a script or two to use it in different situations.
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#48 - 2017-05-10 23:19:39 UTC
Sometimes I wish I was like Jenn and had a time machine where I could go back and correct every mistake. I could sit there and analyze every possible outcome and give myself the correct one where I win. There would be no frustration, no loss, and no need to come to the forums to give feedback to those with mortal limitations. Maybe we could even go back in time and ask CCP what they were thinking in regards to the OP's topic and then change history. If only we could have our own perfect little realities where we never make mistakes.
Orin Solette
The Scope
Gallente Federation
#49 - 2017-05-10 23:22:50 UTC
CCP seems okay with ECM in it's current form despite it being pretty common knowledge that it's by far the most absurd form of EWAR that takes the most effort to counter and that most ships would not reasonably be able to counter it reliably without fitting specifically for that counter. We've all just coped by accepting that there are no fair match ups in EVE and that you don't fly anything you aren't prepared to lose to some stupid mechanic like this.
Algathas
Republic Military School
Minmatar Republic
#50 - 2017-05-10 23:25:18 UTC
Chewytowel Haklar wrote:
Sometimes I wish I was like Jenn and had a time machine where I could go back and correct every mistake. I could sit there and analyze every possible outcome and give myself the correct one where I win. There would be no frustration, no loss, and no need to come to the forums to give feedback to those with mortal limitations. Maybe we could even go back in time and ask CCP what they were thinking in regards to the OP's topic and then change history. If only we could have our own perfect little realities where we never make mistakes.


Asking for feedback about how to win is not the same as complaining that the game should be changed because someone fails to use the plethora of tools already available to avoid the problem.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#51 - 2017-05-10 23:29:35 UTC
Beast of Revelations wrote:

Are you saying that after I've been attacked, perma-scrammed, perma-webbed, and perma-jammed, that I can just drop a mobile depot, refit for ECCM and smartbombs and whatever else right on the spot, then engage?


Jenn aSide wrote:

You were in a missile ship. Stop being pitiful for once, it's not hard to learn how to do things in EVE.


That didn't answer the question.
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#52 - 2017-05-10 23:43:47 UTC
Marika Sunji wrote:


Web, jam, scram, prop, just how many mid slots did that jackdaw have?


I didn't say he had a prop mod, but either way the thing has 5 mid slots.

Quote:
Also, you cannot perma-jam pretty much anything without hull/mod bonuses. Trust me. I fly a falcon with near-perfect skills and moderate bling and I miss a lot of my jams. An unbonused hull? I would not even bother.


And the truth is, I was PERMA-JAMMED THE ENTIRE FRICKING TIME, and was unable to get even a single shot off. And the guy acted like it was nothing unusual, because I messaged him afterwards.

Also, since it isn't the only time I've been perma-jammed by an unbonused hull, I tend to think you don't know what you are talking about.
Alasdan Helminthauge
AirHogs
Hogs Collective
#53 - 2017-05-11 00:25:49 UTC
Beast of Revelations wrote:
And the truth is, I was PERMA-JAMMED THE ENTIRE FRICKING TIME


I just calculated that he has only about 16% probabilty to jam you per circle, or 26% at most in the most extreme situation.
And even with 27% jam probabilty and 3 jams on his ship, he has less than 0.3% probabilty to perma-jam you for 2 minutes.
Or did your raven only lasted for 20 seconds in front of this small ship?
Rasputin Demonde
Pagan Products
#54 - 2017-05-11 01:02:31 UTC
Does whining ever stop in this game . I got killed by a ecm boat , that ain't fair , waaa waaa waaa . The minmatar ships are op , waaa waaa waaa . The Amarr ships are to op , waaa waaa waaa . The gallente ships are op , waaa waaa waaa .
Jenn aSide
Worthless Carebears
The Initiative.
#55 - 2017-05-11 01:10:03 UTC  |  Edited by: Jenn aSide
Nevyn Auscent wrote:

And thank you for making the point I meant.
Just because you can come up with anecdotal evidence to say that it worked in this very particular situation for you does not mean it is practical for people to use in their situation.


How in the heck would you know since you haven't tried any of it.? I don't talk about things I haven't tried.

That's my point, people like you and the rest don't even try. You've made the decision you don't like something (in this case, ECM), and have already decided that you are powerless to fight back. Which is why I used the word pitiful, because it is.

Like I said, I have never, and I mean not once told someone to do something I haven't at least tried. You know WHY I know the overheated MWD + smart bomb trick to agro drones works? Because in the past I got perma-jammed and killed and I didn't like it. You know how I found out that fof missile activation also activates drones? Yep, same deal, I exploded.

Why in hell are you people playing a game if all you are gonna do is run to ccp every time there is the slightest bit of adversity?
Jenn aSide
Worthless Carebears
The Initiative.
#56 - 2017-05-11 01:12:07 UTC
Rasputin Demonde wrote:
Does whining ever stop in this game . I got killed by a ecm boat , that ain't fair , waaa waaa waaa . The minmatar ships are op , waaa waaa waaa . The Amarr ships are to op , waaa waaa waaa . The gallente ships are op , waaa waaa waaa .


Apparently not, and to be quite honest I wonder how some of the folks who visit these forums deal with adversity in real life, because if you can't find a solution to a problem in a game with dozens of ships and hundreds of modules...
Mr Epeen
It's All About Me
#57 - 2017-05-11 01:14:26 UTC
Rasputin Demonde wrote:
Does whining ever stop in this game .
Nope.

In my decade in EVE I have yet to see anything...ANYTHING...that everyone agreed was either good or bad. Someone is always whining and someone else is gleefully calling them names over it.

Mr Epeen Cool
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#58 - 2017-05-11 01:24:53 UTC
Algathas wrote:
Brigadine Ferathine wrote:
He has the right general idea though. A cheap non costly counter measure is needed. I do not think its fair to require someone to know what they will be fighting before they undock(like drone boats for example). This is why the game has gotten stagnant. It rewards the people who know exactly what they will be fighting and when too much. There is no room for random fighting because it requires too much scheming.


I know.. I know.. you have to be a trillionaire and put in massive effort to afford and equip the mighty sensor booster and a script or two to use it in different situations.

I meant cheap as in fitting. Shouldn't cost you a tons of slots.
Herzog Wolfhammer
Sigma Special Tactics Group
#59 - 2017-05-11 01:46:26 UTC
Chewytowel Haklar wrote:
Sometimes I wish I was like Jenn and had a time machine where I could go back and correct every mistake. I could sit there and analyze every possible outcome and give myself the correct one where I win. There would be no frustration, no loss, and no need to come to the forums to give feedback to those with mortal limitations. Maybe we could even go back in time and ask CCP what they were thinking in regards to the OP's topic and then change history. If only we could have our own perfect little realities where we never make mistakes.



It's easy to never make mistakes like Jenn aSide. Just be like Jenn and never undock.

Bring back DEEEEP Space!

Jenn aSide
Worthless Carebears
The Initiative.
#60 - 2017-05-11 03:27:11 UTC  |  Edited by: Jenn aSide
The English translation of the above post "I don't know how to browse zkill". Beause that's the place that will demonstrate how much undock.

(Plot twist, it's way more than the guy who just posting something stupid).